• Title/Summary/Keyword: Wifi

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GPS-based Augmented Reality System for Social Network Proposition (소셜 네트워크를 위한 GPS기반 증강현실 시스템 제안)

  • Liu, Jie;Jin, Seong-geun;Lee, Seong-Ok;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.903-905
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    • 2012
  • Recent research on Augmented Reality is Actively expand and Augmented reality feature added to the social network system (Social Network System) has become a necessity. In this paper, GPS-based Augmented Reality System for Social Network is introduced, is proposed. This system can add recent check-in friends in facebook by automatically to synchronizing the location coordinate, and it could also adding location coordinates system is represented in a real-world environment by AR, is Marker-based AR system that was Commonly used AR system is a huge cost by handheld devices in processing and storage space, the disadvantages of the marker-based AR systems can be solved by using Location-based AR applications. Therefore, the proposed GPS-based Augmented Reality System for Social Network, automatically searches for the optimal speed for Wifi and 4G network to iOS Hand AR system was desired in future.

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GPS-based Augmented Reality System for Social Network Environment (소셜 네트워크 환경에서 GPS기반 증강현실 시스템)

  • Yang, Seung-Eui;Jieg, Jiu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.762-767
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    • 2013
  • Recently, researches on augmented reality(AR) are actively being conducted, and on addition of AR in social network system has become a necessity. In this paper, we propose GPS-based AR system for social network. This proposed system adds the recent check-in coordinates by automatically synchronizing a friend list in facebook and represents those added location coordinates in a real-world environment by using AR. Marker-based AR system that was commonly used by existing users consumes too much storage space and processing frequency for driving handle devices. But, location-based AR application can solves the disvantages of the standard marker=based AR system. Therefore, this proposed system allows an user with iOS hand devices to use GPS-based AR system by automatically searching the optimal speed for wifi and 4G. This will improve social network service.

The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2702-2707
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

Planar Slot Wideband Antenna for Multiple Communication Services (다중 통신서비스를 위한 평판 슬롯 광대역 안테나)

  • Park, Dong-Kook;Bataller, Miguel Ferrando
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.90-96
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    • 2020
  • As various communication services have emerged due to the development of mobile communication technology, there is a need for a wideband antenna supporting multiple communication services with one antenna. In this paper, we propose a planar slot wideband antenna that can support all the communication services of 3.1~4.99GHz, the low frequency band of 5G, in addition to the existing communication services such as WiFi, LTE 2300/2500, and WiMAX. Through the simulation, the optimized antenna design parameters were obtained, and the antenna was fabricated to implement an antenna with a frequency bandwidth of 1.96~6.01GHz (S11 <-10dB) and presented the radiation pattern and gain of the antenna. The proposed antenna is a multi-band antenna that can provide all the services of LTE, Wifi, WiMAX, and 5G low frequency bands. It can be used as a repeater antenna in radio shadow area such as buildings, dense areas, and ships.

Micturition training and Automatic feeding system based on Arduino (애완동물 배뇨 훈련 및 먹이 자동 공급 시스템)

  • Yun, hyun young;So, myung seob;Ahn, joon;Lee, boo hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.167-170
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    • 2015
  • In this paper, we propose the Micturition training and Automatic feeding system to enable busy modern people can grow pets more efficiently. This system will be able to operate a smart phone application with a Bluetooth, furthermore, by using the Wifi access the Internet from anywhere and to operate remotely. This system is divided micturition board feeding unit. micturition board consists of a water pressure sensor for detecting micturition and recorder module, speaker for voice output, feeding unit consists of two servo motor for auto feeding and Bluetooth sensor for remote control. Both micturition board and feeding unit produced Arduino board and C language-based Arduino sketch program, feeding unit was able to communicate with the library to support Bluetooth communication.

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Infants Manless Management System (영유아 무인 관리 시스템)

  • Min, YG;Gwon, GM;I, Eon Jo;Park, SJ;Chung, HC
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.413-416
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    • 2017
  • The development of the internet, which is due to the advent of the fourth industrial revolution, has been slowly affecting our lives. Based on this trend, various products have recently emerged, and have yet to be developed in the context of identifying the dangers of infant babies. Increasingly, children are experiencing problems with detecting and responding to children's lives because of their daily living noise and housekeeping activities. This project attempts to develop a raspberry pie and an audiovisual sensor module to avoid the risk of preventing unwanted behavior from tripping the child's sudden behavior in everyday life. Further, it was designed to provide convenience to the guardian's convenience by implementing the smartphone app with the Wifi signal.

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The traffic performance evaluation between remote server and mobile for applying to encryption protocol in the Wellness environment (웰니스 환경에서 암호화 프로토콜 적용을 위한 모바일과 원격 서버간 트래픽 성능 평가)

  • Lee, Jae-Pil;Kim, Young-Hyuk;Lee, Jae-Kwang
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.415-420
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    • 2013
  • U-WHS refers to a means of remote health monitoring service to combine fitness with wellbing. U-WHS is a system which can measure and manage biometric information of patients without any limitation on time and space. In this paper, we performed in order to look into the influence that the encryption module influences on the communication evaluation in the biometric information transmission gone to the smart mobile device and Hospital Information System.In the case of the U-WHS model, the client used the Objective-c programming language for software development of iOS Xcode environment and SEED and HIGHT encryption module was applied. In the case of HIS, the MySQL which is the Websocket API of the HTML5 and relational database management system for the client and inter-server communication was applied. Therefore, in WIFI communication environment, by using wireshark, data transfer rate of the biometric information, delay and loss rate was checked for the evaluation.

Development and Application of IoT-based Contactless Ultraosonic System (IoT 기반 비접촉 초음파 측정 시스템 개발 및 적용)

  • Kim, Jihwan;Hong, Jinyoung;Kim, Rrulri;Woo, Ukyong;Choi, Hajin
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.24 no.3
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    • pp.70-79
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    • 2020
  • The main objective of this research to develop an IoT based wireless contactless ultrasonic system (ICUS) and its application to concrete structure. The developed system consists of 16 mems, 2Mhz digitizer, amplifying circuit, FPGA, and wifi module, enabling to measure leaky surface waves from concrete specimens without physical coupling process and wires. Multi-channel analysis is performed to improve the accuracy of data analysis, and the velocity of leaky surface waves and acoustics are derived. Field inspection of railroad concrete sleepers is conducted to evaluate the performance of the system and to compare the results with conventional ultrasonic pulse velocity (UPV). As a result of the field inspection, UPV was limited to evaluate damages. This is because crack pattern of railroad sleepers is parallel to ultrasonic ray path and accessibility of the railroad at the field is disadvantageous to contact-based UPV. On the other hand, ICUS possibly detect the damages as reduction of dynamic modulus by up to 59% compared to non-damaged specimen.

Data Error Compensation Estimation Technology for Providing High Quality Contents in IoT Environment (IoT 환경에서 고품질 콘텐츠 제공을 위한 데이터 오류 보상 추정 기술)

  • Kim, Jeong Su
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.333-338
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    • 2019
  • Cultural contents are the most important factor in high speed and high quality data communication. High-quality content includes VR and AR technology, and a variety of high-quality content can be streamed over wireless mobile phones via smartphones. In addition, network and wired/wireless communication are inevitably required in an Internet of Things (IoT) environment in which things are connected to a wireless Internet. IoT is used in various network technologies such as 4G, 5G mobile communication, WIFI wireless LAN, Bluetooth and so on. It is a technology that can use the connection between things anytime, anywhere, and can be achieved in a wireless mobile communication environment. Therefore, in this paper, we study data error compensation estimation method which can reduce data error based on mobile communication channel environment analysis so that high quality contents can be serviced even in high speed mobile environment.

Design of O2O service platform using BLE beacon (BLE 비콘을 활용한 O2O 서비스 플랫폼의 설계)

  • Yoon, Dong-Eon;Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1457-1462
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    • 2021
  • Untact order payment has become a new normal since the COVID-19. BLE beacon is a technology that supports low-power wireless communication within 70 meters without Bluetooth pairing and is specialized for indoor positioning. Therefore, it is suitable for building and providing O2O services beyond B2C and B2B services. However, beacons have a lower utilization rate because they have fewer platforms than wifi that support long-distance wireless communication. Therefore, this paper aims to provide more convenient non-face-to-face related services than before by designing and proposing an O2O service platform using BLE beacons. When scanning beacons, not only does it receive advertising data that beacons have, but it also ensures that the actual distance between the user's terminal and beacons is accurately calculated. Through accurate location, the O2O service platform will be able to provide users with store information, such as coupons and discounts, museum exhibits, and traffic information at the right time.