• 제목/요약/키워드: Visual Stimulus

검색결과 279건 처리시간 0.028초

산업 안전을 위한 시각영역에 관한 연구 (A Study of Visual Field for Industrial Safety)

  • 윤훈용;심정훈
    • 산업경영시스템학회지
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    • 제25권3호
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    • pp.9-15
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    • 2002
  • Due to the inconsiderateness of human capability and inappropriate arrangement of display and control unit at the industrial site, the human error leads to a various accidents. This study was performed to investigate the visual range at the eye field and stationary field at the various angles with three different visual stimuli of alphabetic character, color slip and light-emitting diode. Three kinds of various alphabetic characters depending on length and breadth ratio (1:1, 3:5, 5:3) and three different colors (red, yellow, green) were used for the stimuli. Twenty-five subjects (11 males and 14 females) participated for this study. The results showed that female had wider visual range than male at the eye field, however no significant difference was found at the stationary field. The light-emitting diode had a widest visual range then color slip and characters are in order at the eye field and stationary field. For the character stimulus, the widest visual range was shown at length and breadth ratio of 1:1. The other ratios (3:5 and 5:3) showed no significant difference. The color of red had a widest visual range on the light-emitting diode, however, the color of yellow showed a widest visual range on the just color slip at the eye field. The result of this study would be valuable in applying to the design of visual display and the panel layout of control and displays in the industrial site.

Comparison of Motor Skill Acquisition according to Types of Sensory-Stimuli Cue in Serial Reaction Time Task

  • Kwon, Yong Hyun;Lee, Myoung Hee
    • The Journal of Korean Physical Therapy
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    • 제26권3호
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    • pp.191-195
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    • 2014
  • Purpose: The purpose of this study is to investigate whether types of sensory-stimuli cues in terms of visual, auditory, and visuoauditory cues can be affected to motor sequential learning in healthy adults, using serial reaction time task. Methods: Twenty four healthy subjects participated in this study, who were randomly allocated into three groups, in terms of visual-stimuli (VS) group, auditory-stimuli (AS) group, and visuoauditory-stimuli (VAS) group. In SRT task, eight Arabic numbers were adopted as presentational stimulus, which were composed of three different types of presentational modules, in terms of visual, auditory, and visuoauditory stimuli. On an experiment, all subjects performed total 3 sessions relevant to each stimulus module with a pause of 10 minutes for training and pre-/post-tests. At the pre- and post-tests, reaction time and accuracy were calculated. Results: In reaction time, significant differences were founded in terms of between-subjects, within-subjects, and interaction effect for group ${\times}$ repeated factor. In accuracy, no significant differences were observed in between-group and interaction effect for groups ${\times}$ repeated factor. However, a significant main effect of within-subjects was observed. In addition, a significant difference was showed in comparison of differences of changes between the pre- and post-test only in the reaction time among three groups. Conclusion: This study suggest that short-term sequential motor training on one day induced behavioral modification, such as speed and accuracy of motor response. In addition, we found that motor training using visual-stimuli cue showed better effect of motor skill acquisition, compared to auditory and visuoauditory-stimuli cues.

뇌파와 감성평가 기반의 스크린 상 특정 디스플레이 위치 선호도 평가에 관한 기초연구 (A Preliminary Study on the Preference Assessment on Individuals with Specific Display Location in Screen based on Electroencephalogram and Emotional Assessment)

  • 왕창원;민세동
    • 전기학회논문지
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    • 제63권7호
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    • pp.968-975
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    • 2014
  • This paper proposed a evaluation method for individual's subjective preferred location using EEG and emotional assessment. Visual stimulus were sequentially presented a total six points(the top and the bottom of the left, the top and the bottom of the center and the top and the bottom of the right on the screen). EEG were measured from twenty subjects according to each six points. At the same time, we were executed evaluation of subjects preferred location from emotional assessment. Alpha and beta wave were measured in Fp1, Fp2, F7 and F8 location, followed by ten to twenty electrode system. Correlations and variations of alpha and beta wave from each channel were calculated and analyzed. Because of the number of subjects population under 30, we used Speareman test for a correlation analysis between alpha and beta wave. Also, emotional assessments which compose of visual sense harmony, visual sense stability, stability of position and the visibility were performed and were analyzed by average and frequency. After visual stimulus, emotional assessments were performed. From the variance analysis of EEG, beta wave from F7 was appeared statistically significant as significance probability of 0.006. Also, between alpha wave and beta wave appeared a negative correlation(r=-0.190). From the post-hoc test of F7 beta wave, location 1, 5 and 6 appeared to difference statistically significant. Emotional assessment result according to six positions showed 0.00 significance probability. Thus, location and emotional assessment appeared to influence on each other. From the average and frequency analysis of emotional assessment, location 2 showed obtained of best emotional assessment score and appeared lower beta wave than other locations. Finally, most subjects showed a preference for location 2. Through obtained results in this paper, will be helpful to about human emotional assessment and EEG research.

Anti-Predator Responses of Black-Tailed Gull (Larus crassirostris) Flocks to Alarm Calls during the Post-Breeding Season

  • Park, Shi-Ryong;Chung, Hoon;Cheong, Seok-Wan;Lee, Song-Yi;Sung, Ha-Cheol
    • Journal of Ecology and Environment
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    • 제30권1호
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    • pp.9-15
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    • 2007
  • Black-tailed gulls (Larus crassirostris) produce alarm calls apparently related to their anti-predator behaviors, but the hypothesis that the calls are actually used as functionally referential alarm signals has not yet been tested. In this study, we performed a series of experiments using visual (a stuffed goshawk: Accipiter gentilis) and acoustic (alarm calls and a control vocalization) stimuli at 15 sites in Sinjindo-ri and Dowhang-ri, Taean-gun, Chungnam province to examine anti-predator responses of the gulls to alarm calls in playback trials. We found that the gulls' visual recognition of a perched hawk model in the absence of alarm vocalizations was weak or absent because the model was noticed in only two out of 16 trials. The gulls' responses to playbacks of the alarm call only and the alarm call with a visual stimulus differed from responses to the control vocalization in latency to approach, time mobbing, and the percentage of gulls responding, while the responses to alarm call only differed from alarm call with a visual stimulus in latency to first fly, latency to call, and time mobbing. The results of this study suggest that alarm calls of black-tailed gulls are used to elicit appropriate anti-predator behaviors that are intensified when a predator is detected visually.

주변시 시각에서 색채 자극과 배경의 밝기에 따른 컬러 어피어런스 연구 (A Study on Colour Appearance along the Variance of Colour Stimulus and Background Lightness at Peripheral Vision)

  • 홍지영
    • 한국인터넷방송통신학회논문지
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    • 제18권2호
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    • pp.19-25
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    • 2018
  • 디지털 색채를 통한 화질향상을 위해서 디지털 색채에 대한 과학적이고 체계적인 접근이 필요하며, 그에 따라 객관적인 논의가 요구되고 있다. 특히 미디어 환경에서 시각적 특성을 반영한 디스플레이 관련 연구 및 이를 통해 추진되고 있는 국제 표준안 등이 영향력을 증명하고 있는 가운데, 화질 평가 시 중요한 요소 중 하나인 색채에 대한 중요도는 사실상 디스플레이의 전반적인 화질을 평가하는데 있어서 가장 중요한 요소라고 할 수 있다. 본 연구는 미디어 환경에서 시각적 특성을 반영한 디지털 색채 재현을 목적으로 주변시 시각 영역 특성에서 색채 속성 관련 연구를 진행하였다. 정신물리학 실험을 통해 평가된 결과를 바탕으로 배경의 밝기와 색채 자극의 크기에 따른 디지털 색채 특성을 찾고자 하였으며 색채 자극의 크기가 증가됨에 따라 주변시 시각 특성을 규명하고 디스플레이에서 재현하는 방법에 대해 제안 하였다.

여자 체조, 피겨 및 프리스타일 선수의 동적자세 유지능력의 비교 (Ability to Maintain Dynamic Posturography in Gymnastic, Free style skier, and Figure skater)

  • 정철;박우영
    • 한국응용과학기술학회지
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    • 제35권4호
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    • pp.1472-1479
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    • 2018
  • 본 연구는 지속적인 곡예 운동이 여자 체조, 프리스타일 스키어 및 피겨 스케이터 선수의 동적자세 유지 능력에 미치는 영향을 분석하고자 하였다. 이 연구에 참여한 피험자는 운동경력이 4-6년 된 운동선수로서 체조선수 7명, 프리스타일 스키어 선수8명, 피겨 스케이터 7명과 일반 여학생 10명을 통제집단으로 분류하였다. 동적자세의 운동능력을 비교하고자 뉴로컴사의 동적자세측정기를 이용하여 6가지 각 조건에 맞는 이른바, 시각계, 전정계 및 체성감각계가 동원되는 상황을 연출하면서 실험에 임하였다. 자료처리는 일원변량분석을 실시하였고, 사후검증으로는 집단 간의 차이를 보고자 Scheffe로 하였고, 통계학적 유의수준은 .05로 하였다. 연구결과 운동집단 간에는 조건 5에서 프리스타일 선수와 체조선수 간의 유의한 차이가 있었으며, 운동선수 집단과 일반인 여학생 간에는 조건 2, 3, 4, 5, 6에서 유의한 차이가 나타났다. 결론적으로 지속적인 곡예 운동은 평형기관계를 자극하여 동적자세 조절의 향상에 효과가 있는 것으로 사료된다.

심전도 분석을 통한 백색 LED광에 대한 니그로 (Cichlasoma nigrofasciatum)의 시각역치 (The vision thresholds of nigro (Cichlasoma nigrofasciatum) on white LED light through ECG analysis)

  • 허민아;김민선;신현옥
    • 수산해양기술연구
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    • 제52권1호
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    • pp.42-47
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    • 2016
  • This study was conducted to investigate visual threshold of nigro (Cichlasoma nigrofasciatum) on white LED light. The visual threshold was obtained by analyzing electrocardiogram (ECG) of the nigro. 5 individuals (body weight: 15.62~45.49 g; TL: 8.9~12.4 cm) were trained for lights by an electric stimulus. And then the heart rate (beats/10s) before and after switching on the light were compared. Light intensity range was from 0.00 to 226.4 lux. Average heart rate was 10.36 beats/10s in the normal condition. When the fish perceived the light, the heart rate was decreased. Visual threshold of the fish was 2.59 lux.

시각 및 청각 정보가 소음의 인지도에 미치는 영향 (Auditory and Visual Information Effect on the Loudness of Noise)

  • 신훈;박사근;송민정;장길수
    • KIEAE Journal
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    • 제6권4호
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    • pp.69-76
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    • 2006
  • The effects of the additional visual and auditory stimuli on the loudness evaluation of road traffic noise was investigated by the method of magnitude estimation. As a result, it was shown that additional visual stimulus of noise barrier can influence on the loudness perception of road traffic noise. Also, additional auditory stimuli such as green music or sound of flowing water can influence on the loudness perception of road traffic noise, approximately 5~10% lower than the absence of stimuli. But this effect was disappeared in the range of over 65dB(A).

친환경적 시각 및 청각정보가 소음의 인지도에 미치는 영향 (The Auditory and Visual Information Effects on the Loudness of Noises Perception)

  • 신훈;송민정;국찬;장길수;김선우
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2006년도 춘계학술대회논문집
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    • pp.970-973
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    • 2006
  • The effects of the additional visual and auditory stimuli on the loudness evaluation of road traffic noise was investigated by the method of magnitude estimation. As a result, it was shown that additional visual stimulus of noise barrier can influence on the loudness perception of road traffic noise. Also, additional auditory stimuli such as green music or sound of flowing water can influence on the loudness perception of road traffic noise. approximately $5{\sim}10%$ lower than the absence of stimuli. But this effect was disappeared in the range of over 65dB(A).

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가상과 실제 손의 동기화를 통한 촉각환상 유발연구 (The Tactile Illusion evoked by a synchronous Visual Stimulus on Virtual and Real Hand)

  • Jeonghun Ku;Kim, Hosung;Kim, Kwanguk;Wonyoung Hahn;Lee, Jang-Han;Kim, Sun I.
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.84-89
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    • 2003
  • The virtual reality(VR) technology can provide various stimuli, including, visual and auditory stimuli, simultaneously in the virtual environment and encourage the user to interact. Virtual reality is a set of computer technologies, which when combined, provide an interactive interface to a computer generated world. In this world the subject can see, hear and navigate in a dynamically changing environment in which he participates as an active player, by modifying the environment according to his will. Moreover, the subject can get a feeling for the virtual environment in much the same way as one feels real life situations. In the real world, a plethora of information from various modalities may be in conflict, and modulate each other to form an illusion. In this study we investigated whether a tactile illusion on a real hand could be evoked by a virtual stimulus, the time required to generate this illusion and its duration. This study shows that the illusion occurred, and that was correlated with presence score in the virtual environment.

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