• Title/Summary/Keyword: Visualization Elements

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Suggestion and Evaluation on Information Services in Viewpoint of Visualization Attributes (시각화 속성을 고려한 정보 서비스 평가 및 제안)

  • Kim, Tea-Hong;Lee, Jin-Hee;Lee, Mi-Kyoung;Jung, Han-Min;Kim, Do-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.489-499
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    • 2011
  • While lots of information service providers utilize the information visualization to deliver information clearly and efficiently, the misuse of information visualization can occur many problems. We evaluated and analyzed visualization elements mainly applied to the representative information services. To find out the relation between attributes of visualization elements and efficiency of information service, we had analyzed attributes of target elements before we have evaluated. Through this study we revealed that Information visualization on information service has to be applied with considering the characteristics of information and each visualization element, and its elements can be optimized and support users to obtain intuitive insight when they are complementally combined and offer sufficient attributes additionally. We expect that the result of this study will be a guide for utilizing information visualization and developing visualization elements.

Usefulness Evaluation on Elements for Visualization of Technology Intelligence Service (테크놀로지 인텔리전스 서비스의 시각화 요소 평가 -사용자 평가를 통한 효용성 분석-)

  • Lee, Jin-Hee;Kim, Tae-Hong;Lee, Mi-Kyoung;Kim, Jin-Hyung;Jung, Han-Min;Sung, Won-Kyung;Kim, Do-Wan
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.533-542
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    • 2011
  • Visualization elements as the technology to offer information to users effectively have become more important. In this study, we evaluate the usefulness of visualization elements in InSciTe which is a technology intelligence service developed by using Semantic Web technologies and text mining technologies for establishing R&D strategy using papers and patents. We propose design which can be preferred by users and applying methods of visualization elements through the quantitative and qualitative evaluation about each types of service. As a result of evaluation, we conclude that the visualization elements in InSciTe are implemented user-friendly to improve user's cognitive intuition.

A Review on the Visualization Plan of Ocean Waves for Ship Maneuvering Simulator (선박운항 시뮬레이터를 위한 해양파 가시화 방안 고찰)

  • Park, Se-Kil;Oh, Jae-Yong;Park, Jin-Ah
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.2
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    • pp.215-222
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    • 2015
  • To improve the ocean waves of the ship maneuvering simulator, we study and summarize the visualization elements of the ocean waves and the overall direction of their implementation in detail. We categorize the visualization elements of the ocean waves into five groups, including wave surface, wave breaking, interaction, lighting effects, and underwater. We also analyze the design and implementation issues of the visualization of the ocean waves for ship maneuvering simulator with respect to realistic and real-time ocean visualization, ship dynamics, and application purposes. Through the analysis, we have found that the realistic visualization of ocean waves plays an important role in the generation of immersiveness, more accurate ship motion, and the various and controllable simulation scenarios for the ship maneuvering simulator. Additionally, we have confirmed that there are many visualization elements, methods, and limitations to be considered for the visualization of the ocean waves for ship maneuvering simulator, and we have concluded that the systematic design is required before implementation.

A Framework for Visualizing Social Network Influence (사회연결망 영향력 시각화를 위한 프레임워크)

  • Jang, Sun-Hee;Jang, Seok-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.139-146
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    • 2009
  • This paper deals with visualization that can appropriately show the characteristics deduced from relationships between pieces of information. The visualization of influence, which is used as an important index in deducing the characteristics of relationships in social network analysis, was selected as research topic, and first, the elements that show relationships within the network and the index that show influence were classified and organized. Second, the links between relational elements that show influence in social network were examined, and an influence visualization network was created. Third, an influence visualization framework was proposed which explains the interaction between social network analysis and visualization process. The influence visualization network and framework being proposed in this paper can be used not only to understand and analyze the elements that influence social network but also to make it possible to have a rational and efficient approach to network visualization. Hopefully, they will become a new methodological approach to information design.

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Analysis of Visual Elements in Transmedia of Novels and Games - Focus on the Worldview and Characters of the original "Zhu Xian" - (소설 및 게임의 트랜스미디어에서 시각적 요소 분석 - 원작 "주선"의 세계관과 캐릭터를 중심으로 -)

  • Xu, Weiling;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.353-362
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    • 2022
  • In the era of transmedia, it has become normalized to use different media for the same content. The paper of this research is, in such a transmedia era, in order to meet the needs of the public, what elements should be considered when adapting a novel into a game. The study takes the novel "Zhu Xian" and its game adaptation "Zhu Xian Hand Tour" as the research object, focusing on the worldview and characters, analyzing the elements needed for the adaptation, and uses a questionnaire to understand players' satisfaction with the elements of the adaptation. The results show that the audience satisfaction of the worldview and character visualization elements in the adaptation of "The Zhu Xian Hand Tour" is high, but the basic information and appearance elements in the ethnic composition of the worldview and the character visualization elements need to be modified. The study can provide a design suggestion for game planners and designers.

A Study on Dress Design through the Visualization of Music - Focused on the expression of rhythmic sense - (음악의 시각화에 의한 의상디자인 연구 - 리듬감의 표현을 중심으로 -)

  • Yu Kum-Wha;Nam Jin-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.1
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    • pp.111-125
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    • 2006
  • This study measured and analyzed musical sense objectively, and visualized it to express visual effects as if watching music with the eye. For the visualization of music, we examined the concept of synesthesia and the correlation between hearing and seeing, and reviewed theoretical grounds and a number of cases necessary in reproducing musical sense visually based on synesthetic expression. Furthermore, we studied the visual elements and associated colors of rhythm to prove that visual conception of music through various approaches enable a transitional approach to aesthetic exploration and interpretation. The conclusions drawn from this research are as follows. First, classic music selected for visualization had musical characteristics highly correlated with dress design. Second, basic formative elements suggested as materials of visualization in this study were suitable in their form for expressing the rhythmic sense of music and, because they started from the most basic form, they were effective in extracting design elements. Third, when the result of the questionnaire survey, which was focused on the visualization of the rhythmic sense of the five pieces of classic music, was analyzed from the aspect of sensibility ergonomics, design elements of each piece of music were obtained in an objective and scientific way. Fourth, it was confirmed that common concepts could be derived from intangible elements such as forms and sounds observed in the rhythmic sense of music obtained from the result of the questionnaire survey. Fifth, works were made based on the results of this study and, according to the result, musical images can express sense through dress design and obtain visual effects as if watching music with the eye. Dress desist through the visualization of music in this study was an attempt to suggest that the language of music can be expressed in dress design, a visual formative language, based on synesthetic expression. Through this attempt, we confirmed the infinity of music as motives of dress design and suggested a method of aesthetic expression demanded in contemporary society that is pursuing aesthetic values.

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A MVC Framework for Visualizing Text Data (텍스트 데이터 시각화를 위한 MVC 프레임워크)

  • Choi, Kwang Sun;Jeong, Kyo Sung;Kim, Soo Dong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.39-58
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    • 2014
  • As the importance of big data and related technologies continues to grow in the industry, it has become highlighted to visualize results of processing and analyzing big data. Visualization of data delivers people effectiveness and clarity for understanding the result of analyzing. By the way, visualization has a role as the GUI (Graphical User Interface) that supports communications between people and analysis systems. Usually to make development and maintenance easier, these GUI parts should be loosely coupled from the parts of processing and analyzing data. And also to implement a loosely coupled architecture, it is necessary to adopt design patterns such as MVC (Model-View-Controller) which is designed for minimizing coupling between UI part and data processing part. On the other hand, big data can be classified as structured data and unstructured data. The visualization of structured data is relatively easy to unstructured data. For all that, as it has been spread out that the people utilize and analyze unstructured data, they usually develop the visualization system only for each project to overcome the limitation traditional visualization system for structured data. Furthermore, for text data which covers a huge part of unstructured data, visualization of data is more difficult. It results from the complexity of technology for analyzing text data as like linguistic analysis, text mining, social network analysis, and so on. And also those technologies are not standardized. This situation makes it more difficult to reuse the visualization system of a project to other projects. We assume that the reason is lack of commonality design of visualization system considering to expanse it to other system. In our research, we suggest a common information model for visualizing text data and propose a comprehensive and reusable framework, TexVizu, for visualizing text data. At first, we survey representative researches in text visualization era. And also we identify common elements for text visualization and common patterns among various cases of its. And then we review and analyze elements and patterns with three different viewpoints as structural viewpoint, interactive viewpoint, and semantic viewpoint. And then we design an integrated model of text data which represent elements for visualization. The structural viewpoint is for identifying structural element from various text documents as like title, author, body, and so on. The interactive viewpoint is for identifying the types of relations and interactions between text documents as like post, comment, reply and so on. The semantic viewpoint is for identifying semantic elements which extracted from analyzing text data linguistically and are represented as tags for classifying types of entity as like people, place or location, time, event and so on. After then we extract and choose common requirements for visualizing text data. The requirements are categorized as four types which are structure information, content information, relation information, trend information. Each type of requirements comprised with required visualization techniques, data and goal (what to know). These requirements are common and key requirement for design a framework which keep that a visualization system are loosely coupled from data processing or analyzing system. Finally we designed a common text visualization framework, TexVizu which is reusable and expansible for various visualization projects by collaborating with various Text Data Loader and Analytical Text Data Visualizer via common interfaces as like ITextDataLoader and IATDProvider. And also TexVisu is comprised with Analytical Text Data Model, Analytical Text Data Storage and Analytical Text Data Controller. In this framework, external components are the specifications of required interfaces for collaborating with this framework. As an experiment, we also adopt this framework into two text visualization systems as like a social opinion mining system and an online news analysis system.

A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation (3D 건축 시각화 애니메이션의 공간감 표현에 관한 연구)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.369-376
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    • 2021
  • 3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.

Feasibility Study on Detection of Defective Elements in a Linear Phased Array Transducer through Ultrasonic Field Analysis and Visualization (초음파 음장해석 및 가시화를 통한 선형 위상차배열 트랜스듀서의 결함요소 검출 가능성 연구)

  • Choi, Kwang-Yoon;Yang, Jeong-Won;Ha, Kang-Lyeol;Kim, Moo-Joon;Kim, Jung-Soon;Lee, Chae-Bong
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.416-423
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    • 2009
  • The ultrasonic pressure fields for the 3 MHz linear phased array transducer with sixteen piezoelectric elements of which one may not be operated by defect were simulated theoretically and measured experimentally using a visualization system of the Schlieren method. The simulation results for steering angles of $0^{\circ}$ and $30^{\circ}$ show that the side-lobe patterns of the transducer including a defective element is quite different from the transducer with all normal elements, and those patterns are in good agreement with the results of visualization. It is shown that the defective elements in a linear array transducer can be detected by comparison of the simulated and the visualized side-lobe patterns in two dimensional acoustic fields.

REPEATOME: A Database for Repeat Element Comparative Analysis in Human and Chimpanzee

  • Woo, Tae-Ha;Hong, Tae-Hui;Kim, Sang-Soo;Chung, Won-Hyong;Kang, Hyo-Jin;Kim, Chang-Bae;Seo, Jung-Min
    • Genomics & Informatics
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    • v.5 no.4
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    • pp.179-187
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    • 2007
  • An increasing number of primate genomes are being sequenced. A direct comparison of repeat elements in human genes and their corresponding chimpanzee orthologs will not only give information on their evolution, but also shed light on the major evolutionary events that shaped our species. We have developed REPEATOME to enable visualization and subsequent comparisons of human and chimpanzee repeat elements. REPEATOME (http://www.repeatome.org/) provides easy access to a complete repeat element map of the human genome, as well as repeat element-associated information. It provides a convenient and effective way to access the repeat elements within or spanning the functional regions in human and chimpanzee genome sequences. REPEATOME includes information to compare repeat elements and gene structures of human genes and their counterparts in chimpanzee. This database can be accessed using comparative search options such as intersection, union, and difference to find lineage-specific or common repeat elements. REPEATOME allows researchers to perform visualization and comparative analysis of repeat elements in human and chimpanzee.