• 제목/요약/키워드: Web-based 3D Simulation

검색결과 39건 처리시간 0.029초

Web GIS 기반의 3차원 농촌경관 시뮬레이션 (Web GIS Based Three Dimensional Landscape Simulation for Rural Area)

  • 박미정;이승연;최진용;김한중;김상범
    • 농촌계획
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    • 제14권1호
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    • pp.51-58
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    • 2008
  • In 2007, Google has introduced a novel approach to model some cities from around the world by utilizing vast amount of information provided by internet users. They essentially built an efficient engine to collect and compile enormous stream of data that are necessary to reproduce fine details of a city. In this Letter, we propose an implementation of this novel approach to establish a Web-based visualization of rural landscape and scenery. We later demonstrate its feasibility by constructing a 3D model of Namsa-ri, Danseong-myeon, Sancheong-gun, Gyeongsangnam-do.

3차원 대화형 시뮬레이션 모델기술언어로서의 VRML (VRML as a Modeling Language for 3D Visual Interactive Simulation)

  • 김형도
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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Inplementation of flooding simulation in coastal area based on 3D satellite images and Web GIS

  • Jo, Myung-Hee;Park, Hyeon-Cheol;Kim, Hyoung-Sub;Choi, Yong-Ki
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.166-169
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    • 2006
  • Our country's coast is vulnerable area to natural disaster which the repetitive damages occur every year including a loss of lives, the damage of facilities and erosion mostly except for the east coast because of a typhoon, tidal waves, sea water overflowing by topographic structure of low-lying gentle slope and shallow sea. However, as for prevention of natural disaster occurring every year, the situation is that it's centered on the restorationcentered measures and the general disaster prevention research to minimize damages at the time of disaster occurrence is insufficient. This study intendedlop t to devehe techniques possible for real time sampling of damage prediction areas on Web in order to support decision making for damage prevention and establishment of disaster prevention policy. For this, the thematic map was produced related to disaster based on high-resolution satellite picture, and the environmental DB similar to real world was constructed through topographic construction of three-dimension integrating the parts of land and the sea. In addition, the system was developed possible for the expression of damageable regions by real time grasp of dangerous regions at the time of disaster occurrence through over flowing simulation of three-dimension, and it's intended to prepare a basis to minimize damages to disaster situations through it.

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3차원 Web GIS 기반 풍력에너지 시설물 적지분석 시스템 개발 (Development of a Suitability Analysis System for Wind Energy Facilities Using 3D Web GIS)

  • 김광득;윤창열;조명희;김성재
    • 한국지리정보학회지
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    • 제15권3호
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    • pp.81-90
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    • 2012
  • 최근 신재생에너지 자원에 대한 사회적인 관심 증대와 맞물려 IT(Information Technology) 기술과 공간정보기술의 급속한 발전에 따라 신재생에너지 분야에서도 GIS(Geographic Information System) 공간정보 분석 기술과의 융합을 통하여 체계적이고 과학적인 활용 방법들이 많이 연구되고 있다. 본 연구에서는 정확한 지형, 경제, 문화적 환경 요소들을 종합적으로 고려한 정확하고 정밀한 풍력에너지 시설물 적지분석 시스템 모듈 개발과 동시에 3차원 GIS 등과 같은 최신 공간 정보기술을 활용하여 정밀한 현장정보 구현과 3차원 결과물 표출, 3차원 객체 구현, 모의 등 풍력 신재생에너지 관련 종합정보를 관리할 수 있는 3차원 Web GIS 기반 풍력에너지 시설물 적지분석 시스템을 개발하였다. 이를 통하여 과학적인 신재생에너지 시설물 단지 조성과 함께 정확하고 정량적인 정보 수집, 관리, 분석이 가능할 뿐만 아니라 실시간 정보제공체계 구축의 전환점을 마련할 수 있었으며 3차원 영상기반 신재생에너지 자원정보 관리시스템 구축을 통한 다양한 현장정보 분석이 가능함으로써 합리적 의사결정 지원을 할 수 있게 되었다.

국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구 (A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education)

  • 이민정;손희순
    • 한국의류학회지
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    • 제35권9호
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

의복 디자인 시스템을 이용한 웹 3차원 의복 애니메이션 구현 (Implementation of 3Dimension Cloth Animation based on Cloth Design System)

  • 김주리;이혜정;정석태
    • 한국정보통신학회논문지
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    • 제15권10호
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    • pp.2157-2163
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    • 2011
  • 본 논문에서는 가상 공간에서 의상을 직접 입어보는 체험을 해 볼 수 있는 웹 3차원 의복 애니메이션을 구현하기 위하여 2차원 및 2.5차원 의복 디자인 시스템을 이용한 3차원 의복 애니메이션 시스템을 설계하였고, 자연스러운 드레이핑을 구현하기 위하여 메시 생성 및 변형 알고리즘, 영역 추출 알고리즘, 워프 알고리즘, 명암 추출 및 적용 알고리즘을 이용하였다. 그리고 2차원 및 2.5차원 의복 디자인 시스템에서 추출된 좌표 점은 텍스트 형식의 데이터로 받아 의복 정보 파일로 입력하게 된다. 또한 이 의복 정보 파일은 3차원 의복 애니메이션에 활용할 수 있도록 구현하였다.

3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구 (A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery)

  • 김지언
    • 복식문화연구
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    • 제15권3호
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • 패션비즈니스
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    • 제13권6호
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

롤투롤 인쇄전자용 폭방향 제어 기법 (Lateral Control Methods for Roll-to-roll Printed Electronics)

  • 호탐탄;신현훈;이상윤
    • 제어로봇시스템학회논문지
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    • 제15권8호
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    • pp.792-797
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    • 2009
  • This paper presents the evaluation of PID and fuzzy control logic for the lateral position control of a moving web in roll-to-roll (R2R) printed electronics. In addition, we report the implementation of computer simulation software that enables us to develop the control logic in a graphic user interface and to test the controller performance in 3D dynamic environment. A mathematical model of the web dynamics is described first to explain the lateral motion of a moving web. Based on the model, PID and fuzzy controllers are designed, and embedded in the simulation software. Under the simulation conditions for fabricating RFID antenna by R2R printing, the results indicate that the fuzzy controller shows a better performance and can be more suitable for R2R multi-layer printed electronics.

스케치를 이용한 웹 환경에서의 3차원 모델 검색 (Web-based 3D Object Retrieval from User-drawn Sketch Query)

  • 송종헌;주재호;윤상민
    • 정보과학회 논문지
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    • 제41권10호
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    • pp.838-846
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    • 2014
  • 터치기반 스마트 기기의 발달에 따라, 사용자가 펜/손가락을 이용하여 그린 스케치를 기반으로 다양한 멀티미디어 검색 기술은 컴퓨터 비전, 컴퓨터 그래픽스, 패턴인식, HCI 분야에서 많은 각광을 받고 있다. 하지만, 기존의 텍스트 정보를 기반으로 한 검색 시스템은 사용자가 원하는 멀티미디어 데이터를 정확히 검색하는데 한계가 있다. 따라서, 멀티미디어 자체가 가지고 있는 정보를 이용하여 검색할 수 있는 내용 기반 멀티미디어 검색에 관한 연구가 필요하게 되었다. 본 논문에서는 Hybrid Edge Descriptor(HED)를 사용한 웹 환경에서의 사용자가 스케치로부터 3차원 모델을 검색할 수 있는 시스템을 제안한다. 3차원 모델로부터 다양한 방향으로 투영된 suggestive contour 영상 및 사용자가 그린 스케치 영상으로부터 전역/지역 히스토그램 분석을 이용한 HED 검색자를 통해 회전 및 이동에 강인한 3차원 모델 검색 시스템을 제안한다.