LEE, Won ro;CHOI, Junwoo;CHOI, Jeong-Hyun;KANG, Minsoo
Korean Journal of Artificial Intelligence
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v.10
no.2
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pp.1-6
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2022
In this paper, the research and development aim to strengthen the digital accessibility of the elderly by developing a kiosk incorporating AI voice recognition technology that can replace the promotional signage currently being installed and spread in the elderly and social welfare centers most frequently used by the digital underprivileged. It was intended to develop a converged system for the use of bulletin board functions, educational functions, and welfare center facilities, and to seek ways to increase the user's digital device experience through direct experience and education. Through interviews and surveys of senior citizens and social welfare centers, it was intended to collect problems and pain Points that the elderly currently experience in the process of using kiosks and apply them to the development process, and improve problems through pilot services. Through this study, it was confirmed that voice recognition technology is 2 to 6 times faster than keyboard input, so it is helpful for the elderly who are not familiar with device operation. However, it is necessary to improve the problem that there is a difference in the accuracy of the recognition rate according to the surrounding environment with noise. Through small efforts such as this study, we hope that the elderly will be a little free from digital alienation.
International Journal of Computer Science & Network Security
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v.23
no.4
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pp.48-54
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2023
Nowadays, a blind man finds it very difficult to cross the roads. They should be very vigilant with every step they take. To resolve this problem, Convolutional Neural Networks(CNN) is a best method to analyse the data and automate the model without intervention of human being. In this work, a traffic signal recognition system is designed using CNN for the visually impaired. To provide a safe walking environment, a voice message is given according to light state and timer state at that instance. The developed model consists of two phases, in the first phase the CNN model is trained to classify different images captured from traffic signals. Common Objects in Context (COCO) labelled dataset is used, which includes images of different classes like traffic lights, bicycles, cars etc. The traffic light object will be detected using this labelled dataset with help of object detection model. The CNN model detects the color of the traffic light and timer displayed on the traffic image. In the second phase, from the detected color of the light and timer value a text message is generated and sent to the text-to-speech conversion model to make voice guidance for the blind person. The developed traffic light recognition model recognizes traffic light color and countdown timer displayed on the signal for safe signal crossing. The countdown timer displayed on the signal was not considered in existing models which is very useful. The proposed model has given accurate results in different scenarios when compared to other models.
Vision and voice-based technologies are commonly utilized for human-robot interaction. But it is widely recognized that the performance of vision and voice-based interaction systems is deteriorated by a large margin in the real-world situations due to environmental and user variances. Human users need to be very cooperative to get reasonable performance, which significantly limits the usability of the vision and voice-based human-robot interaction technologies. As a result, touch screens are still the major medium of human-robot interaction for the real-world applications. To empower the usability of robots for various services, alternative interaction technologies should be developed to complement the problems of vision and voice-based technologies. In this paper, we propose the use of accelerometer-based gesture interface as one of the alternative technologies, because accelerometers are effective in detecting the movements of human body, while their performance is not limited by environmental contexts such as lighting conditions or camera's field-of-view. Moreover, accelerometers are widely available nowadays in many mobile devices. We tackle the problem of classifying acceleration signal patterns of 26 English alphabets, which is one of the essential repertoires for the realization of education services based on robots. Recognizing 26 English handwriting patterns based on accelerometers is a very difficult task to take over because of its large scale of pattern classes and the complexity of each pattern. The most difficult problem that has been undertaken which is similar to our problem was recognizing acceleration signal patterns of 10 handwritten digits. Most previous studies dealt with pattern sets of 8~10 simple and easily distinguishable gestures that are useful for controlling home appliances, computer applications, robots etc. Good features are essential for the success of pattern recognition. To promote the discriminative power upon complex English alphabet patterns, we extracted 'motion trajectories' out of input acceleration signal and used them as the main feature. Investigative experiments showed that classifiers based on trajectory performed 3%~5% better than those with raw features e.g. acceleration signal itself or statistical figures. To minimize the distortion of trajectories, we applied a simple but effective set of smoothing filters and band-pass filters. It is well known that acceleration patterns for the same gesture is very different among different performers. To tackle the problem, online incremental learning is applied for our system to make it adaptive to the users' distinctive motion properties. Our system is based on instance-based learning (IBL) where each training sample is memorized as a reference pattern. Brute-force incremental learning in IBL continuously accumulates reference patterns, which is a problem because it not only slows down the classification but also downgrades the recall performance. Regarding the latter phenomenon, we observed a tendency that as the number of reference patterns grows, some reference patterns contribute more to the false positive classification. Thus, we devised an algorithm for optimizing the reference pattern set based on the positive and negative contribution of each reference pattern. The algorithm is performed periodically to remove reference patterns that have a very low positive contribution or a high negative contribution. Experiments were performed on 6500 gesture patterns collected from 50 adults of 30~50 years old. Each alphabet was performed 5 times per participant using $Nintendo{(R)}$$Wii^{TM}$ remote. Acceleration signal was sampled in 100hz on 3 axes. Mean recall rate for all the alphabets was 95.48%. Some alphabets recorded very low recall rate and exhibited very high pairwise confusion rate. Major confusion pairs are D(88%) and P(74%), I(81%) and U(75%), N(88%) and W(100%). Though W was recalled perfectly, it contributed much to the false positive classification of N. By comparison with major previous results from VTT (96% for 8 control gestures), CMU (97% for 10 control gestures) and Samsung Electronics(97% for 10 digits and a control gesture), we could find that the performance of our system is superior regarding the number of pattern classes and the complexity of patterns. Using our gesture interaction system, we conducted 2 case studies of robot-based edutainment services. The services were implemented on various robot platforms and mobile devices including $iPhone^{TM}$. The participating children exhibited improved concentration and active reaction on the service with our gesture interface. To prove the effectiveness of our gesture interface, a test was taken by the children after experiencing an English teaching service. The test result showed that those who played with the gesture interface-based robot content marked 10% better score than those with conventional teaching. We conclude that the accelerometer-based gesture interface is a promising technology for flourishing real-world robot-based services and content by complementing the limits of today's conventional interfaces e.g. touch screen, vision and voice.
The focus of this development program is to input multimedia materials into learning according to the trend of recent social changes and to maximize the learning effect for improving problem-solving by offering familiar teaching materials. The expecting effects of this study are as follows: 1. This program helps students acquire mathematical concepts and principles about circular equation through concrete examples using a variety of media - text, voice, sound, and animation and so on - , makes it possible individual learning which was difficult for students to expect at the existing multitude class as progressing learning each unit on the screen and the perfect learning by offering FEED BACK 2. This program varied the difficulty of learning contents to learn according to learning abilities of learners by using animation and making the most of merits of computer and was able to improve learning effect by studying in a mutual way with managing learning procedure nonsuccessively. 3. Class using CAI program about developed circular equation unit has a positive effect on improving problem-solving by becoming from teacher centered class to student centered one. 4. This program makes students understand the contents of auxiliary learning in multimedia computer more efficiently, and cultivate abilities to adopt in accordance with changes in the future society by forming familiar computer mind.
By development of wireless mobile communication, many users increased. But, in case of 1st generation or 2nd generation, transfer communication service was not satisfying high speed wireless internet Communication consumer's request such as other multimedia service because serviced based on voice and text basically. Can get through service such as data and transfer multimedia service that is not service of voice putting first in wireless hereafter. Problems by much development of service are happening, because a transmit is exposed, problem point that wireless network is much unlawful stealing use and tapping etc. As is different from this, problem can happen in service side. Can take next time for these example. By user that is not right can happen. Need method to keep away purpose that is enemy of third party in contract between both men as well as problem for document or accounting information which the third user that is enemy of third party is shared. By solution about problems, certification of contents for document and visual point confirmation must it. Applied service or certification of contents service that is rapidly point of time that is using in wire to solve problem that refer in front in this treatise in IMT-2000 to develop hereafter. Way to propose proposed efficient way using individual in IMT-2000 just as it is.
Journal of The Korean Association For Science Education
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v.26
no.1
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pp.16-24
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2006
The purpose of this study was to compare student-student verbal interaction from two type's experiments; problem-solving and task-solving. For this study, five 3rd grade middle school students were selected and their verbal interactions recorded via voice and video; and later transcribed. The student-student verbal interactions were classified as questions, explanations, thoughts, or metacognition fields, which were separated into deep versus surface learning approaches. For the problem-solving experiment, findings revealed that the number of verbal interactions is more than doubled and in particular, the number of verbal interactions using deep-approach is more than quadrupled from the point of problem-recognition to problem-solution. As for the task-solving experiment, findings showed that verbal interactions remained evenly distributed throughout the entire experiment. Finally, it was also discovered that students relied upon a more deep learning approach during the problem-solving experiment than the task-solving experiment.
Mobile Communication has a possibility of eavesdropping by nature of wireless channel. It is known that eavesdropping of CDMA system is impossible because the voice data spreads with the PN. First of all, we show that it is possible to eavesdrop the CDMA channel by analysis of the forward channel in case that we know the ESN and the MIN. We can monitor the forward traffic channel with easy since ESN and MIN are exposed during the call processing in CDMA service in Korea. In this paper, we will show security weakness and propose an enhanced mechanism for CDMA service. We consider the problem of security in the CDMA service. CDMA system has wireless channels to transmit voice or data. By this reason, CDMA communication has a possibility of being eavesdropped by someone. It is known that eavesdropping in CDMA system is impossible because the voice data spreads with the PN. However, we can eavesdrop the CDMA data in FCM protocol in case that we know the ESN and the MIN. In CDMA system, ESN and MIN are exposed to the wireless channel. In this paper, we analyze the flow of the voice and signal in the CDMA system and monitor the forward traffic channel by the FCM protocol. The FCM protocol is proposed to monitor the forward channel in CDMA system. We can show the possibility of monitoring in one-way channel of CDMA system by the FCM protocol. The test instrument based on the FCM protocol is proposed to monitor the CDMA forward channel. We will show the system architecture of the test instrument to monitor the forward channel in CDMA.
The success of the IEEE 802.11 standard has prompted research into efficiency of the different medium access methods and their support for different traffic types. A modified version of the point coordination function (PCF) called modified PCF has been introduced as a way to improve the efficiency over the standard method. It has been shown through a simulation study and a mathematical analysis that channel utilization can be much improved compared to the standard, in case there is no so-called hidden station problem. However, under the hidden station problem, the efficiency of the modified PCF would obviously decrease. In this paper, some enhancements of the modified PCF are introduced. Firstly, we propose a retransmission process to allow frames involved in collisions to be retransmitted. Then, we propose a collision resolution mechanism to reduce the frame collision probability due to the hidden station problem. In addition, we propose a priority scheme to support prioritization for different traffic types such as interactive voice and video, and real-time data traffic in the modified PCF. To prevent the starvation of one low priority traffic, minimum transmission period is also guaranteed to each traffic type via an admission control algorithm. We study the performance of the modified PCF under the hidden station problem and the performance of the modified PCF with priority scheme through simulations. To illustrate the efficiency of the priority scheme, we therefore compare its simulation results with those of some standardized protocols: The distributed coordination function (DCF), the enhanced distributed channel access (EDCA), the PCF, and our previously proposed protocol: The modified PCF without priority scheme. The simulation results show that the increment of delay in the network due to the hidden station problem can be reduced using the proposed collision resolution mechanism. In addition, in a given scenario the modified PCF with priority scheme can provide better quality of service (QoS) support to different traffic types and also support a higher number of data stations than the previous proposals.
The Journal of Korean Institute of Communications and Information Sciences
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v.31
no.10A
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pp.1003-1013
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2006
There is a serious problem in an 802.11g VoWLAN (Voice over Wireless LAN) terminal that talk time is less than 30% compared with an 802.11b terminal. It is almost impossible to achieve talk time level of the 802.11b MAC transmission method because IEEE 802.11g uses OFDM modulation, which is a kind of multi-carrier method and OFDM transmission speed is 54 Mbps faster than normal modulation. In this paper, a new concept of a Holdover time as a power saving method during a call with 802.11g terminal is suggested for the first time. Increase in the number of engaged terminals as a result of holdover time causes to QoS problem because of the increase in the number of back-off and then contention window. In this paper, to solve the QoS problem, a new approach is suggested such that when in down lint the sequence number of 802.11 G.711 is analyzed in the MAC of the terminal and then the Hold over time depending on loss rate is changed. Also, consumption of an electric current of 802.11b/g and MAC parameter's performance due to busy traffic caused by increase in the number of terminal are analyzed and then real data using VQT and Airopeek are analyzed.
Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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2001.11a
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pp.46-51
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2001
To reach high areal density, less track pitch is expected and more servo bandwidth is required. One approach to overcoming the problem is by using dual stage servo system. In this system, a voice coil motor (VCM) is used as the primary stage while a milliactuator is used as the secondary stage. We have suggested new milliactuator based on the shear mode of piezoelectric elements to drive the head suspension assembly. In this paper, we introduce controller design method, PQ method. PQ method reduces the controller design problem for DISO(dual-input/single-output) systems to two standard controller design problems for SISO(single-input/single-output) problems. The first part of PQ method directly address the issue of actuator output contribution, and the second part allows the use of traditional loop shaping to achieve the overall system performance. This paper shows how to employ the PQ method to meet aggressive close-loop performance specifications for a disk drive system with a VCM and piezoelectric milliactuator.
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