• Title/Summary/Keyword: Voice recognition system

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Development of an interactive smart cooking service system using behavior and voice recognition (행동 및 음성인식 기술을 이용한 대화형 스마트 쿠킹 서비스 시스템 개발)

  • Moon, Yu-Gyeong;Kim, Ga-Yeon;Kim, Yoo-Ha;Park, Min-Ji;Seo, Min-Hyuk;Nah, Jeong-Eun
    • Annual Conference of KIPS
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    • 2021.11a
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    • pp.1128-1131
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    • 2021
  • COVID-19로 인한 홈 쿠킹 시장 수요 증가로 사람들은 더 편리한 요리 보조 시스템을 필요로 하고 있다. 기존 요리 시스템은 휴대폰, 책을 통해 레시피를 일방적으로 제공하기 때문에 사용자가 요리과정을 중단하고 반복적으로 열람해야 한다는 한계점을 가진다. '대화형 스마트 쿠킹 서비스' 시스템은 요리 과정 전반에서 필요한 내용을 사용자와 상호작용하며 적절하게 인지하고 알려주는 인공지능 시스템이다. Google의 MediaPipe를 사용해 사용자의 관절을 인식하고 모델을 학습시켜 사용자의 요리 동작을 인식하도록 설계했으며, dialogflow를 이용한 챗봇 기능을 통해 필요한 재료, 다음 단계 등의 내용을 실시간으로 제시한다. 또한 실시간 행동 인식으로 요리과정 중 화재, 베임 사고 등의 위험 상황을 감지하여 사용자에게 정보를 전달해줌으로써 사고를 예방한다. 음성인식을 통해 시스템과 사용자 간의 쌍방향적 소통을 가능하게 했고, 음성으로 화면을 제어함으로써 요리과정에서의 불필요한 디스플레이 터치를 방지해 위생적인 요리 환경을 제공한다.

Study on the classification system of identification of the enemy in the military border area (군 경계지역에서 피아식별 분류 시스템 연구)

  • Junhyeong Lee;Hyun Kwon
    • Convergence Security Journal
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    • v.24 no.3
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    • pp.203-208
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    • 2024
  • The identification and classification of victims in the county border area is one of the important issues. The personnel that can appear in the military border area are comprised of North Korean soldiers, U.S. soldiers, South Korean soldiers, and the general public, and are currently being confirmed through CCTV. They were classified into true categories and learned through transfer learning. The PyTorch machine learning library was used, and the dataset was utilized by crawling images corresponding to each item shared on Google. The experimental results show that each item is classified with an accuracy of 98.7500%. Future research will explore ways to distinguish more systematically and specifically by going beyond images and adding video or voice recognition.

Development of a Shopping Assistance System for the Visually Impaired Using Voice Recognition and Autonomous Robots (음성 인식과 자율주행 로봇을 활용한 시각장애인 쇼핑 지원 시스템 개발)

  • Hyun-Jong Song;Kun-Hee Lee;Jeong-Min Choi;Jo-Ji Eun;Hyung-seok Oh;Ji-Young Yoon
    • Annual Conference of KIPS
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    • 2024.10a
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    • pp.1076-1077
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    • 2024
  • 본 연구에서는 시각장애인이 더 자유롭고 편리하게 물품을 구매할 수 있도록 자율주행 로봇과 쇼핑 카트를 결합한 혁신적인 시스템을 설계하고 구현하였다. 이 시스템은 시각장애인이 자율주행 로봇에 탑승한 상태에서 로봇이 쇼핑 카트를 이동시키는 방식으로, 쇼핑 과정의 부담을 최소화하고 이동의 자유를 제공한다. 또한, 사용자의 음성 인식을 통해 구매할 물품을 선택하고, 그에 대한 정보를 실시간으로 음성 출력하여 직관적인 구매 경험을 가능하게 하였다. 개발 결과, 본 시스템은 높은 음성 인식 정확도와 실시간 명령 처리 성능을 보여주었으며, 시각장애인의 쇼핑 효율성을 크게 향상시킬 수 있음을 확인하였다.

OnDot: Braille Training System for the Blind (시각장애인을 위한 점자 교육 시스템)

  • Kim, Hak-Jin;Moon, Jun-Hyeok;Song, Min-Uk;Lee, Se-Min;Kong, Ki-sok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.41-50
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    • 2020
  • This paper deals with the Braille Education System which complements the shortcomings of the existing Braille Learning Products. An application dedicated to the blind is configured to perform full functions through touch gestures and voice guidance for user convenience. Braille kit is produced for educational purposes through Arduino and 3D printing. The system supports the following functions. First, the learning of the most basic braille, such as initial consonants, final consonant, vowels, abbreviations, etc. Second, the ability to check learned braille by solving step quizzes. Third, translation of braille. Through the experiment, the recognition rate of touch gestures and the accuracy of braille expression were confirmed, and in case of translation, the translation was done as intended. The system allows blind people to learn braille efficiently.

Outdoor Care System using WEMOS and Arduino MEGA (WEMOS와 아두이노 MEGA를 이용한 외출 케어 시스템)

  • Jeong-Geun Choi;Chang-Hyun Kim;Chan-Gyu Lee;Geon-Ho Choi;Boong-Joo Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.4
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    • pp.677-686
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    • 2023
  • In this paper, we study the design and implementation of a smart home outing care system that recognizes the user's purpose of going out and delivers useful information that can help when going out. RSS service data of the Korea Meteorological Administration can be transmitted in real time using ESP8266, and a system that can provide weather information to users after analyzing the data using Arduino MEGA is implemented. Using App Inventor, you can pack the necessary items without forgetting, and you can change the settings according to the desired weather and purpose. The position of the microphone was placed outside to increase awareness by 12%, and the sensitivity of the pressure sensor was set to a maximum of 210 kΩ. If there is an obstacle between the doors, the doors open automatically. An ultrasonic sensor was placed on the ceiling of the drawer to recognize an object within the range of 0.5cm to 10cm to check the existence of an object, and a camera was installed to research a security reinforcement system.

KANO-TOPSIS Model for AI Based New Product Development: Focusing on the Case of Developing Voice Assistant System for Vehicles (KANO-TOPSIS 모델을 이용한 지능형 신제품 개발: 차량용 음성비서 시스템 개발 사례)

  • Yang, Sungmin;Tak, Junhyuk;Kwon, Donghwan;Chung, Doohee
    • Journal of Intelligence and Information Systems
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    • v.28 no.1
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    • pp.287-310
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    • 2022
  • Companies' interest in developing AI-based intelligent new products is increasing. Recently, the main concern of companies is to innovate customer experience and create new values by developing new products through the effective use of Artificial intelligence technology. However, due to the nature of products based on radical technologies such as artificial intelligence, intelligent products differ from existing products and development methods, so it is clear that there is a limitation to applying the existing development methodology as it is. This study proposes a new research method based on KANO-TOPSIS for the successful development of AI-based intelligent new products by using car voice assistants as an example. Using the KANO model, select and evaluate functions that customers think are necessary for new products, and use the TOPSIS method to derives priorities by finding the importance of functions that customers need. For the analysis, major categories such as vehicle condition check and function control elements, driving-related elements, characteristics of voice assistant itself, infotainment elements, and daily life support elements were selected and customer demand attributes were subdivided. As a result of the analysis, high recognition accuracy should be considered as a top priority in the development of car voice assistants. Infotainment elements that provide customized content based on driver's biometric information and usage habits showed lower priorities than expected, while functions related to driver safety such as vehicle condition notification, driving assistance, and security, also showed as the functions that should be developed preferentially. This study is meaningful in that it presented a new product development methodology suitable for the characteristics of AI-based intelligent new products with innovative characteristics through an excellent model combining KANO and TOPSIS.

Implementation of ECO Driving Assistance System based on IoT (IoT기반 ECO 운전보조 시스템 구현)

  • Song, Hyun-Hwa;Choi, Jin-ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.157-163
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    • 2020
  • Recently, fine dust has been known to cause cardiovascular diseases here, raising interest in ways to reduce emissions by efficiently using fuel from cars that cause air pollution. Accordingly, a driving assistance system was developed to save fuel by eco-driving and improve the driver's bad driving habits. The system was developed using raspberry pi, arduino and Android. Using RPM, speed, fuel injection information obtained from OBD-II, and gyro-sensor values, Fuel-Cut is induced to create an optimal inertial driving environment. It also provides various information system such as weather, driving environment, and preventing drowsy driving through GUI and voice recognition functions. It is possible to check driving records and vehicle fault information using Android application and has low overhead for message transmission using MQTT protocol optimized for IoT environment.

The Similarity of the Image Comparison System utilizing OpenCV (OpenCV를 활용한 이미지 유사성 비교 시스템)

  • Ban, Tae-Hak;Bang, Jin-Suk;Yuk, Jung-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.834-835
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    • 2016
  • In recent years, advances in technology, IT is rapidly growing. Accordingly, real time image processing and multiple platforms, providing compatibility with OpenCV for image processing technology research on actively in progress. At present, different, comparing the images to determine the similarity is low, the system will match the rate of people using the analogue figures to determine the system is for the most part. In this paper, Template Matching of OpenCV and Feature Matching utilizing different images to determine the similarity between digital values for the system. A comparison of the features of a specific point on the screen the image to extract the same feature in a different size, you can compare the features of the target image recognized as compared to three historic castle in comparison, verification. This is the voice and image recognition and analysis, check the matching rate readings than in Zhengzhou treatment techniques are available. The future of forensic and other image processing technologies for OpenCV studies will be needed to feed.

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Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

A Study on a Feedback-Centric Piano Education System Using Kinect Sensors (키넥트를 활용한 피드백 중심의 피아노 교육 방안 연구)

  • Park, So Hyun;Ihm, Sun Young;Park, Eun Young;Son, Jong Seo;Park, Young Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.403-408
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    • 2015
  • Kinect sensors have the ability to recognize the behavior and voice of the user. Due to its low-cost and high accessibility, Kinect sensors have been used in various fields, including healthcare, education and so on. In this paper, we propose to use Kinect in piano education. Specifically, the proposed method first recognizes the coordinate values of user's posture, compares them with coordinate values of teacher's posture and provide real-time feedbacks to the user. This enables user to keep the correct posture even when he is learning piano without a teacher. However, since the piano education is a long process, it is difficult to achieve the correct posture as a teacher immediately. Thus, we propose a user-oriented method to measure the error tolerance rate. The proposed method is the first feedback based piano education system that uses Kinect sensors.