• Title/Summary/Keyword: Visual analysis

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Analysis of landscape preference based on the perception of rural randuse patterns (토지이용의 지각특성을 고려한 농촌경관 선호성 분석에 관한 연구)

  • 서주환;최현상
    • Journal of Korean Society of Rural Planning
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    • v.4 no.2
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    • pp.29-40
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    • 1998
  • The landscape of rural settlement incurred the loss and worsening of its main feature in the modernization which was progressed by the inner and outer cause - the growth of urbanization and improvement of living and dwelling environment. This study investigates the visual characteristic of land-use in rural and analyzes relations between visual quantities by land-use and a pre(essence of landscape. And it is suggested the basic data of a planning and a management in rural by making clear characteristics and influences of landscape preference elements The visual characteristic of landscape elements that is based on the rural land-use is classified harmony, variety, variables and particulate. And it is classified the object of landscape by recognizing images of landscape produce space, natural environment, settlement place and cultivated land of a special products. In the analysis of landscape preference, it appears that the harmony has a great influence on a suburban, a rural, a mountainous district, and a hamlet in psychology elements and the volume of forest area in visual elements. As a result, it requests rural scenes in harmony with the natural environment. So, the landscape planning which has the regional development and the identity as the rural settlement can be represented by the preservation and development of regional feature.

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Design of User Concentration Classification Model by EEG Analysis Based on Visual SCPT

  • Park, Jin Hyeok;Kang, Seok Hwan;Lee, Byung Mun;Kang, Un Gu;Lee, Young Ho
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.129-135
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    • 2018
  • In this study, we designed a model that can measure the level of user's concentration by measuring and analyzing EEG data of the subjects who are performing Continuous Performance Test based on visual stimulus. This study focused on alpha and beta waves, which are closely related to concentration in various brain waves. There are a lot of research and services to enhance not only concentration but also brain activity. However, there are formidable barriers to ordinary people for using routinely because of high cost and complex procedures. Therefore, this study designed the model using the portable EEG measurement device with reasonable cost and Visual Continuous Performance Test which we developed as a simplified version of the existing CPT. This study aims to measure the concentration level of the subject objectively through simple and affordable way, EEG analysis. Concentration is also closely related to various brain diseases such as dementia, depression, and ADHD. Therefore, we believe that our proposed model can be useful not only for improving concentration but also brain disease prediction and monitoring research. In addition, the combination of this model and the Brain Computer Interface technology can create greater synergy in various fields.

The analysis of data structure to digital forensic of dashboard camera (차량용 블랙박스 포렌식을 위한 분석 절차 및 저장 구조 분석)

  • An, Hwihang;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1495-1502
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    • 2015
  • Dashboard camera is important system to store the variable data that not only video but also non-visual information that state of vehicle such as accelerometer, speed, direction. Non-visual information include variable data that can't visualization, so it used important evidence to figure out the situation in accident. It could be missed to non-visual information what can be prove the case in the just digital video forensic procedure. In this paper, We proposal the digital forensic analysis procedure for dashboard camera to all data in dashboard camera extract and analysis data for investigating traffic accident case. And I analyze to some products in with this digital forensic analysis procedure.

Analysis of Advertisement for Men's cosmetics on Magazines (잡지에 나타난 남성화장품 광고 분석)

  • Park, Kil-Soon;Park, Su-Jin
    • Journal of the Korean Society of Fashion and Beauty
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    • v.3 no.1 s.4
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    • pp.39-49
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    • 2005
  • The purpose of this study is to analyze the consumption value and characteristic of content in cosmetics & perfume advertisement in men's fashion magazines in order to understand the changes of men's cosmetics market which is recently getting great attention along with the craze for 'florally handsome men', and 'eolzzang'(=gorgeous face), and examine the changes of the culture of men's make-up. I selected Esquire which had firstly produced men's fashion magazine in Korea, and implemented the content analysis, the quantitative analysis method, by separating linguistic elements ken visual elements. The results are as follows: In the analysis of consumption value revealed in the linguistic elements of cosmetics advertisement, emotion value was the highest in both cosmetics and perfume, while function value was the second highest in cosmetics and rarity value was the second highest in perfume. About the changes of content characteristics of visual elements, in both cosmetics and perfume advertisement, there were a lot of visual advertisements focused on figures without the mixture of linguistic expressions. Between advertisement in 1990s and that in 2000s, there were meaningful differences only in types and object of meaning of used symbols.

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Analysis of the Film's Promotional Website - Focus on Motion Graphic (모션그래픽 활용을 중심으로 영화홍보 웹사이트 분석)

  • Min, Jang-Geun;Han, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.27-35
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    • 2014
  • Motion Graphic developed in the visual fields such as film and TV is widely used from the fields of arts such as applied paintings to interactive media such as web sites. In particular, Motion Graphic is actively used in the film's promotion websites with the form of a mixture between characteristics of visual media and characteristics of websites. In this study, we analyze the characteristics of film's promotion websites, investigate previous studies for Motion Graphic analysis. And present a model for the analysis of websites including visual elements, media elements and motion elements as main elements. We select some of promotion websites for films among 2013 domestic hot films, carry out a case analysis, and present the direction of development on the base of the results.

Evaluation on Optimal Height of the Bin Wall using Stability Analysis (안정해석을 통한 공동 일체식 옹벽의 최적높이 평가)

  • Bae, Woo-Seok
    • Journal of the Korean Society of Safety
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    • v.24 no.2
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    • pp.48-54
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    • 2009
  • Structures to support against slop failures or resist earth pressure like masonry retaining walls or retaining walls have continued to advance and evolve to new eco-friendly, easy-to-construct, crib retaining walls with varied forms and construction methods, meeting the needs of the times. Researches until now, however, have focused on the analyses of site displacement or stability of the whole site including structures like retaining walls, and thus, researches on rational design or method for stability analysis are lacking. Therefore, this study was conducted on a number of stability analyses, such as the visual power line or stability on sliding, being presented for bin walls, which enable vegetation to grow and were developed and applied in varied forms, meeting the development demands for eco-friendly retaining wall structures. This study compared the results of stability analyses, determined their feasibility, and evaluated their stability according to the height and facade slope of retaining walls. According to the results of this study, traditional masonry retaining wall analysis showed rather conservative stability evaluation results in the stability evaluation of bin walls, and the method using the visual power line seems to be objective because it produced similar results to the stability evaluation method on sliding or turnover.

An Analysis on the Vision of Visual Landscape Planning in Korea (경관계획에서 제시된 경관 미래상의 현황 분석)

  • Joo, Shin-ha
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.1
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    • pp.80-92
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    • 2016
  • The purpose of this study is to analyze the visions of visual landscape planning and to suggest improvements for it. This study overviews currents methods of making the vision of visual landscape planning by group interview with hands-on workers. Thirty-two cases of visual landscape planning are reviewed to analyze the forms and contents of vision of visual landscape planning. The purpose of urban vision and city slogans are fairly similar to the vision of visual landscape planning; therefore, this study reviews and compares them. According to this study, we conducted writing direction and policy implications. The results of this study are as follows. The vision of visual landscape planning is written by consulting the landscape resources survey and visions of upper plans. These writing methods are able to enhance the consistency of each chapter in visual landscape planning, and the consistency between visual landscape planning and upper plans. Thus, it is desirable to revise landscape planning guidelines with this method. The current vision of visual landscape planning is written in the form of a city slogan. But the vision of visual landscape planning is not a means of publicity and transformational use. So, the form of the vision needs to be revised. This study analyzed the correlation among the vision of visual landscape planning, urban vision, and city slogan. There is a closer correspondence between the vision of visual landscape planning and urban vision than city slogan. This result means that it is beneficial to write the vision of visual landscape planning in consideration of the upper plan. Henceforward, for maintaining and enhancing consistency detailed contents in landscape planning guidelines are needed.

A Study on case for making immediacy Visual Effects field - With Focus on The Load of The Ring - (시각효과(Visual Effects) 분야가 비매개화에 기여한 사례에 관한 연구 - 반지의 제왕을 중심으로 -)

  • Cho, hyun-je;Jung, min-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.208-212
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    • 2008
  • The mediacy is now evolving with the development of mankind civilization. In the evolution, mediacy shows duplicate logic of remediacy with the opposite mediacy property between immediacy and hypermediacy. The duplicate logic of remediacy is defined as a result of hypermediacy which clearly requires transparency and absorption of immediacy. Because of changes from analog to digital age and the development of image technique, At present, the era is coming when the splendid and spectacle visual speaks for the screen not well-organized script and direction. With this developing period, the research for visual effect is actively performed and advanced to the new study. Though the study of visual effects contains the hypermediacy trait, it is also conjugated as a research field for immediacy on the screen which is the wish of content production directors. In this study, the analysis of case study for the movie "The Lord of The ring"'s visual effect application is carried out. Also, it is investigated that visual effects can guarantee for the verification of valuable new research filed which insure transparency and absorption in the hypermediacy results. Furthermore, on this study, it is executed for the contribution of the identity and systematization in the new research field "Visual Effects".

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A study on the comparing visual images between the Real garment and the 3D garment simulation of flare skirts (플레어 스커트의 실제착의와 가상착의 이미지 비교)

  • Kim, Hyun-Ah;Ryu, Hyo-Seon;Lee, Joo-Hyun;Nam, Yun-Ja
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.385-394
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    • 2011
  • The purpose of this research is to compare and analyze visual images between the Real garment and the 3D garment simulation with the various fabrics of flare skirts and to analyze the correlation between mechanical properties and visual images. The picture images (printed on paper) of the Real garment and the 3D garment simulation of experimental flare skirts were shown to the evaluation group of women in their 20s majoring in clothing and textiles, and were evaluated by questionnaires with 32 adjectives. SPSS Version 12.0 statistics program was utilized to analyze data. Factor analysis, One Way ANOVA, T-test and Duncan test were used to investigate visual effect of the Real garment and the 3D garment simulation. As the result of conducting factor analysis on the visual appearance, the images were driven with five factors: 'drapeability', 'attractive', 'body compensation', 'bulkiness', 'activeness'. Visual images were significantly related with mechanical properties of various fabrics, and the visual images between 3D garment simulations and real garment differed with various fabrics and their mechanical properties. Visual images of silk and polyester group, cotton, linen and wool group were significantly related with weight and thickness of kinds of fabrics.

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The Effects of Visual Flow Speed's Modulation-Based Virtual Reality Program on Gait Function in Stroke Patients (시각 흐름 속도에 따른 가상현실 프로그램이 뇌졸중 환자의 보행에 미치는 영향)

  • Kang, Hyung-Kyu;Chung, Yi-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.247-253
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    • 2012
  • The purpose of this study was to evaluate the effects of a visual flow speed's modulation-based VR(virtual reality) program on gait function in stroke patients. Thirty one stroke patients were randomly selected at Dep. of Rehabilitation medicine of M hospital in Seoul. We carried out the gait analysis by dividing them with four conditions : one condition had applied without the visual flow modulation-based VR and another had done three visual flow speed's modulation-based VR(0.25, 1, 2 times). The gait analysis was used with GaitRite system. The data were collected using gait velocity, cadence, stride length, step length, single support time, and double support time during treatment. The results were as follows. First, the slow visual flow(0.25 times)-based VR program on the condition was significant decrease gait velocity, cadence, stride length, step length and increase single support time, double support time(p<.05). Second, the fast visual flow(2 times)-based VR program on the condition was significant increase gait velocity, cadence, stride length, step length, single support time on paretic lower limb and decrease single support time on non-paretic lower limb, double support time(p<.05). Third, the normal visual flow(1 times)-based VR program on the condition was not significant differ gait velocity, cadence, stride length, step length, single support time, double support time. In conclusion, the visual flow speed's modulation-based VR program improves gait function in chronic stroke patients.