• Title/Summary/Keyword: Visual system

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Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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A Study on the Perception of the Brightness Change according to Daylight Responsive LED Dimming Systems and Venetian Blind (블라인드연동 LED조명의 조광제어에 따른 재실자의 밝기 변화 인식에 관한 연구)

  • Youm, Hyun-Ju;Kim, In-Tea;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.12
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    • pp.44-53
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    • 2013
  • This study has attempted to investigate how subjects perceive changes of brightness and their visual comfort according to daylight responsive LED(Light Emitting Diode) dimming systems in the office with venetian blind. Two studies was conducted. First study is that how subjects perceive changes of brightness and their visual comfort depending on angle control method of the venetian blind while the workplane illuminance level is being maintained through daylight responsive LED dimming system. Second study is that how subjects perceive changes of brightness and their visual comfort depending on the amount of daylight penetrated into the building while the illuminance level is being maintained through daylight responsive LED dimming system. The results of this study could be proposed as basic data in the control of the venetian blind and LED lighting in consideration of their perception on changes of brightness and visual comfort.

2D-to-3D Conversion System using Depth Map Enhancement

  • Chen, Ju-Chin;Huang, Meng-yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1159-1181
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    • 2016
  • This study introduces an image-based 2D-to-3D conversion system that provides significant stereoscopic visual effects for humans. The linear and atmospheric perspective cues that compensate each other are employed to estimate depth information. Rather than retrieving a precise depth value for pixels from the depth cues, a direction angle of the image is estimated and then the depth gradient, in accordance with the direction angle, is integrated with superpixels to obtain the depth map. However, stereoscopic effects of synthesized views obtained from this depth map are limited and dissatisfy viewers. To obtain impressive visual effects, the viewer's main focus is considered, and thus salient object detection is performed to explore the significance region for visual attention. Then, the depth map is refined by locally modifying the depth values within the significance region. The refinement process not only maintains global depth consistency by correcting non-uniform depth values but also enhances the visual stereoscopic effect. Experimental results show that in subjective evaluation, the subjectively evaluated degree of satisfaction with the proposed method is approximately 7% greater than both existing commercial conversion software and state-of-the-art approach.

Automated Visual Inspection System of PCB using CAD Information (CAD 정보를 잉용한 PCB 자동 시각 검사 시스템)

  • Park, Byung-Joon;Hahn, Kwang-Soo
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.397-408
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    • 2009
  • Image training is a very important yet difficult state for automated visual inspection using computers. Because the size of parts for the recently produced PCB (Printed Circuit Board) becomes smaller and circuit patterns gradually become more complex, a difficult and complex training process is becoming a big problem within an industry where development cycle for new products is short and various products must be inspected. This research produced a reference image by using CAD (Gerber) file which becomes a standard for PCB automatic visual inspection. Reference image from a Gerber file guarantees PCB patterns with no defects. Through system implementation and experimentation, Gerber file is used in order to propose a plan which allows an easy training process for PCB automatic visual inspection system.

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Blind Watermarking Using HVS and Wavelet Transform (HVS 모델과 웨이블릿 변환을 이용한 블라인드 워터마킹)

  • 주상현;이선화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11C
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    • pp.1169-1176
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    • 2003
  • In this paper, we propose a blind watermarking that embeds watermarks into wavelet middle frequency subbands using human visual system. Wavelet middle frequency pairs(MFP) show similar distortion against general image processing attacks such as compression and filtering. So the quantization between MFPs is more robust than conventional methods that directly quantize DWT coefficients. We use a noise visibility function(NVF) to obtain a good visual quality This is able to preserve embedding positions after many attacks. Our experimental results show that the proposed scheme is robust to various image processing such as JPEG, while preserving good visual quality above 44㏈.

A Study on a Visual Sensor System for Weld Seam Tracking in Robotic GMA Welding (GMA 용접로봇용 용접선 시각 추적 시스템에 관한 연구)

  • 김재웅;김동호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.643-646
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    • 2000
  • In this study, we constructed a preview-sensing visual sensor system for weld seam tracking in real time in GMA welding. A sensor part consists of a CCD camera, a band-pass filter, a diode laser system with a cylindrical lens, and a vision board for inter frame process. We used a commercialized robot system which includes a GMA welding machine. To extract the weld seam we used a inter frame process in vision board from that we could remove the noise due to the spatters and fume in the image. Since the image was very reasonable by using the inter frame process, we could use the simplest way to extract the weld seam from the image, such as first differential and central difference method. Also we used a moving average method to the successive position data of weld seam for reducing the data fluctuation. In experiment the developed robot system with visual sensor could be able to track a most popular weld seam, such as a fillet-joint, a V-groove, and a lap-joint of which weld seam include planar and height directional variation.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Development of Automatic Program for Drawing Die Design (인발금형설계 자동화 프로그램 개발)

  • Kwon Hyuk-Hong;Lee Bong-Kyu
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.3
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    • pp.60-66
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    • 2005
  • Design of drawing dies was used In real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. There(ore many companies are required to reduce process time and design mistakes. In this paper, it was developed the automatic program in order to learn and use easily for design of the drawing dies. It was composed with Visual LISP/DCL language in a commercial CAD package, AutoCAD, and CUI in design system. The system is based in the knowledge base system which is involved a lot of expert's know-how. We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes, and then the system accesses to the database and finds out sizes by comparing with input parameters, after then finally generates drawing dies file.

A study on automatic testing of powder metallurgy process using the visual inspection system (시각감시장치를 이용한 분말야금 공정의 검사자동화 기술개발에 관한 연구)

  • Kwon, Ki-Ryong;Choi, Jae-Youn;Choi, Sung-Lark
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.1
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    • pp.89-93
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    • 1997
  • This paper describes the automatic testing system developed for powder metallurgy process using the visual inspection, and its some internal algorithms. The system consists of one unit from each of the five types of units; feeding, slot, vision inspection, volumn counter, and inferior good extractor units. Some applications of the system to powder metallurgy process has shown the possibility of reducing the rework and increasing the efficiency of operation.

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An Intelligent Fire Leaning and Detection System (지능형 화재 학습 및 탐지 시스템)

  • Cheoi, Kyungjoo
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.359-367
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    • 2015
  • In this paper, we propose intelligent fire learning and detection system using hybrid visual attention mechanism of human. Proposed fire learning system generates leaned data by learning process of fire and smoke images. The features used as learning feature are selected among many features which are extracted based on bottom-up visual attention mechanism of human, and these features are modified as learned data by calculating average and standard variation of them. Proposed fire detection system uses learned data which is generated in fire learning system and features of input image to detect fire.