• Title/Summary/Keyword: We-media

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The implementation of Media Processing Part in the DMB receiver (DMB 방송 수신을 위한 수신기의 멀티미디어 처리기 구현)

  • Park Jeong Hoon;Lee Sang Rae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.187-190
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    • 2003
  • In this paper, the efficient implementation technique of media processing part in the terrestrial and satellite DMB (Digital Multimedia Broadcasting) receiver is presented. To implement the unified multimedia Processor of DMB receiver, we investigated the characteristic of DMB service and the functionality of each processing part in the DMB receiver. To implement the synchronization between audio and video media, we present the general method to use the reference clock of the stream in the DMB receiver. Also we present the method to handle the bit error of the received bitstream within the wireless net work for robust media processor.

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A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

Competitive Analysis Among Interactive Broadcasting Media in Korea Affected by the Introduction of IPTV : Adopting the Niche Theory (IPTV 도입에 따른 국내 양방향 방송 매체간 경쟁 관계 비교 : 적소 이론의 적용)

  • Han, Eun-Jung;Suh, Bo-MIl
    • The Journal of Society for e-Business Studies
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    • v.15 no.4
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    • pp.219-244
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    • 2010
  • The charged broadcasting market has been becoming very competitive to get the limited media consumers since IPTV was introduced to the market. This research analyzed the competition among interactive broadcasting media. We employed the niche theory for comparing IPTV with Cable TV and Satellite TV, which are two major existing broadcasting media. For employing the niche theory, we focused on the gratification-opportunity features of the media caused by the consumers' gratification sought: ease of use, interactivity, variety of content, and economic feasibility. The results showed the extent to which media are utilized, the extent to which each pair of media are perceived as similar, and the competitive superiority between each pair of media on each dimensions. Finally, we examined the competition structure of IPTV and other broadcasting media, and proposed the competitive strategy for IPTV to get an advantages.

A Study on Integrated Media using MAF for Photo Album (사진앨범을 위한 MAF 기반 통합 미디어에 관한 연구)

  • Cho, Jun Ho;Yang, Seungji;Jin, Sung Ho;Ro, Yong Man;Kim, Sang-Kyun
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.436-450
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    • 2005
  • In this paper we propose an integrated media format for a photo album including media resources and corresponding meta-data The main purpose of the integrated media is to be more reusable meta-data and to facilitate constructing a photo album from a large number of photo images as well. The proposed media format is based on MAF(multimedia Application Format) which is recently going on progress in MPEG standards. In this paper, we propose the integrated media consisting of JPEG data and content-based meta-data based on MPEG-7 MDS. We verified the usefulness of the proposed media through experiments with implementation of encoder and photo MAF player for the MAF-based media format.

Ultrastructure of the tympanic mucosa in experimentally produced serous otitis media (고양이에서 유발된 장액성중이염시 중이점막의 미세구조에 관한 연구)

  • Park, Soon-Il;Yoon, Kang-Mook;Shim, Sang-Yul
    • Applied Microscopy
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    • v.12 no.1
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    • pp.1-10
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    • 1982
  • Serous otitis media is closely related with auditory tube function, but its etiology and pathogenesis are not clearly defined yet. So we tried to prove the theory of hydrops ex vacuo via the experimental study with cats by means of obstructing the pharyngeal orfice of the auditory tube and observe the serial changes in tympanic mucosa through light and electron microscopy. The results are as follows; 1. We confirmed the production of serous otitis media with auditory tube obstruction and have a new understanding of auditory tube function in middle ear aeration. 2. The effusion in serous otitis media was produced from the next day of experiment and increased till the fourteenth day, but decreased after the spontaneous perforation of ear drum. 3. Through the light microscopy, we observed the increasement of the sercretory cells including goblet cells, epithelial hyperplasia, capillary proliferation and invasion of inflammatory cells. 4. Through the elctron microscopy, we observed the protrusion of secretory cells, blobs in cilia, loss of cilia, increasement of vesicles, vacuoles and dense bodies in ciliated cells and Invasion of inflammatory cells. With above results, we concluded that aeration through auditory tube is the most important factor in serous otitis media and presumed the effusion was secreted by secretory cells.

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Web Service Workflows for Distributed Visual Media Retrieval Framework

  • Nah, Yun-Mook;Lee, Bog-Ju;Kim, Jung-Sun;Kwon, O-Byoung;Suh, Bo-Won;Ahn, Chul-Bum;Shin, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.707-715
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    • 2007
  • The need for content-based retrieval from visual media, such as image and video data, is ever increasing rapidly in many applications, such as electronic art museums, internet shopping malls, internet search engines, and medical information systems. In our previous research, we proposed an architecture, called the HERMES, which is a Web Service-enabled visual media retrieval framework. In this paper, we propose the Web Service workflows that are employed in the HERMES. We describe how we designed the workflows for service registration and query processing in the framework. We especially explain how metadata and ontology can be utilized to realize more intelligent content-based retrieval on visual media data.

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COVID19 Related Keyword Analysis: Based on Topic Modeling and Semantic Network Analysis (코로나19 관련 키워드 분석: 토픽 모델링과 의미 연결망 네트워크 분석을 중심으로)

  • Kim, Dong-wook;Lee, Min-sang;Jeong, Jae-young;Kim, Hyun-chul
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.2
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    • pp.127-132
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    • 2022
  • In the era of COVID-19 pandemic, COVID related keywords, news and SNS data are pouring out. With the help of the data and LDA topic modeling, we can check out what media reports about COVID-19 and vaccines. Also, we can be clear how the public reacts to the vaccine on social media and how this is related with the increasing number of COVID-19 patients. By using sentimental analysis methodology, we can get to know about the different kinds of reports that Korea media send out and get to know what kind of emotions that each media company uses in majority. Through this procedure, we can know the difference between the Korean media and the foreign ones. Ultimately, we can find and analyze the keyword that suddenly rose during the COVID-19 period throughout this research.

Analyzing the Effect of Electronic Word of Mouth on Low Involvement Products

  • Youngeui Kim;Hyun Sil Moon;Jae Kyeong Kim
    • Asia pacific journal of information systems
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    • v.27 no.3
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    • pp.139-155
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    • 2017
  • As social media are increasingly being used as a marketing platform, electronic word-of-mouth (eWOM) has also become popular in both research and business areas. However, although many studies have examined the effect of eWOM, the products investigated in most of these studies, such as films or books, are not likely to be consumed daily. Therefore, in this study, we analyze the effect of eWOM on low involvement products, which are inexpensive and enough for everyday spending. Given that low involvement products have unique characteristics such as low price, we conduct an experiment using a real sales dataset related to soft drinks. We also analyze the effect of eWOM in two social media platforms. We find that eWOM influences the sales of low involvement products, but such influence is dependent on the characteristic of the social media platform. Based on these results, we suggest that marketers and retailers selling low involvement products must consider eWOM, such as reviews, and differentiate their strategies based on their focused social media platform.

A Telecommunication Technologies Changing to Multi-media from old-media and New-media (올드미디어(Old media), 뉴미디어(New media)로부터 멀티미디어(Multi-media)로 변천하는 전기통신기술)

  • 조규심
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.4
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    • pp.18-29
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    • 1997
  • The telecommunications industry pro-grossed as old media, but new media is going into a new era of multi-media in the 21st century. In the latter half of 1970s we saw a boom of new media as a post-telephone era began. As the machines grew to the world level(standard), facsimiles, minitels of France and word processors of Japan were developed. Today some 15 years since the advent of new media era, the progress of technology is astonishing. Advancement of technology is seen in V and U letters attached to semiconductor chips, astonishing capability advancement of light emitting lasers and photo-diodes, etc and additionally technology advancement in large capacitized light disks. Thus these technologies have made possible transmitting a broad band network and a mobile communication and digitalized broadcasting. Increased capacity of every terminal, e.g, "letters $.$ voice $.$ still and mov-ing pictures" are essential for new media simultaneous and two -way transmission.

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Efficient Tiled Stereo Display System for Tangible Meeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1239-1241
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    • 2007
  • In this paper, we present a tiled display system for tangible meeting. We built our system as a distributed system and use GPU based warping and image blending technique for real-time processing. For efficiency, we update specific area only, where the remote user exist, in real-time and blended it with static panoramic image of remote site.

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