• 제목/요약/키워드: Visual texture

검색결과 301건 처리시간 0.03초

인테리어 내장재의 고급감에 관한 시각 및 촉각변수의 수량화 모형 개발 (Development of Quantification Models on Visual and Tactile Design Characteristics for the Luxuriousness of Interior Covering Materials)

  • 반상우;윤명환
    • 대한산업공학회지
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    • 제33권4호
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    • pp.393-401
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    • 2007
  • Affective aspects of design attributes such as color, Pattern, and texture are important to the overall impression and the success of interior products. Among all the interior materials, wallpapers and flooring materials take up largest construction area and they are main components in creating affective impression for customers. This study aims to investigate the relationship between luxuriousness and related affective variables and design elements of wallpapers and flooring materials. The approach consists of 3 steps: (1) selecting related affective features and product design attributes through a literature survey, opinion of expert panel, and focus group interview, (2) conducting evaluation experiments, and (3) developing Kansei models using multivariate statistical analysis and analyzing critical attributes. Evaluation experiment was conducted using a questionnaire made up of 7-point scale and 100-point scale and 30 housewives and 20 interior designers participated in the evaluation experiment. The result of evaluation was analyzed through principal component regression and quantification I analysis. As a result of analyzing the survey data, the relationship between luxuriousness and related affective features and product design attributes was identified, moreover a optimal combination of the design component was identified. Consequently, it is expected that the results of the study would be a basis of the concept of emotion-based design by giving insights about how customers perceive the luxuriousness and suggesting the optimal combination, and providing specific quantitative design guidelines.

서양요리 품질의 결정요인에 관한 연구 (Chief Factors in the Quality of Western Food)

  • 정진우
    • 한국조리학회지
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    • 제7권3호
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    • pp.275-294
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    • 2001
  • There have been many discussions on the importance and part of quality in the marketing field. It also has been an effort in the cooking field to understand how the quality, recognized by customers, influences customer satisfaction in the process of serving western food. This study is a theory about evaluation methods of western food. It can be summarized in three views as below especially with sensuous evaluation methods. First, it is decoration. Visual factors, such as a receptacle and the amount of food in it, the arrangement of food colors, gloss of food, steam arising of from food, additional garnishes on food should be harmonious. Second, it is a flavor. The factors like the taste and smell of food, and feeling of food in the mouth can be evaluated with the taste and the smell. Third, it is texture. It is considered with the sense of touch, the motor sensation in the mouth and the hearing sense. Especially the sense of touch involves feel of receptacle when it is hot or cold as well as feel of food. This study has been conducted for providing customers with higher-quality western food, which is based on a theoretical study about evaluation methods. During the study, the limit was found that there is no measuring instrument, since the study was restricted in a theoretical work. For more accurate research, the measuring instrument should be developed through the positive research.

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가상 3D 패션 코디네이션 연구 (A Study of Virtual 3D Fashion Coordination)

  • 강인애;김효숙;최창석
    • 대한가정학회지
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    • 제40권6호
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    • pp.159-171
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    • 2002
  • Today, many people seek for their own personal character which is distinguished from another people and they utilize fashion coordination as the was of expression their own image. In addition, interest in electronic commerce and cuber shopping mall on the internet is increasing. For this reason, visual and interesting virtual fashion coordination system is needed. The purpose of this study is to propose possibility of fashion coordination by virtual 3D model. For this study, 1. We make a 3D standard body model by automatic generation. 2. We make 3D fashion item (sleeveless top and flare skirt) by automatic generation. 3. We combine 3D body model with fashion item by special point, grouping and gap being between body and clothes. 4. We make textile palettes and textile DB for texture mapping and rendering. As a effect of this study, 1. It can give the chance to coordinate clothes suitable for their own character and bodyshape on the cuber space more speedily and variously. 2. It can help fashion internet shopping mall company can save a time, expenses and tries to advertise their new products, offer service for customers and lead customers to purchasing. 3. It can accumulate a database of design and textile for using by fashion and textile industry.

An Emotion-based Image Retrieval System by Using Fuzzy Integral with Relevance Feedback

  • Lee, Joon-Whoan;Zhang, Lei;Park, Eun-Jong
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.683-688
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    • 2008
  • The emotional information processing is to simulate and recognize human sensibility, sensuality or emotion, to realize natural and harmonious human-machine interface. This paper proposes an emotion-based image retrieval method. In this method, user can choose a linguistic query among some emotional adjectives. Then the system shows some corresponding representative images that are pre-evaluated by experts. Again the user can select a representative one among the representative images to initiate traditional content-based image retrieval (CBIR). By this proposed method any CBIR can be easily expanded as emotion-based image retrieval. In CBIR of our system, we use several color and texture visual descriptors recommended by MPEG-7. We also propose a fuzzy similarity measure based on Choquet integral in the CBIR system. For the communication between system and user, a relevance feedback mechanism is used to represent human subjectivity in image retrieval. This can improve the performance of image retrieval, and also satisfy the user's individual preference.

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포스트 디지털 시대의 Tech Fatale 유형에 나타난 패션 조형특성과 내적 의미 - 휴대전화 광고의 여성모델을 중심으로 - (The Fashion Formative Characteristics and Meanings in the Tech Fatale Types of the Post Digital Generation - Focusing on the Female Models of the Mobile Advertisements -)

  • 김하림;권기영;이선희
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.721-730
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    • 2008
  • The purpose of this study is to analyze the tech fatale fashion image in female models of mobile advertisements and to find the fashion characteristics. The tech fatale emerging as new culture code is a compound word of the femme fatale and technology. It is characteristics of the femme fatale, the post digital culture and the female leadership. The findings of the study were as follows : The tech fatale types were the independence, the transformation and the tradition. The independence was a self expression, appealed to visual image, was showed the coating fabric, denim, space look and street fashion and reflected the creativeness and digital generation. The transformation appealed to sexuality and was showed luster fabric, exposure, body-conscious, glam look. The voluptuous beauty represented the pride of the post digital generation. The tradition appealed to emotion and was showed pale color, simple line, soft texture fabric and a feminine Image. The meanings of tech fatale were the imagination, the public, the duality, the game, the purity and the recurrence. The formative characteristics reflect the mind of post digital generation who is against authority and pursues the human being worth such as the identity establishment and the pure emotion.

파이선 스크립트를 이용한 태양계 행성 시뮬레이터 구현 (Implementing Solar System Simulator using Python Script)

  • 최은영;이임건
    • 한국컴퓨터정보학회논문지
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    • 제20권4호
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    • pp.49-56
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    • 2015
  • 본 논문에서는 3D 애니메이션 도구인 마야를 이용하여 태양계를 모델링하고 각 행성의 움직임과 물리적인 속성들을 정밀하고 객관적으로 구현하여 태양계의 구조를 시각적으로 쉽게 이해할 수 있도록 시뮬레이터를 구현하였다. 메뉴를 이용한 마야의 모델링으로는 정밀한 물리적 속성 값을 표현하기 어려우므로 파이선 스크립트를 이용하여 각 행성의 특성을 표현하였다. 제안하는 시뮬레이터는 가상현실 분야나 학생들의 교육 자료로서 사용 가능하도록 모델링과 렌더링을 실사와 동일하게 구현하였다. 또한 마야 애니메이션에서의 메뉴를 이용한 모델링과 스크립트 언어인 파이선을 활용하여 누구라도 쉽게 실사 영상을 볼 수 있도록 하였다.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • 제4권3호
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

Physicochemical and Sensory Evaluation of Whole Soybean Curd Supplemented with Pine Needle Powder

  • Lee, Jun Ho
    • Preventive Nutrition and Food Science
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    • 제20권2호
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    • pp.148-152
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    • 2015
  • To develop functionally and nutritionally improved whole soybean curd (WSC), the effects of partial (0~4%) replacement with pine needle powder (PNP) on the quality characteristics of WSC were investigated. The moisture content and pH ranged from 76.96~77.80% (wet basis) and 6.69~6.74, respectively, with no considerable differences. Lightness significantly decreased with higher PNP content in the formulation (P<0.05), as indicated by visual observation that the color of WSC became darker. Redness and yellowness also significantly decreased (P<0.05). The texture profile analysis indicated that WSC containing PNP was softer and less cohesive than control WSC. 2,2-Diphenyl-1-picrylhydrazyl and 2,2'-azino-bis(3-ethylbenzthiazoline-6-sulphonic acid) radical scavenging activities significantly increased (P<0.05) with higher substitution of PNP, and they were well correlated. Results from the consumer test revealed that WSC with 1% PLP received the most favorable acceptance scores for sensory attributes, including overall acceptability. The present study indicated that the characteristics of PNP may play a role in improving WSC quality in terms of physicochemical, sensorial, and antioxidant characteristics.

물체 탐지와 범주화에서의 뇌의 동적 움직임 추적 (Brain Dynamics and Interactions for Object Detection and Basic-level Categorization)

  • 김지현;권혁찬;이용호
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2009년도 춘계학술대회
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    • pp.219-222
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    • 2009
  • Rapid object recognition is one of the main stream research themes focusing to reveal how human recognizes object and interacts with environment in natural world. This field of study is of consequence in that it is highly important in evolutionary perspective to quickly see the external objects and judge their characteristics to plan future reactions. In this study, we investigated how human detect natural scene objects and categorize them in a limited time frame. We applied Magnetoencepahlogram (MEG) while participants were performing detection (e.g. object vs. texture) or basic-level categorization (e.g. cars vs. dogs) tasks to track the dynamic interaction in human brain for rapid object recognition process. The results revealed that detection and categorization involves different temporal and functional connections that correlated for the successful recognition process as a whole. These results imply that dynamics in the brain are important for our interaction with environment. The implication from this study can be further extended to investigate the effect of subconscious emotional factors on the dynamics of brain interactions during the rapid recognition process.

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Block Sparse Low-rank Matrix Decomposition based Visual Defect Inspection of Rail Track Surfaces

  • Zhang, Linna;Chen, Shiming;Cen, Yigang;Cen, Yi;Wang, Hengyou;Zeng, Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권12호
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    • pp.6043-6062
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    • 2019
  • Low-rank matrix decomposition has shown its capability in many applications such as image in-painting, de-noising, background reconstruction and defect detection etc. In this paper, we consider the texture background of rail track images and the sparse foreground of the defects to construct a low-rank matrix decomposition model with block sparsity for defect inspection of rail tracks, which jointly minimizes the nuclear norm and the 2-1 norm. Similar to ADM, an alternative method is proposed in this study to solve the optimization problem. After image decomposition, the defect areas in the resulting low-rank image will form dark stripes that horizontally cross the entire image, indicating the preciselocations of the defects. Finally, a two-stage defect extraction method is proposed to locate the defect areas. The experimental results of the two datasets show that our algorithm achieved better performance compared with other methods.