• Title/Summary/Keyword: Web Identity

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Implementation of Accessibility and Usability Enhancement Scheme for a WebRTC VC Application (WebRTC VC응용의 접근성 및 편의성 향상기술 구현)

  • Lee, KyoungMin;Jo, Jinyong;Kong, JongUk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1478-1486
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    • 2016
  • This paper introduces technical methods to improve the accessibility and usability of a WebRTC video conference (VC) application. Simplified login is essential, by applying such as single sign-on (SSO) to improve the accessibility of VC applications. High usability and manageability are also necessary to attract more users, enhance user experiences, and save service management cost. The proposed VC application leverages SAML-based federated identity management (FIM) to enable higher service accessibility. Users can access the application with their organizational ID and SSO authentication. The FIM eases user ID management and indirectly strengthens privacy information protection. Proposed web application has high usability and manageability because users and/or administrators can easily create, join, monitor, or tear down VC sessions through RESTful web service (REST API). We verify the feasibility of the VC application after illustrating the SAML-based identity federation and the designed REST API.

The Study on Development and Effectiveness of Web-based Cyber Class Contents for University Student's Career Education (대학생의 진로교육을 위한 웹기반 사이버강의 콘텐츠 개발 및 효과검증)

  • Han, Mi-Hee
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.225-238
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    • 2016
  • The purpose of this study is to develop cyber class contents on website and to verify the effectiveness of the program to reinforce a career education. The participants of the experiment in this study are from Namseoul University who took the cyber class 'Self management and creation of vision.' of the second semester in 2015. They took the class fifty-sixty minutes a week. The control group also includes the students who took the classes 'Theory and practice of school violence prevention' and 'Youth Education theory.' To verify the effectiveness of career education, the data processing in performing this study utilized t-test for homogeneity with the effective variable of career identity and career decision and the result was proved by using paired t-test. The result suggests that the experiment group significantly shows improvement compared with the control group in the view of career identity and career decision level. Therefore we recognize that the web based cyber course has its effect on content development and career education and we anticipate the continuous development and activation of effective cyber education on website for university students in future.

The effects of perception toward cyber identity on loyalty and purchase intention

  • Kim, Su-Yeon;Hwang, Hyun-Seok
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.135-138
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    • 2005
  • Many aspects of the way we work and live in the twenty-first century will be determined by the vast web of Internet. Virtual environments open the door to new identity experiences. Having the possibility to enter in a new community, where any personal information is directly shown to others, is a possibility to experiencing different self and thus to show and build new identities. This paper aims to identify how to relate the perception of cyber identity, loyalty and purchase intention. First, we classified cyber identity into two types, personal and social, and analyzed perception of each identity type. Then we conducted a survey using pre-designed questionnaire and found out factors consisting personal and social identity. Finally we analyzed the effects of these factors on loyalty and purchase intention using Structural Equation Model.

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On Securing Web-based Educational Online Game Using SSL Protocol (SSL 프로토콜을 이용한 안전한 웹기반 교육용 온라인 게임)

  • Yani, Kadek Restu;Priyana, Yoga;Rusmin, Pranoto H.;RHEE, Kyung-Hyune
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.3
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    • pp.790-798
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    • 2016
  • Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user's identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.

A Study on Production of Broadcasting New Media Style Guide (방송사 뉴미디어 스타일 가이드 제작에 관한 연구)

  • Kim, Kyung-Yoon;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.379-385
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    • 2014
  • N-Screen era is held due to the cloud computing technology which access to contents anytime, anywhere without any persistent. In the broadcast industry, this broadcast contents is rapidly serviced by variety of media devices such as PC, Smart phone, Tablet, App, IPTV. To Increase the usefulness and usability of the platform, same brand identity have to be maintain by devices and integrated guide which can encompass a variety of media are needed. This study tries to figure out the need of New Media Style Guide to keep brand identity in a variety of new media beyond previously Web style guide which limited in the Web pages. First, Integrated Guide GEL of BBC's and Web style guide of KBS was analyzed. Through the analysis it was found that the limitations and problem of the current web style guide and then suggested the improvement direction. In addition, this study tried to find which design elements should be made for new media style guides through in-depth interview with practitioners who work in broadcast media industry for more than three years. Through the research it was understood the current status of integrated brand identity and found a way to improve forward to new media platforms of KBS.

E-marketing of Web design for Residential Furniture Company (주거용 가구 회사 웹디자인의 e-마케팅 연구)

  • 양세은;김국선
    • Journal of the Korea Furniture Society
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    • v.15 no.1
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    • pp.17-25
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    • 2004
  • In this study, web-sites of home furniture business in Korea have been investigated to understand the conditions for the activation of e-marketing activities. Contents of seven businesses that have been selected for the study was analyzed in three aspects: utility, value of entertainment and structure. Result of the study showed that in the aspect of utility, the web-sites were desired to provide customers with more detail and diverse information rather than simply present description and prices of the products for the purpose of promotion. In the aspect of entertainment value, it was found that the information on the web-sites lacked diversity, originality and expertism, thus requiring for an independent contents development in a way that arouse interest in the web-sites. In the aspect of structure, the web-sites were desired to have interface easy to access and with strong absorption force. To sum up, the examined web-sites were required to diversify their standardized contents in a way that reflects identity of the business and meets diverse needs of customers.

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A Study on Course Preference according to Application of Web Identity in e-Learning (이러닝에서의 웹 아이덴티티 적용에 따른 과목 선호도 연구)

  • Hwang, Jung-Hye;Lee, Hyung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.200-205
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    • 2007
  • 본 연구에서는 컴퓨터를 이용해 시간과 공간에 구애 받지 않고 교사와 학생, 학생과 학생이 쌍방향으로 대화할 수 있는 첨단의 교육환경인 이러닝의 콘텐츠에 대한 연구를 진행하였다. 이러닝에서의 콘텐츠 디자인은 교육의 효율성과 수월성의 측면에서 많은 연구가 필요하다. 본 연구에서는 이러닝에서 교육 콘텐츠의 제작에 있어 웹 아이덴티티 적용의 필요성과 그 개념 및 효율성에 대한 연구를 수행하였다. 이론 고찰을 통해 이러닝에서 웹 아이덴티티가 학습에 미치는 효율적 작용을 연구하였고, 실증적 조사연구를 통해, 이러닝에서의 웹 아이덴티티 구현과 과목 선호의 상관관계를 규명하였다. 조사 방법으로는 가설을 세우고 이를 검증하는 방식으로 이루어졌으며, 가설은 '웹 아이덴티티가 적용된 이러닝 콘텐츠는 과목 선호에 영향을 주어 학습동기유발 및 학업 성취에 긍정적인 영향을 준다'로 설정하였으며, 사이버대학교 재학생을 대상으로 웹을 통한 이러닝에서 학습 콘텐츠에 웹 아이덴티티 적용 유무에 따른 과목 선호를 조사하였다. 이 조사를 통해 이러닝 콘텐츠에서 웹 아이덴티티 구현이 과목 선호도에 긍정적인 영향을 준다는 것이 확인되었다.

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Case Study of Color Marketing on the Fashion Web Sites (패션 웹 사이트의 컬러 마케팅 사례연구(事例硏究))

  • Lee, Mi-Sook
    • Journal of Fashion Business
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    • v.7 no.2
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    • pp.107-121
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    • 2003
  • The purpose of this research is to enchance the understanding of color marketing, to support the efficient color informatiom which is useful in color planning and is suitable for brand image, and to suggest future implementation strategy on the fashion web sites. To do so, First, the concept, requirements and the current situation of color marketing are suggested. Second, various cases of color marketing on fashion web sites are analyzed. Third, the future implementation strategies for fashion web sites are suggested.

BioCovi: A Visualization Service for Comparative Genomics Analysis

  • Lee, Jungsul;Park, Daeui;Bhak, Jong
    • Genomics & Informatics
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    • v.3 no.2
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    • pp.52-54
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    • 2005
  • Visualization of the homology information is an important method to analyze the evolutionary and functional meanings of genes. With a database containing model genomes of Homo sapiens, Mus muculus, and Rattus norvegicus, we constructed a web­based comparative analysis tool, BioCovi, to visualize the homology information of mammalian sequences on a very large scale. The user interface has several features: it marks regions whose identity is greater than that specified, it shows or hides gaps from the result of global sequence alignment, and it inverts the graph when total identity is higher than the threshold specified.