• 제목/요약/키워드: Visual Interpretation

검색결과 293건 처리시간 0.027초

통계 영역에서 대표값의 의미와 지도에 관한 고찰 (A Study on the Meaning of Average Values and Its Teaching Statistics Area)

  • 박영희
    • 대한수학교육학회지:학교수학
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    • 제3권2호
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    • pp.281-294
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    • 2001
  • As a measure of the center of data, arithmetical mean, median, mode, harmonic mean and geometric mean are generally used. Students must learn qualitative aspect of average values as well as its calculation for its adequate use. As the result of the learning, they should be able to select the appropriate average value according to the characteristic of data and problem context. For this object, the historical origin and visual interpretation of average values were introduced in this paper. And to help teaching several meanings of average values, several examples including context were suggested.

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청각자극에 의해 유발된 정서 및 주의반응의 생리적 지표 (PHYSIOLOGICAL INDICATORS OF EMOTION AND ATTENTION PROCESSES DURING AFFECTIVE AND ORIENTING AUDITORY STIULATION)

  • Estate M. Sokhadze
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1998년도 학술발표대회 논문집 제17권 1호
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    • pp.291-296
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    • 1998
  • In the experiment carried out on 20 college students, recorded were frontal, temporal and occipital EEG, skin conductance response, skin conductance level, heart rate and respiration rate during listening to two music fragments with different affective valences and white noise administered immediately after negative visual stimulation. Analysis of physiological patterns observed during the experiment suggests that affective auditory stimulation with music is able to selectively modulate autonomic and cortical activity evoked by preceding aversive visual stimulation and to restore initial baseline levels. On other hand, physiological responses to white noise, which does not possess emotion-eliciting capabilities, evokes response typical for orienting reaction after the onset of a stimulus and is rapidly followed by habituation. Observed responses to white noise were similar to those specific to attention only and had no evidence for any emotion-related processes. Interpretation of the obtained data is considered in terms of the role of emotional and orienting significance of stimuli, dependence of effects on the background physiological activation level and time courses of attention and emotion processes. Physiological parameters are summarized with regard to their potential utility in differentiation of psychological processes induced by auditory stimuli.

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Analysis of Visual Perception of Cinemagraph Images: Focusing on Q Methodology

  • Kim, Young Il
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.251-258
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    • 2019
  • In the image methodology, cinemagraphs are needed to find out how to think through the empirical studies of the audiences in actual empirical theory. Therefore, this study analyzes what cinemagraph images represent and what groups are inclined to see them. The analytical study aims to reveal the grouping categorized as a preference survey according to the subjectivity study by Q methodology. Research reveals how images should be read and how disparities tend to differ from or agree with those in understanding images. Therefore, four types categorized into Q analysis through 1: 1 interview using a sample group and using samples showed that human interpretation and cinemagraph images were represented in understanding cinemagraphs.

ASTM: E1467 프로토콜을 사용한 Electroencephalography Information System (Electroencephalography Information System using ASTM: E1467 protocol)

  • 박정현;김용석;민지환;박승훈
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1998년도 추계학술대회
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    • pp.251-252
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    • 1998
  • Most of Electroencephalography(EEG) systems currently being used in hospitals don't support a standardized communication protocol for the exchange of orders, data and results. ASTM: E1467 protocol was proposed to expedite the EEG data exchange between different EEG systems and eventually between hospitals. In this paper, we present an Electroencephalography Information System using ASTM: E1467 protocol, with which patient registration, orders, interpretation, and review can be performed electronically. The system is designed using a component-based methodology. Most of the components are written in Visual C++ and Visual Basic. JAVA is also used to implement some components.

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WIGNER-VILLE INTERPRETATION OF MUSICAL SOUND AND TRANSIENT VIBRATION SIGNALS

  • Kim, Yang-Hann;Park, Yon-Kyu
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1994년도 FIFTH WESTERN PACIFIC REGIONAL ACOUSTICS CONFERENCE SEOUL KOREA
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    • pp.752-757
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    • 1994
  • Very often, one would like to have visual image of mechanical or acoustical events such as musical sound and transient vibrations. Conventional methods to visualize the signal, such as power spectrum, do not normally allow to cultivate the signal of interests due to their inherent limitation on transient signals. Other than the conventional method, one could use an instantaneous frequency which can reveal the variation of frequency in terms of time. Nevertheless it is quite sensitive to noise and can not resolve the frequency components of signals; normally produces additional components other than those of the signals. In this paper, we introduce the Wigner-Ville spectrum to see the transient characteristics of signal, especially musical sound and transient mechanical vibration signatures. For musical sound, several popular western classic music have been selected for the analysis. For the transient mechanical signature, the signals obtained from the car door experiment and the beam experiment are interpreted in terms of Wigner-Ville spectrum. Results demonstrate the visual expressions of transient signals; musical sound and vibrations.

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MR 경사 자계 소음이 뇌기능 영상에 미치는 영향 (The Influence of MR Gradient Acoustic Noise on fMRI)

  • S. C. Chung
    • Investigative Magnetic Resonance Imaging
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    • 제2권1호
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    • pp.50-57
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    • 1998
  • 경사 자계 펄스에 의한 MR 소음은 환자의 촬영뿐만 아니라 뇌기능 영상과 같은 신경 과학 영상에도 문제점 중의 하나이다. 특히 뇌기능 영상에서 소음은 피질과 혈관의 산소량의 변화로부터 생기는 작은 신호의 변화에 영향을 미치는 심각한 잡음 중의 하나이다. 본 연구에서는 청각, 운동, 및 시각피질에서 소음이 뇌기능 영상에 미치는 영향을 알아보고자 하였다. 그 결과 소음이 운동과 시각 피질에 미치는 여향은 서로 반대였다. 즉, 운동 피질에서는 소음이 총반응을 증가시켰고, 반대로 시각 피질에서는 소음이 총반응을 감소시켰다. 현재의 연구가 시작 단계에 있고, 앞으로 더 많은 실험적 검증이 필요한 실정이나, 소음이 운동과 시각 피질의 뇌기능 영상에 미치는 여향에 관한 첫번째 보고이며, 이결과는 앞으로 뇌기능 연구의 데이터 해석에 기초 자료로 이용될 수 있다.

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신경퇴화 및 지적장애 예방에 관한 고지능검사도구 이용의 실효성 연구 (The Efficiency of Intelligence Quotient Test at Prevention of Mental Retardation and Dementia)

  • 염승민;전상훈;이민기;김다은;양대욱
    • 보건의료산업학회지
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    • 제7권2호
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    • pp.101-111
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    • 2013
  • To develop the Korean-Version-Improvement program for ordinary people, we investigate how Korean-High-Intelligent people use their cognitive function, intellectual capacity and Intelligent Quotient test. Using Mensa iq test, we classify intelligent examination tool into various components; visual, geometrical component and cognitive interpretation component. Also we organized each component, got database of intelligent subjects sample, classified itemized availability. Based on these things, we prove efficiency of intelligent examination tool. We found out that high intelligent people showed high Intelligent Index using visual cognitive stimulation with cognitive function when subjects were exposed to certain situation; solving the problem. This intelligent examination tool is low price and safe and easily carrying out with personal computer. If we develop intelligence quotient examination customized with mental retardation populations, a variety of subjects will improve their cognition with efficiency and inexpensively.

Research on the Visualization of Music and Hypermediacy in Paik Nam-June's Video Art

  • Song, Man-Yong;Kim, Chee-Yong
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1687-1697
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    • 2007
  • Paik Nam-June is known as a Video Artist. Video is a presentation tool with the feature of recordability. However, it is not only a video which has been applied as an art presentation tool by him. Nevertheless, the existing researches fail to notice the aesthetic concept which is shown as the rest contents or forms, as they focus on the media features of Paik Nam-June's video. Therefore, this article aims at contemplating the art world of Paik Nam-June with its contents as 'visualization of music' and its form as 'hypermediacy' Therefore, 1. Sound is shown as the visualization of music, with the direct influence of absolute hollowness and noise of John Cage, originated from Zen Buddhism, while the foundation of it is known to be from the liberation of dissonance of Arnold Schoenberg and creative impromptu of shamanic sound. 2. The from of TVs influence of the orchestra, originated from Culture of a dining table in Korean. and indicated hypermediacy 3. Paik Nam-June indicated 'Text-interpretation' us to text analytics of 'how to read', rather than the question of 'what to tell' by intermedia as the visualization of music & hypermediacy.

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3D Spatial Interaction Method using Visual Dynamics and Meaning Production of Character

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • 제7권3호
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    • pp.130-139
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    • 2018
  • This study is to analyze the relationship between character and human semantic production through research on character visualization artworks and to develop a creative platform that visually expresses the formative and semantic dynamics of characters using the results will be. The 3D spatial interaction system using the character visualization proposed generates the transformation of the character in real time using the interaction with user and the deconstruction of the character structure. Transformations of characters including the intentions of the viewers provide a dynamic visual representation to the viewer and maximize the efficiency of meaning transfer by producing various related meanings. The method of dynamic deconstruction and reconstruction of the characters provided by this system creates special shapes that viewers cannot imagine until now and further extends the interpretation range of the meaning of the characters. Therefore, the proposed system not only induces an active viewing attitude from viewers, but also gives them an opportunity to enjoy watching the artwork and demonstrate creativity as a creator. This system induces new gestures of the viewer in real time through the transformation of characters in accordance with the viewer''s gesture, and has the feature of exchanging emotions with viewers.

Using topic modeling-based network visualization and generative AI in online discussions, how learners' perception of usability affects their reflection on feedback

  • Mingyeong JANG;Hyeonwoo LEE
    • Educational Technology International
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    • 제25권1호
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    • pp.1-25
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    • 2024
  • This study aims to analyze the impact of learners' usability perceptions of topic modeling-based visual feedback and generative AI interpretation on reflection levels in online discussions. To achieve this, we asked 17 students in the Department of Korean language education to conduct an online discussion. Text data generated from online discussions were analyzed using LDA topic modeling to extract five clusters of related words, or topics. These topics were then visualized in a network format, and interpretive feedback was constructed through generative AI. The feedback was presented on a website and rated highly for usability, with learners valuing its information usefulness. Furthermore, an analysis using the non-parametric Mann-Whitney U test based on levels of usability perception revealed that the group with higher perceived usability demonstrated higher levels of reflection. This suggests that well-designed and user-friendly visual feedback can significantly promote deeper reflection and engagement in online discussions. The integration of topic modeling and generative AI can enhance visual feedback in online discussions, reinforcing the efficacy of such feedback in learning. The research highlights the educational significance of these design strategies and clears a path for innovation.