• Title/Summary/Keyword: Weighted scheduling

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A Simulation-based Genetic Algorithm for a Dispatching Rule in a Flexible Flow Shop with Rework Process (시뮬레이션 기반 유전알고리즘을 이용한 디스패칭 연구: 재작업이 존재하는 유연흐름라인을 대상으로)

  • Gwangheon Lee;Gwanguk Han;Bonggwon Kang;Seonghwan Lee;Soondo Hong
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.75-87
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    • 2022
  • This study investigates a dynamic flexible flow shop scheduling problem under uncertain rework operations for an automobile pipe production line. We propose a weighted dispatching rule (WDR) based on the multiple dispatching rules to minimize the weighted sum of average flowtime and tardiness. The set of weights in WDR should be carefully determined because it significantly affects the performance measures. We build a discrete-event simulation model and propose a genetic algorithm to optimize the set of weights considering complex and variant operations. The simulation experiments demonstrate that WDR outperforms the baseline dispatching rules in average flowtime and tardiness.

Real-Time Scheduling Scheme based on Reinforcement Learning Considering Minimizing Setup Cost (작업 준비비용 최소화를 고려한 강화학습 기반의 실시간 일정계획 수립기법)

  • Yoo, Woosik;Kim, Sungjae;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.25 no.2
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    • pp.15-27
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    • 2020
  • This study starts with the idea that the process of creating a Gantt Chart for schedule planning is similar to Tetris game with only a straight line. In Tetris games, the X axis is M machines and the Y axis is time. It is assumed that all types of orders can be worked without separation in all machines, but if the types of orders are different, setup cost will be incurred without delay. In this study, the game described above was named Gantris and the game environment was implemented. The AI-scheduling table through in-depth reinforcement learning compares the real-time scheduling table with the human-made game schedule. In the comparative study, the learning environment was studied in single order list learning environment and random order list learning environment. The two systems to be compared in this study are four machines (Machine)-two types of system (4M2T) and ten machines-six types of system (10M6T). As a performance indicator of the generated schedule, a weighted sum of setup cost, makespan and idle time in processing 100 orders were scheduled. As a result of the comparative study, in 4M2T system, regardless of the learning environment, the learned system generated schedule plan with better performance index than the experimenter. In the case of 10M6T system, the AI system generated a schedule of better performance indicators than the experimenter in a single learning environment, but showed a bad performance index than the experimenter in random learning environment. However, in comparing the number of job changes, the learning system showed better results than those of the 4M2T and 10M6T, showing excellent scheduling performance.

A Scheduling Scheme for Restricted Parallel Machines with Cycling Process (반복 공정을 가지는 제약적 병렬기계에서의 일정 계획 수립)

  • Ko, Hyo-Heon;Baek, Jong-Kwan;Kang, Yong-Ha;Kim, Sung-Shick
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.2
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    • pp.107-119
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    • 2004
  • A study on the following parallel machine problem is addressed in this research. An order is completed only when a given number of processes (cycle) are repeated. Anew cycle is possible only upon the completion of the previous cycle. Orders are classified into job group according to product feature. For a machine to switch to a different job group from the currently processing one a major setup is required while a minor setup time is inserted in between two jobs of the same job group. The objective of the study is to find a schedule that minimizes total weighted tardiness. An initial solution is obtained by the RATCS(Restricted Apparent Tardiness Cost with Setup) rule, and a Tabu search is applied to improve the solution. Numerical examples are also presented.

Multiple-Phase Energy Detection and Effective Capacity Based Resource Allocation Against Primary User Emulation Attacks in Cognitive Radio Networks

  • Liu, Zongyi;Zhang, Guomei;Meng, Wei;Ma, Xiaohui;Li, Guobing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1313-1336
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    • 2020
  • Cognitive radio (CR) is regarded as an effective approach to avoid the inefficient use of spectrum. However, CRNs have more special security problems compared with the traditional wireless communication systems due to its open and dynamic characteristics. Primary user emulation attack (PUEA) is a common method which can hinder secondary users (SUs) from accessing the spectrum by transmitting signals who has the similar characteristics of the primary users' (PUs) signals, and then the SUs' quality of service (QoS) cannot be guaranteed. To handle this issue, we first design a multiple-phase energy detection scheme based on the cooperation of multiple SUs to detect the PUEA more precisely. Second, a joint SUs scheduling and power allocation scheme is proposed to maximize the weighted effective capacity of multiple SUs with a constraint of the average interference to the PU. The simulation results show that the proposed method can effectively improve the effective capacity of the secondary users compared with the traditional overlay scheme which cannot be aware of the existence of PUEA. Also the good delay QoS guarantee for the secondary users is provided.

Heuristic for Distribution Planning in Capacitated Multi-echelon Supply Chains (생산 능력 제한이 있는 다계층 공급사슬의 분배계획을 위한 발견적 기법)

  • Kwon, Ick-Hyun;Shin, Hyun-Joon;Kim, Sung-Shick
    • IE interfaces
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    • v.19 no.2
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    • pp.124-132
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    • 2006
  • The system under study is a single item, multi-echelon distribution system with a capacitated production facility. All the nodes at the downstream ends are demand-sites, i.e., ordered items are delivered to the customers from the node. Also any transshipment depots in the midstream can be demand-sites as well. For a given planning period, at each of demand-site, demand is forecasted and known. Our objective is to minimize the average system cost per period which is the sum of holding and backorder costs in the entire network. Due to the capacity restrictions, it is difficult to establish efficient distribution planning. To overcome such a difficulty and obtain a reasonable and better solution, we convert this problem into a single machine earliness and weighted tardiness scheduling. We propose a simple but cost-effective heuristic for this problem. The experimental results showed that the proposed heuristic obtained much better solutions compared with another approach.

A Spatial Adaptation Procedure for Determining Robust Dispatching Rule in Wafer Fabrication (공간적응절차를 통한 웨이퍼 가공 공정의 로버스트한 작업배정규칙 결정)

  • Baek, Dong-Hyun;Yoon, Wan-Chul;Park, Sang-Chan
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.129-146
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    • 1997
  • In traditional approaches to scheduling problems, a single dispatching rule was used by all machines in a system. However, since the situation of each machine generally differs from those of other machines, it is reasonable to apply a different dispatching rule to each machine responding to its given situation. In this regard, we introduce the concept of spatial adaptation and examine its effectiveness by simulation. In the spatial adaptation, each machine in a system selects an appropriate dispatching rule in order to improve productivity while it strives to be in harmony with other machines. This study proposes an adaptive procedure which produces a reliable dispatching rule for each machine beginning with the bottleneck machine. The dispatching rule is composed of several criteria of which priorities are adaptively weighted. The weights are learned for each machine through systematic simulations. The simulations are conducted according to a Taguchi experimental design in order to find appropriate sets of criteria weights in an efficient and robust way in the context of environmental variations. The proposed method was evaluated in an application to a semiconductor wafer fabrication system. The method achieved reliable performance compared to traditional dispatching rules, and the performance quickly approached the peak after learning for only a few bottleneck machines.

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Block-Level Resource Allocation with Limited Feedback in Multicell Cellular Networks

  • Yu, Jian;Yin, Changchuan
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.420-428
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    • 2016
  • In this paper, we investigate the scheduling and power allocation for coordinated multi-point transmission in downlink long term evolution advanced (LTE-A) systems, where orthogonal frequency division multiple-access is used. The proposed scheme jointly optimizes user selection, power allocation, and modulation and coding scheme (MCS) selection to maximize the weighted sum throughput with fairness consideration. Considering practical constraints in LTE-A systems, the MCSs for the resource blocks assigned to the same user need to be the same. Since the optimization problem is a combinatorial and non-convex one with high complexity, a low-complexity algorithm is proposed by separating the user selection and power allocation into two subproblems. To further simplify the optimization problem for power allocation, the instantaneous signal-to-interference-plus-noise ratio (SINR) and the average SINR are adopted to allocate power in a single cell and multiple coordinated cells, respectively. Simulation results show that the proposed scheme can improve the average system throughput and the cell-edge user throughput significantly compared with the existing schemes with limited feedback.

Efficient Packet Scheduling Algorithm using Virtual Start Time for High-Speed Packet Networks (고속 패킷망에서 효율적인 가상 시작 시간 기반 패킷 스케줄링 알고리즘)

  • Ko, Nam-Seok;Gwak, Dong-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3B
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    • pp.171-182
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    • 2003
  • In this paper, we propose an efficient and simple fair queueing algorithm, called Minimum Possible Virtual Start Time Fair Queueing (MPSFQ), which has O(1) complexity for the virtual time computation while it has good delay and fairness properties. The key idea of MPSFQ is that it has an easy system virtual time recalibration method while it follows a rate-proportional property. MPSFQ algorithm recalibrates system virtual time to the minimum possible virtual start time of all backlogged sessions. We will show our algorithm has good delay and fairness properties by analysis.

Polling Scheme Adapted to Unbalanced Traffic Load in IEEE 802.11x Wireless LAN (IEEE 802.11x Wireless LAN에서 불균형한 트래픽 부하에 적응적인 폴링 기법)

  • Shin Soo-Young;Park Soo-Hyun
    • The KIPS Transactions:PartC
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    • v.12C no.3 s.99
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    • pp.387-394
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    • 2005
  • Every MAC (Medium Access Control) sub-layers of IEEE 802.11x, including IEEE 802.11e, defines Connection-based and CF (Contention Free)-based service functions in common. In this paper, a New-CF method is proposed. In the proposed method, conventional Round Robin method, which is used as a polling method by IEEE 802.11x PCF (Point Coordination Function) or IEE 802.11e HCCA, is modified to give weights to channels with heavier traffic load and to provide those weighted channels with more services. Based on NS-2 simulations, it is verified the proposed method shows better throughput in general, particularly under unbalanced traffic load conditions.

Hypertext Model Extension and Dynamic Server Allocation for Database Gateway in Web Database Systems (웹 데이타베이스에서 하이퍼텍스트 모델 확장 및 데이타베이스 게이트웨이의 동적 서버 할당)

  • Shin, Pan-Seop;Kim, Sung-Wan;Lim, Hae-Chull
    • Journal of KIISE:Databases
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    • v.27 no.2
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    • pp.227-237
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    • 2000
  • A Web database System is a large-scaled multimedia application system that has multimedia processing facilities and cooperates with relational/Object-Oriented DBMS. Conventional hypertext modeling methods and DB gateway have limitations for Web database because of their restricted versatile presentation abilities and inefficient concurrency control caused by bottleneck in cooperation processing. Thus, we suggest a Dynamic Navigation Model & Virtual Graph Structure. The Dynamic Navigation Model supports implicit query processing and dynamic creation of navigation spaces, and introduce node-link creation rule considering navigation styles. We propose a mapping methodology between the suggested hypertext model and the relational data model, and suggest a dynamic allocation scheduling technique for query processing server based on weighted value. We show that the proposed technique enhances the retrieval performance of Web database systems in processing complex queries concurrently.

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