• Title/Summary/Keyword: Wikis

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Exploring Determinants of Employees' Adoption of Enterprise 2.0 Applications: A Case of Enterprise Social Network

  • Wang, Tao;Chung, Young-Soo;Jung, Chul-Ho
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.309-318
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    • 2010
  • Nowadays, more and more organizations are implementing the USE' of emerging enterprise 2.0 applications consciously or unconsciously such as Blogs, Wikis, Social Networks, etc. However, as the end users, employee's attitude toward adoption of enterprise 2.0 applications still lacks theoretical support. On the other hand, many organizations which have implemented enterprise2.0 applications are confused about how to promote employees' use of enterprise 2.0 applications. The purpose of this study aims to provide a conceptual examination the determinants that affect employee's adoption of these enterprise2.0 applications using the revised UTAUT model. To test the model, structural equation modeling will be employed to analyze data collected from two organizations in which experimental tests of enterprise social network platforms are conducted. The findings of this research will show effective and reasonable ways of promoting employees' participations in an enterprise 2.0 environment so as to maximize the benefits generated from implementing enterprise 2.0 applications. This research will also provide a theoretical foundation for academics and practical implications for development of enterprise 2.0 applications.

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Research trend of Web 2.0 use in education (웹 2.0의 교육적 활용에 대한 연구 동향 분석: 블로그와 위키를 중심으로)

  • Heo, Hee-Ok;Kang, Eui-Sung
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.59-70
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    • 2010
  • This study aims to analyze research trend of Web 2.0 use in education and to suggest directions for further studies. Sixty representative studies were selected and analyzed in terms of a developed framework of Web 2.0 based learning environments and an analysis scheme. This scheme is divided into five dimensions: research targets, research themes, types of Web 2.0 tools, learning theories and research methodology. The findings indicate that a majority of the previous studies aimed to share information and reflect thoughts in collaborative contexts through blogs and wikis at universities. Some implications were discussed for further studies.

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Library Information Service on the Web 2.0 (웹 2.0 기반의 도서관 정보서비스)

  • Yang, Byeong-Hoon
    • Journal of Information Management
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    • v.39 no.1
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    • pp.199-220
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    • 2008
  • Most people choose Internet search engine first more than the library for their information search in these days. Many users do not know library homepage's content. How to improve the users in library homepage? This study aims to suggest the direction of library homepage service in Web 2.0. For this study the author analyzed library homepage that is introducing some representative Web 2.0 and other Web 2.0 sites. AJAX, RSS, Open API, MashUp, Wikis, Blog are the main technologies in Web 2.0. Those technologies become a tool that can do user centered library homepage. But, more important thing is information production that introduce to users. Web 2.0 suggests good information transfer for users. It needs to produce the information that stimulates the library user. It means that Web 2.0 give a good opportunity for libraries as an information production.

Understanding the Determinants of Behavioral Intentions towards Adoption of Web 2.0 Tools in Workplaces : An Empirical Study

  • Wang, Tao;Jung, Chul-Ho;Chung, Young-Soo
    • Journal of Information Technology Applications and Management
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    • v.18 no.3
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    • pp.73-89
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    • 2011
  • More and more employees are implementing the use of emerging Web 2.0 tools such as blogs, wikis, social networks, etc in workplaces. However, their attitudes towards adoption of Web 2.0 tools in workplaces still lack theoretical support. The purpose of this study aims to provide a conceptual examination of the determinants that influence the intention to use Web 2.0 applications in workplaces in Korea. To achieve this objective, this study selected the theory of reasoned action (TRA) as a theoretical basis to explain variation in behavioral intentions. Structural equation modeling was employed to analyze data collected from 269 workers distributed in 5 companies in Korea. In addition, we classified respondents into extroverts and introverts and delineated the different factors for these two types of respondents that affect their intentions to use Web 2.0 tools in workplaces. The findings of this research could provide a theoretical foundation for academics on the validation of technology adoption. This research will also serve as a guideline for service providers in designing the Web 2.0 services.

Collaborative Tag-based Filtering for Recommender Systems (효과적인 추천 시스템을 위한 협업적 태그 기반의 여과 기법)

  • Yeon, Cheol;Ji, Ae-Ttie;Kim, Heung-Nam;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.14 no.2
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    • pp.157-177
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    • 2008
  • Even in a single day, an enormous amount of content including digital videos, posts, photographs, and wikis are generated on the web. It's getting more difficult to recommend to a user what he/she prefers among these contents because of the difficulty of automatically grasping of content's meanings. CF (Collaborative Filtering) is one of useful methods to recommend proper content to a user under these situations because the filtering process is only based on historical information about whether or not a target user has preferred an item before. Collaborative Tagging is the process that allows many users to annotate content with descriptive tags. Recommendation using tags can partially improve, such as the limitations of CF, the sparsity and cold-start problem. In this research, a CF method with user-created tags is proposed. Collaborative tagging is employed to grasp and filter users' preferences for items. Empirical demonstrations using real dataset from del.icio.us show that our algorithm obtains improved performance, compared with existing works.

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Modified Na$\ddot{i}$ve Bayes Classifier for Categorizing Questions in Question-Answering Community (확장된 나이브 베이즈 분류기를 활용한 질문-답변 커뮤니티의 질문 분류)

  • Yeon, Jong-Heum;Shim, Jun-Ho;Lee, Sang-Goo
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.95-99
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    • 2010
  • Social media refers to the content, which are created by users, such as blogs, social networks, and wikis. Recently, question-answering (QA) communities, in which users share information by questions and answers, are regarded as a kind of social media. Thus, QA communities have become a huge source of information for the past decade. However, it is hard for users to search the exact question-answer that is exactly matched with their needs as the number of question-answers increases in QA communities. This paper proposes an approach for classifying a question into three categories (information, opinion, and suggestion) according to the purpose of the question for more accurate information retrieval. Specifically, our approach is based on modified Na$\ddot{i}$ve Bayes classifier which uses structural characteristics of QA documents to improve the classification accuracy. Through our experiments, we achieved about 71.2% in classification accuracy.

Ontology Implementation and Methodology Revisited Using Topic Maps based Medical Information Retrieval System (토픽맵 기반 의학 정보 검색 시스템 구축을 통한 온톨로지 구축 및 방법론 연구)

  • Yi, Myong-Ho
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.35-51
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    • 2010
  • Emerging Web 2.0 services such as Twitter, Blogs, and Wikis alongside the poorlystructured and immeasurable growth of information requires an enhanced information organization approach. Ontology has received much attention over the last 10 years as an emerging approach for enhancing information organization. However, there is little penetration into current systems. The purpose of this study is to propose ontology implementation and methodology. To achieve the goal of this study, limitations of traditional information organization approaches are addressed and emerging information organization approaches are presented. Two ontology data models, RDF/OW and Topic Maps, are compared and then ontology development processes and methodology with topic maps based medical information retrieval system are addressed. The comparison of two data models allows users to choose the right model for ontology development.

Design and Implementation of Blended PBL Systems for Information Communication Ethics Education (정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.179-188
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    • 2011
  • The purpose of this thesis was to implement effective blended PBL(Problem-Based Learning) systems for information communication ethics education. The proposed systems, Online learning and face-to-face classes were systematically combined and Moodle is used for online learning platform. We proposed the use of wikis and blogs not just for creation of knowledge, but as active learning tool to support PBL. In the proposed system, learners used the web 2.0 as a open place to create new knowledge and experience various effects of PBL, such as (1) Improvement of problem solving ability, (2) Understanding of cooperative learning. The blended PBL systems with teaching and learning model were evaluated learners' level of satisfaction and educational achievement in the study of information communication ethics. The result shows that blended PBL learning method is more effective in cultivating consciousness of information communication ethics and showed more higher level of learners' satisfaction and educational achievement than the face-to-face PBL learning method.

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An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.429-467
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    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

The Growth of School Mathematics: Korean Secondary Gifted Students' Collaborative Problem Solving Using The Wiki (학교수학적 지식의 성장: 고등학교 영재 학생들의 위키(Wiki) 기반 협력 문제해결 활동을 중심으로)

  • Lee, Seoung Woo
    • Journal of Educational Research in Mathematics
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    • v.25 no.4
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    • pp.717-754
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    • 2015
  • As a design research, this study aims to identify students' collaborative problems solving patterns using the Wiki and design factors triggering MKB(mathematical knowledge building) in virtual environment. For 70 days, 14 Korean secondary gifted students, who enrolled in calculus II courses in one of gifted institutions in Korea, solved 10 math problems together using the Wiki. In this study, I considered five design factors; motivation, practice of LaTeX, norms of participation, epistemic agency, and two types of educational settings. The primary pattern emergent in students' collaborative problem solving process is identified as 'solutions and refutations' along the double helix consisting of the constructive line and the critical line, which is very similar to the pattern of 'Conjectures and Refutations'(Lakatos, 1976). Despite that most participants had difficulty in using LaTeX for mathematical expressions, this study shows that Wikis are valuable tools for providing Korean secondary students opportunities to learn social virtue such as humility and courage (Lampert, 1990), which is considered to be have been neglected in Korean educational environment but is emphasized as precious for doing mathematics in the field of mathematics education.