• Title/Summary/Keyword: Visual effects

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The Effects of Roll Misalignment Errors, Shooting Distance, and Vergence Condition of 3D Camera on 3D Visual Fatigue (시각피로 모형: 카메라의 회전오차, 촬영 거리, 수렴 조건이 입체 시각피로에 미치는 영향)

  • Li, Hyung-Chul O.;Park, JongJin;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.589-598
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    • 2013
  • In order to understand 3D visual fatigue, it is necessary to examine the visual fatigue induced by camera parameters as well as that induced by a pre-existing 3D content. In the present study, we examined the effects of camera parameters, such as roll misalignment error, shooting distance and vergence condition on 3D visual fatigue and we modelled it. The results indicate that roll misalignment error, shooting distance and vergence condition affect 3D visual fatigue and the effect of roll misalignment error on 3D visual fatigue is evident specifically when screen disparity is relatively small.

Effects of Soil Mixture and Turfgrass Species on the Development of a Carpet-type Sod for Sports Field Uses (잔디구장용 카펫형 뗏장 형성을 위한 배합토와 잔디초종)

  • Shim, Sang-Ryul;Jeong, Dae-Young
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.2 no.4
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    • pp.16-26
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    • 1999
  • Five soil mixture with seven turfgrass species when placed over a plastic sheet were evaluated for influence on covering rate, visual rating, visual color and sad development. The result were as follows. 1. The last covering rate was high on sand+bark and on Kentucky bluegrass, respectively while the early covering rate was high on sand+peat and on perennial ryegrass and tall fescue. respectively. 2. Both sand and sand+sandy loam caused poor effects on the covering rate and the visual rating. 3. The early growth was good on perennial ryegrass but the covering rate and the visual rating gradually turned poor because of summer drought. 4. Visual color was high on sand+bark and on Kentucky bluegrass, respectively. 5. Covering rate, visual rating and visual color was best evaluated on Kentucky bluegrass during winter. 6. Sad was highly developed on sand+bark and sand+peat as compared with on the other soil mixture. 7. The carpet-type sad was best developed on Kentucky bluegrass.

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A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods- (컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교-)

  • 김충식;이인성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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The Effects of Visual Biofeedback Information on Hyperextended Knee Control

  • Jung, Sung-hoon;Jeon, In-cheol;Ha, Sung-Min
    • The Journal of Korean Physical Therapy
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    • v.33 no.3
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    • pp.162-167
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    • 2021
  • Purpose: A hyperextended knee is described as knee pain associated with an impaired knee extensor mechanism. Additionally, a hyperextended knee may involve reduced position sense of the knee joint that decreases the individual's ability to control end-range knee extension movement. The purpose of this study was to investigate the effects of visual biofeedback information for plantar pressure distribution on knee joint angle and lower extremity muscle activities in participants with hyperextended knees. Methods: Twenty-three participants with hyperextended knees were recruited for the study. Surface electromyography signals were recorded for the biceps femoris, rectus femoris, gastrocnemius, and tibialis anterior muscle activities. The plantar pressure distribution was displayed and measured using a pressure distribution measuring plate. Knee joint angle kinematic parameters were recorded using a motion analysis system. The visual biofeedback condition was the point at which the difference between the forefoot and backfoot plantar foot pressure on the monitor was minimized. The Wilcoxon signed-rank test was used to determine the significance between the visual biofeedback condition and the preferred condition. Results: The knee joint angle was significantly decreased in the visual biofeedback condition compared to that in the preferred condition (p<0.05). The rectus femoris and gastrocnemius muscle activities were significantly different between the visual biofeedback and preferred conditions (p<0.05). Conclusion: The results of this study showed that visual biofeedback of information about plantar pressure distribution is effective for correcting hyperextended knees.

2D-to-3D Conversion System using Depth Map Enhancement

  • Chen, Ju-Chin;Huang, Meng-yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1159-1181
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    • 2016
  • This study introduces an image-based 2D-to-3D conversion system that provides significant stereoscopic visual effects for humans. The linear and atmospheric perspective cues that compensate each other are employed to estimate depth information. Rather than retrieving a precise depth value for pixels from the depth cues, a direction angle of the image is estimated and then the depth gradient, in accordance with the direction angle, is integrated with superpixels to obtain the depth map. However, stereoscopic effects of synthesized views obtained from this depth map are limited and dissatisfy viewers. To obtain impressive visual effects, the viewer's main focus is considered, and thus salient object detection is performed to explore the significance region for visual attention. Then, the depth map is refined by locally modifying the depth values within the significance region. The refinement process not only maintains global depth consistency by correcting non-uniform depth values but also enhances the visual stereoscopic effect. Experimental results show that in subjective evaluation, the subjectively evaluated degree of satisfaction with the proposed method is approximately 7% greater than both existing commercial conversion software and state-of-the-art approach.

The Effect of Visual Feedback Squat on Q-angle with Patellofemoral Pain Syndrome (시각적 피드백 스쿼트가 슬개대퇴 통증 증후군이 있는 성인의 대퇴사두근 각에 미치는 영향)

  • Kim, Gi-Chul
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.19 no.1
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    • pp.41-47
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    • 2013
  • Background: The purpose of this study is to examine the effects of visual feedback squat exercise on the young adults with Patellofemoral pain syndrome. Methods: The subjects of this study were 22 female and 8 male who were equally and randomly allocated to a visual feedback exercise group (VSEG), an experimental group, and squat exercise group (SEG), a control group. Both did so for 30 minutes three times per week over a six-week period. Using Dartfish, their static Q-angle (SQA) and dynamic Q-angle (DQA) were evaluated. Results: The static Q-angle was significantly reduced in both groups of VSEG and SEG and in the comparison of difference values before and after exercise between groups, VSEG had more significant effect than SEG but in the comparison of the effects of dynamic Q-angle both VSEG and SEG had significant effects and in the comparison of difference values before and after exercise between groups, VSEG had more significant effect than SEG. Conclusion: Visual feedback squat exercise may be applied as a method to correct the lower extremity alignment with PFPS.

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The Influence of Body Support Treadmill Training with Visual Feedback on the Gait Factors of Stroke Patients

  • Jegal, Hyuk;Kim, Ki Jong;Jun, Hyun Ju
    • Journal of International Academy of Physical Therapy Research
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    • v.5 no.2
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    • pp.708-713
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    • 2014
  • The aim of this research was to investigate how the effects of body supported treadmill training with visual feedback affect the gait factors of stroke patients. Thirty subjects (21 male, 9 female) with a diagnosis of stroke were taken to the hospital to participate in this study. The subjects received body supported treadmill training with visual feedback. The training was executed for 6 minutes, 3 times a day per week for 19 weeks after general exercise. The effects of the visual feedback in the body supported treadmill training were evaluated by measuring the average gait cycle and the average step length of the affected and unaffected. The collected data were statistically analyzed by using a paired t-test. The results of this study were a significant improvement of the average gait cycle and no statistically significant difference of the average step length. The gait cycle average had a statistically significant difference in gender, age, etiology, paretic side, and step length average. There was no statistically significant difference in infarction within etiology. Therefore, it was necessary to apply the easy and simple with the treadmill training in the rehabilitation of the stroke patients. This study will require a variety of outcome measures related to the effects of treadmill training with gait factors.

The Effect of Driving Simulator Program on Elderly Drivers

  • Kim, Deokju
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.18-31
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    • 2021
  • The purpose of the present study was to present evidence for driving interventions for the elderly by conducting programs that can improve visual perception and cognitive function in a driving simulator for elderly drivers and analyse their effects. Three elderly subjects who were 65 years or older, did not have physical and cognitive impairments, and were able to drive themselves participated in the present study. A total of 12 intervention sessions, of which subjects participated in 10 sessions of nine different visual perception and cognitive function programs available in a driving simulator, were conducted and pre- and post-program assessments were conducted (two assessments in total). The assessments included the evaluation of visual perception, frontal lobe function, concentration, safe driving behaviour, and self-efficacy. The results showed positive effects of the driving simulator program on the visual perception, frontal lobe function, concentration, safe driving behaviour, and self-efficacy of all subjects. Changes in the simulator results showed remarkable improvement in the response evaluation, judgment evaluation, and predictive power evaluation, but showed difficulties in interference tasks and depth perception in common. The results showed positive effects of driving simulator training on the driving ability of the elderly, and consistent provision of such training is expected to improve the quality of life of the elderly by securing the safety of driving and actively supporting social participation.

The Visual Effect Evaluation by Skirt Silhouette and Length, and Wearer's BMI Categories (BMI별 스커트 실루엣과 길이에 따른 시각적 효과 평가)

  • Li, Qi;Nam, Young-Ran;Kim, Dong-Eun
    • Fashion & Textile Research Journal
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    • v.22 no.6
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    • pp.812-825
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    • 2020
  • This study compared and analyzed the interaction visual effect of skirt silhouettes and skirt length by body mass index. This study provides basic data for women in their 20s and 30s to choose suitable skirts for their image. Twelve skirts were made, consisting of two categories of body mass index, three types of skirt silhouette and two levels of skirt length. Men and women in their 20s and 30s evaluated the visual effects of the experimental skirts using a questionnaire. The interaction effect of the visual effect following the skirt's length and silhouette by body mass index were analyzed by three-way ANOVA. Overall, a shorter the body and lower body length resulted in better vertical effects in normal weight. In terms of horizontal effects, such as lower body thickness and full-body shape, the 40 cm skirt, 50 cm tight, and A-line skirt were generally shown as better images. Skirt length helped supplement body type rather than silhouette in the overweight section. When the length was 40 cm, three skirts showed a more positive image. This study provide results for women in their 20s and 30s to choose skirts that are suitable for their image.

The Effects of Face Types and A Detail of Clothes on Visual Evaluation (얼굴유형과 의복 네클라인과의 조화연구)

  • Mun, Nam-Won
    • Journal of the Korean Society of Costume
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    • v.35
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    • pp.305-324
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    • 1997
  • The purpose of this study was to examine aesthetic effects of face type and necklines of one piece dress one of details in clothes on visual evaluation. For this study two set of stages were processed. At first stage data were collected from female college students in Kwang Ju.Chonnam. Subjects between the aged of 18-26 were took pictured of their faces then they were classified into 7 groups That is egg ob-long round square inverted triangle triangle and diamond shapes. At second stage two sets of experimental design were utilized based on the classified face types. A set of design was 5$\times$4 design which involved 5 levels (egg oblong round inverted triangle and diamong shape) of face type and 4 levels(round boat vee and square neckline) of basic neckline. Another set of de-sign also was 5$\times$4 design which involved 5 levels of face type and 4 levels of modified neckline. As experimental treatment the stimulus materials and questionnaires were employed. The qustionnaires were consisted of visual evaluations on the stimulus materials by using semantic differential scale,. The experiments were proceeded through 2 week by 30 subjects composed of gaduate students and staffs in some departments of Clothing and Textiles at college. Data were analyzed by Frequencies Mean Factor Analysis TTest ANOVA and Ducan's Multiple Range Test. The major results were as followed: 1. There were significant aesthetic effects of face type on visual evaluations, Especially egg and inverted triangle shape among the face types were evaluated more aesthetic than the other face shapes. 2. There were signifiant aesthetic effects of the neckline types on visual evaluations, Es-pecially vee neckline among necklines were more aesthetic than the other necklines,. 3. As compared with the basic neckline types and the modified neckline types the modified necklines were assessed more aes-thetically than the basic necklines. 4, The face type and he neckline type were influenced interactively on visual evauations Specifically it showed that oblong round and diamond shape of face type were matched to vee neckline more than the other necklines, Also it showed that the egg and inverted tri-angle shape wee matched to round vee and squre neckline more than boat neckline.

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