• 제목/요약/키워드: Visual notes

검색결과 30건 처리시간 0.029초

도시 커뮤니티시설과 가로장치물 상세설계 언어의 시각적 노트에 따른 상징과 의미에 관한 연구 - 미국의 콩코드, 렉싱톤, 알링톤의 전통적 타운을 사례로 - (A Study on the Symbol and Meaning according to the Visual Note of Detail Design Language of Urban Community Facilities and Street Furnitures - in Cases of Concord, Lexington and Arlington, Massachusetts -)

  • 권상준
    • 한국환경과학회지
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    • 제18권1호
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    • pp.73-86
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    • 2009
  • This research aims to find processes for developing the design language for the visual notes and design meaning of street furnitures. The result of this study are as follows. 1) The design language implies to get how to represent condensed symbols of the street furnitures. 2) The configuration of the street furnitures has their visual note and design meaning of community identity, represented their own detail design languages. 3) The detail design languages are useful to solve the matters of what design elements of the street furnitures can be composed of the visual notes and design meaning. 4) The detail design languages can be applied to the pattern of tools of Microsoft Office Word.

시각적 모델을 활용한 비례 추론 수업 분석: 비표, 이중수직선, 이중테이프 모델을 중심으로 (An Analysis of Lessons to Teach Proportional Reasoning with Visual Models: Focused on Ratio table, Double Number Line, and Double Tape Diagram)

  • 서은미;방정숙;이지영
    • 대한수학교육학회지:수학교육학연구
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    • 제27권4호
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    • pp.791-810
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    • 2017
  • 본 연구는 비례 추론에서 형식적 절차의 기계적 사용에 대한 비판과 이에 대한 대안으로 제시되는 시각적 모델의 사용에 대한 연구를 바탕으로 비례 추론 수업에서 시각적 모델의 활용 가능성을 탐색했다. 이를 위해 6학년 2학기 비례식과 비례배분 단원을 비표, 이중수직선, 이중테이프 모델을 활용한 수업으로 구성하여 한 학급에 적용하였다. 그 결과 시각적 모델이 비례의 의미를 이해하고 비의 성질 및 비례식의 성질을 발견하는 데, 그리고 비례식 문제 및 비례배분 문제를 해결하는 데 중요한 역할을 할 수 있음을 알 수 있었다. 또한 이러한 시각적 모델을 활용하는 데 학생들이 겪는 어려움과 이를 지도할 때 유의할 점이 있음을 확인하였다. 이를 통해 시각적 모델을 적극적으로 활용한 교과서 개발 및 비례 추론 수업에 대한 지도 방안을 마련하는 데 시사점을 제공할 수 있기를 기대한다.

영화의 시각적 구조와 표현기법의 응용을 통한 연속적 경관의 설계방법에 관한 연구 (A Study on Design Method of Sequential Landscape through the Application of Visual Structure and Screening Techniques of Film Art)

  • 우대준;김영대
    • 한국조경학회지
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    • 제23권4호
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    • pp.97-110
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    • 1996
  • This study is about the application of visual structure and presentation of film as one of new methods for design of sequential landscape. The primary objective of the study is to present the basis of applicable and reasonable D니. In applying components of film to DSL, if it is compared with sequential landscape, the film is collection of shots while sequential landscape is accumulation of sceneries. Film and sequential landscape give us a whole meaning different from the meaning itself of a shot or scenery in its experience. The study build a tentative technique of DSL which has the following stages : 1) Goal setting and making out a scenario 2) Analysis and investigation 3) Selection process of definite form 4) Drawing up conti., sketch and notes, It is expected that the technique presented in this study could be a basis for further study of DSL.

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시각장애인을 위한 음성 도우미 장치 (Voice Assistant for Visually Impaired People)

  • 채준기;장지우;김동완;정수진;이익현
    • 한국정보기술학회논문지
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    • 제17권4호
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    • pp.131-136
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    • 2019
  • 시작장애인은 일상생활에서 시각저하로 인하여 색상, 지폐 금액 확인, 온도 판별 등의 불편을 겪는다. 그리하여 시각장애인을 도와주기 위한, 광학 카메라와 열화상 카메라를 이용한 시스템을 제안한다. 광학카메라는 특징 추출을 이용하여 색상 판별, 지폐 금액 확인하며, 온도 판별을 위해서 열화상 카메라를 이용한다. 버튼을 이용하여 색상, 지폐, 온도 모드를 선택하면, 해당 정보를 스피커를 통하여 음성으로 알려준다. 색상은 16가지, 지폐는 4가지, 온도는 4단계로 구분할 수 있으며, 각기 정확도는 90%이다. 향후 입력 영상 블록화, 머신러닝, 열화상 카메라 상위 버전을 통해 정확도를 개선할 수 있다. 또한, 휴대하기 편하게 지팡이에 부착하여 시각 장애인들이 더 편리하게 사용 할 수 있도록 개선 예정이다.

고관절 골절로 인공고관절 수술을 받은 노인의 신체적 기능에 대한 의료인의 인식 분석 (Health Care Providers' Perceptions of Physical Function in Older Adults with Arthroplasty from Hip Fracture)

  • 고영지;이주희
    • 근관절건강학회지
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    • 제22권2호
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    • pp.67-77
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    • 2015
  • Purpose: This study was a qualitative research using focus group interviews to collect data on the health care providers' perceptions of physical function in older adults with arthroplasty from hip fracture. Methods: A total of 12 subjects participated in this study. In order to conduct focus group interviews, structured manuscript, field notes, visual recording, and debriefing notes were referred and thematic analysis was used in analysis phase. Results: The six themes were raised: 'burdensome client', 'health care providers' perception of functional decline in older adults after surgery', 'health care providers' perception of caregiver', 'medical environment perceived as affecting physical function', 'crucial components perceived as encouraging functional restoration', and 'difficulty of pain management' with 18 subthemes. Conclusion: Healthcare providers perceived functional decline of elderly after arthroplasty and identified points facilitating or disturbing physical function Moreover, various perspectives on pain management related to physical function were represented.

BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구 (A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game)

  • 김철민;강경헌;김은석
    • 한국게임학회 논문지
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    • 제13권6호
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    • pp.15-26
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    • 2013
  • 최근 BCI(Brain Computer Interface) 기술의 발전과 함께 보급형 BCI 장치를 활용한 게임연구가 활발히 진행되고 있다. BCI 게임은 대부분 연구를 위한 실험적인 체험용 콘텐츠 형태로 개발되어 왔으며, 명령 패러다임에 있어서 BCI 게임 명령에 적합한 뇌파를 유도하는 방법에 대한 연구는 미흡하다. 본 연구에서는 음악의 리듬을 시청각적으로 표현하는 새로운 플레이 요소를 제공하는 BCI 리듬게임과 음악의 템포와 뇌파를 동기화 시켜 다양한 형태의 시청각 피드백을 생성하는 방법을 제안한다. 제안방법은 실험을 통해 게임조작에 필요로 하는 뇌파를 유도하여 게임점수를 향상시킬 수 있음을 확인하였다.

Optochiasmatic cavernoma: Surgical treatment and outcomes

  • Anton Konovalov;Oleg Saripov;Vadim Gadzhiagaev;Oleg Titov;Nikolay Lasunin;Abzal Zhumabekov;Dmitry Fomichev;Eliava Shalva Salvovich;Pavel Kalinin;Bipin Chaurasia
    • Journal of Cerebrovascular and Endovascular Neurosurgery
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    • 제25권4호
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    • pp.411-419
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    • 2023
  • Objective: Optochiasmatic cavernoma is an extremely rare cerebral lesion. They account for approximately 1% of all cavernomas of the central nervous system. Reports on this pathology are limited. Abrupt visual deterioration is a common symptom of the disease. Treatment strategy and visual outcomes after different treatment approaches remain a subject for discussion. Methods: Patients operated in a period 2005-2021 were analyzed in this study. All patients preoperatively underwent computed tomography (CT) scan, CT-angiography, and magnetic resonance imaging (MRI). Visual function of the patients was assessed pre-op, post-op and at the follow-up. Duration of visual dysfunction was noted as well. Surgical details were also extracted from medical notes. All patients were followed up, and control MRI was performed one month after operation. We assessed surgical series of optochiasmatic cavernomas published for last 10 years. Further comparative analysis with our data was performed. Results: Five patients were included into this study. There were four men and one woman. Mean age comprised 33.8 years (range 20-48 years). Most patients were admitted to our hospital due to visual disturbances (80%). Visual function improved in four patients. Visual function was unchanged in one patient, lacking visual distur-bancies pre-op. Complication developed in one patient. Conclusions: Optochiasmatic cavernomas are encountered extremely rare. Despite the use of contemporary diagnostic options, differential diagnosis remains challenging. Full diagnostic work-up is mandatory. After the diagnosis is made, surgical treatment should be considered first. Total microsurgical or endoscopic transsphenoidal removal of the optochiasmatic cavernoma is a relatively safe and effective treatment method facilitating improvement of visual function.

An Audio-Visual Teaching Aid (AVTA) with Scrolling Display and Speech to Text over the Internet

  • Davood Khalili;Chung, Wan-Young
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2649-2652
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    • 2003
  • In this Paper, an Audio-Visual Teaching aid (AVTA) for use in a classroom and with Internet is presented. A system, which was designed and tested, consists of a wireless Microphone system, Text to Speech conversion Software, Noise filtering circuit and a Computer. An IBM compatible PC with sound card and Network Interface card and a Web browser and a voice and text messenger service were used to provide slightly delayed text and also voice over the internet for remote teaming, while providing scrolling text from a real time lecture in a classroom. The motivation for design of this system, was to aid Korean students who may have difficulty in listening comprehension while have, fairly good reading ability of text. This application of this system is twofold. On one hand it will help the students in a class to view and listen to a lecture, and on the other hand, it will serve as a vehicle for remote access (audio and text) for a classroom lecture. The project provides a simple and low cost solution to remote learning and also allows a student to have access to classroom in emergency situations when the student, can not attend a class. In addition, such system allows the student in capturing a teacher's lecture in audio and text form, without the need to be present in class or having to take many notes. This system will therefore help students in many ways.

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그림의 색채 감정 효과를 기반으로 한 음악 생성 알고리즘 (Music Generation Algorithm based on the Color-Emotional Effect of a Painting)

  • 최희주;황정훈;류신혜;김상욱
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.765-771
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    • 2020
  • To enable AI(artificial intelligence) to realize visual emotions, it attempts to create music centered on color, an element that causes emotions in paintings. Traditional image-based music production studies have a limitation in playing notes that are unrelated to the picture because of the absence of musical elements. In this paper, we propose a new algorithm to set the group of music through the average color of the picture, and to produce music after adding diatonic code progression and deleting sound using median value. And the results obtained through the proposed algorithm were analyzed.

The Prism Effect-based Creativity-Thinking Process: With 'Multi-Sensory,' 'Multi-Dimensional,' and 'Storytelling' Devices

  • Won Kyung-Ah
    • 디자인학연구
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    • 제19권3호
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    • pp.5-18
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    • 2006
  • Digital information society shows a variety of contents of cross-categorial digital media in their inner or outer forms and concepts of the artistic aspects. In order to cope with such a complicated, unexpected trend in digital media and its industry, a new approach in the design process needs to be developed and adjusted with the new equipment of the creativity-thinking process of 'the Multi-Sensory Device (MSD),' 'the Multi-Dimensional Device (MDD),' and 'the Storytelling Device (SD)' in the Prism Effect-based Creativity-Thinking Process (PECTP). The PECTP is in principle designed to practically work with the four distinct techniques: 1) Physical Activity, 2) Linguistic Activity, 3) Visual Activity, and 4) Complex Activity. Consequently, this thesis notes that the nature of the cross-categorial design contents is necessarily non-directional since the creativity power inside the Prism Effect results in openness and diversity.

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