• Title/Summary/Keyword: Windows Application

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A Study on the Application of Macro Model in the Housing Market with Integrated Information Platform (주택시장의 통합정보 플랫폼과 연계한 거시 모형 적용성 방안 연구)

  • Jung, Hoi-Min;Lee, Sang-Hun;Moon, Sung-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.17-18
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    • 2019
  • 오픈플랫폼 기반 주택시장 분석 플랫폼은 Linux(CentOS) 서버를 운영체제로 주택 분야 빅데이터 수집/가공/분석/예측을 위하여 Hadoop 기반으로 구축한 플랫폼이다. 오픈소스 플랫폼을 기반으로 다양한 대규모 데이터를 분석하고, 미시/거시 모델을 적용하여 그 예측력을 검증하고자 한다. 본 연구에서는 기존 방식으로 분석하던 Windows 기반의 E-Views 거시 분석 모형을 오픈소스 분석 플랫폼을 구축하고 이와 연계하여 결과를 도출하는 방안을 제시하고자 한다.

The implementation of the wireless tablet system using GalaxyNote device (갤럭시노트 디바이스를 이용한 무선 태블릿 시스템의 구현)

  • Yoon, Dong-June;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.447-450
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    • 2014
  • In this paper efficient design of wireless tablet system using GalaxyNote device for PC was proposed. The designed portable tablet consists of GalaxyNote device, Stylus Pen, and Bluetooth-to-serial converter. To transmit coordinate information of Stylus Pen on GalaxyNote device to PC, wireless portable tablet uses bluetooth wireless communications. After the custom mouse filter driver divides received coordinate into x-coordinate and y-coordinate, it controls position of mouse pointer using the converted coordinates while Windows application programs are running.

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An Automatic Construction for Class Diagram from Problem Statement using Natural Language Processing

  • Utama, Ahmad Zulfiana;Jang, Duk-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.3
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    • pp.386-394
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    • 2019
  • This research will describe algorithm for class diagram extraction from problem statements. Class diagram notation consist of class name, attributes, and operations. Class diagram can be extracted from the problem statement automatically by using Natural Language Processing (NLP). The extraction results heavily depends on the algorithm and preprocessing stage. The algorithm obtained from various sources with additional rules that are obtained in the implementation phase. The evaluation features using five problem statement with different domains. The application will capture the problem statement and draw the class diagram automatically by using Windows Presentation Foundation(WPF). The classification accuracy of 100% was achieved. The final algorithm achieved 92 % of average precision score.

Research on Design of Mixed Reality Interface Based on Spatial Perception

  • Wei, Li;Cho, Dong-Mi
    • Journal of Korea Multimedia Society
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    • v.24 no.6
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    • pp.815-824
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    • 2021
  • Based on the theory of space perception, this paper concludes that the mixed reality application under the theory of space perception has a three-level definition of visual hierarchy and then analyzes the component elements of interface design and the classification mode of interface windows. Next, carry out case practice research through this theoretical definition, and finally conduct the survey and analysis of questionnaire data, verifying that the mixed reality interface design based on spatial perception theory meets the user experience elements of Usability, Availability, and Attraction. The conclusion is that the constituent elements of interface design and the window classification mode can provide specific and practical design specifications for mixed reality interface design, reduce the interaction cost of completing tasks, reduce users' cognitive load, and make it easier for users to receive interface information

Defining UML Profile for Application Development on the Windows Phone 7 Platform (윈도우폰7 플랫폼에서 애플리케이션 개발을 위한 UML 프로파일의 정의)

  • Min, Bup-Ki;Kuk, Seung-Hak;Kim, Hyeon-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1341-1344
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    • 2011
  • UML(Unified Modeling Language)은 범용 모델링 언어로 일관된 표기형식을 제공하여 표준 모델링 언어로 자리 잡았다. 그러나 특정 도메인에 종속적이지 않은 UML의 특징 때문에 기존의 표준 UML의 표현 방식으로는 특화된 분야의 상세한 아키텍처의 모델링이 어렵다. 이를 해결하기 위해 UML은 새로운 개념을 추가할 수 있는 확장 메커니즘을 제공하며, 이를 통해 특정 플랫폼이 가지고 있는 특별한 의미를 표현한 아키텍처 모델링이 가능하다. 본 논문에서는 UML의 확장 메커니즘을 이용하여 윈도우폰7 애플리케이션의 모델링을 위한 프로파일을 정의한다. 이를 위해 윈도우폰7의 특성을 분석하고 확장요소를 추출하여 이를 기반으로 UML을 확장하였다. 이를 이용하여 윈도우폰7의 애플리케이션 개발에 특화된 모델링을 할 수 있다.

MDA Application Plan of Mobile Platform (모바일 플랫폼의 MDA 적용 방안)

  • Kim, Chul-Hyun;Lee, Dong-Su;Lee, Min-Tae;Kim, Byung-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.279-282
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    • 2007
  • 본 논문에서는 Model Driven Architecture를 다양한 모바일 플랫폼에서 적용하는 방안에 대해 설명한다. 모바일 플랫폼은 Symbian OS, Microsoft Windows CE 등 다양한 종류가 있으며, 이들의 어플리케이션을 재사용하기 위해서는 각 플랫폼에 맞는 언어로 다시 개발해야 한다. MDA는 이러한 이기종의 플랫폼에 적용할 수 있는 가장 효율적인 아키텍처이다. PIM 모델을 작성하고 변환규칙을 적용한 자동화도구로써 PSM 모델과 소스코드까지 자동으로 생성이 가능하기 때문에 높은 개발 생산성과 이식성, 상호운용성을 제공할 수 있다.

Development of detachable air-cap module for improving the performance of windows (창호 성능 개선을 위한 에어캡 탈부착형 모듈 개발)

  • Seo, Beomdong;Lee, Heangwoo;Seo, Janghoo;Kim, Yongseong
    • KIEAE Journal
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    • v.17 no.1
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    • pp.63-68
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    • 2017
  • Purpose: Various studies to solve the problem of increased energy consumption in the buildings are being carried out recently. Especially, the economic feasibility and insulation performance of the air-cap have been verified so that various studies regarding the reduction of building energy consumption have been carried out. However, previous studies regarding the air-cap were only carried out based on the verification of its insulation performance according to the size and attachment position of the air-cap. Therefore, the purpose of this study is to suggest a detachable air-cap module for improving the performance of the windows, evaluate the performance based on cooling, heating and light environments and verify its effectiveness through a real-scale testbed. Method: In this study, the energy saving performance in the circumstance where there is no attachment of an air-cap (Case 1), the circumstance where there is the attachment of air-cap on the glass surface of window (Case 2) and the circumstance where there is the attachment of an air-cap on the window frame (Case 3) were compared in order to verify the performance of the detachable air-cap module (Case 4), and the electricity consumption of cooling, heating and lighting equipment to maintain the appropriate indoor temperature and Illuminance for each case was calculated and utilized as indicators for the performance evaluation. Result: The result of this study is as follows. 1) In this study, the detachable air-cap module which was easily detachable through the principle of the magnet was suggested. 2) When Case 4 is applied, the electricity consumption of cooling and heating equipment can be reduced by 27.5%, 13.2% and 3.4% in comparison with Case 1, Case 2 and Case 3 respectively. 3) When the air-cap is applied to the window, the lighting energy consumption increases by 4 % in comparison to the non application of the air-cap, and this factor or aspect should be considered when applying the air-cap. 4) According to the performance evaluation result in consideration of cooling, heating and light environments, Case 4 demonstrates an energy saving ratio of 22.6%, 10.6% and 2.7% in comparison to Case 1, Case 2 and Case 3 respectively, indicating that it is effective for improving the performance of windows.

A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

A Design and Implementation of Application virtualization method using virtual supporting system and Copy-on-Write scheme (가상화 지원 시스템과 Copy-on-Write 방법을 이용한 응용프로그램 가상화 방법의 설계 및 구현)

  • Choi, Won Hyuk;Choi, Ji Hoon;Kim, Won-Young;Choi, Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.807-811
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    • 2007
  • In this paper, we introduce an application virtualization method that could be supported without changing and modifying any resources and execution environment on host system, using non-installable portable software format that could be executed by one-click on any host without installing process. For the purpose of designing and implementing an application virtualization method, we construct virtual supporting system that includes virtual file system and virtual registry hive on kernel level of Windows operating system. Also, when users execute portable software on any hosts to provide consistency on using portable software, we describe method of processing information of appending and modifying files and registry datum on virtual file system and virtual registry hive through Copy-on-Write scheme.

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Generic User Interface Model for Multi-Platform (다중플랫폼을 위한 제너릭 사용자 인터페이스 모델)

  • Kang, Hyo-Woon;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2926-2932
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    • 2014
  • Smart Phone market consists of several platforms such as Windows Phone, Apple iOS and Android of Google. Each platform uses different coding style respectively. Platform-dependent application results in high cost and low code reusability during development of application. It also provides heterogeneous display forms to users. In this paper, we propose a platform-independent generic interface model that could be operated in both the various smart phones and PC. Because the proposed model provides the same UI on multiple platforms, users can operate applications without awkwardness. The model includes a module which copes with the changes of the resolutions in various platforms and a module which switches scenes of each application for performance improvement. Moreover, a module which connects DB is also proposed in order to overcome the difference of way to store data in each platform. The implementation results show that the difference of display and operating manner in any hetero-platform is eliminated.