• Title/Summary/Keyword: Wireless Industry

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Analyses of Security Issues and Requirements Under Surroundings of Internet of Things (사물인터넷 환경하에서 보안 이슈 및 요구사항 분석)

  • Jung Tae Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.639-647
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    • 2023
  • A variety of communications are developed and advanced by integration of wireless and wire connections with heterogeneous system. Traditional technologies are mainly focus on information technology based on computer techniques in the field of industry, manufacture and automation fields. As new technologies are developed and enhanced with traditional techniques, a lot of new applications are emerged and merged with existing mechanism and skills. The representative applications are IoT(Internet of Things) services and applications. IoT is breakthrough technologies and one of the innovation industries which are called 4 generation industry revolution. Due to limited resources in IoT such as small memory, low power and computing power, IoT devices are vulnerable and disclosed with security problems. In this paper, we reviewed and analyzed security challenges, threats and requirements under IoT service.

Analysis of Presence and Immersion Elements of VR Game (VR게임의 실재감과 몰입감 요소 분석)

  • Kim, Tae-Gyu;Jang, Woo-Seok
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.69-76
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    • 2019
  • Backed by the fourth industrial revolution as the background of the research, VR, AR and MR have increased interest and wireless Oculus Quest is releasing, creating hardware recall and continuing virtual reality devices, and game software develop or service VR games using such devices. As a result, it is expected that VR game markets will continue to grow in the future. For this purpose, we understand the technical factors of presence and immersion that appear in virtual reality games and should be able to apply them when we produce VR games. Through the process, we analyzed elements of VR game concept, immersion, and presence and analyzed three games that were commercialized. As a suggestion, we need to take into account presence and immersion characteristics when developing and experiencing virtual reality games in the future.

Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.

A Study on Private Investigator's Role against Digital Related Social Problems (디지털 관련 사회문제와 탐정의 역할)

  • Hur Myung Bum;Kim Kwon Ho;Yeom Keon Ryeong
    • Industry Promotion Research
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    • v.8 no.4
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    • pp.177-186
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    • 2023
  • Modern society is operated based on the internet, wireless networks, and digital devices to the extent that it is called a digital society. In particular, as most of financial transactions, information movement, and commercial activities are based online, various social problems and side effects related to this are increasing rapidly. Representative examples include industrial espionage activities and leakage of industrial technology, and social problems such as illegal goods trade such as drugs using online and online gambling are increasing to a serious level. These digital-based social problems cannot be solved only by the activities and capabilities of judicial institutions such as police and prosecutors. Now that the private investigation market is open, active intervention using them is necessary. To this end, it is necessary to actively cultivate private investigator's ability to investigate and collect evidence in relation to digital social and criminal problems. In addition, each private investigation education institution or association should actively invest and research this.

Neighbor Discovery for Mobile Systems based on Deep Learning (딥러닝을 이용한 주변 무선단말 파악방안)

  • Lee, Woongsup;Ban, Tae-Won;Kim, Seong Hwan;Ryu, Jongyeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.527-533
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    • 2018
  • Recently, the device-to-device (D2D) communication has been conceived as the key technology for the next-generation mobile communication systems. The neighbor discovery in which the nearby users are found, is essential for the proper operation of the D2D communication. In this paper, we propose new neighbor discovery scheme based on deep learning technology which has gained a lot of attention recently. In the proposed scheme, the neighboring users can be found using the uplink pilot transmission of users only, unlike conventional neighbor discovery schemes in which direct pilot communication among users is required, such that the signaling overhead can be greatly reduced in our proposed scheme. Moreover, the neighbors with different proximity can also be classified accordingly which enables more accurate neighbor discovery compared to the conventional schemes. The performance of our proposed scheme is verified through the tensorflow-based computer simulations.

OVERVIEW OF TELEMATICS: A SYSTEM ARCHITECTURE APPROACH

  • Cho, K.Y.;Bae, C.H.;Chu, Y.;Suh, M.W.
    • International Journal of Automotive Technology
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    • v.7 no.4
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    • pp.509-517
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    • 2006
  • In the mid 1990s, the combination of vehicles and communication was expected to bolster the stagnant car industry by offering a flood of new revenues. In-vehicle computing systems provide safety and control systems needed to operate the vehicle as well as infotainment, edutainment, entertainment, and mobile commerce services in a safe and responsible manner. Since 1980 the word "telematics" has meant the blending of telecommunications and informatics. Lately, telematics has been used more and more to mean "automotive telematics" which use informatics and telecommunications to enhance the functionality of motor vehicles such as wireless data applications, intelligent cruise control, and GPS in vehicles. This definition identifies telecommunications transferring information as the key enabling technology to provide these advanced services. In this paper, a possible framework for future telematics, which called an Intelligent Vehicle Network(IVN), is proposed. The paper also introduces and compares a number of existing technologies and the terms of their capabilities to support a suite of services. The paper additionally the paper suggests and analyzes possible directions for future telematics from current telematics techniques.

Design and Implementation Middleware of the Home Network based PLC (PLC 기반의 홈 네트워크 미들웨어 설계 및 구현)

  • Jean, Byoung-Chan;Kim, Hyeock-Jin;Kim, Dong-Kyun
    • Journal of the Korea Computer Industry Society
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    • v.9 no.1
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    • pp.11-20
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    • 2008
  • Home network service, which is a part of Ubiquitous application service provides remote control and monitoring service, other appliance and peristaltic service, security service of appliance is connected to network in the home. <중략> By using gateway which is implemented undertook control of each function and using main server for controlling and monitoring of appliance, implemented system which is able to control the appliance in home from inter/outside is implemented.

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Monitoring System for patients with Alzheimer's disease Using Ubiquitous Technology (유비쿼터스 기술을 이용한 알츠하이머 환자 관리시스템 설계)

  • Ko, Dae-Sik
    • Journal of Advanced Navigation Technology
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    • v.12 no.4
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    • pp.366-371
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    • 2008
  • The IT communication technology including sensors, RFlD, wire/wireless communication, DBMS and motion picture transmission can be applied to industry and medical fields. In this paper, patient monitoring system which composed of excrements sensing, remind supporting and web-remote monitoring system has been designed and implemented. It has been shown that excrements sensing system had capabilities of monitoring a maximum of 64 patients, remind support system can be used for helping memory of the patients with Alzheimer's disease, and web remote motion picture monitoring system can monitor patients over the internet with 1 to 15 frames/sec.

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Automatic Train Control (ATC) System Development through Application of Reverse and Re-Systems Engineering Process (역공학 및 재공학 시스템엔지니어링 프로세스 적용을 통한 무인열차자동제어시스템 개발)

  • 이중윤;박영원
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.10
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    • pp.836-843
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    • 2003
  • The automatic train control (ATC) system development project for the Automated Guideway Transit (AGT) system has high technical risk because the system is unmanned train control system using wireless technology which was unprecedented in train control industry of Korea. To overcome the technical risk during concept design phase of the ATC system development project, the integrated product team(IPT) carried out a reverse and reengineering process using a systems engineering design model. The generic systems engineering process is incorporated in the both reverse and reengineering process. As a result of the systems engineering effort, the IPT has built top layer systems engineering design model of the ATC subsystem. The purpose of this paper is to deliver the reverse and reengineering process which was used to develop the systems engineering design model of ATC system using a computer aided systems engineering tool. This study also shows that the model based reverse and reengineering process can reduce the technical risk by identifying the differences of requirement, functional and physical architecture between a reference system and a target system.

Dynamic Service Composition and Development Using Heterogeneous IoT Systems

  • Ryu, Minwoo;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.91-97
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    • 2017
  • IoT (Internet of Things) systems are based on heterogeneous hardware systems of different types of devices interconnected each other, ranging from miniaturized and low-power wireless sensor node to cloud servers. These IoT systems composed of heterogeneous hardware utilize data sets collected from a particular set of sensors or control designated actuators when needed using open APIs created through abstraction of devices' resources associated to service applications. However, previously existing IoT services have been usually developed based on vertical platforms, whose sharing and exchange of data is limited within each industry domain, for example, healthcare. Such problem is called 'data silo', and considered one of crucial issues to be solved for the success of establishing IoT ecosystems. Also, IoT services may need to dynamically organize their services according to the change of status of connected devices due to their mobility and dynamic network connectivity. We propose a way of dynamically composing IoT services under the concept of WoT (Web of Things) where heterogeneous devices across different industries are fully integrated into the Web. Our approach allows developers to create IoT services or mash them up in an efficient way using Web objects registered into multiple standardized horizontal IoT platforms where their resources are discoverable and accessible. A Web-based service composition tool is developed to evaluate the practical feasibility of our approach under real-world service development.