• 제목/요약/키워드: Win-Win

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The Characteristics and Future Trends of Short-Form Animation (숏폼 애니메이션의 특성과 발전방향에 관한 연구)

  • Lee, Sun-Ju;Han, Je-Sung
    • Cartoon and Animation Studies
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    • s.38
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    • pp.29-51
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    • 2015
  • With the progress in high speed internet networks, mobile devices and social networking, the eco-system of the media has shifted from that where the flow of content was one-way from the producer to the consumer. A so-called 'prosumer' culture has taken root where the consumer himself produces media content. Along with these trends, various video-sharing platforms such as youtube has a method of allocating advertisement profit to the content producer, offering a win-win platform for content pro-sumers. This allows the channels to attract several tens of millions of subscribers and raise an annual income of over 10 billion Won, marking a revolutionary change in the content industry. This paper seeks to analyze video distribution channels and short-form media content that are showing continuous growth to identify new markets where animated content can make progress in an era of online video media platforms, as well as provide a future direction for small teams of creators of animated films to survive and thrive in this environment.

The Effects of Internal Polity on Commitment and Relationship Performance between Franchisors and Franchisees (프랜차이즈 본부와 가맹점간의 내부정치가 결속 및 관계성과에 미치는 영향)

  • Cho, Hyun-Jin
    • Journal of Distribution Research
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    • v.10 no.2
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    • pp.27-47
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    • 2005
  • This study is basically focused on the relationship between the franchisors and franchisees. The goal of this study is mainly to inquire the variables of relationship characteristics affecting the commitment which lies in internal polity, and secondly to comprehensively analyze the performance resulting from commitment and examine the efficient alternatives onto relationship management. The practical methodology using in this study has been done in a national representing food franchise system. This study has been resulted in following: First, the variables that show significantly to the commitment are noncoercive influential strategy, dependence, cooperation, and goal divergence. In the contrast the coercive influential strategy hasn't showed significantly; Second, the result has showed that the commitment when it would be related with performance furthered the financial performance and role performance; and. therefore, we finally conclude that it would be more important to make lots of efforts of establishing the win-win relationship through the long-term commitment between the franchisor and franchisee in order to develop the more effective relationship of the franchise system.

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Korean Compound Noun Decomposition and Semantic Tagging System using User-Word Intelligent Network (U-WIN을 이용한 한국어 복합명사 분해 및 의미태깅 시스템)

  • Lee, Yong-Hoon;Ock, Cheol-Young;Lee, Eung-Bong
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.63-76
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    • 2012
  • We propose a Korean compound noun semantic tagging system using statistical compound noun decomposition and semantic relation information extracted from a lexical semantic network(U-WIN) and dictionary definitions. The system consists of three phases including compound noun decomposition, semantic constraint, and semantic tagging. In compound noun decomposition, best candidates are selected using noun location frequencies extracted from a Sejong corpus, and re-decomposes noun for semantic constraint and restores foreign nouns. The semantic constraints phase finds possible semantic combinations by using origin information in dictionary and Naive Bayes Classifier, in order to decrease the computation time and increase the accuracy of semantic tagging. The semantic tagging phase calculates the semantic similarity between decomposed nouns and decides the semantic tags. We have constructed 40,717 experimental compound nouns data set from Standard Korean Language Dictionary, which consists of more than 3 characters and is semantically tagged. From the experiments, the accuracy of compound noun decomposition is 99.26%, and the accuracy of semantic tagging is 95.38% respectively.

A Study on Industry Problem Based Professional Practice Model: Based on Gyeongbuk K University Case Study (산업체 PBL기반 기업애로해결형 현장실습 모형 연구: 경북지역 K대학 사례를 중심으로)

  • Lee, Seok-moon;Jo, Young-jun
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.93-100
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    • 2020
  • To qualitative improvement in addition to the quantitative growth of field placement, efforts to reduce short-term (4 weeks) and mid-term professional practice (8 weeks) and to increase the proportion of long-term term professional practice (12 weeks or more) are increasing at university sites. There are the problems: the absence of systematic and specialized field placement curriculum of the short-term and mid-term professional practice, the participation of university field placement increases, companies do not prefer to participate in its program and students hesitate to apply to long-term practice due to their major. In order to solve these problems, this paper proposes the IPBP(Industry Problem Based professional Practice) based on Gyeongbuk K University which the students solve the company's difficulties during the field placement with their professor if need. In order to build a win-win field practice culture with participating companies, we suggest that the IPBP solution field practice presented in this paper is one of the good models.

Integration of Express·Intercity Bus Terminal and Highway Service Area: A Study of the Estimated Tangible Value Addition (고속·시외버스 터미널 및 고속도로 휴게소의 통폐합 운영에 따른 편익가치 산정에 대한 연구)

  • Jang, Jae min;Han, Jung hun
    • International Journal of Highway Engineering
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    • v.19 no.2
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    • pp.143-152
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    • 2017
  • PURPOSES : This study intends to estimate the tangible benefits derived from the integration of operations of an Express Intercity Bus Terminal and a Highway Service Area. METHODS: For the study, a highway service area was chosen to function as a bus terminal, integrating its services with that of a nearby bus terminal plagued by operating losses. The exercise also helped improve mobility owing to the introduction of local buses between the terminals and utilization of the existing infrastructure such as rest areas. Thus, a terminal that was not being utilized for its intended functionality was integrated with an existing facility to improve the utilization of both and subsequently aid local development. The impact of the exercise was then measured by evaluating the variation in utilization efficiency, operating costs, travel time between two regions (Seoul-Jeomchon and Seoul-Geumsan), and the social costs before and after the integration of the two facilities. RESULTS :The impact of the integration was an increase in utilization efficiency, a decrease in operating cost, a decrease in travel time, and a decrease in social cost in both the regions. The benefits of improved utilization and cost saving can be passed on to the citizens in the form of discounts. A local power generation facility will eventually replace the bus terminal, which can revitalize the local economy. CONCLUSIONS :The integration of the highway service area with the bus terminal is expected to have a win-win effect on the passengers as well as the operators. The study also proposes a sustainable strategic plan for existing terminals and rest areas to implement a method to compete with KTX transportation.

A study on cognition of win-win partnership between large corporations and small businesses for communications service (통신서비스분야 대중소기업간 상생협력 인식차이에 관한 연구)

  • Yu, Seung-Yeob;Kim, Man-Ki;Kwon, Hyuk-Ryul
    • Journal of Digital Convergence
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    • v.9 no.3
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    • pp.203-212
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    • 2011
  • This study aims to suggest the ways of mutually beneficial cooperation between large companies and small companies in the field of telecommunication services. To achieve this goal, it attempts to introduce mutually beneficial cooperation plans based on horizontal relationships rather than vertical relationships among large companies and small companies. Research contents will suggest the similarities and differences of individual telecommunication companies by analyzing mutually beneficial cooperation plans of large companies and small companies based on domestic three telecommunication companies. It examines the perceptions of people who are engaged in large companies and small companies in order to enhance the recognition on the mutual cooperation of large companies and small and medium companies. Based on research results, it attempts the activation methods of mutual cooperation of large and small companies.

Parallel Nonlinear Analysis of Prestressed Concrete Frame on Cluster System (클러스터 시스템에서 프리스트레스트 콘크리트 프레임의 병렬 비선형해석)

  • 이재석;최규천
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.14 no.3
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    • pp.287-298
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    • 2001
  • Analysis of nonlinear behavior of prestressed concrete frame structures on PC is a time-consuming computing job if the problem size increase to a certain degree. Cluster system has emerged as one of promising computing environments due to its good extendibility, portability, and cost-effectiveness, comparing it with high-end work-stations or servers. In this paper, a parallel nonlinear analysis procedure of prestressed concrete frame structure is presented using cluster computing. Cluster system is configured with readily available pentium III class PCs under Win98 or Linux and fast ethernet. Parallel computing algorithms on element-wise processing parts including the calculation of stiffness matrix, element stresses and determination of material states, check of material failure and calculation of unbalanced loads are developed using MPL. Validity of the method is discussed through typical numerical examples. For the case of 4 node system, maximum speedup is 3.15 and 3.74 for Win98 and Linux, respectively. Important issues for the efficient use of cluster computing system based un PCs and ethernet are addressed.

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Using Data Mining Techniques to Predict Win-Loss in Korean Professional Baseball Games (데이터마이닝을 활용한 한국프로야구 승패예측모형 수립에 관한 연구)

  • Oh, Younhak;Kim, Han;Yun, Jaesub;Lee, Jong-Seok
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.1
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    • pp.8-17
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    • 2014
  • In this research, we employed various data mining techniques to build predictive models for win-loss prediction in Korean professional baseball games. The historical data containing information about players and teams was obtained from the official materials that are provided by the KBO website. Using the collected raw data, we additionally prepared two more types of dataset, which are in ratio and binary format respectively. Dividing away-team's records by the records of the corresponding home-team generated the ratio dataset, while the binary dataset was obtained by comparing the record values. We applied seven classification techniques to three (raw, ratio, and binary) datasets. The employed data mining techniques are decision tree, random forest, logistic regression, neural network, support vector machine, linear discriminant analysis, and quadratic discriminant analysis. Among 21(= 3 datasets${\times}$7 techniques) prediction scenarios, the most accurate model was obtained from the random forest technique based on the binary dataset, which prediction accuracy was 84.14%. It was also observed that using the ratio and the binary dataset helped to build better prediction models than using the raw data. From the capability of variable selection in decision tree, random forest, and stepwise logistic regression, we found that annual salary, earned run, strikeout, pitcher's winning percentage, and four balls are important winning factors of a game. This research is distinct from existing studies in that we used three different types of data and various data mining techniques for win-loss prediction in Korean professional baseball games.

The Need for Surrogate Game and Win Trading Gameplay Regulations in e-sports Leagues (e스포츠 리그에서 대리 게임 및 어뷰징(고의 패배) 규정 신설에 대한 필요성)

  • Suh, Suk Hoon
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.9-15
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    • 2018
  • The purpose of this study is to investigate the actual situation of the surrogate games and win trading gameplays in e-sports leagues, and to insist on the creation of new regulations to punish them. The surrogate game surveys was conducted for 40 amateur users and 17 professional users in e-sports leagues. The survey was conducted in-depth interviews with a professional user to learn more about the actual situation of the win trading gameplay. As a result of the study, professional users had a high rate of experience with Gahz'rilla, and they would be able to increase their game rankings through Gahz'rilla. But they did not think Gahz'rilla is a surrogate game. Amateur users had a low rate of experience with Gahz'rilla and did not think they would be able to increase their game rankings through Gahz'rilla relative to professional users. Amature users tend to think of Gahz'rilla as a surrogate game. Both the users agree on the necessity of regulation on Gahz'rilla and surrogate game. Therefore, it is necessary to narrow the gap between the professional users and the amateur users by establishing rules for Gahz'rilla and surrogate game.

The Influence of Competitive Factors of Fitness Center on Customer Satisfaction and Re-use Intention (피트니스센터의 경쟁요인이 고객만족 및 재이용의사에 미치는 영향)

  • Kim, Min-Soo;Chung, Woo-Suk
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.632-643
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    • 2019
  • This study is analysis how the competitive factors of fitness center's affect customer satisfaction and re-use intention. Accordingly, It surveyed fitness center customers in Pusan and Kyungnam, and analyzed amount 422 questionnaires with the SPSS WIN 23.0 and AMOS WIN 23.0 program, so it reached these conclusions. First, the accessibility of location characteristic showed that it had a relevant influence on the customer satisfaction, but the visibility didn't have a relevant influence on it. Second, the spatiality and convenience of the facility characteristic showed that they influenced customer satisfaction. Third, the responsiveness and professionalism of the service characteristic factor showed that they had a relevant influence on the customer satisfaction, but the reliability and empathy didn't have a relevant influence on it. Fourth, the customer satisfaction had a relevant influence on the reuse intention. According to this study, we found that the competition factor was bound up with the customer satisfaction and reuse intention. In the end, grasping customers' satisfaction and preferred utilization pattern should be reflected actively in the fitness center management.