• Title/Summary/Keyword: Visual Information Design

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A Study on the Design of Image Processing Platform for the Digital Camera of Post-PC (Post-PC용 디지털 카메라를 위한 영상 처리 플랫폼 설계에 관한 연구)

  • Lee, Hyoung-Gu;Yoo, Won-Pil;Chung, Yun-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.241-244
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    • 2002
  • 본 논문은 Post-PC 에 사용되는 DSP 프로세서 기반 디지털 카메라의 효율적이고 소형화된 영상 처리 플랫폼 설계에 대해 설명한다. 제한된 소량의 기억장치를 갖는 내장형 시스템의 제약조건을 만족시키기 위해서 제안된 플랫폼은 블록 처리의 개념을 사용하여 입력 영상을 처리한다. 먼저 입력 영상이 적당한 수의 데이터 블록으로 나누어진다. 그리고 나서 영상 블록들은 일련의 블록 기반 함수들에 의해서 처리된다. 처리된 블록들은 다시 하나의 결과 영상으로 모아진다. 블록 처리는 요구되는 메모리 크기를 줄여줄 뿐만 아니라 multithreading 과 병렬 처리를 통한 더 빠른 수행을 가능하도록 해준다. 플랫폼을 구성하는 대부분의 함수들은 이러한 블록 처리의 장점을 살려서 일련의 영상 블록들을 처리한다. 소개되는 플랫폼은 특화된 하드웨어를 사용하지 않고 사용자의 요구에 맞는 또다른 영상 처리와 압축 기법을 추가하는 것이 가능하게 해준다.

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The Design of 3D Web Map Service Components (3차원 웹 맵 서비스 컴포넌트의 설계)

  • Choo, Dae-Soo;Choi, Hae-Ock;Lee, Jong-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.7-10
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    • 2001
  • 웹의 특징인 조작의 간편함, 뛰어난 접근성 등으로 인해 웹을 통한 지리정보의 검색, 접근을 위한 웹 맵 서비스의 요구가 증대되고 있다. 지리정보 분야의 대표적인 컨소시움인 OGC 를 통해서 웹 맵 서비스를 위한 표준 인터페이스가 정의됨에 따라 향후 웹을 통한 지리정보의 공유가 활발히 진행될 것으로 예상된다. 그런데, 현재 정의된 웹 맵 서비스에는 3 차원 맵 서비스를 고려하고 있지 않다. 왜냐하면, 3 차원 데이터 모델에 따라 구축된 공간 데이터가 거의 없으며, 맵 출력을 위한 출력 요소 정의 언어인 SVG 또는 WebCGM 등이 3 차원 기하를 표현할 수 없기 때문이다. 이 논문에서는 OCG 의 웹 맵 서비스를 위한 표준 인터페이스를 준수하면서, 최소한의 확장을 통해 3 차원 맵 서비스를 지원하기 위한 웹 맵 서비스 컴포넌트를 제안한다. 3 차원 맵은 2 차원 공간 데이터와 속성 정보를 이용하여 생성하므로, 3 차원 공간 데이터베이스 구축을 위한 추가의 비용이 발생하지 않는다.

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Design Applications Caused by Priming Effects of Visual Image Information - Based on Background Designs for Commercial Web Site (비쥬얼 이미지 정보의 점화효과에 따른 디자인 적용방안 - 상업용 웹사이트 배경화면 디자인을 중심으로 -)

  • 김은영;류시천;이진렬
    • Archives of design research
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    • v.16 no.3
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    • pp.273-280
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    • 2003
  • Priming Effect, as a part of "Contextual Effect" is the phenomenon that pre-searched product information influences consecutive product evaluation. "Priming Effect" is different from other types of "Contextual Effects" in that pre-searched information doesn't have an direct effect on product evaluation, but an indirect effect which means that pre-searched information influences interpretation of consecutive product evaluation. On the previous theoretical background, this study investigated that how visual images can influence consumer preference and product choice, introducing concept of priming effects into the design of on-line shopping malls. This experiment adopted the digital cameras as the experimental stimulus target products and designed the individual web pages by priming the attributes of price and size. In result of analysis, the difference of product preference by priming attributes was proved to be statistically significant. In this reason, suggesting the background of commercial web page can be the significant factor in choosing products, the priming effects introduced into the design can be positively employed in online advertising.mployed in online advertising.

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Service Design Proposals for Improving the Usage of a Standard Plastic Garbage Bag of Seoul City (서울시 종량제 쓰레기봉투의 사용법 개선을 위한 서비스디자인 제안)

  • Kim, Ye Ji;Kim, Hwa Sil;Paik, Jin Kyung
    • Design Convergence Study
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    • v.14 no.4
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    • pp.119-132
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    • 2015
  • The enforcement of volume-rate disposal system which has been resulted in reducing the household waste and increasing the amount of recycled contents is showing positive effects that are generating social and economic benefits, However due to the lack of user's perception about how to separate and dispose of recycling wastes, some problems are constantly raised, like food waste is disposed in the standard volume-rate garbage bag. By rearranging visual information printed on standard plastic garbage bags (SPGB), this study attempted to find ways to deliver the information regarding how to use them properly. In order to achieve this, from the perspective of visual information design, the study examined the cases of visual information printed on nine SPGB from domestic and overseas. Among these, this study conducted a survey on user's awareness of visual information printed on SPGB in three districts of Seoul, Korea. As a result, user-preferred items were identified. Based on the result, this study selected information to be printed on SPGB, established the hierarchical order of the selected information, and proposed a guideline for using SPGB with informative graphics; therefore, the effectiveness of information delivery was improved. In addition, this study also examined the external validity of the guideline by comparing a survey on user's awareness.

On Design of Visual Servoing using an Uncalibrated Camera and a Calibrated Robot

  • Uchikado, Shigeru;Morita, Masahiko;Osa, Yasuhiro;Mabuchi, Tesuo;Tanya, Kanya
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.23.2-23
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    • 2001
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. We use a pinhole camera model as the camera one. The essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. These play an important role in designing visual servoing. For easy understanding of the proposed method we first show a design in case of the calibrated camera. The design is constructed by 4 steps and the directional motion of the robot arm is fixed only to a constant direction. This means that an estimated epipole denotes the direction, to which the robot arm translates in 3D space, on the image plane.

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A Study on the Application of Motion Graphics Animation in Opening Titles of Noir Dramas

  • LinLin Huang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.278-283
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    • 2024
  • As the introductory content of televison series, the opening titles are crucial for helping the audience quickly grasp the tone of the narrative. With the continuous integration of the televison production industry and digital computer technology, motion graphics, featuring its unique dynamic graphic design, offers new avenues for title sequence creation. This paper dives into the application of motion graphics in the title sequences of noir genre television series, analyzing aspects such as visual style, content presentation, and narrative expression. By comparing early static text title sequences with motion graphics ones, this paper reveals the advantages of motion graphics in designing opening titles for noir genre television series and examines how it enhances visual impact and improves audience experience. This study not only enriches the creative techniques for title sequence design, but also provides valuable insights for future creations.

Color Image Quantization and Dithering Method based on HVS Characteristics

  • Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.569-574
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    • 1999
  • New methods for both color palette design and dithering based on human visual system (HVS) characteristics are proposed. Color quantization for palette design uses the relative visual sensitivity and spatial masking effect of HVS. The dithering operation for printing uses nonlinear quantization, which considers the overlapping phenomena among neighbor printing dots, and then a modified dot-diffusion algorithm is followed to compensate the degradation produced in the quantization process. The proposed techniques can produce high quality image in the low-bit color devices.

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A Study on the Design of Visual-Auditory Haptic Interface - With emphasis on embodying Haptics using Visual and Auditory perception (시/청각적 촉감 인터페이스 디자인에 관한 연구 - 시각과 청각을 이용한 촉감 구현을 중심으로)

  • 백승화;김명석
    • Archives of design research
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    • v.14 no.2
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    • pp.15-25
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    • 2001
  • With the rapid development of current internet, digital age make human beings intangible. Haptic sense was recognized less important than visual sense and auditory sense, but it plays an important role in determining the quality of products. The goals of this study are embodying haptics using Visual and Auditory preception and designing Visual-Auditory Haptic interface, in the case of actual touching is required but impossible. This study was carried out 3 steps. Firstly, developing the concept of Visual-Auditory Haptic Interface(VAHI) was carried out to make it certain the direction of this study. To get common factors of VAHI, this study researched physical-mechanism of visual, auditory, and haptics senses, and psychological-mechanism. Secondly, identifying factors of V/A haptic sense was analysed by web-evaluation test, to be categorized 11 Emotional Haptic Factors(EHF) and some Design Haptic Factors(DHF). The relation of EHF and DHF was analysed and summarized to VAHI design check sheet. Finally, Applying DHF to VAHI by EHF according to VAHI design check sheet was validated by web-evaluation test, to be resulted 13% increase in reliability and the same in usability. Conclusively, the possibility of embodying haptics using Visual and Auditory preception was resulted to be valid. And this concept can be applied to an interface, such a internet shopping mall and virtual reality, which requires actual touching to perceive haptic information, but it is impossible.

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Application Research on the Evaluation Index System of Visual Anthropology : based on Delphi method and analytic hierarchy process

  • Du, Nan;Yu, Chuandong;Kim, Chee-Yong
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.283-292
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    • 2019
  • This paper introduces the development and current prosperity of the branch discipline of visual anthropology and describes the status and current situation of modern visual anthropology and analyzes the rationality that the achievements of visual anthropology is viewed as texts and enjoy the same achievements, making it more basis and scientific in the selection of visual anthropology in subsequent research. This article comprehensively uses Delphi method and analytic hierarchy process to construct an evaluation system of visual anthropology, as well as put forward the basic principles of screening films using this evaluation system in subsequent studies and a simple outlook for future expansion.

A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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