• Title/Summary/Keyword: Visual Think

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Competition and Coexistence of Visual Representations: Controversies about the Mechanism of Face Recognition in Neuroscience (시각화를 통한 재현의 경쟁과 공존: 신경과학의 얼굴 인식 메커니즘에 관한 논쟁을 중심으로)

  • Chang, Ha-Won
    • Journal of Science and Technology Studies
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    • v.10 no.2
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    • pp.107-141
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    • 2010
  • Visualization techniques are transformed into reliable representations through socio-technological processes which include the agreement on the instrument and the embodiment of practices in relevant scientific communities. Visual representations thus produced are justified by realistic and epistemic virtues in science. This paper analyzes different visual images presented in the scientific papers of two research groups who argue different theories about the mechanism of face perception. These two scientific groups use the same fMRI technology; yet, different experimental paradigms and visual stimuli change their hypotheses into distinct testable theories, which in turn lead to different evidences to support their own theories. Visual evidences are intermediate representations which lie between fMRI brain images and scientific theories, and theoretical models obtain the scientific value based on the consistency in the chain of visual representations. This study shows that representations in science tend to be good representations within the context of scientific communities. It will provide a chance to think of the value and limit of the scientific knowledge

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User Responses to the Formats and Product Properties of Contents Advertised on Facebook (페이스북 광고 콘텐츠 포맷과 제품 속성에 대한 사용자 반응)

  • Su-Jin, Woo;Yu-Jin, Kim
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.111-126
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    • 2016
  • As the marketing value of Facebook advertisements increases, companies seek to create successful Facebook advertisements in order to promote their brands or products. This research aims to identify Facebook advertising factors that influence users' eye movements and attention, and thereby to investigate effective visual elements of Facebook advertising contents. Firstly, we identified two contributing factors influencing users' responses to Facebook advertisements: the formats of advertising contents(Text, Text in Image, and Movie) and the product properties(Involvement, Think/Feel). Based on theoretical reviews, eye tracking tests and surveys were conducted in order to examine how these two factors affect users' responses on Facebook, i.e. visual perception and users' purchasing responses. It was found that there were distinctive patterns of users' visual perceptions and purchasing behavioral responses according to the formats of the advertised contents. Meanwhile, the advertised products' properties influenced only the users' purchasing responses. Finally, the key findings of this research offer helpful guidelines for providers and developers to create effective SNS advertisements.

A case of Reversible Posterior Leukoencephalopathy Syndrome in Lupus Nephritis Treated with Cyclosporine (루프스 신염 치료로 Cyclosporine 투여 후 발생한 가역성후백질뇌병증 증후군)

  • Na, Sang-Jun;Lee, Kee-Ook
    • Annals of Clinical Neurophysiology
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    • v.11 no.1
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    • pp.24-27
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    • 2009
  • Reversible posterior leukoencephalopathy syndrome (RPLS) is an acute encephalopathy, usually characterized by seizures, visual disorder, mental change and reversible posterior white and gray matter lesions on brain magnetic resonance imaging (MRI). Conditions commonly associated with RPLS include acute renal failure, eclampsia, hypertension, immunosuppresion state, and use of intravenous immunoglobulin or chemotherapy, and additional contributing factors. We report the case of RPLS associated with cyclosporine use in lupus nephritis. In this case, it was not clearly elucidated which was main cause of RPLS. We could think RPLS developed maybe due to combined effect of cyclosporine and lupus nephritis.

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The Analysis of Meaning of Korean Image Reflected in Modern Clothing (현대 패션에 반영된 한국적 이미지의 의미 분석)

  • 이춘희
    • The Research Journal of the Costume Culture
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    • v.8 no.4
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    • pp.562-576
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    • 2000
  • The purpose of this study is to semiotically reinterpret the Korean beauty and symbol inhering in the modern clothing of Korean designers as the context of traditional culture through regarding the clothing including hegemony that is controlling the Korean society and culture as a sign. The theoretical framework for analysis was derived from the semiotically analytic methods of F. Saussure and R. Barthes. The results of the study are as follows ; Korean images reflected in the modern clothing designed by Korean designers are humanistic image, environmental-friendly image, totemic and mythlogical image, equal and peaceful image, and metaphorical and metonymical image. Conclusively, developing a creative design based upon the interpretation of our unique and traditional culture, the clothing could be newly made of historical and cultural resources in the modern lives. If so, I think that the clothing will be not only the visual and decorative art, but also an information which contains implication of our culture, and finally can be established.

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A Study on needs of Software Development for Korean Image Restoration through Cases of Classical Film Restoration (고전영화복원 사례를 통한 한국형영상복원 소프트웨어 개발 필요성에 관한 연구)

  • Kim, Cheeyong;Han, Myung-Hee;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1528-1536
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    • 2014
  • Although the process about korea image restoration contents program development and liberalization have cultural and artistic worth, it is not possible to restore technically or cost enormous expense. In the study, it suggest the needs of korea image restoration contents program development through image restoration case. It is revitalize that the study in digital image restoration technical prepare the ground for passing high-qualities cultural legacy by restoring classical film. We think the development of korea image restoration software will strengthen the basis to the new creation industry of high value-added in the global cultural prosperity industry.

A Furniture Design Process in Residential Spaces (거실과 주침실을 중심으로 한 주거공간 가구 디자인 프로세스)

  • 박영순;신인호;박영선;하승아
    • Journal of the Korea Furniture Society
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    • v.11 no.2
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    • pp.85-94
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    • 2000
  • furniture reflects historical, cultural, spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in residential interiors. Furniture design process devided into the theoretical research the formal design process. Basically theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And the formal design process is consisted of visual main concept, series of sketches and the development of alternatives of design. Thus, the theoretical background need to be applied to the steps of sketches, and for the harmonious interiors systematically.

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A study on the space kineticism (공간의 키네티시즘에 관한 연구)

  • 임혜선;김주연
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.28-34
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    • 2002
  • We need to think that space is not static but dynamic because it becomes wide and narrow, newly appears and disappears by human's behavior. Generally such movement in a space is a thing of feeling and dynamic about movement. But it is extending the experience of the subject by scientific technique's development and anticipation about the feature. The practical movement is actively introduced into architecture and interior design scope and occurs a trial about this movement. By using four elements -a form, hue, movement, light- kineticism becomes visual arts united with art and science. It recovers the art's sociality and arises participation of spectators. In the environment and art field kineticism is not simple ostentation but a current trial for human's mind and sensitivility. Kineticism is four-dimensional space considered by human's experience and is related to an observer, or experiential subject of space. Now the space except human's mind feature re-illuminates kineticism, that is, the field of the formative arts in the early part of the 20th century and gets to be 'the consensus space'.

Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • v.16 no.2
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

Offer Calculus to High School Students: The Use of Technologies Can Clear up People's Doubts

  • Wang, Gaoxia;Zhu, Yan
    • Research in Mathematical Education
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    • v.6 no.2
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    • pp.117-122
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    • 2002
  • From the beginning of the 20th century, calculus is gradually offered to high school students in many countries. However, in Chinese high school, the instruction on calculus is nearly an untouched field. Many people don't believe that high school students can study calculus well. They think calculus knowledge in students' brains is likely to become the “half-cooked food”, and this can produce a bad effect on the study of formal calculus at university. The authors consider that the emphasis of calculus in high school should be the intuitive understanding of fundamental calculus concepts, and it is also the basis of the understanding of formal concepts. Traditional mathematics course with chalk can't meet the needs of calculus teaching. The use of technologies can enhance the calculus teaching, especially the informal and visual calculus teaching, help students understand the underlying concepts. The authors describe how the use of technologies can improve the calculus teaching and learning, and point out that the use of technologies can clear up people's doubts.

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An Analysis of the Color Palette using 3D Visual Presentation (3차원 프리젠테이션을 이용한 실내디자인 색채팔레트 분석)

  • 김은정;이현수
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2001.11a
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    • pp.51-55
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    • 2001
  • Usual1y, common color systems have been expressed with two dimensional method such as books. We think that the three dimensional presentation of color is very useful to know the characteristics of the color palette for interior design. And, it might be convenient far planning the colors of interior design. This paper deals with the method of 3D presentation. We used AutoCAD 2000 and 3dMax 4.0 in modeling the color system. By presenting which parts of the munsell color system used in the colors which have appeared in interior design three dimensionally, the guideline fur the interior designers can be suggested.

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