• 제목/요약/키워드: Visual Information Processing

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생체 기반 시각정보처리 동작인식 모델링 (A Bio-Inspired Modeling of Visual Information Processing for Action Recognition)

  • 김진옥
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권8호
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    • pp.299-308
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    • 2014
  • 신체 동작, 얼굴 표정과 같이 아주 복잡한 생체 패턴을 인식하고 분류하는 인간의 능력을 모방한 정보처리 컴퓨팅 관련 연구가 최근 다수 등장하고 있다. 특히 컴퓨터비전 분야에서는 인간의 뛰어난 인지 능력 중 상황정보 없이 시각시퀀스에서 동작을 분류하는 기능을 통해 시공간적 패턴 코딩과 빠른 인식 방법을 이해하고자 한다. 본 연구는 비디오 시퀀스상의 동작인식에 생물학적 시각인지과정의 영향을 받은 생체 기반 컴퓨터비전 모델을 제시하였다. 제안 모델은 이미지 시퀀스에서 동작을 검출하고 시각 패턴을 판별하는 데 생체 시각처리과정의 신경망 구조 단계를 반영하였다. 실험을 통해 생체 기반 동작인식 모델이 인간 시각인지 처리의 여러 가지 속성을 고려했을 뿐 아니라 기존 동작인식시스템에 비해 시간 정합성이 뛰어나며 시간 변화에 강건한 분류 능력을 보임을 알 수 있다. 제안 모델은 지능형 로봇 에이전트와 같은 생체 기반 시각정보처리 시스템 구축에 기여할 수 있다.

고령 운전자의 시각 정보처리 능력이 교차로 운전수행에 미치는 영향 (Effects of Visual Information Processing Skills on Intersection's Driving Performance of Elderly Drivers)

  • 민윤기;김현우;임동훈;민병찬;김보성
    • 산업경영시스템학회지
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    • 제32권4호
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    • pp.107-112
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    • 2009
  • The purpose of this study was to examine elderly drivers' driving performances at the intersections, suggested by Bao and Boyle(2009), according to visual information processing skills. Visual information processing skills of elderly drivers were measured by using the visual working memory task, developed by Min et al.(2006). Seven elderly drivers were divided into two groups(good/poor) depending on the level of visual information processing skills and eleven younger drivers were a contrast group. This study examined the differences of driving performance(i.e., intersection passing times, approach velocities, speed variation and handling variations) among three groups. The results showed that elderly drivers having the poor visual information processing skills passed more slowly through the intersection than the contrast group, and passing times between elderly drivers having the good visual information processing skills and the contrast group was not significantly different. It is suggested that elderly drivers having the poor visual information processing skills use more times when they pass through the intersection, because they don't process a lot of hazardous and latent hazardous factors quickly.

온라인 사이트 상품 배치에 따른 시각정보처리가 소비자 주의에 미치는 영향 (The Effect of Visual Information Processing of Online Product Display on Consumers' Attention)

  • 이주현;이동일
    • 한국프랜차이즈경영연구
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    • 제6권2호
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    • pp.17-30
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    • 2015
  • Companies display the product information to the consumers in their online presences. As importance of online marketing activities are growing, most of the franchisers also uses the product images on their online sites to provide the vivid visual information of their merchandises. But the previous researches do not provide the rigorous understanding on the nature of how the consumers process the visual information. In this study, we explore the theoretical backgrounds of the visual information processing and set up the research proposition on the orders and directions of the online visitors' attentions. The visit data from experimental online shop for 81 days was analysed with repeated measure ANOVA. We found that the nature of visual information processing in the online environment is different from that of the ordinary text process. At the end of this study, implication and the limitations of the research were discussed.

An Analysis of Collaborative Visualization Processing of Text Information for Developing e-Learning Contents

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권1호
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    • pp.25-40
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    • 2009
  • The purpose of this study was to explore procedures and modalities on collaborative visualization processing of text information for developing e-Learning contents. In order to investigate, two research questions were explored: 1) what are procedures on collaborative visualization processing of text information, 2) what kinds of patterns and modalities can be found in each procedure of collaborative visualization of text information. This research method was employed a qualitative research approaches by means of grounded theory. As a result of this research, collaborative visualization processing of text information were emerged six steps: identifying text, analyzing text, exploring visual clues, creating visuals, discussing visuals, elaborating visuals, and creating visuals. Collaborative visualization processing of text information came out the characteristic of systemic and systematic system like spiral sequencing. Also, another result of this study, modalities in collaborative visualization processing of text information was divided two dimensions: individual processing by internal representation, social processing by external representation. This case study suggested that collaborative visualization strategy has full possibility of providing ideal methods for sharing cognitive system or thinking system as using human visual intelligence.

Adaptive Processing for Feature Extraction: Application of Two-Dimensional Gabor Function

  • Lee, Dong-Cheon
    • 대한원격탐사학회지
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    • 제17권4호
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    • pp.319-334
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    • 2001
  • Extracting primitives from imagery plays an important task in visual information processing since the primitives provide useful information about characteristics of the objects and patterns. The human visual system utilizes features without difficulty for image interpretation, scene analysis and object recognition. However, to extract and to analyze feature are difficult processing. The ultimate goal of digital image processing is to extract information and reconstruct objects automatically. The objective of this study is to develop robust method to achieve the goal of the image processing. In this study, an adaptive strategy was developed by implementing Gabor filters in order to extract feature information and to segment images. The Gabor filters are conceived as hypothetical structures of the retinal receptive fields in human vision system. Therefore, to develop a method which resembles the performance of human visual perception is possible using the Gabor filters. A method to compute appropriate parameters of the Gabor filters without human visual inspection is proposed. The entire framework is based on the theory of human visual perception. Digital images were used to evaluate the performance of the proposed strategy. The results show that the proposed adaptive approach improves performance of the Gabor filters for feature extraction and segmentation.

Visual Attention Model Based on Particle Filter

  • Liu, Long;Wei, Wei;Li, Xianli;Pan, Yafeng;Song, Houbing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권8호
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    • pp.3791-3805
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    • 2016
  • The visual attention mechanism includes 2 attention models, the bottom-up (B-U) and the top-down (T-D), the physiology of which have not yet been accurately described. In this paper, the visual attention mechanism is regarded as a Bayesian fusion process, and a visual attention model based on particle filter is proposed. Under certain particular assumed conditions, a calculation formula of Bayesian posterior probability is deduced. The visual attention fusion process based on the particle filter is realized through importance sampling, particle weight updating, and resampling, and visual attention is finally determined by the particle distribution state. The test results of multigroup images show that the calculation result of this model has better subjective and objective effects than that of other models.

건축다이어그램에 나타난 시각정보의 변음방식에 관한 연구 - 렘 쿨하스와 MVRDV의 프로젝트를 중심으로 - (A Study on the Transformal Usage of Visual Information in Architectural Diagrams - Focusing on the Projects by Rem Koolhaas and MVRDV -)

  • 박영호
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.71-81
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    • 2008
  • The purposes of this research are to correctly understand the relationship between a visual communication structure and a semantic communication structure when integrating and changing various architectural visual information. This study will classify various diagrams, which have been actively applied to the works of Rem Koolhaas and MVRDV when designing architecture, and based on the classification, it will analyze how the expression viewpoints inherent in the diagrams are changed and applied to processing and changing architectural visual information. The transformal usage of the visual information of architectural diagrams is classified into an analysis-centered processing method and a concept-centered processing method, and the characteristics of their usage are analyzed. The former shows an observer-centered expression viewpoint which effectively delivers an architect's analyzed architectural information or intent to a customer or an observer. It also allows an easy perception of the analyzed data, and uses qualitative expression viewpoints. The method combines systematic expression viewpoints, which value a relationship with visual information, and various architectural visual information; uses the combined expression viewpoints as one diagram for delivering various information simultaneously and for changing visual information. The latter shows author-centered subjective expression viewpoints, which are different from reproduction-centered fixed expression viewpoints. This method uses arbitrary expression viewpoints that overly extort, change or manipulate visual information. It shows simultaneous expression viewpoints that integrate various architectural visual information via omniscient expression viewpoints, such as reversing or projecting the points of viewing subjects, which human beings cannot perceive.

객체지향을 기반으로한 추상화 정보의 시각화 시스템에 대한 연구 (A Study on the Visual System of Object - Oriented Based on Abstract Information)

  • 김행곤;한은주;정연기
    • 한국정보처리학회논문지
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    • 제4권10호
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    • pp.2434-2444
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    • 1997
  • 소프트웨어 산업이 발달됨에 따라, 텍스트 위주의 정보보다는 시각적 정보의 요구가 점차적으로 증가하게 되었다. 이로 인해, 실세계에 존재하는 다양한 원시 정보를 사용자가 원하는 시각적인 설계 표현으로 나타내기 위해 자동화된 툴이 필요하게 되었다. 본 논문에서는 추상 정보를 의미 분석을 통해 파싱을 하고, 시각화 구조의 매핑을 통해 시각적 언어를 추출하는 방법론 및 툴에 대해 논한다. 이 툴은 정규 규칙을 사용하여 관계적 구조로 표현하고, 이를 시각화 구조로 매핑하여 시각 정보를 제공한다. 원시코드의 추상 정보를 시각 정보로 변환하는 제안 툴인 VOLS(Visual Object Layout System)는 문서를 시각화하여 사용자에게 이해성을 향상시키며, 기존 원시코드의 유지보스 측면에서 사용자에게 도움을 제공한다.

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Post-PC용 디지털 카메라를 위한 영상 처리 플랫폼 설계에 관한 연구 (A Study on the Design of Image Processing Platform for the Digital Camera of Post-PC)

  • 이형구;유원필;정연구
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 춘계학술발표논문집 (상)
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    • pp.241-244
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    • 2002
  • 본 논문은 Post-PC 에 사용되는 DSP 프로세서 기반 디지털 카메라의 효율적이고 소형화된 영상 처리 플랫폼 설계에 대해 설명한다. 제한된 소량의 기억장치를 갖는 내장형 시스템의 제약조건을 만족시키기 위해서 제안된 플랫폼은 블록 처리의 개념을 사용하여 입력 영상을 처리한다. 먼저 입력 영상이 적당한 수의 데이터 블록으로 나누어진다. 그리고 나서 영상 블록들은 일련의 블록 기반 함수들에 의해서 처리된다. 처리된 블록들은 다시 하나의 결과 영상으로 모아진다. 블록 처리는 요구되는 메모리 크기를 줄여줄 뿐만 아니라 multithreading 과 병렬 처리를 통한 더 빠른 수행을 가능하도록 해준다. 플랫폼을 구성하는 대부분의 함수들은 이러한 블록 처리의 장점을 살려서 일련의 영상 블록들을 처리한다. 소개되는 플랫폼은 특화된 하드웨어를 사용하지 않고 사용자의 요구에 맞는 또다른 영상 처리와 압축 기법을 추가하는 것이 가능하게 해준다.

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전자오락경험과 아동의 자기통제력 및 시각정보처리능력 (Video Game Experience and Children's Abilities of Self-Control and Visual Information Processing)

  • 이순형;이소은
    • 아동학회지
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    • 제18권2호
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    • pp.105-120
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    • 1997
  • The purpose of this study was to investigate children's abilities of self-control and visual information processing based on their experience with video games. Participants, divided by prior exposure to video games, were 44 seven-year-old and 48 eleven-year-old boys. The impulsive tendency of children was measured through the MFFT and The delayed satisfaction test. Visual information processing ability was assessed through perceptual speed, mental rotation, and spatial visualization tasks. No differences were found between more-and less-video-game-experienced boys. Significant differences, however, were found in visual information processing abilities. More experienced boys performed better in mental rotation and spatial visualization tasks than less experienced boys.

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