• Title/Summary/Keyword: Visual Paradigm

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A Study on the Issues of Participation of People with Intellectual Disabilities in Research Process in Korea (장애연구에의 지적장애인의 참여를 둘러싼 쟁점에 대한 고찰)

  • Kim, Jin-Woo
    • Korean Journal of Social Welfare
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    • v.60 no.3
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    • pp.83-106
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    • 2008
  • The Purpose of this study is to explore if people with intellectual disabilities can play a role as 'meaningful informants' in research process in Korea, by challenging the existing paradigm which consists of suspicion on the communication ability of people with intellectual disabilities and truthlessness of their statements, which results in ignorance on the covered life of people with intellectual disabilities. In this research, lessons which could learn through reinterpretation of my research experience are as follows. Firstly, the deficits of communication ability can be supplemented with restructuring interview instruments such as research questions, visual aids etc and adopting conversation analysis methods. Secondly, Suspicion on the truthlessness of their statements can be restructured by epistemological and methodological reinterpretation on the representation of social reality. Thirdly, the mechanism of exclusion and oppression according to the ignorance can be substituted by 'uncovering the life of people with intellectual disabilities', which can be basis of reconstructing the contents of programmes in the disability service centers and disability policies in the government. With these research results it could be argued that there needs to include people with intellectual disabilities as meaningful informants in the research projects funded by the government and also to provide people with intellectual disabilities with diverse roles in the research process by virtue of the development of qualitative research methods in the near future.

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Development of Customized 3D Characters for Growth Management and Prediction of Adolescents Using Big Data (빅데이터를 활용한 청소년 성장관리와 예측을 위한 맞춤형 3D 캐릭터 개발 연구)

  • Choo, Hye-Jin;Ha, Seo-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.250-257
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    • 2018
  • Today, the integration of the rapid development of ICT and the smart devices moves our lives quickly into an online community environment through not only quick and easy information search but also various social media. Accordingly, individual activities in the smart media environment are pouring out vast quantities of data in many fields, accumulating a tremendous amount of data. The everyday data of individuals is reproducing different values from the previous ones, while suggesting new customized services that utilize them in various fields. Recently, big data utilization has attracted a great attention in the field of healthcare. Especially, development of healthcare service linked with mobile is expected to bring a new paradigm in this field. In this study, creation of a 3D avatar character model as a means to transfer information to individuals more efficiently is proposed in the development of mobile customized service for health promotion and growth prediction of children and adolescents, at the same time, an effective visual expression method to have a sense of immersion and unity is searched.

A Study on VR News - In Recognition of the VR News (VR 뉴스에 관한 연구 - VR 뉴스 인식을 중심으로)

  • Park, Jun Hyung;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.50-59
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    • 2016
  • VR refers to Virtual Reality technology that allows experiences of virtual contents as if they are real through visual, auditory and other senses. VR is even affecting the news. This greatly shakes the frame of the news. In other words, the conventional way of the new was to watch it with the passive action of seeing pictures, articles and images while VR News offers an active paradigm of experience and participation. This study analyzed the VR news of each press and investigated how VR news is developing. Furthermore, an experimental study was conducted to examine how users actually perceived the VR news. News made using both the existing method and the VR news method were comparatively shown to users who were following the news, and the interview was carried out through questionnaires. The results obtained through the statistics and analysis are as follows. Users made an assessment that they felt the sense of realism in recognition of the VR news while it was still lacking in terms of the unique information delivery that the news performs. However, the intention of using the VR news again was shown to be high, which demonstrated the expectation of users who have experienced the VR news.

A Study on Scenario-Centered Design Process for Multimedia Contents Planning & Design - through a Case Study of Contents design of Internet Shopping Mall "Shop 'n' Chat" (멀티미디어 컨텐츠 디자인 프로세스에서의 시나리오 활용에 관한 연구 - 인터넷 쇼핑몰 “Shop 'n' Chat“의 컨텐츠 디자인 사례연구를 중심으로)

  • 김현정
    • Archives of design research
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    • v.15 no.3
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    • pp.137-148
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    • 2002
  • As human-centered design has become new paradigm in the field of design, it is also needed to apply scenario-centered design methodology in planning and design new multi-media contents. In this paper, scenario-centered design process for multimedia contnets planning & design was identified through a case study of contents design of internet shopping mall "Shop 'n' Chat". The study was preceded with three kinds of scenarios during design process, which are present situation scenario to find needed contents, behavior prototype scenario to make contents concrete, and future usage scenario to design visual interface. These three stages of scenario are exampled by of finally shopping scenario between 20's girls, internet shopping scenario with using messenger, and finally navigation/interaction scenario in future internet shopping mall.

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Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design (통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로-)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.245-254
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    • 2004
  • In Accordance with the change of design paradigm, the design process has changed into user-centered workflow from designer-centered workflow. Since the purpose of the past research methods is quantitative analysis or the understanding of the present situation, it doesn't fit in practical design that expressed the user's needs. Therefore, the real data about what they see and how they feel will be useful for the user-centered design. This paper's objective is to analyze eye-movement recordings and pupil size of user for mobile interface design. For this objective, it was experimented on that the user's eyegaze data of using a mobile phone by the Eyegaze Interface System, and analyzed three levels of user's task performance. The results provided evaluation of new developed and old existing interface design of mobile phone by the experiment of eye-movement recordings and pupil size. The benefit of results is compliment of the limitation of current usability test through visual characteristics of design and qualitative data of user.

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Archival Platform for Everyone : Archival Design with Social Media Platform Based on User Experience Design (모두를 위한 플랫폼 사용자 경험 디자인을 중심으로 한 소셜미디어 플랫폼 기반 일상 아카이브 설계)

  • Yang, In-Ho
    • The Korean Journal of Archival Studies
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    • no.66
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    • pp.157-201
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    • 2020
  • This study started with the question "Shall we apply the existing record management method to our trivial daily records?" For the general public, we focus on media that thinks more about daily recordings and suggests a better method, suggesting a 'social platform' as a plan, and using the user's visual approach through UX design methodology. The social archive proposed in this study aims to be a 'square' where various people can gather and communicate and share. A space that can record daily life using 'record' as a basic body Purpose It aims to provide the basis for basic research in various fields, and aims to function as a space for communication of various research things such as researchers and researchers, researchers and producers. In order to maintain, focus on the prerequisites of the existing construction, the items to be researched when constructing the daily archive are 'creative methodology to change research items when building a paradigm', 'network with related organizations', 'service plans for persistence', and characteristics of social media. We discussed the possibility of social media as a social archive platform. Finally, while looking at the user experience design process, I designed some features of the social archive and suggested things to do in UX design.

Case Study on Positioning of City Marketing - Focus on City Marketing in Daejeon - (도시마케팅 개념정립을 위한 사례 연구 - 대전시의 도시마케팅을 중심으로 -)

  • Seo, Yong-Mo;Oh, Chi-gyu;Kim, Hung-jun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.663-667
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    • 2008
  • This study suggested model that the practical core process of regional city image which are city identity and strategies of the conservation, promotion and development in city development. In this paper compared and suggested city images as the urban culture strategies, its limitation and evolution in Daejeon metropolitan city as regional developmental paradigm. And this paper present the core idea of city brand and guide line for the success strategies of City marketing in Daejeon. We examined the analysis of positioning on differentiation and symbolism as City brand in Daejeon. This paper suggest we understand that city design and city marketing as universal and sustainability design.

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A Study on the case analysis and the production of 3D digital fashion show (디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구)

  • Wu, Sehee;Kang, Yeonkyung;Ko, Younga;Kim, Anna;Kim, Naeun;Ko, Hyeongseok
    • Journal of Fashion Business
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    • v.17 no.1
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    • pp.64-80
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    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

Development of Convergent IOT Managing Mindmap System (마인드맵 기반의 사물인터넷 융합 관리 시스템의 개발)

  • Ho, Won;Lee, Dae-Hyun;Bae, Ho-Chul
    • Journal of the Korea Convergence Society
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    • v.10 no.1
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    • pp.45-51
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    • 2019
  • The use of the Internet of things plays a major role in the Fourth Industrial Revolution, and a series of tasks of accumulating, converging, analyzing and reusing various data and services becomes very important. Because the pace and scope if the paradigm shift in Fourth Industrial Revolution is so rapid and unpredictable, the development and utilization of a system to fulfill this role for IOT are urgently required. In this paper, we introduce the Web-based IOT management system, which connects the IOT with OKMindmap, which is a domestic open source software and service, and the Node-RED service. This system combines the advantages of OKMindmap with the advantages of Node-RED, which is capable of visual component based programming, so that it can easily and flexibly connect the IOT based on Web browsers, and various data and services can be integrated and linked. We developed a camera module, a temperature and humidity sensor module, and the motor control module in Raspberry PI basically, and tested the operation successfully. We plan to extend the IOT component gradually by using Arduino and System On Chip.

Searching for LSB Dwarf Satellite Galaxies Around Nearby Galaxies in IMSNG Data

  • Lim, Gu;Im, Myungshin;Kim, Jisu;Lee, Jeong Hwan;Choi, Changsu;Ehgamberdiev, S.;Burkhonov, O.;Mirzaqulov, D.
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.1
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    • pp.75.2-75.2
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    • 2019
  • Low surface brightness (LSB) dwarf galaxies hold a key to resolve the small-scale problems of Lambda Cold Dark Matter (LCDM) paradigm such as missing satellites problem. Many recent studies found LSB dwarf galaxies around massive galaxies beyond Local Group up to 10Mpc. Motivated by this, we can increase the number of them by searching for LSB dwarf galaxies around galaxies up to 40Mpc. We use stacked deep (${\mu}_R{\sim}26.2mag\;arcsec^{-2}$) optical B, R-band images taken from Maidanak 1.5m telescope, one of facilities of Intensive Monitoring Survey of Nearby Galaxies (IMSNG) which monitored nearby galaxies in a day cadence from 2014 to 2016. Extended LSB sources in ambient regions of 16 nearby galaxies are selected using central surface brightness and total R magnitude criteria. After that, 24 LSB dwarf candidates are selected with visual inspection. To identify if the candidates are satellites or not, we are trying to compare the number density of LSB dwarf candidates around massive galaxies with those in Canada-France-Hawaii-Telescope Legacy Survey (CFHTLS) wide fields which have no dominant massive galaxies for control sample.

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