• Title/Summary/Keyword: Visual survey

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Influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on the quality of life of middle-aged adults: an analysis based on the 2019 and 2020 Korea National Health and Nutrition Examination Survey

  • Jeong-Eun Kim;Yun-Hee Kim
    • Journal of Korean Biological Nursing Science
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    • v.26 no.2
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    • pp.111-122
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    • 2024
  • Purpose: Visual impairment, hearing impairment, and masticatory discomfort each influence quality of life (QoL). However, little is known regarding the impact of their coexistence on QoL. Therefore, we aimed to investigate the influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on QoL among middle-aged adults aged 40-64. Methods: This study involved a secondary data analysis utilizing the data from years 1 and 2 of the eighth Korea National Health and Nutrition Examination Survey. To evaluate the influence of the coexistence of visual impairment, hearing impairment, and masticatory discomfort on QoL, we conducted a complex sample hierarchical multiple regression analysis. Results: When visual impairment, hearing impairment, and masticatory discomfort coexisted, the QoL was significantly lower than in individuals without any of these conditions. Conclusion: The coexistence of visual impairment, hearing impairment, and masticatory discomfort was negatively correlated with QoL. Therefore, it is important to prepare for old age through appropriate health management during middle age.

A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli (시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사)

  • Kim, Young-Joo;Lee, Eui-Chul;Whang, Min-Cheol;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

A study on the development of job competency standards majoring in visual design -Focused on S University in Jiangsu Province, China - (시각디자인을 전공한 직업능력표준 개발에 관한 연구 -중국 장쑤성 S 대학을 중심으로-)

  • Zeng, Ying;Kim, Young-Sam
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.321-331
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    • 2022
  • In order for visual design graduates to meet corporate requirements, it is necessary to develop a complete ncs system in the field of visual design like developed countries. The purpose of this study is to analyze students' self-evaluation, corporate job needs, and school education methods, and to develop vocational competency standards in China's visual design by referring to the national vocational competency standards in Korean visual design. The research method is to analyze the education system of the Department of Visual Design at a university in Jiangsu Province, China, survey graduates of the Department of Visual Design, and develop national vocational standards in China by referring to job requirements of Chinese visual design companies. Analyzing this, the research results suggested a development plan for the national vocational competency standard in the field of visual design in China.

Survey of the Brand and Design Recognition Between Domestic Goods and Foreign Ones in the Eye Glasses Industry (국내·외 안경제품들의 디자인 및 브랜드 인지도와 선호도에 관한 조사)

  • Cho, Hyun-Gug;Moon, Byeong-Yeon;Kwak, Ho-Weon;Son, Jeong-Sik;Kim, Ki-Hong;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.11 no.3
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    • pp.207-215
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    • 2006
  • This study surveys the brand and design recognition by an expert vs. non-expert group in the eye glasses industry. This survey is to search for a way for domestic brands to compete and win foreign ones. The non-expert group chose design as the most noteworthy difference between domestic and foreign brands; likewise, the expert group appeared to first consider design on their choice. Brand recognition by the non-expert group appeared very low; on the other hand, expert group's recognition was higher with domestic brands than with foreign ones. In conclusion, the bounce back of domestic eye glasses business does not seem to be possible in a snap by a special recipe; rather, it is necessary to invest and make efforts to develop new techniques for better quality on the one hand, and to increase brand and design recognition on the other.

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A Study on the 'Transparency' of Office Lobbies (오피스 로비 공간에 나타난 '투명성'의 표현에 관한 연구)

  • Lee, Hyo-Chang;Ha, Mi-Kyoung
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.113-118
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    • 2006
  • The lobby is the space that contributes the most to conveying the first impression of an enterprise or company that is occupying a building, and enhances the quality of the urban or business environment around an office building. Transparency is the biggest change in architecture since the modern age began, and it is the most important element of the lobby expression methods. Therefore this study was an attempt to understand the expression method of transparency which is expressed in the lobby space of office buildings, and used documentary survey and field survey to analyze it. In the examination of the theoretical background of transparency to make a specific study purpose, and based on an on-the-spot probe document, an attempt was made to grasp the expression method of Visual Transparency and Phenomenal Transparency. The data collected during this investigation was studied and a correlation coefficient. A summary of the findings of this study is as follows: 1) Transparent materials does not appear often in floors. But Phenomenal Transparency material is used in the floor. 2) During the survey it was discovered that Visual Transparency was often used in the walls of each investigated building. Phenomenal Transparency materials are found less in walls than in the floors of lobbies. 3) The expression methods that appeared the most in ceilings among the Visual Transparent expression methods. In the case of Phenomenal Transparency, the highest distribution is seen in ceilings. 4) The result of the analyzation of the correlation coefficient of Visual Transparency and Phenomenal Transparency is as follows: Expression method: There is more than one expression method of transparency, 'Open Sight', 'Light Material' and 'Surface Material' methods were introduced in case of the introduction of 'Transparent Material' among Visual Transparency in office building lobby space planning. If the 'Superimposed Space' method is introduced, then the 'Ambiguous Border' or 'Dual Sight' methods are introduced.

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Effect of Eco-Friendly Retail Visual Congruence on Trust

  • Eun-Jung Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.366-374
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    • 2023
  • Growing environmental awareness around the world has made environmental issues increasingly important in business. While most past research has focused on consumers' sustainable morals and lifestyles as the main motivations for eco-friendly consumption, few studies have examined the effect of traditional marketing programs on sustainable consumption. In this study, the author posited that delicate visual cues in store retail environments, particularly visual cues of the store interiors, affect the ways consumers evaluate the brand. The author specifically tested the effect of visual congruence, or the perceived fit between brands and visual cues in retail atmospheres, on perceived brand image and trust. The results of the online survey of 622 U.S. consumers indicated that visual congruence has a significant positive effect on consumer trust in the brand. The author also hypothesized that environmental concerns would moderate the relationships. consumers' subjective environmental concerns do not moderate the positive effect of visual congruence on trust in the brand.

Glasses-free Interactive 3D Display: The Effects of Viewing Distance, Orientation and Manual Interaction on Visual Fatigue (무안경식 Interactive 3D Display: 시청거리, 시청방위, 협응동작이 시각피로에 미치는 영향)

  • Kim, Duk-Joong;Li, Hyung-Chul O.;Kim, Shin-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.572-583
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    • 2012
  • In this study, we investigated visual fatigue in i3D system and basic factors that contribute to visual fatigue in the system. i3D is a type of glasses-free display which supports elementary manual interaction of users with the display. In Experiment 1, we performed open-ended survey of visual fatigue and collected responses from observers which then were used as survey questions for visual fatigue. The questions were validated by factor analysis from which we derived fatigue measurement scale. In Experiment 2, we measured visual fatigue in various conditions using survey questions obtained from Experiment 1. Using manual interaction (present/absent), viewing distance(1/2/4m), and viewing orientation($0/28/56^{\circ}$) as three factors in within-subject design, we measured visual fatigue in each condition. The results indicated that visual fatigue deceases with farther viewing distance, but viewing orientation and manual interaction does not influence visual fatigue. Although fatigue unexpectedly decreased in an extreme viewing condition (e.g., distance 1m, orientation $56^{\circ}$), the results were obtained because of technical limitation of glasses-free 3D display. General discussion provides discussion on limits of the current study and suggestions for future research.

Flash Web Survey System on Flash for improving User-Interface (유저 인터페이스 향상을 위한 플래시 기반의 웹 설문조사 시스템)

  • O, Hyeon-Sik;An, Seong-Ok
    • The Journal of Engineering Research
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    • v.7 no.1
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    • pp.71-78
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    • 2005
  • The nowaday Internet reached in phase that collect ideas of netizens through the Internet now regularly according as offer netizens great many information. In these circumstance, web survey system knows off-line just in on-line the value more do can. However, because participations of many people are important, web survey must be subject that can attract interest of people, and more visual function sees that can lead high hailing degree in active interest and survey more than netizen by offering new interface that provoke interest because is added than uninteresting screen. Therefore, I wish to enhance value still more by doing as can do survey interestingly using web survey system that use flash.

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Visual Preference in Green Roof Sites (옥상 녹화지의 시각적 선호도)

  • Lee, Gwan-Gyu
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.5 s.118
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    • pp.32-38
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    • 2006
  • Roof greening in a city can contributes to not only providing network opportunities for dispersed greenspace patches but also bringing more greenspaces into a city. In addition, it can help to flooding and microclimate control in the city. Recently, a number of roof greening projects have been introduced, mainly to public buildings and schools. Roof peening need to offers both ecological functions and convenience and satisfaction for urban residents. This study aims to provide directions for improving ecological benefits and visual preference of roof greening. Twelve scene slides were adopted to measure people's visual preference. The survey results show that landscape images can be categorized into naturalness, visual diversity, uniqueness, and spatial flexibility. Physical scenes can be classified into type I mostly greened by plants, type II mixed between convenience facilities and plants, and type III constructed with pond. People show high preferences to type I and type II when visual diversity is high. The results of this study suggest to enhance the visual preference by considering visual diversity when applying the ecological design methods to improve naturalness for roof greening.

Visual census and hydro-acoustic survey of demersal fish aggregations in Ulju small scale marine ranching area (MRA), Korea (수중촬영조사법과 음향자원조사법을 활용한 울주군 연안 소규모 바다목장 해역의 어류 군집 조사)

  • Hwang, Bo-Kyu;Lee, Yoo-Won;Jo, Hyun-Su;Oh, Jeong-Kyu;Kang, Myounghee
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.51 no.1
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    • pp.16-25
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    • 2015
  • Visual census and hydro-acoustic survey was carried out at Ulju small scale marine ranching area (MRA) to estimate demersal fish aggregations on September and November 2013. In this hydro-acoustic survey, the authors combined an image sonar with a scientific echo sounder to monitor an underwater situation and compare two acoustic data. Consequently, visual census survey was useful to estimate fish species composition for hydro-acoustic survey, because it is easy to identify aggregated fish species and overcome limits on a fishing depth and ability of an conventional fishing gear like a bottom gill-net or a fish trap at marine ranching area. Mean fish density was estimated as $0.757g/m^2$ on September and $0.219g/m^2$ on November and Fish abundance was finally calculated as 1.51ton (coefficient of variation, CV=13.1%) on September and 0.44ton (CV=47.7%) on November, respectively. Hydro-acoustic survey combined with the image sonar was useful to monitor fish aggregations and estimate fish stocks around artificial reefs at shallow coastal MRA. We were able to easily identify the underwater structures like an artificial reef and a fishing rope as well as fish aggregations from image sonar data. Therefore, the method was effective to separate unwanted echo signals in acoustic data of scientific echo sounder.