• Title/Summary/Keyword: Visualization Elements

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A Study on the Cyber Museum Organization System for Intangible Cultural Properties II Focused on the Information system and classification code anger - Focusing on the Exhibition Space, Exhibition Method and Expression Specialty - (무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 II - 전시방법 및 표현특성을 중심으로 -)

  • 한영호;장중식;정용섭
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.165-171
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    • 2003
  • The findings of this study indicate that intangible cultural properties are worth preservation and transmission and should be considered as very important as tangible cultural properties. If the studies of intangible cultural properties are continued focusing on their characteristics and formational system, they can be expressed more properly by adding new interactive elements to database and expressive requisites. New techniques introduced in this study are believed to provide people with most reasonable and developmental motives for expression of the existing intangible cultural properties. Concerning Korea's cultural properties centered on intangible cultural properties, information construction should be made with a new idea of information based on database from the previous studies. The result will be able to set an important factor to give wide publicity to our cultural identity, which is currently shown in the process of background communication, and serve as a foothold to deliver exact information to our descendants. The intangible cultural properties are our people's mental cultural heritage resources. If museums or initiator groups, which are organized to spread cultural heritages, can use them as the subjects of exhibition through information construction and visualization, it will function to maximize the educational effect of transmitting our national mental world. The development of digital environment will provide the optimum conditions and tools making it possible to visualize intangible forms and ideas in a virtual cyber space. Given these viewpoints, steady studies and efforts for the improvement of Korea's cultural image should be made in the way of intangible cultural properties as well as tangible ones. They start from the country's accurate appreciation of cultural properties and are embodied in systematic adjustment and relationship between interdependent elements.

A Study on the Cyber Museum Organization System for Intangible Cultural Properties III - Focused on the Chungnam Province - (무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 III - 충남지역을 중심으로 -)

  • 한영호;장중식;정용섭
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.179-186
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    • 2004
  • The findings of this study indicate that intangible cultural properties are worth preservation and transmission and should be considered as very important as tangible cultural properties. If the studies of intangible cultural properties are continued focusing on their characteristics and formational system, they can be expressed more properly by adding new interactive elements to database and expressive requisites. New techniques introduced in this study are believed to provide people with most reasonable and developmental motives for expression of the existing intangible cultural properties. Concerning Korea's cultural properties centered on intangible cultural properties, information construction should be made with a new idea of information based on database from the previous studies. The result will be able to set an important factor to give wide publicity to our cultural identity, which is currently shown in the process of background communication, and serve as a foothold to deliver exact information to our descendants. The intangible cultural properties are our people's mental cultural heritage resources. If museums or initiator groups, which are organized to spread cultural heritages, can use them as the subjects of exhibition through information construction and visualization, it will function to maximize the educational effect of transmitting our national mental world. The development of digital environment will provide the optimum conditions and tools making it possible to visualize intangible forms and ideas in a virtual cyber space. Given these viewpoints, steady studies and efforts for the improvement of Korea's cultural image should be made in the way of intangible cultural properties as well as tangible ones. They start from the country's accurate appreciation of cultural properties and are embodied in systematic adjustment and relationship between interdependent elements.

A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability (패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구)

  • Lee, EunRung
    • Fashion & Textile Research Journal
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    • v.20 no.2
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

A semi-automated method for integrating textural and material data into as-built BIM using TIS

  • Zabin, Asem;Khalil, Baha;Ali, Tarig;Abdalla, Jamal A.;Elaksher, Ahmed
    • Advances in Computational Design
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    • v.5 no.2
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    • pp.127-146
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    • 2020
  • Building Information Modeling (BIM) is increasingly used throughout the facility's life cycle for various applications, such as design, construction, facility management, and maintenance. For existing buildings, the geometry of as-built BIM is often constructed using dense, three dimensional (3D) point clouds data obtained with laser scanners. Traditionally, as-built BIM systems do not contain the material and textural information of the buildings' elements. This paper presents a semi-automatic method for generation of material and texture rich as-built BIM. The method captures and integrates material and textural information of building elements into as-built BIM using thermal infrared sensing (TIS). The proposed method uses TIS to capture thermal images of the interior walls of an existing building. These images are then processed to extract the interior walls using a segmentation algorithm. The digital numbers in the resulted images are then transformed into radiance values that represent the emitted thermal infrared radiation. Machine learning techniques are then applied to build a correlation between the radiance values and the material type in each image. The radiance values were used to extract textural information from the images. The extracted textural and material information are then robustly integrated into the as-built BIM providing the data needed for the assessment of building conditions in general including energy efficiency, among others.

Affordance Elements According to the Usability of the Interface of Immersive Virtual Reality Clinical Skill Content (몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구)

  • Hwang, Hyo-Hyon;Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.307-318
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    • 2022
  • Virtual reality is actively used in the medical field as a learning effectiveness that induces immersion, but research on the factors that induce learning immersion is insufficient. Therefore, this study extracted the usability and cognitive affordance evaluation elements of the interface through literature research and selected four types of virtual reality medical contents to conduct a Useability-Test for experts. Based on this, an interface design method according to virtual reality medical technology content was proposed. In summary, it can be seen that the information-providing interface affects immersion due to visibility, distance from the experience's gaze, color harmony, uniform visualization, feedback, reaction speed, and expected changes resulting from manipulation, and does not impair immersion. This study has limitations in generalization using limited content, so it is expected that continuous research will discuss the development of standardized guides in interface design and the precision of interface design research from a user perspective.

Design and Development of a Granite Information System Prototype (화강암정보시스템의 설계 및 구축)

  • Hwang, Jae-Hong;Chi, Kwang-Hoon;Cheong, Won-Seok;Hong, Yong-Kuk;Ryu, Keun-Ho
    • Economic and Environmental Geology
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    • v.40 no.2 s.183
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    • pp.251-262
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    • 2007
  • The purpose of this research is to develop a Geological Information System(GIS) in order to store, manage and display geochemical data observed from references of recently domestic granite. There is still no use in geochemical and mineralogical information such as REE(rare earth element), trace elements, mode data(modals or mineral composition) and major elements. Therefore, we need to construct the standardized database system for the analytical data of granites through the verification of its data in South Korea. To construct the information system for geochemical and mineralogical information of granites in South Korea. Firstly, we collected the existing research data related digital map data. Secondly, we extract granite polygons to digital geological map and convert the polygon to points in South Korea. Thirdly, we considered both database schema and symbols of REE elements, trace elements, modal data and major mineral. Fourthly, we carried out all sorts of process to build granite database for GIS statistic analysis and visualization.

Symbol Sense Analysis on 6th Grade Elementary School Mathematically Able Students (초등학교 6학년 수학 우수아들의 대수 기호 감각 실태 분석)

  • Cho, Su-Gyoung;Song, Sang-Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.937-957
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    • 2010
  • The purpose of this study is to discover the features of symbol sense. This study tries to sum up the meaning and elements of symbol sense and the measures to improve them through documents. Also based on this, it analyzes the learning conditions about symbol sense for 6th grade mathematically able students and suggests the method that activates symbol sense in the math of elementary schools. Considering various studies on symbol sense, symbol sense means the exact knowledge and essential understanding in a comprehensive way. Symbol sense is an intuition about symbols that grasps the meaning of symbols, understands the situation of question, and realizes the usefulness of symbols in resolving a process. Considering all other scholars' opinions, this study sums up 5 elements of the symbol sense. (The recognition of needs to introduce symbol, ability to read the meaning of symbols, choice of suitable symbols according to the context, pattern guess through visualization, recognize the role of symbols in other context) This study draws the following conclusions after applying the symbol questionnaires targeting 6th grade mathematically able students : First, although they are math talents, there are some differences in terms of the symbol sense level. Second, 5 elements of the symbol sense are not completely separated. They are rather closely related in terms of mainly the symbol understanding, thereby several elements are combined.

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An Experimental Study of Heat Transfer Characteristics on the Electronic Module Arrangement (전자모듈의 배열에 따른 열전달특성의 실험적 연구)

  • Lee, Dae-Hee;Lee, Dae-Keun;Cha, Yoon-Seok;Lee, Jun-Sik
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.2420-2425
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    • 2007
  • Heat transfer from three-dimensional heat-generating modules was investigated. A simulated electronic module in an array configured with dummy module elements was used to measure the average heat transfer coefficients. Various module arrangements were tested using module spacings of 0.85 and 1.15 cm for six Reynolds numbers ranging from 500 to 975. The results show that a module placed in-line with and upstream of a heated module results in the heat transfer enhancement due to a high level in turbulence prompted by upstream modules. The highest enhancement occurs when the separation distance between modules is close to the module length in the flow direction. Flow visualization reveals laminar flow on the front of the first module, slow recirculation regions on the sides parallel to the air stream, and turbulence on the back side. It appears that the first module serves to trip the air stream and produce a high level of turbulence, which enhances the heat transfer rate downstream.

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Motion Infographics Design Trend Analysis of Competition Award-winning Works (공모전 수상작 분석을 통한 모션 인포그래픽 디자인 트렌드 연구)

  • Lim, Kyoung-Hun
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.293-304
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    • 2016
  • This study is a thesis on motion infographics design trend analysis of the domestic and international Competition award-winning works. The design processes of motion infographic which belongs to information design are divided into information architecture and information visualization. The award-winning works were analyzed by Design elements considered in each design processes. The analysis results showed that the similarity seen between the domestic and international are meaningful for understanding how to communicate by motion infographics and the usefulness of the methods. At the same time, the difference between them showed that the two sides recognized motion infographic differently and the domestic works have the lack of diversity and the uniformity of expression. The results provide information used to further establish strategy of design motion infographics in business and education.

Design of Superconducting Elements for the 6.6kV 200A Superconducting Fault Current Limiter (6.6kV 200A 초전도 한류기용 초전도소자 설계)

  • Kang J.S.;LEE B.W.;Park K.B.;Oh I.S.
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.518-520
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    • 2004
  • In these days, there is a demand to develop fault current limiters(FCLs) to reduce excessive fault current and protect electrical equipments which are installed in the transmission and distribution power systems. We considered the resistive superconducting FCLs among the various kinds of FCLs. In this study, in order to develop the resistive superconducting FCL of 6.6kV 200A $3\phi$, we designed the new mask pattern for etching YBCO films by means of numerical analysis method, current limiting experiments and visualization of bubbles in films and investigated dielectric performance of the designed mask by using elecrtostatic numerical analysis method and breakdown experiments. We etched YBCO films by using the newly designed mask, connected the etched films in series and in parallel, and designed the 6.6kV resistive SFCL and then we observed the current limiting characteristics of the SFCL.

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