• 제목/요약/키워드: Website Structure

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Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.

웹링크 구조와 웹사이트 성과간의 구조적 평가에 관한 연구: 컨벤션비지터뷰로(CVB)를 대상으로 (Studying Structural Evaluation of Web Link Structure and Performance in Destination Marketing Organizations)

  • 전효재;조남재
    • 디지털융복합연구
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    • 제5권2호
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    • pp.91-98
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    • 2007
  • Destination marketing organizations (DMO) have been building up the cyber city in the WWW. Website for DMO is a core channel to promote regional attractions. This research suggests the issue of criteria for evaluating DMO's performance in the Internet. The method of evaluation focuses on the structure in perspective of linkage based on small world theory and direct network. Convention & Visitors & Bureau (CVB) in tourism and travel industry playa role to promote and held the international meeting and exhibitions. CVB's websites evaluated according to web link structure and performance.

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웹사이트 구조와 사용패턴 분석을 통한 CSRF 공격 탐지 (Detecting CSRF through Analysis of Web Site Structure and Web Usage Patterns)

  • 최재영;이혁준;민병준
    • 융합보안논문지
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    • 제11권6호
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    • pp.9-15
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    • 2011
  • CSRF(Cross Site Request Forgery)는 정상적인 자격을 부여받은 사용자의 요청을 변조하여 웹서버로 보내는 공격으로 정상적인 요청과 공격 요청을 구별하기 어렵다. CSRF 방지를 위해 비밀 토큰, 커스텀 헤더, 프록시, 정책 모델, CAPTCHA(Completely Automated Public Turing test to tell Computers and Humans Apart), 사용자 재인증 등이 연구되고 이용되고 있다. 그러나 무력화시킬 수 있는 공격 기법이 존재하며, CAPTCHA나 사용자 재인증의 남용은 웹사이트의 사용 편의성을 저하시킨다. 본 논문에서는 웹사이트의 구조와 웹사이트 사용 패턴을 분석하여 CSRF 공격을 탐지하는 방법을 제안한다. CSRF 공격 대상 후보를 선출하고 웹사이트 구조에 따른 패턴과 사이트 사용 로그를 분석한다. 정상적인 사용패턴을 추출하여, CSRF 공격을 탐지한다. 제안한 방법을 적용하여 CSRF 방지를 위해 정상 요청 시에도 사용자 개입을 요구하여 CAPTCHA를 입력하는 불편을 해소하고 이상 요청패턴을 탐지 시에만 사용자가 개입하도록 하여 CSRF를 방어하며 사용 편의성을 유지할 수 있음을 확인하였다.

Strategies for the Building of the Culture and Tourism Website in Urban Tourism Information Service

  • Kim, Jae-Seok
    • International Journal of Contents
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    • 제4권1호
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    • pp.7-11
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    • 2008
  • This research analyzes the need for technical elements based on related articles and empirical experience when culture tourism homepage is to be developed or renewed focused on the research of main elements in 6 web sites. Technological elements required for the development of culture tourism homepage are use, contents, structure, linkage, search, and appearance. Tourism information service provides many conveniences to tourists, and help to maximize profits and additional income for urban tourism.

웹사이트 인터페이스 구조요소 데이터베이스 구축을 위한 로봇에이전트의 활용 (Application of Robot-Agent for Building Structural Database of Website Interface)

  • 박창민;이건표
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.50-51
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    • 1999
  • 웹 디자인 과정에 있어서 기존의 웹사이트들의 컨텐츠 정보뿐만 아니라 인터페이스를 기능적으로 이루고 있는 구조요소들에 관한 데이터 수집의 필요성이 요구된다. 그럼에도 불구하고 홈페이지 디자인에 있어 specification 수립을 위한 참고자료로써 또는 사용성 평가를 위한 자료로써 이런 종류의 데이터 베이스는 방대한 양의 인터넷 정보에 비해 미미한 편이다. (중략)

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코딩 테스트를 도와주는 웹 사이트 개발 (Development of Website to Support Coding Testing)

  • 조규철;박승민
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2022년도 제65차 동계학술대회논문집 30권1호
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    • pp.253-254
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    • 2022
  • 본 논문에서는 많은 IT 기업들이 학력과 전공에 상관없이 개발자를 채용하는 상황에서 가장 중요시되는 코딩 테스트를 더욱 쉽게 접근할 수 있도록 자료구조 및 알고리즘 이론을 학습하며 사용자 간 서로 경쟁하며 취업을 준비하는 데 도움이 되는 시스템을 개발하였다.

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수리구조물의 보수보강 DB구축 (Repairing & Reforcing DB Construction for Irrigation & Drainage Structure)

  • 김관호;박광수;김명원;이준구;유정훈
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2006년도 추계 학술발표회 논문집
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    • pp.189-192
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    • 2006
  • Following the evaluation of the irrigation & drainage structure, a suitable repair and reinforcing procedure can be selected based on this report. Successful procedures take into account the causes of the crack. This provides a survey of crack repair methods, including a summary of the characteristics of the cracks that may be repaired with each procedure, the type of irrigation & drainage structure that have been repaired and a summary of the procedures that are used. Readers are also directly contacted to the website(http:/rri.karico.co.kr/rricon). This report is intended to support the purposes, philosophy, and needs, using easily understood graphics and photos from the construction fields. The results of this study will be distributed to the public official in technical post, the operator in construction site and the member of Korea Agricultural & Rural Infrastructure Corporation and etc.

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국내 패션기업의 CSR 활동 -기업 웹사이트를 중심으로- (Corporate Social Responsibility -Contents Analysis of Korean Fashion Corporations Websites-)

  • 안수경;류은정
    • 한국의류학회지
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    • 제35권4호
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    • pp.455-465
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    • 2011
  • This study explores the CSR activities of Korean fashion corporations. A contents analysis of corporate websites was carried out to investigate the structure and function of their websites and the activity dimensions related to the CSR of Korean fashion corporations. The subjects were the Korean top 100 fashion corporations according to total sales in 2009. The findings throughout the research are as follow. First, a total of 46 corporations created the contents about CSR activities on their websites. A total of 32 of them communicated their CSR activities on the main menu at the intro page of the website. Second, the CSR activities of Korean fashion corporate were classified the 3P dimensions, profit (economic responsibilities), planet (environmental responsibility), and people (social responsibility). We found a total of 228 CSR issues for Korean fashion corporations. The issues included in the people dimension were 71.0%, planet issues 16.7%, and profit issues 12.3%. The most significant issue was the economic support responsibility to social organizations included in the people dimension.

그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석 (The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements)

  • 이한나;박현옥;이종숙
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.37-44
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    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.

인터넷 서점의 효과적인 웹사이트 설계에 관한 연구 (A Study on a Design of Effective Websites for Internet Bookshops)

  • 이란주
    • 정보관리학회지
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    • 제18권1호
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    • pp.43-64
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    • 2001
  • 인터넷 상의 상거래는 새로운 유통혁명이라고 일컫고 있으며 소비자의 입장에서 합리적인 소비를 위한 새로운 가능성을 제공하고 있다. 이러한 전자상거래 상에서 가장 적합한 품목중의 하나가 바로 도서이다. 인터넷 서점은 도서를 다룬다는 점과 상품(도서를 포함한)의 효과적인 검색기능 및 서평 제공이 가능한 분야라는 관점에서 문헌정보학 전공자들이 좀더 많은 기여를 할 수 있는 분야라고 본다. 따라서 본 논문에서는 인터넷 서점 사이트 구축에 경험이 없는 비전문가들이 비교적 간편한 분석방법으로 인터넷 서점을 구축할 수 있는 방법을 제시함으로써 인터넷 서점 사이트를 구축할 수 있는 기초자료를 제공하고자한다. 이를 위하여 현재 국내외에서 활발하게 운영 중인 인터넷 서점 7개를 선정하여 인터페이스, 정보원 구성, 기능적 측면에 중점을 두고 조사·분석하였다. 본 연구 결과를 바탕으로 1) 이용자중심의 메뉴구성, 2) 효과적인 검색기능, 3) 다양하고 질 높은 서평을 제고할 수 있는 인터넷 서점의 효과적인 웹사이트 모형을 제안한다.

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