• Title/Summary/Keyword: Visual search time

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A Study of Web based Screening for Visual Stress Syndrome (웹 기반의 시각적 스트레스 증후군 선별에 관한 연구)

  • Jang, Young-Gun
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.91-99
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    • 2009
  • A visual stress may provoke migraine, cephalalgia, intervene a long term reading and learning capability and reduce the productivity of a laborer who uses computer for a good while. In this study, a web based screening tool for visual stress was developed, it applied to 72 visually normal young persons in parallel with traditional questionnaire about symptoms of visual stress. To estimate visual stress, It is proposed to measure difference of visual search time of Han Gul characters as targets between visual stressful pattern and non-visual stressful pattern as global background of characters. As a result of test, 5 subjects were screened whose mean visual search time in the stressful pattern with 6 CPD spatial frequency increase significantly more than in none stressful pattern(t-test, one-tailed, p=$1.0407\times10^{-11}$). 2 of them were diagnosed as mild visual stress syndrome in the clinic. None had visual distortion and 50% of subjects had visual discomfort in results of the questionnaire. Correlation between visual search time increase rate and normalized number of visual discomfort may be slight(C. coefficient=0.1355). This study may contribute as a basic research for screening person with migraine, visual reading disabilities and VDT syndrome. It is required to apply the test to visual reading disabilities, migraine with visual distortion and/or visual discomfort as well as normal person for higher reliability of the screening tool.

Visual Search Models for Multiple Targets and Optimal Stopping Time (다수표적의 시각적 탐색을 위한 탐색능력 모델과 최적 탐색정지 시점)

  • Hong, Seung-Kweon;Park, Seikwon;Ryu, Seung Wan
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.2
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    • pp.165-171
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    • 2003
  • Visual search in an unstructured search field is a fruitful research area for computational modeling. Search models that describe relationship between search time and probability of target detection have been used for prediction of human search performance and provision of ideal goals for search training. Until recently, however, most of models were focused on detecting a single target in a search field, although, in practice, a search field includes multiple targets and search models for multiple targets may differ from search models for a single target. This study proposed a random search model for multiple targets, generalizing a random search model for a single target which is the most typical search model. To test this model, human search data were collected and compared with the model. This model well predicted human performance in visual search for multiple targets. This paper also proposed how to determine optimal stopping time in multiple-target search.

Survey of Visual Search Performance Models to Evaluate Accuracy and Speed of Visual Search Tasks

  • Kee, Dohyung
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.3
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    • pp.255-265
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    • 2017
  • Objective: This study aims to survey visual search performance models to assess and predict individual's visual tasks in everyday life and industrial sites. Background: Visual search is one of the most frequently performed and critical activities in everyday life and works. Visual search performance models are needed when designing or assessing the visual tasks. Method: This study was mainly based on survey of literatures related to ergonomics relevant journals and web surfing. In the survey, the keywords of visual search, visual search performance, visual search model, etc. were used. Results: On the basis of the purposes, developing methods and results of the models, this study categorized visual search performance models into six groups: probability-based models, SATO models, visual lobe-based models, computer vision models, neutral network-based models and detection time models. Major models by the categories were presented with their advantages and disadvantages. More models adopted the accuracy among two factors of accuracy and speed characterizing visual tasks as dependent variables. Conclusion: This study reviewed and summarized various visual search performance models. Application: The results would be used as a reference or tool when assessing the visual tasks.

A Study on Observation Characteristics by Sex shown in the process of Visual Appreciation of Space (공간의 시각적 이해과정에 나타난 성별 주시특성에 관한 연구)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.152-161
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    • 2013
  • This study is about the visual appreciation by sex with the analysis of time range of observing data which was got through observation experiment with the space of lobby in hospitals. The observation data of the subjects who observed the space include the frequency and time, through which the process of visual appreciation could be evaluated with the definition of the frequency and the time of observation. First, the fact that men had higher frequency of observation than women means the former had more movement than the latter, and another fact of their fewer times can be understood as the time of their staying was shorter. That is, even though the men had more movements of sight, they showed the feature of staying shorter. Second, the rate high and low of observation frequency and times made it possible for observation characteristics to be defined as 'intensive search' 'active search' 'fixed concentration' and 'search wandering.' The definition of understanding this process of visual appreciation can be available for a frame of effective analysis of observation characteristics according to the passage of time. Third, the intense search is the case of 'high frequency' having the feature of high visual appreciation owing to the active visual actions for acquiring information. Men were found to have more intense search which decreased gradually as time passed, while women showed the feature of many times of intense search. Fourth, it was found that with many observation data in a certain range of time the subjects had fixed concentration, where women were found to have repetitive fixed concentration along with the change of observation time while men were seen to have more observation tendency for fixed concentration. Fifth, at the cross tabulation of frequency and times, men had the feature of dispersed visual appreciation while women had more distinction between fixation and movement, which revealed that there is surely the difference between men and women in the process of visual appreciation.

Modeling the Visual Target Search in Natural Scenes

  • Park, Daecheol;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.6
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    • pp.705-713
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    • 2012
  • Objective: The aim of this study is to predict human visual target search using ACT-R cognitive architecture in real scene images. Background: Human uses both the method of bottom-up and top-down process at the same time using characteristics of image itself and knowledge about images. Modeling of human visual search also needs to include both processes. Method: In this study, visual target object search performance in real scene images was analyzed comparing experimental data and result of ACT-R model. 10 students participated in this experiment and the model was simulated ten times. This experiment was conducted in two conditions, indoor images and outdoor images. The ACT-R model considering the first saccade region through calculating the saliency map and spatial layout was established. Proposed model in this study used the guide of visual search and adopted visual search strategies according to the guide. Results: In the analysis results, no significant difference on performance time between model prediction and empirical data was found. Conclusion: The proposed ACT-R model is able to predict the human visual search process in real scene images using salience map and spatial layout. Application: This study is useful in conducting model-based evaluation in visual search, particularly in real images. Also, this study is able to adopt in diverse image processing program such as helper of the visually impaired.

Modeling Time Pressure Effect on Visual Search Strategy (시간 압박이 시각 탐색 전략에 미치는 영향 모델링)

  • Choi, Yoonhyung;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.6
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    • pp.377-385
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    • 2016
  • The previous Adaptive Control of Thought-Rational (ACT-R) cognitive architecture model has a limitation in that it cannot accurately predict human visual search strategy, because time effect, one of important human cognitive features, is not considered. Thus, the present study proposes ACT-R cognitive modeling that contains the impact of time using a revised utility system in the ACT-R model. Then, the validation of the model is performed by comparing results of the model with eye-tracking experimental data and SEEV-T (SEEV-Time; SEEV model which considers time effect) model in "Where's Wally" game. The results demonstrate that the model data fit fairly well with the eye-tracking data ($R^2=0.91$) and SEEV-T model ($R^2=0.93$). Therefore, the modeling method which considers time effect using a revised utility system should be used in predicting the human visual search paradigm when the available time is limited.

Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design (인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구)

  • Song Young-Woong;Lee Jong-Seon
    • Journal of the Korea Safety Management & Science
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    • v.8 no.2
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    • pp.71-80
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    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

Keyword Selection for Visual Search based on Wikipedia (비주얼 검색을 위한 위키피디아 기반의 질의어 추출)

  • Kim, Jongwoo;Cho, Soosun
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.960-968
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    • 2018
  • The mobile visual search service uses a query image to acquire linkage information through pre-constructed DB search. From the standpoint of this purpose, it would be more useful if you could perform a search on a web-based keyword search system instead of a pre-built DB search. In this paper, we propose a representative query extraction algorithm to be used as a keyword on a web-based search system. To do this, we use image classification labels generated by the CNN (Convolutional Neural Network) algorithm based on Deep Learning, which has a remarkable performance in image recognition. In the query extraction algorithm, dictionary meaningful words are extracted using Wikipedia, and hierarchical categories are constructed using WordNet. The performance of the proposed algorithm is evaluated by measuring the system response time.

The Effects of Panel Convexity on Visual Performance and Fatigue in Using Cathode-Ray Tube (CRT) Displays (CRT 디스플레이의 패널곡률이 시각작업 수행도와 안피로도에 미치는 영향)

  • Kim, Sang-Ho;Jang, Seong-Ho;Im, Jong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.3
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    • pp.27-44
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    • 2003
  • An experiment was carried out to compare the suitability in visual tasks between flat and conventional (convex) cathode-ray tube (CRT) displays. The subjects performed visual search tasks during 2-h for detecting target words among distracters presented on the screen. The subjects' visual performance was evaluated with average time and number of errors made to complete the tasks. Visual fatigue after the search tasks was also evaluated in terms of degradations in accommodative power and subjective ratings. Difference was not found in task time between the two displays, but flat CRT showed a lower number of errors than conventional CRT. The difference in number of errors was statistically significant at 0=0.05. Although there was no difference between the displays in degradations of accommodative power, results from the subjective ratings showed that flat CRT yields less fatigue than conventional CRT. The results partially support the hypothesis that panel convexity of CRT displays has a significant effect on the performance and fatigue during visual tasks and thus flat CRT is the better display than conventional one.

Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean (탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정)

  • 황우상;이동춘
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.42
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    • pp.39-47
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    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

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