• Title/Summary/Keyword: Visual tracking

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A algorithm on robot tracking about complex curve with visual sensor (시각센서를 이용한 로보트의 복잡한 곡선추적에 관한 알고리즘)

  • 권태상;김경기
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.109-114
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    • 1987
  • In this thesis, we work on the curve recognition with real time processing and the Robot tracking method on recognized curve. Image information of segment curve is supplied to computer to run to a Robot so that it is a feedback system. Image coordinate frame to world coordinate transformation represents in this paper and curve matching algorithm subscribes by two method, first transformation matching algorithm, second image coordinate matching algorithm. Also Robot running time to computer image processing time relationships finally includes.

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Object Motion Detection and Tracking Based on Human Perception System (인간의 지각적인 시스템을 기반으로 한 연속된 영상 내에서의 움직임 영역 결정 및 추적)

  • 정미영;최석림
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2120-2123
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    • 2003
  • This paper presents the moving object detection and tracking algorithm using edge information base on human perceptual system The human visual system recognizes shapes and objects easily and rapidly. It's believed that perceptual organization plays on important role in human perception. It presents edge model(GCS) base on extracted feature by perceptual organization principal and extract edge information by definition of the edge model. Through such human perception system I have introduced the technique in which the computers would recognize the moving object from the edge information just like humans would recognize the moving object precisely.

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Opto-Digital Implementation for Convergence Control in the 3D Robot System (3D 로봇비전 시스템에서 주시각 제어를 위한 광-디지털적 구현)

  • Cho, Do-Hyeoun;Ko, Jung-Hwan;Lee, Jong-Yong
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1003-1004
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    • 2006
  • In this paper we extract the position value of the tracking object using the hierarchical optic-digital algorithm and to control the main visual angle and Pan/Tilt. And then we propose the optic-digital stereo object tracking system for adaptive extracting the moving-target.

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A Image Feedback control of Mobile Robot for Target Tracking (모바일 로봇의 목표물 추적을 위한 이미지 궤환 제어)

  • Hwang, Won-Jun;Lee, Woo-Song
    • Journal of the Korean Society of Industry Convergence
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    • v.18 no.2
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    • pp.90-98
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    • 2015
  • This research propose with image-based visual a new approach to design a feedback control of mobile robot. because mobile robot must be recharged periodically, it is necessary to detect and move to docking station. Generally, laser scanner is used for detect of position of docking station. CCD Camera is also used for this purpose. In case of using camera, the position-based visual servoing method is widely used. But position-based visual servoing method requires the accurate calibration and it is hard and complex work. Another method using cameras is inmage-based visual feedback. Recently, image based visual feedback is widely used for robotic application. But it has a problem that cannot have linear trajectory in the 3-dimensional space. Because of this weak point, image-based visual servoing has a limit for real application. in case of 2-dimensional movement on the plane, it has also similar problem. In order to solve this problem, we point out the main reason of the problem of the resolved rate control method that has been generally used in the image-based visual servoing and we propose an image-based visual feedback method that can reduce the curved trajectory of mobile robot in th cartesian space.

Using Camera Tracking and Image Composition Technique in Visual Effect Imaginary Production (시각효과 영상제작에서 카메라 추적과 영상합성 기술의 활용)

  • Kim, Myung-Ha;Yu, Jung-Jae;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.135-143
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    • 2011
  • Visual effect production by computer graphics techniques has become more important in these days. However, there are three problems in the domestic contents production environments. First of all, most Korean film companies have insufficient generally potential to maintain and support their R&D (Research and Development) teams. Secondly, they are much dependent on the abroad commercial software tools. Finally, many people have to participate in the image production pipeline, called the labor-intensive pipeline. In producing a demonstration work, "The Sixty -miles-an-hour man", we have evaluated the usefulness of the developed camera tracking and image composition methods and then examined various production consideration elements. In addition, in order to develop a productive technical element and write a competitive film script, mutual understanding between the developers and the production users should be achieved. Also, this paper describes a role of the technical supervisor to direct the production environment in detail.

The Effect of PPL on the User's Visual Attention Using Eye-tracking (아이트래킹을 활용한 PPL이 수용자의 시각적 주의에 미치는 영향)

  • Wang, Wan-Nan;Park, Min-Hee;Hwang, Mi-Kyung;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.445-452
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    • 2021
  • This paper is an experimental study using eye-tracking on the visual attention of TV entertainment programs with PPL products being shoveled by the acceptor. As a result of analysis, first, there was no difference in the exposure time of the PPL product, which is deemed to have little effect on the subject's attention. Second, there was no difference in the PPL product's prominence, and we could see that the focus was on subtitles or the faces of the cast. Third, the concentration of attention on PPL products was higher when there were more famous cast members than there were when there were low-profile cast members, and the appearance of famous cast members was judged to be very effective in order to focus more attention on PPL products. In conclusion, when exposing PPL products in entertainment programs, it is believed that the more popular the cast members appear on entertainment shows, such as famous broadcasters, celebrities, and stars, the more effective the PPL products are, rather than the exposure time and prominence of PPL products, the more effective the companies will be in advertising the popular and likable celebrities.

A Study on Observation Type at the Process of Visual Understanding - Focused on the Lobby in the Public Space - (공간의 시각적 이해과정에 나타난 주시유형에 관한 연구 - 공공공간의 로비를 중심으로 -)

  • Kim, Jong-Ha;Cho, Eun-Kil;Ban, Young-Sun
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.92-100
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    • 2012
  • This study was to examine the pattern of visual interpretation in the process of eye-tracking. I categorized the subjects' observation inclination for analysis so that I could find out which element the user observing the space concentrated and explored. First, for 2 minutes of observation, there occurred 171 times of eye-fixations and 9.8 times of observation frequency on average, which showed that the subject, through this observing fixation, spent 44.5% of the entire time performing the visual activity in order to acquire the "visual understanding" of the lobby-space. Second, I found out that there was a consistent observation type as the time passed. I could categorize the subjects observing the space into 6 concentrating types and 3 discontinuing ones of observation types, which category can be utilized as data for analyzing the subjects' characteristics at space-observation. Third, the type, which was so intensive as to get the visual understanding on the space, was mostly of the case that (1) the subject had a kind of high degree of observation type, exploring the space, again having high degree of the observation type [Type A], (2) the subject repeated the concentration from the early part to the latter [Type C], which can be considered to be the observation type generally shared. Fourth, in the case of observing the space, 45.8% of the subjects showed a high rate of concentration at the time of starting the observation and in less than two minutes. The subjects of type A can be considered to understand the space visually by distinctively repeating the concentration and exploration.

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Searching of Information on Reverse left/right Space in Sports-Shop and Features of Its Visual Appreciation - Through Comparison of Original and Reverse left/right Image Space - (스포츠 매장의 전회에 따른 정보 탐색과 시각적 이해 특성 - 원-공간과 전회-공간의 이미지 비교를 통해 -)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.71-81
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    • 2016
  • This research has been carried out with the objects of sporting goods shops to find out what structure of those shops raises more interest from customers. The tracking eyes on the objects which are the same but seen to have different structures has revealed the followings. Customers' visual appreciation of Reverse left/right Images (11.1) was found to be higher than that of Original Images (10.6). Furthermore, the reverse left/right image of the space also was found to attract more interest from customers, which led them to have longer observation. The below is about the interpretation of the spatial exploration by observation time and the appreciation of its visual content in line with the experiment objects of selling spaces. The longer the space was observed, (1)the higher the expansive searching of space was, (2)the more spots were observed as if they did not know what to see after they first observed at early hours, (3)later (in the time range of 64~73 seconds) they came to look at the spots in which they got interested, (4)and then again they suddenly got lost what to see. When the change of observation characteristics by time range is reviewed, it can be seen that the searching of original images is changed from Divergent Feature to Convergent Feature when the observation time increases from the early stage of observation to the later. On the contrary, the reverse left/right images were found to have the opposite searching features, that is, from convergent exploration to divergent exploration. These findings show that the reverse left/right images of the sporting goods shops, which were the experiment objects, have more factors attracting customers' attention and interest and that it is the very shop-structure which makes customers have better visual appreciation of those shops.

Desing of VR Contents for Visual Function Enhancement (VR 기반 시기능 강화 콘텐츠 설계 및 제작)

  • Yong-Ju Kim;Sang-Joong Jung
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.70-75
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    • 2022
  • With the spread of various digital devices, devices have become commonplace in modern society. Moreover, due to the increase in device usage and online learning while staying indoors during the COVID-19 pandemic, symptoms such as an increase in myopia in children due to eye fatigue, an increase in young presbyopia, and dry eye syndrome are increasing, and now people are paying attention to eye health. This is different from before. There are various prescriptions for eye health, but in this paper, we would like to propose a training method for enhancing visual function using VR contents. The analog methods of the existing teaching aids for visual function reinforcement training were planned and produced as digital contents, and VR-based training contents were selected from among the various methods carried out with teaching aids at the visual function training center, which can be made into contents. was developed with In the training process for each content, it was proposed to apply eye tracking to the VR device in order to give the user feedback on their participation in the training so that the management and concentration of the training process could be analyzed.

Information Architecture Design using Eye-Tracking Method (Eye-Tracking Method를 이용한 메뉴구조 설계 및 평가)

  • Park, Jong-Soon;Lee, Sun-Jung;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.15-20
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    • 2007
  • 본 연구는 시선 추적 방법(Eye-Tracking Method)을 이용한 디지털 컨버전스 제품의 정보 설계 및 평가에 관한 방법론을 제시하였다. Eye-tracking 데이터는 visual search의 효율성 뿐 아니라 타겟의 유의미성이나 가시성등을 측정하는데 유익하다. 응시 횟수와 응시 시간을 통하여 사용자의 심성 모형에 따른 시선 행위와 제품 메뉴 구조간의 전체적인 일치도를 정량적으로 분석하였고, 각 메뉴 item의 세부적인 인지 반응 정도를 평가하였다. 컨버전스 제품의 한 예로 휴대폰을 선정하여 실험을 실시하였으며, 활성화 확산 실험(SAT)을 수행하여 메뉴 항목 상호간의 인지반응 정도를 통한 문제점을 도출한 후 사용자 시나리오를 작성하였다. 1차 테스트를 통하여 피실험자의 시나리오 수행 시 어려움을 알 수 있었으며, 1차 테스트의 결과와 인터뷰 결과를 바탕으로 프로토타입의 메뉴명을 개선하여 2차 테스트를 실시하였다. 실험 결과 개선 전보다 후의 응시 횟수, 응시 시간 또한 감소하여 수행도가 향상됨으로 메뉴 구조의 개선된 결과를 가져왔다. 본 연구는 인간의 눈 움직임 측정치 결과를 토대로 사용자 심성 모형에 부합하여 누구나 접근이 쉬운 정보 구조를 설계할 수 있었다. 그러므로 본 연구에서 제시하는 Eye-tracking Method는 디지털 컨버전스로 인한 복잡한 정보 구조의 설계와 평가에 기여할 것으로 보인다.

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