• Title/Summary/Keyword: Visual notes

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A Study on the Symbol and Meaning according to the Visual Note of Detail Design Language of Urban Community Facilities and Street Furnitures - in Cases of Concord, Lexington and Arlington, Massachusetts - (도시 커뮤니티시설과 가로장치물 상세설계 언어의 시각적 노트에 따른 상징과 의미에 관한 연구 - 미국의 콩코드, 렉싱톤, 알링톤의 전통적 타운을 사례로 -)

  • Kwon, Sang-Zoon
    • Journal of Environmental Science International
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    • v.18 no.1
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    • pp.73-86
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    • 2009
  • This research aims to find processes for developing the design language for the visual notes and design meaning of street furnitures. The result of this study are as follows. 1) The design language implies to get how to represent condensed symbols of the street furnitures. 2) The configuration of the street furnitures has their visual note and design meaning of community identity, represented their own detail design languages. 3) The detail design languages are useful to solve the matters of what design elements of the street furnitures can be composed of the visual notes and design meaning. 4) The detail design languages can be applied to the pattern of tools of Microsoft Office Word.

An Analysis of Lessons to Teach Proportional Reasoning with Visual Models: Focused on Ratio table, Double Number Line, and Double Tape Diagram (시각적 모델을 활용한 비례 추론 수업 분석: 비표, 이중수직선, 이중테이프 모델을 중심으로)

  • Seo, Eunmi;Pang, JeongSuk;Lee, Jiyoung
    • Journal of Educational Research in Mathematics
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    • v.27 no.4
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    • pp.791-810
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    • 2017
  • This study explored the possibility of using visual models in teaching proportional reasoning based on the review of previous studies. Many studies on proportional reasoning emphasize that students tend to simply apply formal procedures without understanding the meaning behind them and that using visual models may be an alternative to help students develop informal strategies and proportional reasoning. Given these, we re-constructed and implemented the unit of a textbook to teach sixth graders proportional reasoning with ratio table, double number line, and double tape diagram. The results of this study showed that such visual models helped students understand the meaning of proportion, explore the properties of proportion, and solve proportional problems. However, several difficulties that students experienced in using the visual models led us to suggest cautionary notes when to teach proportional reasoning with visual models. As such, this study is expected to provide empirical information for textbook developers and teachers who teach proportional reasoning with visual models.

A Study on Design Method of Sequential Landscape through the Application of Visual Structure and Screening Techniques of Film Art (영화의 시각적 구조와 표현기법의 응용을 통한 연속적 경관의 설계방법에 관한 연구)

  • 우대준;김영대
    • Journal of the Korean Institute of Landscape Architecture
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    • v.23 no.4
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    • pp.97-110
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    • 1996
  • This study is about the application of visual structure and presentation of film as one of new methods for design of sequential landscape. The primary objective of the study is to present the basis of applicable and reasonable D니. In applying components of film to DSL, if it is compared with sequential landscape, the film is collection of shots while sequential landscape is accumulation of sceneries. Film and sequential landscape give us a whole meaning different from the meaning itself of a shot or scenery in its experience. The study build a tentative technique of DSL which has the following stages : 1) Goal setting and making out a scenario 2) Analysis and investigation 3) Selection process of definite form 4) Drawing up conti., sketch and notes, It is expected that the technique presented in this study could be a basis for further study of DSL.

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Voice Assistant for Visually Impaired People (시각장애인을 위한 음성 도우미 장치)

  • Chae, Jun-Gy;Jang, Ji-Woo;Kim, Dong-Wan;Jung, Su-Jin;Lee, Ik Hyun
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.4
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    • pp.131-136
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    • 2019
  • People with compromised visual ability suffer from many inconveniences in daily life, such as distinguishing colors, identifying currency notes and realizing the atmospheric temperature. Therefore, to assist the visually impaired people, we propose a system by utilizing optical and infrared cameras. In the proposed system, an optical camera is used to collect features related to colors and currency notes while an infrared camera is utilized to get temperature information. The user is enabled to select the desired service by pushing the button and the appreciate voice information are provided through the speaker. The device can distinguish 16 kinds of colors, four different currency notes, and temperature information in four steps and the current accuracy is around 90%. It can be improved further through block-wise input image, machine learning, and a higher version of the infrared camera. In addition, it will be attached to the stick for easy carrying and to use it more conveniently.

Health Care Providers' Perceptions of Physical Function in Older Adults with Arthroplasty from Hip Fracture (고관절 골절로 인공고관절 수술을 받은 노인의 신체적 기능에 대한 의료인의 인식 분석)

  • Ko, Young Ji;Lee, JuHee
    • Journal of muscle and joint health
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    • v.22 no.2
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    • pp.67-77
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    • 2015
  • Purpose: This study was a qualitative research using focus group interviews to collect data on the health care providers' perceptions of physical function in older adults with arthroplasty from hip fracture. Methods: A total of 12 subjects participated in this study. In order to conduct focus group interviews, structured manuscript, field notes, visual recording, and debriefing notes were referred and thematic analysis was used in analysis phase. Results: The six themes were raised: 'burdensome client', 'health care providers' perception of functional decline in older adults after surgery', 'health care providers' perception of caregiver', 'medical environment perceived as affecting physical function', 'crucial components perceived as encouraging functional restoration', and 'difficulty of pain management' with 18 subthemes. Conclusion: Healthcare providers perceived functional decline of elderly after arthroplasty and identified points facilitating or disturbing physical function Moreover, various perspectives on pain management related to physical function were represented.

A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

Optochiasmatic cavernoma: Surgical treatment and outcomes

  • Anton Konovalov;Oleg Saripov;Vadim Gadzhiagaev;Oleg Titov;Nikolay Lasunin;Abzal Zhumabekov;Dmitry Fomichev;Eliava Shalva Salvovich;Pavel Kalinin;Bipin Chaurasia
    • Journal of Cerebrovascular and Endovascular Neurosurgery
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    • v.25 no.4
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    • pp.411-419
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    • 2023
  • Objective: Optochiasmatic cavernoma is an extremely rare cerebral lesion. They account for approximately 1% of all cavernomas of the central nervous system. Reports on this pathology are limited. Abrupt visual deterioration is a common symptom of the disease. Treatment strategy and visual outcomes after different treatment approaches remain a subject for discussion. Methods: Patients operated in a period 2005-2021 were analyzed in this study. All patients preoperatively underwent computed tomography (CT) scan, CT-angiography, and magnetic resonance imaging (MRI). Visual function of the patients was assessed pre-op, post-op and at the follow-up. Duration of visual dysfunction was noted as well. Surgical details were also extracted from medical notes. All patients were followed up, and control MRI was performed one month after operation. We assessed surgical series of optochiasmatic cavernomas published for last 10 years. Further comparative analysis with our data was performed. Results: Five patients were included into this study. There were four men and one woman. Mean age comprised 33.8 years (range 20-48 years). Most patients were admitted to our hospital due to visual disturbances (80%). Visual function improved in four patients. Visual function was unchanged in one patient, lacking visual distur-bancies pre-op. Complication developed in one patient. Conclusions: Optochiasmatic cavernomas are encountered extremely rare. Despite the use of contemporary diagnostic options, differential diagnosis remains challenging. Full diagnostic work-up is mandatory. After the diagnosis is made, surgical treatment should be considered first. Total microsurgical or endoscopic transsphenoidal removal of the optochiasmatic cavernoma is a relatively safe and effective treatment method facilitating improvement of visual function.

An Audio-Visual Teaching Aid (AVTA) with Scrolling Display and Speech to Text over the Internet

  • Davood Khalili;Chung, Wan-Young
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2649-2652
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    • 2003
  • In this Paper, an Audio-Visual Teaching aid (AVTA) for use in a classroom and with Internet is presented. A system, which was designed and tested, consists of a wireless Microphone system, Text to Speech conversion Software, Noise filtering circuit and a Computer. An IBM compatible PC with sound card and Network Interface card and a Web browser and a voice and text messenger service were used to provide slightly delayed text and also voice over the internet for remote teaming, while providing scrolling text from a real time lecture in a classroom. The motivation for design of this system, was to aid Korean students who may have difficulty in listening comprehension while have, fairly good reading ability of text. This application of this system is twofold. On one hand it will help the students in a class to view and listen to a lecture, and on the other hand, it will serve as a vehicle for remote access (audio and text) for a classroom lecture. The project provides a simple and low cost solution to remote learning and also allows a student to have access to classroom in emergency situations when the student, can not attend a class. In addition, such system allows the student in capturing a teacher's lecture in audio and text form, without the need to be present in class or having to take many notes. This system will therefore help students in many ways.

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Music Generation Algorithm based on the Color-Emotional Effect of a Painting (그림의 색채 감정 효과를 기반으로 한 음악 생성 알고리즘)

  • Choi, Hee Ju;Hwang, Jung-Hun;Ryu, Shinhye;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.765-771
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    • 2020
  • To enable AI(artificial intelligence) to realize visual emotions, it attempts to create music centered on color, an element that causes emotions in paintings. Traditional image-based music production studies have a limitation in playing notes that are unrelated to the picture because of the absence of musical elements. In this paper, we propose a new algorithm to set the group of music through the average color of the picture, and to produce music after adding diatonic code progression and deleting sound using median value. And the results obtained through the proposed algorithm were analyzed.

The Prism Effect-based Creativity-Thinking Process: With 'Multi-Sensory,' 'Multi-Dimensional,' and 'Storytelling' Devices

  • Won Kyung-Ah
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.5-18
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    • 2006
  • Digital information society shows a variety of contents of cross-categorial digital media in their inner or outer forms and concepts of the artistic aspects. In order to cope with such a complicated, unexpected trend in digital media and its industry, a new approach in the design process needs to be developed and adjusted with the new equipment of the creativity-thinking process of 'the Multi-Sensory Device (MSD),' 'the Multi-Dimensional Device (MDD),' and 'the Storytelling Device (SD)' in the Prism Effect-based Creativity-Thinking Process (PECTP). The PECTP is in principle designed to practically work with the four distinct techniques: 1) Physical Activity, 2) Linguistic Activity, 3) Visual Activity, and 4) Complex Activity. Consequently, this thesis notes that the nature of the cross-categorial design contents is necessarily non-directional since the creativity power inside the Prism Effect results in openness and diversity.

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