• Title/Summary/Keyword: Visual Models

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The Study on Ecological Function Assessment at Streams in Rural Area - The Focus of Han-River Basin - (농촌지역 소하천의 생태환경 평가 연구 - 한강유역 지류를 중심으로 -)

  • Kang, Bang-Hun;Kim, Nam-Choon;Son, Jin-Kwan;Kim, Mi-Heui;Cho, Seung-Jin;Rhee, Sang-Young
    • Journal of Korean Society of Rural Planning
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    • v.17 no.2
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    • pp.23-32
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    • 2011
  • The purpose of this study is to produce basic planning criteria required in ecological restoration and improvement works of streams in rural area through the application of stream assessment methods (water quality, soil environment, and ecological function assessment) at 6 study sites of Han River basin. The investigation results were as followings; 1) There were the evaluation items like a manure use, salt degree, river peripheral tree, which did not fitted to apply to domestic streams, in the SVAP (Stream Visual Assessment Protocol) and NRCS Riparian Assessment that were evaluation models developed in USDA. The area inhabitants with a little knowledge and education personally seems to utilize the evaluation methods through improvement partly with an aspect that evaluation is slightly easy. 2) From the stream assessment results, the construction of diverse pools, large woody debris and isolated backwater pool are needed to improve a few of problems observed at the mostly study sites. The result of NRCS Riparian Assessment showed that the improvement of stream bank vegetative communities is needed by planting tree with deep-binding root masses, and managing of noxious weeds and exotic undesirable plants. 3) Summing up, the assessment results showed that the assessment scores were higher at upstream than downstream, the stream with totally maintenance than that with partly maintenance, the stream with slope bank than that with vertical bank, and the stream with a flood plain than that without a flood plain. So, the direction of stream maintenance projects must be set by consideration of those results.

Enhancing Visualization in Self-Organizing Maps (SOM에서 개체의 시각화)

  • Um Ick-Hyun;Huh Myung-Hoe
    • The Korean Journal of Applied Statistics
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    • v.18 no.1
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    • pp.83-98
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    • 2005
  • Exploring distributional patterns of multivariate data is very essential in understanding the characteristics of given data set, as well as in building plausible models for the data. For that purpose, low-dimensional visualization methods have been developed by many researchers along various directions. As one of methods, Kohonen's SOM (Self-Organizing Map) is prominent. SOM compresses the volume of the data, yields abstraction from the data and offers visual display on low-dimensional grids. Although it is proven quite effective, it has one undesirable property: SOM's display is discrete. In this study, we propose two techniques for enhancing quality of SOM's display, so that SOM's display becomes continuous. The proposed methods are demonstrated in two numerical examples.

A Study on the Runway Displays of Fashion Houses Using Objet (오브제를 활용한 패션 하우스의 런웨이 디스플레이에 관한 연구)

  • Jung, Minah;Kan, Hosup
    • Journal of Fashion Business
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    • v.24 no.2
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    • pp.136-153
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    • 2020
  • In the second half of the twentieth century, fashion shows were a long-standing promotional medium and changed form and styles as times changed. In the past, if a model were on the stage simply to showcase a brand's work, the stage would have been transformed into a more active space, displaying various performances or seasonal themes combined with art. Then in the 2000s, there was an increasing number of instances when the global fashion industry of used figurative objet in organizing a fashion show's stage. In particular, because fashion shows require audience response and satisfaction, producing displays using objet is an effective marketing method. In the early 2000s, many brands were already introducing runway displays using objet, and these cases are expected to increase further in the future. This collection of 23 ready-to-wear models, which constituted the runway display, was by utilizing the objet more than five times from the 485 brands listed in Vogue's runway category. Based on our previous research, we classified the objet expressive characteristics as reproducibility, simplicity, non-artificiality, and fantasy. Among the 207 collections that we analyzed, the collection that utilized objet in its runway display had 170 circuits. Using objet in the runway display leverages visual language which allows one to communicate the season's concept, brand identity, and desired message more easily. Futhermore, it was spatially expressed to create feeling of satisfaction.

Automatic Change Detection of Urban Areas using LIDAR Data (라이다데이터를 이용한 도시지역의 자동변화탐지)

  • Choi, Kyoung-Ah;Lee, Im-Pyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.4
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    • pp.341-350
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    • 2008
  • Change detection has been recognized as one of the most important steps to update city models. In this study, we thus propose a method to detect urban changes from two sets of LIDAR data acquired at different times. The main processes in the proposed method are (1) detecting change areas through subtraction between two DSMs generated from the LIDAR sets, (2) organizing the LIDAR points within the detected areas into surface patches, (3) classifying the class of each patch such as ground, vegetation, and building, and (4) determining the kinds of changes based on the properties and classes of the patches. The results which were obtained from the application of the proposed method to real data were verified as appropriate using the reference data manually acquired from the visual inspection of the orthoimages of the same area. The probability of success in change detection is assessed to 97% on an average. In conclusion, the proposed method is evaluated as a reliable, and efficient approach to change detection and thus the update of city model.

An Analysis of the Fraction as Quotient in Elementary Mathematics Instructional Materials (몫으로서의 분수에 관한 초등학교 수학과 교과용도서 분석)

  • Pang, JeongSuk;Lee, Ji-Young
    • Journal of Educational Research in Mathematics
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    • v.24 no.2
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    • pp.165-180
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    • 2014
  • This study analyzed in what ways the instructional materials have been dealing with the fraction as quotient, since the seventh national mathematics curriculum. An analysis of this study urged us to re-consider the content related to the fraction as quotient. First, the fraction as quotient has weakened in the current mathematics textbooks and workbooks in comparison to those developed under the previous curriculum. Second, the contexts of whole number division taught in grades 3 and 4 were not naturally connected to those of the fraction as quotient taught in grade 5. Third, the types of word problems, visual models, and partitioning strategies in the textbooks and the workbooks were partial, and the process of formalization was limited. Building on these results, this study is expected to suggest specific implications which may be taken into account in developing new instructional materials in process.

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An educational analysis on ratio concept (비 개념에 대한 교육적 분석)

  • 정은실
    • Journal of Educational Research in Mathematics
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    • v.13 no.3
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    • pp.247-265
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    • 2003
  • The purpose of this study is to analyze the essence of ratio concept from educational viewpoint. For this purpose, it was tried to examine contents and organizations of the recent teaching of ratio concept in elementary school text of Korea from ‘Syllabus Period’ to ‘the 7th Curriculum Period’ In these text most ratio problems were numerically and algorithmically approached. So the Wiskobas programme was introduced, in which the focal point was not on mathematics as a closed system but on the activity, on the process of mathematization and the subject ‘ratio’ was assigned an important place. There are some educational implications of this study which needs to be mentioned. First, the programme for developing proportional reasoning should be introduced early Many students have a substantial amount of prior knowledge of proportional reasoning. Second, conventional symbol and algorithmic method should be introduced after students have had the opportunity to go through many experiences in intuitive and conceptual way. Third, context problems and real-life situations should be required both to constitute and to apply ratio concept. While working on contort problems the students can develop proportional reasoning and understanding. Fourth, In order to assist student's learning process of ratio concept, visual models have to recommend to use.

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Study on Proportional Reasoning in Elementary School Mathematics (초등학교 수학 교과에서의 비례 추론에 대한 연구)

  • Jeong, Eun Sil
    • Journal of Educational Research in Mathematics
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    • v.23 no.4
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    • pp.505-516
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    • 2013
  • The purpose of this paper is to analyse the essence of proportional reasoning and to analyse the contents of the textbooks according to the mathematics curriculum revised in 2007, and to seek the direction for developing the proportional reasoning in the elementary school mathematics focused the task variables. As a result of analysis, it is found out that proportional reasoning is one form of qualitative and quantitative reasoning which is related to ratio, rate, proportion and involves a sense of covariation, multiple comparison. Mathematics textbooks according to the mathematics curriculum revised in 2007 are mainly examined by the characteristics of the proportional reasoning. It is found out that some tasks related the proportional reasoning were decreased and deleted and were numerically and algorithmically approached. It should be recognized that mechanical methods, such as the cross-product algorithm, for solving proportions do not develop proportional reasoning and should be required to provide tasks in a wide range of context including visual models.

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Neural Network Model for Construction Cost Prediction of Apartment Projects in Vietnam

  • Luu, Van Truong;Kim, Soo-Yong
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.3
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    • pp.139-147
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    • 2009
  • Accurate construction cost estimation in the initial stage of building project plays a key role for project success and for mitigation of disputes. Total construction cost(TCC) estimation of apartment projects in Vietnam has become more important because those projects increasingly rise in quantity with the urbanization and population growth. This paper presents the application of artificial neural networks(ANNs) in estimating TCC of apartment projects. Ninety-one questionnaires were collected to identify input variables. Fourteen data sets of completed apartment projects were obtained and processed for training and generalizing the neural network(NN). MATLAB software was used to train the NN. A program was constructed using Visual C++ in order to apply the neural network to realistic projects. The results suggest that this model is reasonable in predicting TCCs for apartment projects and reinforce the reliability of using neural networks to cost models. Although the proposed model is not validated in a rigorous way, the ANN-based model may be useful for both practitioners and researchers. It facilitates systematic predictions in early phases of construction projects. Practitioners are more proactive in estimating construction costs and making consistent decisions in initial phases of apartment projects. Researchers should benefit from exploring insights into its implementation in the real world. The findings are useful not only to researchers and practitioners in the Vietnam Construction Industry(VCI) but also to participants in other developing countries in South East Asia. Since Korea has emerged as the first largest foreign investor in Vietnam, the results of this study may be also useful to participants in Korea.

Generating Face Textures for 3D Avatars from Photos (실사 영상을 사용한 3차원 아바타 얼굴 텍스쳐 생성)

  • Kim, Dong-Hee;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.49-58
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    • 2008
  • In this paper, we propose a texture generation scheme for 3D avatars from three or more human face photos. First, we manually mark image positions corresponding to vertices of a given UVW map. Then, a face texture is automatically generated from the photo images. The proposed texture generation scheme extremely reduces the amount of manual work compared with the classical methods such as Photoshop-based schemes. The generated textures are photorealistic since the textures fully reflect the naturalness of the original photos. The texture creation scheme can be applied to any kind of mesh structures of 3D models and mesh structures need not be changed to accommodate the given textures. We created face textures from several triplets of photos and mapped them to 3D avatar faces. Experimental results showed that visual realism of avatar faces is much enhanced by the face textures.

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Monetization of Smartphone Games in South Korea, Japan, and China (게임 산업 수익화(monetization) 방식과 한·중·일 스마트폰 게임의 국가별 수용 양상)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.75-84
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    • 2017
  • With the rapid growth of smartphone game in Korea, it is necessary to review the new monetization model. Especially, various contents supplied by smartphone did not find proper monetization model from business view. But smartphone game industry actively accepted market experience of arcade game industry and console, PC based package game industry, then have developed and applied various monetization models to induce billing such as monetization model and in-game advertising model, thereby forming a thick charging user group in a short time. The development and application of this monetization model is an important catalyst for the rapid growth and development of the smartphone game market. Therefore, we will examine the process of changing the monetization model of the entire game industry and the cultural characteristics of the micropayment model in Korea. To this end, we will compare the micropayment model of Japan which introduced the micropayment model and China which leads the world market.