• Title/Summary/Keyword: Web VR

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Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
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    • v.6 no.2
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    • pp.3-9
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    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

Application of Image Based VR Technique for Volume Data Web Service (볼륨데이터의 웹 서비스를 위한 이미지 기반 가상현실의 적용)

  • Kim, Yeon-Ho;Park, Jong-Gu
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.255-262
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    • 2002
  • The Virtual Reality (VR) is an appealing subject which can be applied to various areas because of its merit - removal of time limits and space. Recently, as the technology of xDSL spreads widely, a concern of VR is on the on-line service of 3D model data in real time. But, the immensity of 3D model is an obstacle to achieve these endeavors. To solve these problems, the image based VR technique is applied. The proposed method in this paper is one of solutions on the immensity problem of 3D model data in the on-line services. This paper exploits the mixed technique of image based VR and surface rendering based on volume rendering. By using the proposed method, we can solve the immensity problem. Consequently, tole service user can explore virtual 2D volume model with almost equal to reality of 3D volume model. Furthermore, this paper explains a method to implement this service on general web environments. Of course, to fulfill these procedures, additional skills which reduce consuming time in data mining are also mentioned. The contribution of this paper is to provide a practical method for handling of large volume data web service in real-time. illustrative examples are presented to show the effectiveness of the proposed method.

An Method of Viewport Prediction and Bitrate Allocation based on Angle Information in 360 VR Contents (각도정보 기반 360 VR 콘텐츠 내 사용자 시점예측기법 및 비트율 할당 방법)

  • Jeong, Eunyoung;Seo, Bong-seok;Hyun, Chanjong;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.77-80
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    • 2018
  • 360 VR 콘텐츠는 기존의 선형적인 일반 영상에 비해 사용자에게 더 많은 정보와 높은 몰입감을 제공할 수 있어 의학, 군사, 교육, 게임 등 다양한 분야에서 활용되고 있다. 최근에는 모바일 기기의 성능 향상과 통신기술의 발달에 힘입어 모바일 네트워크를 사용한 360 VR 콘텐츠 소비가 증가하는 추세이다. 모바일 네트워크는 대역폭이 한정적이고 가변적인 특성이 있어 이를 통해 용량이 큰 360 VR 콘텐츠 전송 시 초기 접속 지연 및 재생 끊김이 발생하여 사용자의 만족도를 감소시킬 수 있다. 이에 본 논문은 위에 언급한 문제를 해결하기 위해 360 VR 콘텐츠 전송 시 전체 요구대역폭을 감소시키고 사용자 초기 접속 속도를 향상시키는 것을 목표로, 360 VR 콘텐츠의 지오메트리 값과 사용자의 요(i.e. yaw)값을 활용하여 각도 기반으로 사용자의 현재 시점에 해당하는 타일을 확인하고 해당 타일에 높은 비트율을 할당하는 방법 및 웹 기반 전송에 대해 연구 개발하였다. 이를 위하여 웹 기반 3D 렌더링 API 인 WebVR API, HTTP Adaptive Streaming 기술의 표준 MPEG-DASH의 dash.js API를 활용하여 개발하고, 성능 확인 실험을 통해 요구대역폭 감소, 클라이언트 접속 속도 향상을 제시한다.

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Development of Dynamic Scheduling Platform using VR Content Authoring (VR 콘텐츠 저작을 이용한 동적 스케줄링 플랫폼 개발)

  • Young-Sik, Lee;Duk-Hee, Lee;Chul-Jae, Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1187-1192
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    • 2022
  • Gangwon-do is a representative leisure resort. However, the provision of tourism information has not escaped the existing image- and text-oriented simplicity. Therefore, a linkage strategy for the content business is needed to revitalize tourist attractions. In this paper, first, we provide a 360-degree rotating VR content authoring function. Second, we propose a dynamic platform including a function that allows users to easily author tour scheduling after registering VR content on a map. Finally, the proposal system provides pre-tourism customers with an opportunity to increase satisfaction by providing online pre-experience.

An Integrative Review on Augmented Reality/Virtual Reality Simulation Programs in the Mental Health Area for Health Professionals

  • Han, Soolgi
    • International Journal of Contents
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    • v.15 no.4
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    • pp.36-43
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    • 2019
  • This is an integrative review paper of Augmented Reality (AR)/Virtual Reality (VR) simulation programs in the mental health area including the analysis of the general characteristics, contents, and the impact of the interventions studies. The keywords used to search the studies were "AR/VR" and "medical/nursing students". The author and a postdoctoral research fellow searched four electronic databases: Web of Science, PubMed, EmBase, and CINHA, and as a result nine studies met the inclusion criteria. Among the selected studies AR/VR simulation programs in the mental health area for healthcare professionals were found to be effective in clinical skills as well as for the interpersonal relationship and the stigma of mentally ill patients. Providing an opportunity to experience a safe and effective tool is important when educating health professionals and AR/VR simulation programs are safe and effective. Thus, standardized AR/VR simulation programs are needed to be developed for health professionals.

A Study about the Storytelling of Documentary on Virtual Reality Platform (가상현실 플랫폼에서의 다큐멘터리 스토리텔링에 관한 연구)

  • Lee, Young-Soo
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.523-531
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    • 2017
  • This paper tried to study how the narrative to allow the audience to emotionally immerse in documentary using virtual reality platform has shown. For this purpose, it defined the VR documentary as contents what make creative approach and rebuild reality using VR media platform, and analyzed it by comparison with narrative of existing documentary. First, the contents like succeeding journey documentary use mainly virtual realty as experience of accessibility. However the contents that have purpose to experience other people's reality show from self-narrative of first person documentary to interactive storytelling of web interactive documentary. The case of interactive VR documentary is taking a step forward from web documentary and shows easy way to reach internal purpose of documentary as making experience with virtual self. The VR documentary has a lot of possibility as virtual space experience to give accessibility and virtual self.

Webized Tangible Space (웹-기반 Tangible Space)

  • Ko, Heedong;Seo, Daeil;Yoo, Byounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.77-85
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    • 2017
  • Tangible Space is a new emerging interaction space with mobile AR/VR computing and ubiquitous computing environment with IoT. Tangible Space spans from a physical environment augmented with virtual entities to immersive virtual environments mirroring the physical environment. Interacting with Tangible Space is logged just like interacting with the Web. By webizing Tangible Space, we can gain persistence as a by-product so that human life experience in the physical environment can be logged and shared just like the information being created and shared in the current Web. The result is a powerful future direction of the web from a World Wide Web of Information to World Wide Web of Life experiences.

Web Content Loading Speed Enhancement Method using Service Walker-based Caching System (서비스워커 기반의 캐싱 시스템을 이용한 웹 콘텐츠 로딩 속도 향상 기법)

  • Kim, Hyun-gook;Park, Jin-tae;Choi, Moon-Hyuk;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.55-60
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    • 2019
  • The web is one of the most intimate technologies in people's daily lives, and most of the time, people are sharing data on the web. Simple messenger, news, video, as well as various data are now spreading through the web. In addition, with the emergence of Web assembly technology, the programs that run in the existing native environment start to enter the domain of the Web, and the data shared by the Web is now getting wider and larger in terms of VR / AR contents and big data. Therefore, in this paper, we have studied how to effectively deliver web contentsto users who use Web service by using service worker that can operate independently without being dependent on browser and cache API that can effectively store data in web browser.

Development of a VR/360 Camera-Based Web Platform for Traveling Regardless of TPOs for the Transportation Vulnerable (교통약자를 위한 TPO 상관 없이 관광하는 VR/360 카메라 기반 웹 플랫폼 개발)

  • Hong, Seok-Bum;Jeon, Ha-Rin;Kim, Hee-Sun;Han, Kyu-Wan;Kim, Byung-Wan;Lee, Byong-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.519-521
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    • 2022
  • 본 논문에서는 교통약자들의 이동제한 및 한계와 코로나 19로 인한 관광산업의 손실을 해결할 VR/360도 가상현실을 통한 웹 플랫폼 개발을 제안한다. 이 연구는 활용될 자원인 계절과 날씨자료를 효율적으로 촬영 및 준비하여 기존의 VR/360도의 가상현실을 최대화하고, 기존의 로드뷰 API 및 VR기기의 응용을 다양화한다. 또한, 이 연구는 '관광지를 방문한다'라는 개념을 실외뿐만이 아니라 실내에서도 사실적으로 체험할 수 있음을 제시한다. 이때 사실적인 체험을 더욱 극대화하기 위하여 VR/360도에 접목된 계절과 날씨의 콘텐츠를 구매할 수 있게 하여 소비자에게 선택지 내에서의 다양성을 주고, 단순 체험이 아닌 관광산업의 경제적 이윤으로 연결한다. 본 논문에서는 예상결과를 통하여 기존의 단순 VR/360도 체험을 통한 가상현실에 비해 좀 더 다양한 환경 조성을 통한 콘텐츠와 관광산업의 개선 및 경제성 면에서 발전성을 보인다.

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Characteristics of Pre-service Elementary Teachers' TPACK in Science Lesson Planning Using VR/AR Contents: Focusing on Epistemic Network Analysis (초등 예비교사의 VR/AR 활용 과학 수업 계획 과정에서 나타나는 TPACK 특징 -인식적 네트워크 분석을 중심으로-)

  • Hyun-Jung Cha;Seok-Hyun Ga;Hye-Gyoung Yoon
    • Journal of The Korean Association For Science Education
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    • v.43 no.3
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    • pp.225-236
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    • 2023
  • This study investigated the characteristics of pre-service elementary teachers' TPACK in science lesson planning using VR/AR content based on epistemic network analysis (ENA). Seven TPACK coding elements were derived inductively based on the existing TPACK framework. Then, the pre-service elementary teachers' discourse in science lesson planning was coded according to the seven TPACK coding elements and analyzed using the ENA Web Tool. The discourses of the two groups were analyzed and compared, and the differences between the two groups, which the researchers analyzed qualitatively, were clearly shown on the ENA graph. Based on these findings, the researchers argued that the ENA method is a useful research tool for analyzing the complex interactions of technology knowledge (TK), content knowledge (CK), and pedagogical knowledge (PK), which is different from previous TPACK research. Also, the researchers discussed the implications for the TPACK competency development of pre-service teachers by comparing the characteristics of the two groups' discourse.