• Title/Summary/Keyword: Visual Information Design

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A Study on the Visitor's Visual Behavior and Isovist Area in Museum Exhibition Space - Focus on the Busan Museum, Gimhae National Museum - (박물관 전시공간에서의 관람자 시각행동과 가시영역에 관한 조사 연구 - 부산박물관, 국립김해박물관을 중심으로 -)

  • Yoo, Jae-Yub;Choi, Jun-Huck;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.197-205
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    • 2010
  • For the spatial experience of spectators visiting a museum, the route search of trying to follow the spatial structure or production of exhibition and the information search of trying to see are accomplished at the same time. In such process, the spectator's reaction of visual perception produces the result of emotional reaction and action exchanged between human and space by going through the recognition and perception on the target of environment factor. For the spatial experience of a spectator, the reaction of visual perception which interacts according to the exhibit and exhibition environment within space according to viewing purpose, interest and concern of spectator comes out as visual activity which is an activity to understand the spatial information shown as various activities according to spatial structure and unfolding characteristics of the display. The purpose of this study is to identify The Correlation of Spectator Movement Created According to Structural Form of Exhibition Area Based on Interaction between Exhibition Area Structure and Spectator to utilize as basic material while designing museum exhibition using isovist field which is a quantitative analysis tool of spectator's visual behavior and spatial structure at each exhibition area.

Street Fashion Information Analysis System Design Using Data Fusion

  • Park, Hye-Won;Park, Hee-Chang
    • Journal of the Korean Data and Information Science Society
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    • v.16 no.4
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    • pp.879-888
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    • 2005
  • Fashion is hard to expect owing to the rapid change in accordance with consumer taste and environment, and has a tendency toward variety and individuality. Especially street fashion of 21st century is not being regarded as one of the subcultures but is playing an important role as a fountainhead of fashion trend. Therefore, Searching and analyzing street fashions helps us to understand the popular fashions of the next season and also it is important in understanding the consumer fashion sense and commercial area. So, we need to understand fashion styles quantitatively and qualitatively by providing visual data and dividing images. There are many kinds of data in street fashion information. The purpose of this study is to design and implementation for street fashion information analysis system using data fusion. We can show visual information of customer's viewpoint because the system can analyze the fused data for image data and survey data.

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Legible and Preferred Korean Sizes for Various Colors and Fonts (다양한 색상과 글꼴에 대한 한글의 식별 및 선호 크기 분석)

  • Jung, Kihyo
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.1
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    • pp.59-63
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    • 2015
  • A design guideline about legible and preferred Korean character sizes is necessary to provide better visual information in a group-view display. The present study examined the legible and preferred Korean character sizes by an experiment employing eight background-font colors and four representative font types (Gulim, Ming, Gothic, and Batang). Forty subjects (male : 20 and female : 20) in their 20s were recruited for the experiment. The legible and preferred sizes were determined based on the method of limits, one of psychological approaches. The results showed that the legible and preferred sizes increased as the contrast between background and font colors decreased. In addition, the legible and preferred sizes for Gulim were significantly smaller than those of the other font types. It is expected that the present study may contribute to providing better visual information in a group view display.

Analysis of Features to Acquire Observation Information by Sex through Scanning Path Tracing - With the Object of Space in Cafe - (주사경로 추적을 통한 성별 주시정보 획득특성 - 카페 공간을 대상으로 -)

  • Choi, Gae-Young
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.76-85
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    • 2014
  • When conscious and unconscious exploring information of space-visitors which is contained in the information acquired in the process of seeing any space is analyzed, it can be found what those visitors pick up as factors in the space for its selection as visual information in order to put it into action. This study, with the object of the space reproduced in three dimensions from the cafe which was visited for conversation, has analyzed the process of acquiring space-information by sex to find out the features of scanning path, findings of which are the followings. First, the rate of scanning type of males was "Combination (50.5%)- Circulation (31.0%) and that of females "Horizontal (32.5%) - Combination (32.1%)", which shows that there was a big difference by sex in the scanning path which took place in the process of observing any space. Second, when the features of continuous observation frequency by sex is looked into, the trends of increased "horizontal" scanning and decreased "Combination" scanning of both showed the same as the frequency of continuous observations increased, while in case of "Circulation" scanning, that of females was found to decrease but that of males showed the aspect of confusion. Third, the 'Combination' scanning of males was found strong at the short observation time with three times of continuous observation frequency defined as "Attention Concentration" while the distinct feature was seen that the scanning type was dispersed to "combination-circulation" as the frequency of continuous observation increased. Females start the information acquirement with "combination-circulation" but in the process of visual appreciation they showed a strong "Horizontal" These scanning features can be defined as those by sex for acquiring space information and therefore are very significant because they are fundamental studies which will enable any customized space-design by sex.

A Study on the Understanding of Environmental Aesthetics and the Method of Empirical Approach (환경미학의 이해와 경험적 접근방법에 관한 연구)

  • 김주미
    • Korean Institute of Interior Design Journal
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    • no.5
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    • pp.59-65
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    • 1995
  • This thesis focuses on a study of design science, which is of a disciplinary character. And the purpose of such a study is to suggest a new direction to develop aesthetics through an empirical research into environmental psychol-ogy, human behavior, design thought, and the visual qual-ity of environment. The author of this study, since recognizing the necessi-ty of understanding environmental aesthetics as well as the necessity of aesthetics, has done an elementary study of empirical aesthetes, and then obtained some facts as follows: First, it is possible to analyse the visual characteristics immanent in the interrelations between human and envi-ronment by means of applying both the information the-ory of formal perception and expressional value and the perceptual theory of ecology to environmental aesthetics. Second, formal aesthetics is a science about the form and structure and in the meantime, symbolic aesthetics is a science about the environmental patterns giving pleas-ure to mankind and its associative meanings. Accordingly it is same as providing some aesthetic value to the ob-ject of environment design to apply some empirical data of visual quality to environmental design. Through such a process, users are provided or delivered with diverse, visual effect. In conclusion, environmental aesthetics is worthwhile to study, and its purpose is that it, as a framework of use-ful knowledge to the creation of the environment superi-or in quality, be applied to design.

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On Design of Visual Servoing using an Uncalibrated Camera in 3D Space

  • Morita, Masahiko;Kenji, Kohiyama;Shigeru, Uchikado;Lili, Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1121-1125
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    • 2003
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. We use a pinhole camera model as the camera one. The essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. These play an important role in designing visual servoing. For easy understanding of the proposed method we first show a design in case of the calibrated camera. The design is constructed by 4 steps and the directional motion of the robot arm is fixed only to a constant direction. This means that an estimated epipole denotes the direction, to which the robot arm translates in 3D space, on the image plane.

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Critical Steps in Building Applications with Visual Basic and UML: Focusing on Order Processing Application (Visual Basic과 UML을 사용한 애플리케이션 개발시의 핵심적 단계: 주문처리 업무를 중심으로)

  • Han, Yong-Ho
    • IE interfaces
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    • v.16 no.2
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    • pp.268-279
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    • 2003
  • This paper presents critical steps in building client/server application with UML and Visual Basic, which are derived from the implementation case of a typical order processing system. To begin with, we briefly review the software architecture, the diagrams and the object-oriened building process in the UML. In the inception phase, it is critical to define the project charter, to draw use case diagrams, and to construct a preliminary architecture of the application. In the elaboration phase, it is critical to identify classes to be displayed in the class diagram, to develop user interface prototypes for each use case, to construct sequence diagram for each use case, and finally to design an implementation architecture. Steps to construct implementation architecture are given. In the construction phase, it is critical to design both the database and components. Steps to design these components are described in detail. Additionally the way to create the Internet interface is suggested.

Pipeline Design for Efficient Visual Effects Production

  • Hwang, Min Sik;Lee, Hyunseok
    • Journal of Multimedia Information System
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    • v.9 no.3
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    • pp.219-226
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    • 2022
  • The advancement of realistic visual effects technology provides increasingly immersive experiences and consumer satisfaction with content. The explosion and destruction effects in live-action films and animations are some of the most frequently used visual effects, but they are relatively difficult to execute, so it is challenging to make them look realistic. This study tested a method of effectively realizing computer-generated explosions and destruction. Experiments for this study are as follows: first, the interlink according to density accumulation of the fluid; second, the interlink according to the temperature accumulation of the fluid; and third, the interlink according to the distance between the fluid and the involved objects. This study was conducted to identify an optimal solution for producing computer-generated explosions and destruction.

Factor Analytic Classification of Design Attributes of Shopping-Mall Sites under the View of Usability (인터넷 쇼핑몰 사이트 설계 속성들의 사용성 관점에서의 요인분석적 분류)

  • 고석하;김주성;경원현
    • Journal of Information Technology Applications and Management
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    • v.10 no.4
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    • pp.29-50
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    • 2003
  • This research provide the basic information to enhance the user-orientedness of usability design guidelines for software products and an effective empirical guidance to classify design attributes of internet shopping mall sites. The results of analysis show that design attributes can be classified into the procedural attribute group, the shopping tool attribute group, the visual attribute group, linguistic attribute group, and others. The results show that shopping tool attribute group can be divided further into the search tool attribute group and purchase tool attribute group and that the visual attribute group can be divided further into the screen condition attribute group and the character legibility attribute group. The research reveals that when designers design software interfaces and features they should take the compound effect of a group of design attributes into consideration to enhance the usability of the system.

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Design Satisfaction of Private Signboards on the Sign Management Guideline (사설안내표지판 관리지침의 디자인 만족도에 관한 연구 -대전시 사설안내표지판 디자인 관리지침을 중심으로-)

  • Kim, Young-Kook;Joo, Yeon-Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.159-169
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    • 2013
  • As a part of public design, private signboard should be designed to help convenience of people with the consideration of urban landscape simultaneously; however, the lack of legislated design regulations and ignorance of managing entities have resulted in uncontrolled installation of private signboards, ruining city view and causing confusion in delivering information. To appease this problem, each provincial city including Seoul is carrying out an improvement project based on its own sign management guideline. Therefore, it is timely needed to study the design satisfaction on the changed (or changing) private boards from the viewpoints of information delivery and visual environment. In this study, we investigated the design satisfaction of private signboards in Daejeon city (where very recently the improvement project has been undergoing based on its design guideline) in terms of visual factors, information delivery, and city landscape. We note that our study has its own significance to provide an empirical research on the design satisfaction of private signboards, which shows that people are mostly satisfied with the new design from aspects of visual factors, information delivery, and city landscape.