• Title/Summary/Keyword: Visual changes

Search Result 1,534, Processing Time 0.024 seconds

A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.1
    • /
    • pp.117-123
    • /
    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.

A Visual Evaluation of the Changes In the Design of Monokini Swimsuits (모노키니 수영복의 디자인 변화에 따른 시각적 평가)

  • Kim, Jeong-Mee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.13 no.1
    • /
    • pp.91-98
    • /
    • 2011
  • The purpose of this study is to evaluate the differences of visual image on variations in the shoulder strap and length of the monokini swimsuit. Nine samples were examined: 3 variations of the shoulder strap and 3 variations of the swimsuit length. Data have been obtained from 90 fashion design majors and analyzed using Factor Analysis, Anova, Scheffe's Test and the MCA method. The results of the study are as follows: 1) The visual image, according to changes in the shoulder strap and length of monokini swimsuit, was composed of boldness factor, attention factor and attraction factor. Boldness was the most important factor in the monokini swimsuit. 2) The visual images according to changes in the shoulder strap of the monokini swimsuit are ranked in the order of one shoulder strap, strapless and two shoulder straps. They are shown to be untidy - a trendy image, showy -a characterful image and wanted to dress -an unnatural image. 3) As the swimsuit gets shorter, it has more untidy - trendy image. As the swimsuit gets longer, it looks more tidy and classic. 4) The number of shoulder straps and swimsuit length do not interact with each other in boldness factor, attention factor or attraction factor. However, the number of shoulder straps affects more than swimsuit length in the visual images of the monokini swimsuit.

  • PDF

An egornomic study on visual accomodation and pupil functions during the observation of binocular 3-D images (이안식 입체영상 관찰자 조절과 공동기능에 관한 인간공학적인 연구)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
    • /
    • v.11 no.1
    • /
    • pp.3-12
    • /
    • 1992
  • To put the binocular 3-D images system into practical use, it is required to investigate the relationship between the system and men and to make ergonomic evaluation of the system. In this study, we perform a comparative analysis of the changes in the accommodation and pupil functions before and afer observing binocular 3-D images a sthe visual distance varies. From the experiment, we obtained the following results: (1) The discordance in the distance informatioons on the accommodation and pupil functions when obwerving 3-D images is compensated by the miosis and altering the focal depth. (2) From the consideration of the effect of the visual distance condition on the visual functions, it is thoughth that the visual functions are stabilized at the dark focus in the sense that the changes in the tension and relazation afer observing the 3-D images are minimized.

  • PDF

The Visual Evaluation According to the Changes in the Shoulder Strap and length of Bikini Swimsuits - Focused on the Undergraduate Students in Busan - (비키니 수영복의 어깨 끈과 길이 변화에 따른 시각적 평가 - 부산지역 대학생을 중심으로 -)

  • Kim, Jeong-Mee
    • Journal of Fashion Business
    • /
    • v.15 no.4
    • /
    • pp.55-66
    • /
    • 2011
  • The purpose of this study is to evaluate the differences of the visual image on variations in the shoulder strap and the length of the bikini swimsuit. Nine samples were examined: 3 variations of the shoulder strap and 3 variations of the pants length. Data have been obtained from 90 fashion design majors and analyzed using Factor Analysis, Anova, Scheffe's Test and the MCA method. The results of this study are as follows: 1) The visual image, according to changes in the shoulder strap and length of the bikini swimsuit, was composed of boldness, matureness and attraction factors. Boldness was the most important factor in the bikini swimsuit. 2) The visual images according to changes in the shoulder strap of the bikini swimsuits appeared the most (1) plain and simple image, (2) decent and neat image, (3) a wanted-not-to-dress and a natural image in the two shoulder straps, (1) unique and complicated image, (2) a lively and sexy image in the one shoulder strap and an unnatural but a wanted-to-dress image in the strapless. 3) The visual images according to changes in length of the bikini swimsuits appeared the most (1) unique and complicated image, (2) a lively and sexy image in high cut, but plain and simple image in low cut. 4) The number of shoulder straps and length do interact with each other in boldness factor: One shoulder strap and high cut of the bikini swimsuit has the most unique and complicated image. However two shoulder straps and regular cut of that has the most plain and simple image. 5) The result of matureness and attraction factors using the MCA, length affects more than the number of shoulder straps in the visual images of the bikini swimsuit.

Image differences based on changes in hip circumference and crotch length in baggy pants - Focused on women in their 20s - (배기팬츠 엉덩이둘레 여유분과 밑위길이 여유분 변화에 따른 시각적 이미지 - 20대 여성을 중심으로 -)

  • Choi, Eunju;Suh, Mi-A;Uh, Mi-Kyung
    • The Research Journal of the Costume Culture
    • /
    • v.20 no.6
    • /
    • pp.912-922
    • /
    • 2012
  • With a long crotch length and much ease in the hip area, baggy pants are visually expressed in a variety of designs when compared with regular pants. The purpose of this study is to define the image differences of various baggy pants designs according to hip circumference and crotch length ease. To that end, this study deduced the visual image variable of experimental baggy pants and analyzed visual images according to changes in hip circumference and crotch length. Nine baggy pants with different levels of hip circumference and crotch length ease were produced as experimental pants. The image of each pair of experimental baggy pants was evaluated based on pictures taken of the pants worn by a woman in her 20s with a standard body figure. The image assessment team was composed of 105 clothing majors. The research results are as follows. Four visual image factors of experimental baggy pants were extracted: whole body compensation, lower body compensation, hip compensation, and waist compensation. Among the 4 factors, the whole body compensation factor was shown as the most representative factor. The body compensation image was higher with less hip circumference ease in the experimental baggy pants, and more hip circumference ease created the optical illusion of a larger body figure, presenting a significant difference between waist circumference and hip circumference. The lower body compensation factor, hip compensation factor, and waist compensation factor all showed a significant influence on changes in hip circumference ease. This result shows that changes in hip circumference ease exerted more influence on the body compensation image than did changes in crotch length ease. The results of this study provide basic data for predicting visual images according to differences in the level of ease in baggy pants, helping people select clothing suitable to their preferences and body shapes.

A Study of Multi-scenario in Visual Novel (비주얼 노블 멀티 시나리오 분석)

  • Lee, So-Hee
    • Journal of Korea Game Society
    • /
    • v.18 no.2
    • /
    • pp.59-68
    • /
    • 2018
  • A visual novel, a type of digital content combining novel and game, was designed as hypermedia which includes various media, for instance, image, sound, and video. The narrative of visual novel contains multimedia elements and highlights multi-scenario structures based on hypertext. Prior to creating visual novel scenario, a writer should thoroughly consider two main points. First of all, the scenario should cover the multimedia features of visual novel. Secondly, the scenario should be structured as a multi-scenario providing with performativity to players for interaction with readers. This study examines the influence of changes in platforms on visual novel scenario adjusted to mobile environment. It would provide an opportunity to understand how storytelling changes and adapts to rapid transformation of digital media contents.

A Study on Process Analysis of Visual Understanding on accordance in Attention Time (주시시간에 따른 시각적 이해과정 분석에 관한 연구)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.4
    • /
    • pp.101-108
    • /
    • 2011
  • When observing an object in a space, a part of it is remembered into our perception in the time for paying attention or conscious observation and it reaches to our visual understanding. In this study, it examined characteristics by each subject through the process of visual understanding by changes in such observation time. The results from this study are summarized as belows: First, through analysis of the observation data focused on the distance between the observed points, it was able to apply those visual theories organized before to the analysis of characteristics of the time for understanding by each subject. Second, there showed big differences in the time for visual understanding by each subject according to changes in the observation time so that it was found that there were big differences according to the characteristics of subject's intention or purpose of the observation of a space. Third, as the number of continuous observation gives an important clue in judgement of how well the space was understood, it was able to compare and organize the mutual characteristics of the time the attention was concentrated, the time observed intentionally and the time understood visually. Fourth, it was found that the shorter subjects gave the intentional observation in observing a space, the longer they spent the time for paying attention, while the less they could understand it visually.

An Analysis of Factors Related to Changes in the Visual Acuity of Primary School Children Over One Year (초등학생의 1년간 시력변화와 관련된 요인 분석)

  • Lee, Kyu Young
    • Journal of the Korean Society of School Health
    • /
    • v.10 no.2
    • /
    • pp.179-192
    • /
    • 1997
  • The main purpose of this study was to analyze and identify factors related to changes in visual acuity of primary school students over one year period. The data for this study were collected from 980 students in the first to fifth grades of one elementary school located in Koyang City, Kyungki Province. The visual acuity tests of students and self reported questionnaires for the students and their parents were administered in 1995 and 1996. The data were analyzed by using SAS PC. The results of the study were as follows. 1. Visual acuity in both eyes is significantly lower in girls than in boys. 2. Overall visual acuity of the students decreased over the one year. Notably, decreases in visual acuity were statistically significant during the transition from the first to the second grade and from the third to the fourth grade. 3. Students with visual acuity ranging from 0.4 to 0.7 and those above 1.0 in 1995 showed a significantly lower acuity in 1996 than other students. 4. Students who needed glasses in 1995 showed significantly lower visual acuity in 1996 than those without glasses. 5. Other factors related to visual acuity are lights in the classroom, difficulty reading a blackboard, posture of children while watching TV, and distance from the TV set. Some of these factors may be the result of students' already poor visual acuity rather than causes of the decrease. In conclusion, many elementary school children experience significant decrease in visual acuity and need special intervention to maintain or improve their visual acuity.

  • PDF

A Study of the Change in Visual Perceptions of Finishing Materials using Lightings with the CG Experiment Method[1]

  • Seo, Ji-Eun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.24 no.11
    • /
    • pp.1-8
    • /
    • 2010
  • This study analyzes whether a person's visual perception differs according to the kinds of light source. Evaluations of the effects of space, color-tone and texture perception revealed that different kinds of light sources change the perception of finishing material. The perception from directly attached lamps was compared to an environment with both directly attached lamps and supplemental lighting. We found the perception changed with changes in the types of supplemental light source We compared the mean value of each perception and found that perceptions change most when incandescent lights were followed by halogen. Thus, one should account for the changes in perception that occur as a result of these changes.

The scarf design expressing the cube form space change (큐브 형태의 공간 변화를 표현한 스카프 디자인)

  • Park, Sang- Eun
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.22 no.4
    • /
    • pp.93-104
    • /
    • 2020
  • This paper focuses on the spatial changes that create a three-dimensional or deep feeling on the surface of a scarf centering on the cube shape. Through this, consumers with various tastes were able to satisfy their image presentation. The cube form has simplicity and order and is likely to be used as a formative object. The cube shapes can be expressed in various forms through visual and perceptual spatial changes by presenting various shape changes based on the viewpoint of the two-dimensional silk surface, that is, by changing the eyes' position and orientation. Various visual theorists' discussions about cube-shaped visual changes were discussed. In addition, the three-dimensional spatial illusion caused by the shape and color of Victor Bazaarelli's cube was examined. The cube shape was printed silk surfaces to give a three-dimensional sense of space on a two-dimensional scarf design using the size change, the difference in the length of the line, and the color change. As such, the cube shape has infinite possibilities as a method that can express three-dimensional depth and space on the flat surface of a scarf. Therefore, it is hoped that this study will be applied to various aspects as the basic data for the scarf design that expresses the spatial changes in the form of cubes.