• Title/Summary/Keyword: Web Animation

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A Real-Time Avatar Animation in World Wide Web Environment (웹환경에서의 실시간 아바타 애니메이션 구현)

  • 조용범;장인영;이해성;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.511-513
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    • 2000
  • 최근 들어 WWW(World Wide Web) 환경을 이용한 각종 Entertainment 산업이 활성화되어 있다. WWW상의 실시간 아바타 애니메이션의 구현은 WWW를 이용한 Entertainment 산업 및 가상현실을 위한 중요한 원천기술 역할을 하리라 기대된다. 특히, 모션캡쳐를 통해 얻어진 모션데이터로 아바타의 애니메이션을 구현함으로써 보다 자연스러운 동작을 기대할 수 있다. 한편 일반적인 모션데이터로 Euler Angle로 나타나는데 반하여 VRML 환경하의 아바타에는 Euler Angle을 적용할 수 없다. 이는 VRML의 특성상 현재의 상태(State)를 저장할 수 없기 때문이다. VRML 환경하의 아바타에 적용 가능한 유일한 모션데이터 방식은 특정 축(Axis)과 이 축을 중심으로 한 회전각(Axis Angle)을 이용하는 것이다. 본 연구진은 이를 위하여 일반적인 모션데이터에 나타나는 Euler Angle을 특정 Axis와 Axis Angle로 변환해 주는 이론 및 모션데이터를 실시간으로 공급해주기 위한 JAVA Streaming Server를 직접 개발하였다. 본 논문에서는 이 시스템의 전체적인 구조를 설명하고자 한다.

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Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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Motion Retargetting Simplification for H-Anim Characters (H-Anim 캐릭터의 모션 리타겟팅 단순화)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.791-795
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    • 2009
  • There is a need for a system independent human data format that doesn't depend on a specific graphics tool or program to use interoperable human data in a network environment. To achieve this, the Web3D Consortium and ISO/IEC JTC1 WG6 developed the international draft standard ISO/IEC 19774 Humanoid Animation(H-Anim). H-Anim defines the data structure for an articulated human figure, but it does not yet define the data for human motion generation. This paper discusses a method of obtaining compatibility and independence of motion data between application programs, and describes a method of simplifying motion retargetting necessary for motion definition of H-Anim characters. In addition, it describes a method of generating H-Anim character animation using arbitrary 3D character models and arbitrary motion capture data without any inter-relations, and its implementation results.

Analysis of Yang, Youngsun's 1001 on the viewpoint of René Girard (르네 지라르의 욕망이론으로 본 양영순의 )

  • Chang, Eun-Young
    • Cartoon and Animation Studies
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    • s.25
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    • pp.133-154
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    • 2011
  • Yang, Youngsun's 1001 has been a monumental "Web-toon" work optimized in Web Environment. This paper has intended to explain semantics of 1001 (reconstructed works of the Arabian Nights) by mimesis theory of desires and scapegoat mechanism of Ren$\acute{e}$ Girard; Shahriah, the protagonist, had been hurt by Queen's affair, but in the depth of his mind, he had suffered the problem of injured self-esteem by his model, father. However, Shahriah's mind had been recovered slowly by story therapy of Sheherezade. Sheherezade's story therapy had made up by contrasting states, violence and sacrificial love. In the very end, Shariah had solved all the problems of the structural Negativities by accepting his fate.

Design and Implementation of Effectively Interactive Data Structure Web Courseware (효과적으로 상호작용하는 자료구조 웹 코스웨어의 설계 및 구현)

  • Cho, Sang-Young;Lee, Hyun-Jung
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.75-83
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    • 2008
  • The prior data structure coursewares have been limited to using a simple screen structure with text, pictures or plain animation so that they have been failed to promote favorable interaction between learners and instructors, and unnecessarily charges the screen. In order to overcome these problems, this paper provides an applet-based simulation environment which enables learner to operate and control the data structure operation with their own data, therefore, the learners can actively and positively participate in a study with this courseware. The instructors can easily deliver the education contents to the learners by using web simulation suitable for IT education media. Also, the courseware can offer a class feedback and required data for students estimation by recording a log.

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Design and Implementation of Warehouse Management Visualization System based on Silverlight (Silverlight 기반의 창고관리 시각화 시스템설계 및 구현)

  • Im, Ji-Young;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.313-318
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    • 2008
  • The next generation Web 2.0 users are requiring a screen that satisfies visual and emotional factors regarding UI and the possibility of constant recognition about various information. To actively deal with these kinds of user demands, dual cooperation between the developer and designer is becoming more urgently needed. For this, Microsoft released Silverlight, a tool for when making a web presentation that enables persons to create a visually stunning webpage using diverse platforms and function. We applied clarity and animation to existing windows concepts, using Silverlight with which designers and developers can work together and is accessable to many development tools, and provided 3D effects to implement a Warehouse Management System.

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Study on the Design and Usability factor analysis of Web Multimedia Contents (웹 멀티미디어 컨텐츠의 디자인과 유용성분석에 대한 연구)

  • Koh, Eun-Young;Shin, Soon-Ho
    • Archives of design research
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    • v.17 no.4
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    • pp.69-78
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    • 2004
  • This thesis is designed to investigate the relationship of Web Multimedia design. Web sites are needed to approach the lot of ways that increase the user intuitive lay over communicating information nowadays. In the digital era of today, multimedia is composed of such various elements as text, image, sound, animation, video. The method of the thesis is a research questions as this follow. First, the structuring element of the web site type was classified by a form and the contents in the web site. These types in this classified web site are HTML, flash and mixed type. Second, to study this thesis, we made up pose a questionnaire to students in the university as th method of random sampling. The goal of this survey is that user is how to understand about the web multimedia design. Results of analysis may be summarized as follows: 1) It was the image design in the NIKE web site that there would be evaluated the best design effected by flash, and it is finding that the NIDE web site will need more supporting Information, Interactive design through this studies. 2) It was information that there would be evaluated good design effect by text and image in SAMSUNG web site. Based on HTML, SAMSUNG need supporting motion image design by this studies. In conclusion, this thesis suggests that the each web medias should be constructed by the different web design component, according to information, Interactive, image design of web site.

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Design of A Tool for Color Combination Image Effects on Animated Characters' Clothes (애니메이션 캐릭터의 의상 컬러에 대한 배색 이미지 탐색도구 설계)

  • Sohn, Eun-Ha;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1319-1327
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    • 2007
  • Clothing color for animation characters is very important in expressing a given characters image and characteristics. Consequently, in this paper, we propose a tool that allows an easy and simple selection of clothing color combinations in conjunction with previous color combination image research (color image chart). This tool has two functions, The first allows the user to search what color best fits a given image, and the second calculates which image is closest to the color that user has chosen. This tool was developed so it can be used over the web, and was used to verify whether the color combination for Disney and Dream Works animated characters' clothing has been selected appropriately according to the character's image, as determined through a survey.

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Design and Implementation of a Web Courseware Based on Simulation for Learning the Computer Network (컴퓨터 네트워크 학습을 위한 시뮬레이션형 웹 코스웨어 설계 및 구현)

  • Jeong, Sang-Wook;Song, Tae-Ok;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.39-46
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    • 2000
  • This courseware includes multimedia elements such as graphic, voice and provides simulation learning and animation learning environment. Therefore, a learner can have various learning opportunities, be encouraged learning motivation, and be improved learning outcome. The content of the implemented program in this thesis provides voice and text basically. In addition to simulation learning and animation learning are provided appropriately by the type of content. Specially by using simulation implemented from simple subjects to more complicate subjects, a learner can select the most appropriate learning course and learn the simulation step by step. Through this courseware, a learner can learn more easily and excitedly.

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Design and Implementation of Learning And Testing System using Animation Technique based on Web (웹기반에서 애니메이션 기법을 이용한 학습평가 시스템 설계 및 구현)

  • 원미해;현영숙;변옥남;김창수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.255-259
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    • 2001
  • Most of education sites which are related to practical computer lecture are almost teaming and testing based on character-contents. In this thesis, commercial high school needs the use of new application programs which appear quickly. So as teacher and students can contact with each other in classroom, we implemented self-learning which has text, visual and auditory function with the use of animation technology. Not only quantity testing which has been used for the purpose of selection and arrangement, but also we designed and implemented quality testing which consider the level and individuality of student.

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