• Title/Summary/Keyword: Visual Search Task

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A Pilot MEG Study During A Visual Search Task (시각추적과제의 뇌자도 : 예비실험)

  • Kim, Sung Hun;Lee, Sang Kun;Kim, Kwang-Ki
    • Annals of Clinical Neurophysiology
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    • v.8 no.1
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    • pp.44-47
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    • 2006
  • Background: The present study used magnetoencephalography (MEG) to investigate the neural substrates for modified version of Treisman's visual search task. Methods: Two volunteers who gave informed consent participated MEG experiment. One was 27- year old male and another was 24-year-old female. All were right handed. Experiment were performed using a 306-channel biomagnetometer (Neuromag LTD). There were three task conditions in this experiment. The first was searching an open circle among seven closed circles (open condition). The second was searching a closed circle among seven uni-directionally open circles (closed condition). And the third was searching a closed circle among seven eight-directionally open circles (random (closed) condition). In one run, participants performed one task condition so there were three runs in one session of experiment. During one session, 128 trials were performed during every three runs. One participant underwent one session of experiment. The participant pressed button when they found targets. Magnetic source localization images were generated using software programs that allowed for interactive identification of a common set of fiduciary points in the MRI and MEG coordinate frames. Results: In each participant we can found activations of anterior cingulate, primary visual and association cortices, posterior parietal cortex and brain areas in the vicinity of thalamus. Conclusions: we could find activations corresponding to anterior and posterior visual attention systems.

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Survey of Visual Search Performance Models to Evaluate Accuracy and Speed of Visual Search Tasks

  • Kee, Dohyung
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.3
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    • pp.255-265
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    • 2017
  • Objective: This study aims to survey visual search performance models to assess and predict individual's visual tasks in everyday life and industrial sites. Background: Visual search is one of the most frequently performed and critical activities in everyday life and works. Visual search performance models are needed when designing or assessing the visual tasks. Method: This study was mainly based on survey of literatures related to ergonomics relevant journals and web surfing. In the survey, the keywords of visual search, visual search performance, visual search model, etc. were used. Results: On the basis of the purposes, developing methods and results of the models, this study categorized visual search performance models into six groups: probability-based models, SATO models, visual lobe-based models, computer vision models, neutral network-based models and detection time models. Major models by the categories were presented with their advantages and disadvantages. More models adopted the accuracy among two factors of accuracy and speed characterizing visual tasks as dependent variables. Conclusion: This study reviewed and summarized various visual search performance models. Application: The results would be used as a reference or tool when assessing the visual tasks.

Main Cause of the Interference between Visual Search and Spatial Working Memory Task (시각 탐색과 공간적 작업기억간 상호 간섭의 원인)

  • Ahn Jae-Won;Kim Min-Shik
    • Korean Journal of Cognitive Science
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    • v.16 no.3
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    • pp.155-174
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    • 2005
  • Oh and Kim (2004) and Woodman and Lurk (2004) demonstrated that spatial working memory (SWM) load Interfered concurrent visual search and that search process also impaired the maintenance of spatial information implying that visual search and SWM task both require access to the same limited-capacity mechanism. Two obvious possibilities have been suggested about what this shared limited-capacity mechanism is: common demand for attention to the locations where the items f9r the two tasks were presented (spatial attention load hypothesis), and common use of working memory to maintain a record of locations have been processed(SWM load hypothesis). To test these two hypothetical explanations, Experiment 1 replicated the mutual interference between visual search and SWM task in spite of difference of procedure with preceding researches; possible areas where the items for two tasks were presented were not separated. In Experiment 2, we presented the items for visual search either in the same quadrants where the items for SWM task had appeared (same-location rendition) or in the different quadrants (different-location condition). As a result, search efficiency was more impaired in the different-location condition than in the same-location condition. The memory accuracy was worse in the different-location rendition than in the same-location rendition. Overall results of study indicate that the mutual interference between SWM and visual search might be related to the overload of spatial attention, but not to that of SWM.

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Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean (탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정)

  • 황우상;이동춘
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.42
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    • pp.39-47
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    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

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An experimental study on search speed and error rate according to Korean letter size and font on search task with VDT (VDT 화면에서 한글의 글자크기와 서체에 따른 탐색속도와 오류율에 관한 실험적 연구)

  • 황우상;이동춘;이상도;이진호
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.2
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    • pp.29-38
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    • 1997
  • The research on the factors which effect on legibility is mainly utilized as the basic data of selecting the standard guideline of VDT screen. But the research on Korean is scarcer than that of English. Furthermore, it is unreasonable to apply the results of the foreign language to Korean, beause of the difference between the typography of English and that of Korean. Therefore, more systematic and ergonomic research of the Korean typography on VDT screen is needed. In this paper, an experimental study on search speed and error rate is designed and performed according to different Korean letter size and font on search task with VDT. The experimental screen based on popular Ming and Gothic style is made up of total 12 artificial screens, each 6 different font size. As the criteria of the performance, searching speed(s.s.) and error rate (e) are selected, and CFF value is measured to evaluate user's visual fatigue. The results of experiment in font show that the Korean Gothic style is superior to the Korean Ming style in user's visual performance. The letter size that gives user the optimal performance ranges from the visual angle 39.8' to 55.5' in Ming style, from the visual angle 39.8' to 52.6' in Gothic systle. In visual fatigue experiment, the better performance of letter size is, the less tired user feels. And the smaller letter size is, the more tired user feels. There is no relationship between font and user's visual fatigue.

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A Comparative Evaluation on Visual Performance of CRT and TFT-LCD as Desktop Computer Displays (데스크탑용 CRT와 TFT-LCD의 시각 작업수행도 비교·평가)

  • Kim, Sang-Ho;Choi, Kyung-Lim
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.1
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    • pp.95-112
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    • 2002
  • Two experiments were carried out to compare the suitability in visual tasks between cathode-ray tube (CRT) and thin film transistor-liquid crystal display (TFT-LCD). In the first experiment, the subjects were requested to detect pre-assigned target words or icons among distracters presented under time-invariant (static) image mode. The subjects' visual performance and fatigue were assessed while carrying out search tasks with dim and bright ambient light conditions. Significant interaction effects were found among displays, task types, and ambient light conditions. Due to visual fatigue, the subjects' accommodative power decreased in the end of task and the degradation was more significant for the CRT users and under bright ambient light. IN the second experiment, the subjects performed information processing task with time-varying road signs at a driving simulator to assess interaction effects between display types and changing speed of dynamic image. The perception time using TFT-TCD was shorter under slow image change while that of CRT was shorter rapid image change. Findings from this study suggest that, to improve visual task performance, users should carefully select their visual display type depending on the task to be performed.

Visual Search Model based on Saliency and Scene-Context in Real-World Images (실제 이미지에서 현저성과 맥락 정보의 영향을 고려한 시각 탐색 모델)

  • Choi, Yoonhyung;Oh, Hyungseok;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.4
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    • pp.389-395
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    • 2015
  • According to much research on cognitive science, the impact of the scene-context on human visual search in real-world images could be as important as the saliency. Therefore, this study proposed a method of Adaptive Control of Thought-Rational (ACT-R) modeling of visual search in real-world images, based on saliency and scene-context. The modeling method was developed by using the utility system of ACT-R to describe influences of saliency and scene-context in real-world images. Then, the validation of the model was performed, by comparing the data of the model and eye-tracking data from experiments in simple task in which subjects search some targets in indoor bedroom images. Results show that model data was quite well fit with eye-tracking data. In conclusion, the method of modeling human visual search proposed in this study should be used, in order to provide an accurate model of human performance in visual search tasks in real-world images.

Object Tracking based on Weight Sharing CNN Structure according to Search Area Setting Method Considering Object Movement (객체의 움직임을 고려한 탐색영역 설정에 따른 가중치를 공유하는 CNN구조 기반의 객체 추적)

  • Kim, Jung Uk;Ro, Yong Man
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.986-993
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    • 2017
  • Object Tracking is a technique for tracking moving objects over time in a video image. Using object tracking technique, many research are conducted such a detecting dangerous situation and recognizing the movement of nearby objects in a smart car. However, it still remains a challenging task such as occlusion, deformation, background clutter, illumination variation, etc. In this paper, we propose a novel deep visual object tracking method that can be operated in robust to many challenging task. For the robust visual object tracking, we proposed a Convolutional Neural Network(CNN) which shares weight of the convolutional layers. Input of the CNN is a three; first frame object image, object image in a previous frame, and current search frame containing the object movement. Also we propose a method to consider the motion of the object when determining the current search area to search for the location of the object. Extensive experimental results on a authorized resource database showed that the proposed method outperformed than the conventional methods.

The Effects of Perceptual Load and Category-Specific Dilution on Visual Search (지각적 부담과 범주 별 희석이 시각 탐색에 미치는 영향)

  • Rhim, Jee-Hyang;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.21 no.1
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    • pp.177-197
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    • 2010
  • Three experiments compared two hypotheses on visual selection; perceptual load hypothesis and dilution hypothesis. The perceptual load hypothesis predicts that perceptual load of task-relevant processing determines the level of task-irrelevant processing whereas the dilution hypothesis predicts that competition for limited-capacity attentional resource, not perceptual load, determines the locus of selection. To compare the two hypotheses, we investigated the influence of perceptual load in visual search on response interference by a distractor. Experiment 1 and 2 manipulated perceptual load by the set size of a search array and the colors of a target and non-targets, respectively. As a result, distractor interference decreased with a set size regardless of perceptual load. In order to further test the set size effect, Experiment 3 manipulated the perceptual categories of non-targets and a distractor. The results showed that distractor interference decreased only when non-targets belonged to the same category as a distractor. Overall, the current findings support the dilution hypothesis, but not the perceptual load hypothesis, and provide the evidence that visual selection is constrained by capacity-limited, category-specific attentional resources.

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