• 제목/요약/키워드: Visual location recognition

검색결과 47건 처리시간 0.026초

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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동심원 잡음패턴을 가진 물체의 위치정보획득 알고리즘 (An Algorithm to Obtain Location Information of Objects with Concentric Noise Patterns)

  • 심영석;문영식;박성한
    • 전자공학회논문지B
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    • 제32B권11호
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    • pp.1393-1404
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    • 1995
  • For the factory automation(FA) of production or assembly lines, computer vision techniques have been widely used for the recognition and position-control of objects. In this application, it is very important to analyze characteristic features of each object and to find an efficient matching algorithm using the selected features. If the object has regular or homogeneous patterns, the problem is relatively simple. However, If the object is shifted or rotated, and if the depth of the input visual system is not fixed, the problem becomes very complicated. Also, in order to understand and recognize objects with concentric noise patterns, it is more effective to use feature-information represented in polar coordinates than in cartesian coordinates. In this paper, an algorithm for the recognition of objects with concentric circular noise-patterns is proposed. And position-conrtol information is calculated with the matching result. First, a filtering algorithm for eliminating concentric noise patterns is proposed to obtain concentric-feature patterns. Then a shift, rotation and scale invariant alogrithm is proposed for the recognition and position-control of objects uusing invariant feature information. Experimental results indicate the effectiveness of the proposed alogrithm.

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Implementation of Indoor Localization System

  • Ryu, Dong-Wan;Kim, Sun-Hyung;Jeong, Dong-Gyu
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.54-60
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    • 2019
  • In this paper, a localization system for indoor objects is proposed. The proposed system consists of Beacons, LED Cells, Main Cell Controller (MCC), and Display. A Beacon is attached at each indoor object, and each LED cell has Beacon Scanner and VLC Transmitter. The Visual Light Communications (VLC) and Power Line Communications (PLC) methods are used to communicate the signals for localization of indoor objects. And the proposed system is designed, and implemented as a prototype. To certify that our propose d system can exactly localize a given indoor object, we take test for the implemented system as a p rototype. Here the location of the given indoor object is known. Test is done in two ways. The first is to check the operation of the detail of the system, and the second is the position recognition of i ndoor object. The second is the test of the implemented system to correctly detect the location of the indoor object with Beacon, while the object with Beacon is moved from location C to A. The experimental result shows that the system is exactly detect the moving locations. The system has the advantages of using previously installed power lines, and it does not need to use LAN lines or optical cables. The proposed system is usefully applied to indoor object localization area.

인간의 공감각에 기반을 둔 색청변환을 이용한 영상 인식 (Image Recognition Using Colored-hear Transformation Based On Human Synesthesia)

  • 신성윤;문형윤;표성배
    • 한국컴퓨터정보학회논문지
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    • 제13권2호
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    • pp.135-141
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    • 2008
  • 본 논문에서는 공유 비전과 특수한 청각에 의해 감지되는 인간의 공감각 특징을 구별하는 색청 인식을 제안한다. 카메라를 통한 시각적인 분석이 인간의 구조화된 사물 인식에 영향을 주는 것이 가능하다는 점이다. 그래서 시각장애인들이 실제 사물과 유사한 비전을 느낄 수 있도록 하는 방법에 대해 연구해왔다. 우선 특정 장면을 대표하는 영상 데이터에서 객체의 경계가 추출된다. 다음으로, 이미지에서 객체의 위치, 색상 평균 감성, 각 객체의 거리 정보, 그리고 객체 영역의 범위와 같은 4가지 특징을 추출하고, 이들 특징들을 청각적 요소로 사상한다. 청각적 요소는 시각장애인을 위한 시각 인식 형태로 제공된다. 제안된 색청 변환 시스템은 보다 빠르고 세부적인 인지 정보를 제공하고 동시에 감각을 위한 정보를 제공한다. 따라서 이 개념을 시각장애인의 영상 인식에 적용할 경우보다 좋은 결과를 얻을 수 있다.

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델파이법을 이용한 금융통장 정보 인식용 광학필터 결정인자 도출에 관한 연구 (A Study on the Selecting Determine Factors of Optical Filter for Recognition Financial Account Using Delphi Method)

  • 유형근;이강원
    • 한국전기전자재료학회논문지
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    • 제27권1호
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    • pp.61-69
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    • 2014
  • In this paper, we have researched semiconductor optical filters to solve the problem of the high failure rate that are recognize bad of financial account, jam of financial account and the ATM service interruption due to failure of accurate location information among the operation of the ATM (automatic teller machine) systems. A semiconductor optical filters that have high resolution and less diffuse, high transmittance are able to detect the information of financial account surface accurately. Therefore, it is a stable filter that is able to minimize the incidence of disability. In this paper, we drew the determinants by element for implement an excellent semiconductor optical filters. Based on this, we had to be able to implement the semiconductor optical filter that is able to be mounted on the actual ATM system through future studies.

3D VISION SYSTEM FOR THE RECOGNITION OF FREE PARKING SITE LOCATION

  • Jung, H.G.;Kim, D.S.;Yoon, P.J.;Kim, J.H.
    • International Journal of Automotive Technology
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    • 제7권3호
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    • pp.361-367
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    • 2006
  • This paper describes a novel stereo vision based localization of free parking site, which recognizes the target position of automatic parking system. Pixel structure classification and feature based stereo matching extract the 3D information of parking site in real time. The pixel structure represents intensity configuration around a pixel and the feature based stereo matching uses step-by-step investigation strategy to reduce computational load. This paper considers only parking site divided by marking, which is generally drawn according to relevant standards. Parking site marking is separated by plane surface constraint and is transformed into bird's eye view, on which template matching is performed to determine the location of parking site. Obstacle depth map, which is generated from the disparity of adjacent vehicles, can be used as the guideline of template matching by limiting search range and orientation. Proposed method using both the obstacle depth map and the bird's eye view of parking site marking increases operation speed and robustness to visual noise by effectively limiting search range.

SLAM을 이용한 카메라 기반의 실내 배송용 자율주행 차량 구현 (Implementation of Camera-Based Autonomous Driving Vehicle for Indoor Delivery using SLAM)

  • 김유중;강준우;윤정빈;이유빈;백수황
    • 한국전자통신학회논문지
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    • 제17권4호
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    • pp.687-694
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    • 2022
  • 본 논문에서는 Visual 동시적 위치추정 및 지도작성(SLAM : Simultaneous Localization and Mapping)기술을 응용하여 실내에서 생성된 SLAM 맵을 기반으로 지정된 목적지에 물건을 배달하는 자율주행 차량 플랫폼을 제안하였다. 실내에서 SLAM 맵을 생성하기 위해 소형 자율주행 차량 플랫폼의 상단에 SLAM 맵 생성을 위한 심도 카메라를 설치하고 SLAM 맵 속에서의 정확한 위치추정을 하기 위해 추적 카메라를 장착하여 구현하였다. 또한, 목적지의 표찰을 인식하기 위해 합성곱 신경망(CNN : Convolutional neural network)을 사용하여 목적지에 정확하게 도착할 수 있도록 주행 알고리즘을 적용하여 설계하였다. 실내 배송 자율주행 차량을 실제로 제작하였고 SLAM 맵의 정확도 확인과 CNN을 통한 목적지 표찰 인식 실험을 수행하였다. 결과적으로 표찰 인식의 성공률을 향상시켜 구현한 실내 배송용 자율주행 차량의 활용 적합성 여부를 확인하였다.

이동 로봇을 사용한 로봇 팔방 놀이 (Robot Hopscotch Game Using Mobile Robots)

  • 고낙용;문용선;배영철
    • 한국전자통신학회논문지
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    • 제6권2호
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    • pp.296-303
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    • 2011
  • 본 논문은 "로봇 팔방 놀이"라 불리는 이동 로봇을 이용하는 로봇 놀이를 소개한다. 이 놀이에서 이동 로봇은 정방형의 격자 단위들이 모여서 이루어진 놀이판 위를 이동한다. 이 놀이는 사람이 격자로 구분되어진 놀이판 위에서 뛰어서 격자와 격자 사이를 이동하는 팔방 놀이와 유사하다. 로봇 팔방 놀이에서 각각의 격자는 가시광 통신 장치를 가지고 있다. 가시광 통신 장치는 식별 신호를 송신하고, 격자 위를 이동하는 로봇은 이 신호를 수신하여 자신의 위치를 인식한다. 놀이 참가자는 로봇 또는 다른 참여자와 얼마나 빠르게 주어진 경유 격자들을 통과하여 목적지에 도착하는지를 경쟁한다. 이 놀이는 2008년 10월 16일부터 20일 사이에 COEX에서 개최되었던 로보월드(RoboWorld) 2008에서 참가자들에 의해서 사용되어졌다. 사용자들을 대상으로 한 설문조사 결과 사용자들은 로봇의 모양이 친숙하지 않고 조작도 불편하였음에도 불구하고 놀이에서 재미를 느낀 것으로 나타났으며 로봇의 향후 활용이 늘어날 것으로 기대하고 있는 것으로 나타났다.

360VR 콘텐츠의 음원위치정보를 활용한 시점예측 전송기법 (Efficient Transmission Scheme with Viewport Prediction of 360VR Content using Sound Location Information)

  • 정은영;김동호
    • 방송공학회논문지
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    • 제24권6호
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    • pp.1002-1012
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    • 2019
  • 360VR 콘텐츠는 시청자의 시점변화에 따른 즉각적인 반응이 필요하고 고화질의 영상이 제공되어야 한다. 따라서 한정된 대역폭에서 360VR 시청자의 만족도를 보장하는 효율적인 전송기술이 필요하다. 그 일환으로 사용자의 시점을 예측하고 시점에 해당하는 영역과 해당하지 않는 영역에 다른 비트율을 할당하여 전체 대역폭 소모를 감소시키는 연구들이 소개되고 있다. 본 논문에서는 시점 예측의 정확도 향상을 목표로 기존 시각인지 정보만 활용했던 방식에 추가적으로 청각인지 정보인 360VR 콘텐츠의 음원위치정보를 활용한 시점 예측을 제안한다. 또한, 향상된 시점예측 방식을 이용하여 비트율을 효율적으로 할당함으로써 개선된 성능을 제공하는 전송 방식을 제안한다. 성능 분석 결과 제안한 시점 예측방식은 기존 방식 대비 시점 예측의 정확도가 향상되었으며, 이를 바탕으로 제안한 전송 방식은 제한된 대역폭 내에서 사용자의 시점에 해당하는 타일에 고품질의 영상을 제공할 수 있음을 확인하였다.

A Study on Marker-based Detection Method of Object Position using Perspective Projection

  • Park, Minjoo;Jang, Kyung-Sik
    • Journal of information and communication convergence engineering
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    • 제20권1호
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    • pp.65-72
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    • 2022
  • With the mark of the fourth industrial revolution, the smart factory is evolving into a new future manufacturing plant. As a human-machine-interactive tool, augmented reality (AR) helps workers acquire the proficiency needed in smart factories. The valuable data displayed on the AR device must be delivered intuitively to users. Current AR applications used in smart factories lack user movement calibration, and visual fiducial markers for position correction are detected only nearby. This paper demonstrates a marker-based object detection using perspective projection to adjust augmented content while maintaining the user's original perspective with displacement. A new angle, location, and scaling values for the AR content can be calculated by comparing equivalent marker positions in two images. Two experiments were conducted to verify the implementation of the algorithm and its practicality in the smart factory. The markers were well-detected in both experiments, and the applicability in smart factories was verified by presenting appropriate displacement values for AR contents according to various movements.