• Title/Summary/Keyword: Visualization Method

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Study on Visualization of Multi-domain Network Topology (멀티 도메인 네트워크 토폴로지 시각화 연구)

  • Beom-Hwan Chang
    • Convergence Security Journal
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    • v.22 no.4
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    • pp.169-178
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    • 2022
  • In general, organizations operating multi-domain networks find it difficult to represent and manage multiple domain net works on a single screen space. Instead, most of them are managed with multiple screens visualizing network topology by domain or partitioning one screen area into multiple domains. We propose an efficient method to visualize the topology using only minimal connection information between domain-agnostic nodes in this work. This method visualizes the topology by utilizing centrality indices representing the influence of nodes in the network. Furthermore, the method dynamically segments the entire node's display area using virtual Root nodes to auto-separate domains and weights of child nodes and placing nodes in 3D space. Thus, although it is a straightforward method, the multi-domain network topology can be visualized with only minimal connection information between nodes.

A Study on Creative Fashion Design by Visualization of Knowledge -Focusing on Gucci Collection by ATTA Evaluation Items- (지식의 시각화에 의한 창의적 패션디자인 연구 -ATTA 평가항목에 의한 구찌컬렉션을 중심으로-)

  • Kim, Minji
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.90-104
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    • 2017
  • In a rapidly changing fashion design world, creative ideas are always required. Knowledge has been created as an art, exhibiting a new imagination that surpasses reality, while being visualized from the past. The purpose of this study is to derive types of visualization of knowledge for continuous creation of fashion design. The study consists of literature and empirical studies. ATTA, a creativity evaluation method made by Torrance applied for analyzing of Gucci fashion design collections from 2016-2017. Creativity of the Gucci collection by ATTA evaluation items are that first, a vivid idea was revealed through collection history, myths and animal and plants, second, conceptual incongruity is in the composition of the garment, third, provocative questions are the symbolism of the meaning of the text, fourth, different perspectives derive a new formative beauty through the synthesis of twisted elements, fifth, abstraction is a symbolic expression of animals and plants, sixth, synthesis is a mixture of various materials and techniques by plural inspiration, seventh, context, it is developed as a design accompanied by stories of history and myth and eighth, fantasy is fictitious animals and animals and detail. In addition, formativeness of fashion design by visualization of this knowledge was extracted with contamination, symbolism, enjoyment and fabrication. Visualization of the knowledge is expected to be used as a strategy to attract ongoing ideas for creative fashion designs.

A Study on the Methodology of Stereo-Scope Visualization Using Virtual Reality Technique (가상현실 기술을 이용한 입체영상 시각화 기법에 관한 연구)

  • Shin, Mi-Hae;Seo, Su-Seok;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1482-1487
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    • 2010
  • Recently, Product and contents using virtual reality technique is spreading quickly. Visualization using virtual reality technique is provide a differentiated experience with existing visualization methodology by giving enhanced immersiveness to users. This paper is make a suggestion to a new methodology of stereo-scope visualization and talk about this utilization possibility. We proposed the design method of stereo-scope realization system that is composed at least two screen. through which users will feel more immersiveness and experience to virtual reality. The suggestion system of this paper will widely used in various industry such as virtual reality exhibitions, shows, games, training programs, etc.

Design of 3D Visualization Software Tool Based on VTK for Manual Brain Segmentation of MRI (뇌 MR영상 수동분할을 위한 VTK기반의 3차원 가시화 소프트웨어 툴 설계)

  • Yoon, Ho-Sung;Hewage, Nuwan;Moon, Chi Wong;Kim, Young-Hoon;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.120-127
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    • 2015
  • Mild Cognitive Impairment(MCI) is a prior step to Alzheimer's Disease(AD). It is different from AD which is seriously affecting daily life. Particularly, the hippocampus could be charged a crucial function for forming memory. MCI has a high risk about progress to AD. Our investigated research for a relationship between hippocampus and AD has been studied. The measurement of hippocampus volumetric is one of the most commonly used method. The three dimensional reconstructed medical images could be passible to interpret and its examination in various aspects but the cost of brain research with the medical equipment is very high. In this study, 3D visualization was performed from a series of brain Magnetic Resonance Images(MRI) and we have designed and implemented a competitive software tool based on the open libraries of Visualization ToolKit(VTK). Consequently, our visualization software tool could be useful to various medical fields and specially prognosis and diagnosis for MCI patients.

Augmented Visualization of Modeling & Simulation Analysis Results (모델링 & 시뮬레이션 해석 결과 증강가시화)

  • Kim, Minseok;Seo, Dong Woo;Lee, Jae Yeol;Kim, Jae Sung
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.202-214
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    • 2017
  • The augmented visualization of analysis results can play an import role as a post-processing tool for the modeling & simulation (M&S) technology. In particular, it is essential to develop such an M&S tool which can run on various multi-devices. This paper presents an augmented reality (AR) approach to visualizing and interacting with M&S post-processing results through mobile devices. The proposed approach imports M&S data, extracts analysis information, and converts the extracted information into the one used for AR-based visualization. Finally, the result can be displayed on the mobile device through an AR marker tracking and a shader-based realistic rendering. In particular, the proposed method can superimpose AR-based realistic scenes onto physical objects such as 3D printing-based physical prototypes in a seamless manner, which can provide more immersive visualization and natural interaction of M&S results than conventional VR or AR-based approaches. A user study has been performed to analyze the qualitative usability. Implementation results will also be given to show the advantage and effectiveness of the proposed approach.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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Web and Building Information Model-based Visualization of Indoor Environment -Focusing on the Data of Temperature, Humidity and Dust Density- (웹 및 건물정보모델기반 실내 환경 디지털 시각화 -온습도와 미세먼지 농도 데이터를 중심으로-)

  • Huang, Jin-hua;Lee, Jin-Kook;Jeon, Gyu-yeob
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.327-336
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    • 2017
  • People spend most of their time in the indoor environment. Among the various indoor environmental factors, air and thermal environment directly affect human's health and efficiency of work. Therefore, efficient monitoring of indoor environment is highly important. For assisting the residents to understand the state of the indoor environment much easier and more intuitive, this paper analyze the visualization cases of the conventional indoor environment. Then explore the direction of improvement for the visualization method to propose a more effective visualization method. The approach of web and BIM(Building Information Model)-based visualization of indoor environment proposed in this study is composed of four major parts: 1) the generation of the model data of the building; 2) the generation of indoor environmental data; 3) the creation of visualization elements; 4) data mapping. Then it realized through the generating process of visualization results.

Sound Visualization based on Emotional Analysis of Musical Parameters (음악 구성요소의 감정 구조 분석에 기반 한 시각화 연구)

  • Kim, Hey-Ran;Song, Eun-Sung
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.104-112
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    • 2021
  • In this study, emotional analysis was conducted based on the basic attribute data of music and the emotional model in psychology, and the result was applied to the visualization rules in the formative arts. In the existing studies using musical parameter, there were many cases with more practical purposes to classify, search, and recommend music for people. In this study, the focus was on enabling sound data to be used as a material for creating artworks and used for aesthetic expression. In order to study the music visualization as an art form, a method that can include human emotions should be designed, which is the characteristics of the arts itself. Therefore, a well-structured basic classification of musical attributes and a classification system on emotions were provided. Also, through the shape, color, and animation of the visual elements, the visualization of the musical elements was performed by reflecting the subdivided input parameters based on emotions. This study can be used as basic data for artists who explore a field of music visualization, and the analysis method and work results for matching emotion-based music components and visualizations will be the basis for automated visualization by artificial intelligence in the future.

A Visualization of the Solution of Truncated Series (절적(截積) 해법의 시각화)

  • Lee, Kyung Eon
    • Journal for History of Mathematics
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    • v.28 no.4
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    • pp.167-179
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    • 2015
  • We study the solution of truncated series of Lee Sang-hyeog with the aspect of visualization. Lee Sang-hyeog solved a problem of truncated series by 4 ways: Shen Kuo' series method, splitting method, difference sequence method, and Ban Chu Cha method. As the structure and solution of truncated series in tertiary number is already clarified with algebraic symbols in some previous research, we express and explain it by visual representation. The explanation and proof of algebraic symbols about truncated series is clear in mathematical aspects; however, it has a lot of difficulties in the aspects of understanding. In other words, it is more effective in the educational situations to provide algebraic symbols after the intuitive understanding of structure and solution of truncated series with visual representation.

Visualization of Calculated Flow Fields Using Methods of Computer Graphics (컴퓨터 그래픽을 이용한 유동의 가시화)

  • Soon-Hung Han;Kyung-Ho Lee;Kyu-Ock Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.7-17
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    • 1992
  • Developments in the emerging field of Computational Fluid Dynamics(CFD), which is made possible by the supercomputer technologies, introduce a new problem of analysing the massive amount of output produced. This problem is common to fields of computational science and engineering. Scientific visualization is to solve this problem by applying advanced technologies of computer graphics. Methods of scientific visualization are studded to visualize calculated flow fields. Different methods of scientific visualization has been surveyed, analysed and compared to select one method, iso-surface. Methods of constructing iso-surfaces from a 3-D data set have been studied. A new algorithm for constructing iso-surfaces has been developed. The algorithm can be classified as one of surface tiling methods. To develope a portable visualization system the international standard PHIGS PLUS and its implementation on X-Window system, PEX, have been selected as the development environment. A prototype of visualization system has been developed. The developed visualization system has been tried to visualize several well-known flow fields.

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