• Title/Summary/Keyword: Web tool

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A Study on the Design of the Monitoring Architecture for Embedded Kernels based on LTT

  • Bae, Ji-Hye;Park, Yoon-Young;Park, Jung-Ho
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.1-8
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    • 2005
  • Embedded systems are used in many fields such as home appliances, terminals, controls, communications, etc. So, to manage, control, and test these embedded systems, monitoring programs have been developed variously. In this paper, to overcome the characteristic faults of embedded systems which have resource restrictions, we implemented a development environment based on NFS and designed a monitoring tool that can evaluate and analyze kernel performance in embedded equipment by using LTT(Linux Trace Toolkit). Also, we designed a method to show monitoring data collected by using a monitoring tool, called MONETA 2.0, through the web-page.

Design and Implementation of HTML5 based Authoring Tool for Audio-Visual Book (HTML5 기반스토리텔링 비디오북 저작 툴의 설계/구현)

  • Kim, Tae-hyun;Shim, Jae-Youn;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1442-1445
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    • 2013
  • Portable devices are growth such as smart phone and smart pad and e-book market is also growing, but existing publishers have some problem of conversion paper book to e-book with technology. In this paper propose to solve this problem using HTML5 for E-book making tool. HTML5 is new version of HTML. It can be use video and audio element. Also a lot of web Browser can be use HTML5 format. If we have HTML5 compatible browser devices, we can use anywhere and anytime. We propose video book making tool using these HTML5 characteristics, it is available to support of text or images.

Development of an Internet-based Robot Education System

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.616-621
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    • 2003
  • Until now, many networked robots have been connected to the Internet for the various applications. With these networked robots, very long distance teleoperation can be possible through the Internet. However, the promising area of the Internet-based teleoperation may be distance learning, because of several reasons such as the unpredictable characteristics of the Internet. In robotics class, students learn many theories about robots, but it is hard to perform the actual experiments for all students due to the rack of the real robots and safety problems. Some classes may introduce the virtual robot simulator for students to program the virtual robot and upload their program to operate the real robot through the off-line programming method. However, the students may also visit the laboratory when they want to use the real robot for testing their program. In this paper, we developed an Internet-based robot education system. The developed system was composed of two parts, the robotics class materials and the web-based Java3d robot simulator. That is, this system can provide two services for distance learning to the students through the Internet. The robotics class materials can be provided to the student as the multimedia contents on the web page. As well, the web-based robot simulator as the real experiment tool can help the students get good understanding about certain subject. So, the students can learn the required robotics theories and perform the real experiments from their web browser when they want to study themselves at any time.

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The Effect of Hospital Web Service Quality on Initial Trust and Off-line Visit Intention: Focusing on Medium and Small Size Hospital (웹서비스품질이 초기신뢰와 오프라인 방문의도에 미치는 영향: 중소병원을 중심으로)

  • Kim, Sang-Han;Cho, Chul-Ho
    • Journal of Korean Society for Quality Management
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    • v.42 no.3
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    • pp.445-458
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    • 2014
  • Purpose: Present study was designed to examine the casual relationships among web service quality, customer satisfaction, initial trust and off-line visit intention in hospital website. Research object was limited to web service quality of general hospital. We applied path analysis model in order to test the hypotheses and research model. Methods: Survey tool, that is, Questionnaire had obtained validity through literature survey, exploratory survey and pretest and sample 320 was selected. For statistical treatment of pretest and main analysis, SPSS18.0 and AMOS18.0 were employed and Structural equation model was employed as analysis method. Results: Result of this study shows as follows. Factors of web service quality have an effect on customer satisfaction and initial trust, both of customer satisfaction and initial trust have an effect on off-line visit intention. Also customer satisfaction affects initial trust. Especially, customer satisfaction and initial trust were empirically confirmed as the important factors preceding off-line vis it intention. Conclusion: Therefore, present study shows that customer satisfaction and initial trust are important factors that medium and small size hospitals have to emphasize to raise performance. However, present study has some limitations to additionally research in the future.

Development of Knowledge Process-based Product Development Collaboration Framework (지식 프로세스 기반의 제품 개발 협업 프레임 워크 개발(I))

  • Park J.H.;Jeon J.W.;Kim J.W.;Lee J.U.;Lee G.B.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.147-152
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    • 2005
  • In order to promptly cope with the various requirements of consumers, the environment of product development is being globalized in manufacturing industrials. For this reason, it is necessary to build up an efficient collaborative system for communication between remote area designers. Specially, while Internet and information technologies were merged with the manufacturing or business process, the research for collaborative system has become an important issue. Therefore, we propose a Web-based Engineering Collaboration Framework using SPS(SharePoint Portal Server) which is an enterprise business solution that integrates information from various system into one solution through single sign-on and enterprise application integration capabilities, with flexible deployment options and management tool. Through a Web-based Engineering Collaboration Framework, designers can exchange design information and have a conference in remote area designers or designer teams for alternative designs

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Extension of legacy gear design systems using XML and XSLT (XML과 XSLT를 이용한 레거시 기어 설계 시스템의 확장에 관한 연구)

  • 정태형;박승현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.10a
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    • pp.257-262
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    • 2001
  • As computer-related technologies have been developed, legacy design systems have not been appropriate for new computing environment. Therefore, it is necessary that most of them are either modified or newly developed. However, this requires quite much amount of cost and time. This paper presents a method of extending legacy design system without modification using XML and XSLT. In order to apply the developed method, a good example of legacy design systems, AGMA gear rating system has been extended so as to be suitable for the distributed computing environment. An XML document for AGMA gear rating process is defined. It is transformed to the form of the input document of AGMA gear rating system by XSLT processor according to the transformation rules defined in the AGMA gear rating XSLT document. After that, AGMA gear rating system reads this input document and generates an output document in the server. These operations are automatically executed by the external legacy system controller without user interactions. Using these operations, AGMA gear rating web service has been developed based on SOAP and WSDL to provide the functions of legacy AGMA gear rating system through the distributed network. Any system or user can implement AGMA gear rating process independently to the platform type, without making it for oneself, by simply referring the AGMA gear rating web service via Internet.

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A Study on Students' Acceptance Factors of Web-Contents based Classroom for Studying Electronic Subject in Technical High Schools (웹 컨텐츠를 이용한 실습교육의 수용요인에 관한 실증적 연구 - 공업계 고등학교 전자교과를 중심으로 -)

  • Kim, SungBae;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.91-98
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    • 2002
  • Since the 7th educational renovation was established, ICT has emerged as an indispensable tool for teaching a variety of subjects in technical high schools. This paper develops the model for explaining the factors affecting the use of web contents as a mode for studying Electronic subject. Based on data collected from a questionnaire survey from the students who studied the Electronic subject using web contents, a following conclusion is provided: the perceived usefulness, ease of use and the playfulness significantly affect the level of satisfaction, but the design of contents, image, quality, attitude as well as self-efficacy only indirectly affect the satisfaction level. This result might provide the useful guidelines for designing the web-contents for technical high school students.

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On Securing Web-based Educational Online Game Using SSL Protocol (SSL 프로토콜을 이용한 안전한 웹기반 교육용 온라인 게임)

  • Yani, Kadek Restu;Priyana, Yoga;Rusmin, Pranoto H.;RHEE, Kyung-Hyune
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.3
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    • pp.790-798
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    • 2016
  • Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user's identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.

Design and Implementation of the On-line Aptitude Test System for People with Visual Impairment (시각 장애인용 온라인 적성검사 시스템의 설계 및 구현)

  • Ban, Chae-Hoon;Park, Hye-Jeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1105-1110
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    • 2009
  • Vocational rehabilitation is defined as a process which helps people with disabilities to maintain life of non-disabled people and vocational assessment is a part of it. Traditionally, vocational assessment is performed through using of assessment tools, vocational counseling and so on. It is very efficient to apply vocational assessment to people with disabilities using the internet, but we should provide them with web accessibility. In this paper, we design and implement the aptitude test system for people with visual impairment supporting web accessibility. We develop the aptitude test system using the Holland Test which is the assessment tool of career guidance and counseling. We also show that the aptitude test system for people with visual impairment supports web accessibility more than previous Holland Test which is served in the internet.

The Role of Narrative Transportation in Web Series as Branded Entertainment

  • SULESTARINI, Yusarifah;WULANDARI, Nuri;NASUTION, Reza A.
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.11
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    • pp.439-447
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    • 2020
  • The dynamics of communications powered by the Internet, specifically from the increased use of social media, has led marketers to find creative channels to engage with the customers. One of the recent channels, "branded entertainment", is becoming familiar as an advertising strategy in which the content presented is a marketing tool for the advertising of certain brands. The current study examined the case of a branded-entertainment channel and the mechanism of the advertising instrument that leads to purchase intention. The specific purpose of this research is to investigate whether there is evidence of the role of narrative transportation and the fantasy proneness leading towards purchase of the brand advertised. To arrive at the conclusion, the study using web series sponsored by an artificial sweetener brand and employs a quantitative survey to question the audience. The findings contribute toward the understanding of how consumers respond to branded entertainment via video-sharing platforms. It is indicated that the stories presented in the web series can stimulate the audience to fantasize. Thus, the advertising message conveyed through narrative persuasion can form a favorable attitude toward the brand, which leads to intention to purchase. Practical elements are identified along with limitations and future research suggestions.