• Title/Summary/Keyword: Visual tracking

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A Sturdy of Motion detection using image processing from the VR (가상현실공간에서의 영상처리를 이용한 이동패턴 추적 연구)

  • Kang Soung-Yun;Kim Yun-Ho;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.175-178
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    • 2005
  • Wirtual reality(VR) is both one of the high-technology and main paradime in leading next genaration of 21th century. It`s application spectrum is various and lead to numorous revolotion as well as transtion in technical aspect. These change is a good procept of it`s comes to receive at real-time tracking using Web-Cam. The method research which is the possibility of doing location tracking which is accurate.

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Authoring Personal Virtual Studio Using Tangible Augmented Reality (탠저블 증강현실을 활용한 개인용 가상스튜디오 저작)

  • Rhee, Gue-Won;Lee, Jae-Yeol;Nam, Ji-Seung;Hong, Sung-Hoon
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.2
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    • pp.77-88
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    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

A sturdy of Motion detection using image processing from the VR (가상현실공간에서의 영상처리를 이용한 이동패턴 추적 연구)

  • Kang, Soung-Yun;Kim, Yun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.227-230
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    • 2005
  • Virtual reality(VR) is both one of the high-technology and main paradime in leading next genaration of 21th century. It's application spectrum is various and lead to numorous revolotion as well as transition in technical aspect. These change is a good procept of it's value and influence effect in global fields of human life. In this paper, Location of specific portion of the image which it comes to receive at real-time tracking using WebCam, The method research which is the possibility of doing location tracking which is accurate

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Analyzing Cognitive Performance of Safety Risk Factors by Construction Industry Experience Using Eye Tracker (아이트래커를 활용한 건설업 경험에 따른 안전위험요인 인지 성과분석)

  • Nam, Jihyun;Mun, Junbu;Yun, Sungmin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.357-358
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    • 2023
  • Due to recent enhance of safety law and regulations in construction sites, safety inspectors have been more required in construction sites. However, most of them are novice for safety inspection which have not enough experience and skill. Therefore, the novice safety inspector's performance on hazard recognition needs to be improved for effective safety management. The performance of safety inspection is influenced by the inspector's experience and background because the inspection is usually conducted by the inspector's eyes. Therefore, there is a difference in safety inspection performance between novice and experienced safety managers. This study aims to analyze the gap of risk perception between novice and experienced safety managers using quantitative visual data. For this objective, this study conducted eye tracking experiments for novice and experienced group to evaluate cognitive performance of safety risk factors. The results provides the level of safety awareness based on their experience in construction safety. The limitation of this study is a lack of the number of samples used in this study and did not consider the various characteristics of the participants. If these limitations are supplemented in future research, it can be used to develop safety education contents for novice safety managers.

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Simple Frame Marker: Implementation of In-Marker Image and Character Recognition and Tracking Method (심플 프레임 마커: 마커 내부 이미지 및 문자 패턴의 인식 및 추적 기법 구현)

  • Kim, Hye-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.558-561
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    • 2009
  • In this paper, we propose Simple Frame Marker(SFMarker) to support recognition of characters and images included in a marker in augmented reality. If characters are inserted inside of marker and are recognised using Optical Character Recognition(OCR), it doesn't need marker learning process before an execution. It also reduces visual disturbance compared to 2D barcode marker due to familarity of characters. Therefore, proposed SFMarker distinguishes Square SFMarker that embeds images from Rectangle SFMarker with characters according to ratio of marker and applies different recognition algorithms. Also, in order to reduce preprocessing of character recognition, SFMarker inserts direction information in border of marker and extracts it to execute character recognition fast and correctly. Finally, since the character recognition for every frame slows down tracking speed, we increase the speed of recognition process using the result of character recognition in previous frame when frame difference is low.

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Automatic Face Tracking based on Active Contour Model using Two-Level Composite Gradient Map (두 단계 합성 기울기 맵을 이용한 활성 외곽선 모델 기반 자동 얼굴 추적)

  • Kim, Soo-Kyung;Jang, Yo-Jin;Hong, Helen
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.901-911
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    • 2009
  • In this paper, we propose a construction technique of two-level composite gradient map to automatically track a face with large movement in successive frames. Our method is composed of three main steps. First, the gradient maps with two-level resolution are generated for fast convergence of active contour. Second, to recognize the variations of face between successive frames and remove the neighbor background, weighted composite gradient map is generated by combining the composite gradient map and difference mask of previous and current frames. Third, to prevent active contour from converging local minima, the energy slope is generated by using closing operation. In addition, the fast closing operation is proposed to accelerate the processing time of closing operation. For performance evaluation, we compare our method with previous active contour model-based face tracking methods using a visual inspection, robustness test and processing time. Experimental results show that our method can effectively track the face with large movement and robustly converge to the optimal position even in frames with complicated background.

Stereo System for Tracking Moving Object using Log-Polar Transformation and ZDF (로그폴라 변환과 ZDF를 이용한 이동 물체 추적 스테레오 시스템)

  • Yoon, Jong-Kun;Park, Il-;Lee, Yong-Bum;Chien, Sung-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.61-69
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    • 2002
  • Active stereo vision system allows us to localize a target object by passing only the features of small disparities without heavy computation for identifying the target. This simple method, however, is not applicable to the situations where a distracting background is included or the target and other objects are located on the zero disparity area simultaneously To alleviate these problems, we combined filtering with foveation which employs high resolution in the center of the visual field and suppresses the periphery which is usually less interesting. We adopted an image pyramid or log-polar transformation for foveated imaging representation. We also extracted the stereo disparity of the target by using projection to keep the stereo disparity small during tracking. Our experiments show that log-polar transformation is superior to either an image pyramid or traditional method in separating a target from the distracting background and fairly enhances the tracking performance.

A Study on eye-tracking software design and development for e-sports viewing on the web (e 스포츠 웹 시청 연구를 위한 시선 분석도구 설계 및 개발)

  • Ko, Eunji;Choi, SunYoung
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.121-132
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    • 2015
  • This study suggests a design for an analytical software program and method for multitasking e-sports viewing through the web using an eye tracking device. To fulfill this task, we designed a Window of Interest (WOI) to measure and record visually on a screen wherever numerous multitasking activities occur. In addition, we developed an OBS (Opensource Broadcaster Software) plug-in that records and streams participant viewing behavior patterns in real time. The purpose of this study is as follows. First, unlike existing tools that limit web interface recording to still images, the developed tool can record dynamically via media such as videos. Second, when several windows are processed on a screen, the tool can accurately record the gaze positions of the participants. Lastly, the tool can enhance the objective validity of the data as it can be implemented in natural situations. Therefore, this study can trace natural viewing patterns and behavior as we do not create artificial experimental environments and stimuli.

Annotation System using Spatial Augmented Reality Display with Half-slivered Mirror (반투영 거울 기반 공간 증강 현실 환경의 전시물 안내 시스템)

  • Kim, Jung-Hoon;Lee, Young-Bo;Park, Hyun-Woo;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.37-45
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    • 2008
  • This paper proposes a half-silvered mirror display system designed to demonstrate useful information about things on display into the air. It helps the spectators gain quick access to information near the area where the things are put on display. This paper deals with three matters: First, tracking based on camera images created in real time enables the provision of information about the things that are both still and moving. Second, as information is output based on the real-time coordinates of things on display, the parallel processing-based tracking algorithm is used to ensure smooth transfer. Third, a half-mirror is placed in front of the display area to establish an augmented reality system and visual distortion caused by mirror angle is adjusted by the reflection transformation matrix. The objectives of this system are to arouse the spectators' interest in things on display and offer easy and quick access to information about them.

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Detection of the co-planar feature points in the three dimensional space (3차원 공간에서 동일 평면 상에 존재하는 특징점 검출 기법)

  • Seok-Han Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.6
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    • pp.499-508
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    • 2023
  • In this paper, we propose a technique to estimate the coordinates of feature points existing on a 2D planar object in the three dimensional space. The proposed method detects multiple 3D features from the image, and excludes those which are not located on the plane. The proposed technique estimates the planar homography between the planar object in the 3D space and the camera image plane, and computes back-projection error of each feature point on the planar object. Then any feature points which have large error is considered as off-plane points and are excluded from the feature estimation phase. The proposed method is archived on the basis of the planar homography without any additional sensors or optimization algorithms. In the expretiments, it was confirmed that the speed of the proposed method is more than 40 frames per second. In addition, compared to the RGB-D camera, there was no significant difference in processing speed, and it was verified that the frame rate was unaffected even in the situation that the number of detected feature points continuously increased.