• Title/Summary/Keyword: Visual Image Expression

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A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.160-165
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    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

A Suggestion of an Efficient Communication Method of Automobile Internet Banner Advertisements

  • Park, Sang-Jin
    • International Journal of Contents
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    • 제9권4호
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    • pp.30-34
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    • 2013
  • Internet banner advertisement has become recognized as an important media, and its influence has been increasing. The merits of Internet banner advertisement are diversity and consumer immersion. Especially, by using various types and visual expression methods, the automobile Internet banner advertisement has evolved into what attracts curiosity and interest of potential consumers. Thus, to find efficient communication method for automobile Internet banner advertisement, this study, by comprehensively analyzing various advertisement methods in previous researches, suggested an advertisement type and a visual expression method suitable to automobile Internet banner advertisement. Four types of automobile Internet banner advertisement are production form, production purpose, expression form, and advertisement area. Four visual expression methods are action form, image, change form, and moving form. And, through case analysis, this study also examined the value of the newly suggested method.

파워 숄더 재킷의 조형적 특성과 시각적 이미지 (A Study on the Formative Characteristic and Visual Image of the Power Shouldered Jacket)

  • 김정미;이정순
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.125-134
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    • 2009
  • The purpose of this study is to analyze the formative characteristics of power-shoulder jacket shown in 08/09 F/W and 09/10 F/W London, Paris, Milan, New York collection and extract main expression words for development of semantic differential scales of visual image according to the change in shoulder angle and width of power-shoulder jacket. The result of this study is as follows. Power-shoulder jacket which were worn by 1980 business women have similar cutting with men's suit jacket, but have characteristics of exaggerating the body figure as exaggerated shoulder with pad and tight waist like an inverted triangle silhouette. Power-shoulder jackets shown in collections used glossy and glittering material and dark colors and formed slim silhouette with matches of shoulder line of temperate senses and casual wear. Like this, the power-shoulder jacket was expanded to daily casual wear from traditional formal wear. Main expression words of visual image of jackets according to the changes in angle and width of shoulder differ greatly depending on the expansion degree of angle and width of shoulder. Changes in shoulder angle may look tense, stiff and too much according to the amount of changes. However, it also has the image of sharp but dignified and charismatic. Also, it helps to show body figure more efficiently like being slim and looking taller. Related to the current trend emphasizing shoulder among women, it is evaluated to be stylish and trendy. When the expansion degree is not too much, changes in shoulder width partly show slim and slender waist under the influence of wider shoulder with basic tailored jacket image. However, when the expansion degree is enlarged, image related to the body figure is more definite compared to other visual images.

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패션 일러스트레이션에서의 이미지 가상화 연구 (A Study on the Image-Virtualization in Fashion Illustration)

  • 김순자
    • 한국의류학회지
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    • 제32권3호
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    • pp.505-516
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    • 2008
  • Image which appears in fashion illustration on the late twentieth century is not the representative image as an equivalence to the real fashion styles but the virtual image which bears no relation to any reality. The purpose of this study is review the concept of virtuality and analyze in which way virtual image is expressed in fashion illustrations on the background of Jean Baudrillard's simulacre theory. In post-modem paintings the expression methods of image-virtualization were image mixing through photo-image appropriation, image overlapping, and the icons inserted unreasonably, the focus-out effect through scrubbing and the over-painting on the photograph. Image-virtualization in fashion illustration was expressed through image mixing and expression of image uncertainty. Image mixing was made by photo-image appropriation, image overlapping, connection of heterogeneous images and using interface image, and uncertain image was expressed through the expression of visual ambiguity and virtual movement.

오브제 관점에서 본 움직이는 이미지의 개념적 확장성과 영상분석 가이드라인 연구 (A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects)

  • 임상국;김치용
    • 한국멀티미디어학회논문지
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    • 제19권9호
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    • pp.1738-1746
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    • 2016
  • This study is on moving images among the various media created by the screen-based image media in the multimedia age. Moving images shown in the image media are reinterpreted in various forms and are necessary to have a conceptual definition as expression media to meet the changes. Therefore, the study identified the conceptual definition of moving images from the perspective of objects, and subdivided them into the visual cognitive area to satisfy the recent characteristics of visual media. It also suggested the guidelines required for analyzing the image media based on the results of the case analysis of 8 different works.

멀티미디어 매체에서 이미지의 상호작용성에 관한 연구 (A Study on Interactions of Image in Multimedia Medium)

  • 양환석;정혜원
    • 한국콘텐츠학회논문지
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    • 제5권2호
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    • pp.157-164
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    • 2005
  • 시각 커뮤니케이션에서의 영상의 역할은 정보화의 진전에 따라 더욱 증대해 가고 있다. 물론 그것은 정보의 직접적, 구체적 재현이라는 기능에만 있는 것이 아니라 영상에 의한 이미지 표현의 무한한 가능성을 추구하는 것이다. 이것은 또한 앞으로의 영상 커뮤니케이션의 방향이기도하다. 그러므로 본 논문에서는 고도화된 현대사회에서 쏟아져 나오는 영상 이미지들을 커뮤니케이션 수단으로 본다면 시각정보의 이미지를 지각하는 사용자 정보처리에 대한 시각기호의 방법론의 의미작용 과정을 인지함으로써 수용자와의 상호작용에 있어 커뮤니케이션의 기능 향상을 훌륭히 수행해 나갈 수 있다는 관점으로 성립된다는 것이다.

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다큐멘터리 인터뷰 영상표현의 정량적 분석 (Quantitative Analysis about Visual Image Expression of Documentary Interview)

  • 이익희
    • 한국콘텐츠학회논문지
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    • 제11권1호
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    • pp.113-122
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    • 2011
  • 미디어의 영상은 우리의 생활 속에 일부가 되어있으며, 사람들은 다양한 영상으로부터 정보를 얻기도 하고 판단이나 행동의 근거로 삼기도 한다. 특히 시사다큐멘터리는 사회적으로 중요한 이슈에 대해 정보를 제공할 뿐만 아니라, 찬성과 반대의 의견을 형성시키기도 한다. 영상을 통해서 전달되는 인터뷰는 얼굴 표정, 몸짓 등을 직접 보여줌으로써 신뢰감과 사실성이 뛰어나 강력한 전달 효과를 가지게 된다. 따라서 인터뷰의 영상 표현법의 차이에 따라 수용자에게 전달되는 메시지의 영향력이 다르게 나타날 수 있으므로, 인터뷰 영상의 표현법에 대한 연구는 중요하다. 본 연구는 인터뷰의 영상표현에 대한 실증적 연구를 위하여 국내 3개 방송사의 대표적인 시사다큐멘터리 프로그램에서 각각 5편씩 총 15편을 선택하여, 다큐멘터리에 나오는 인터뷰 샷 전체에 대한 정량적 분석을 시도하였다. 영상표현의 분석틀로 선행연구에서 공통으로 사용된 형태, 색, 움직임, 깊이를 인터뷰영상에 적합하게 유형화하였다. 분석결과 시사다큐멘터리의 인터뷰는 취재원보호를 위한 영상표현이 과반수에 가까웠으며, 샷의 형태는 버스트샷과 함께 클로즈업을 많이 사용되었다. 즉흥적 인터뷰가 많아서 현장 조명을 이용하여 색을 만들었고, 고정된 촬영보다는 핸드헬드 기법을 이용한 움직임이 나타났다. 또한 와이드렌즈의 사용으로 화면의 깊이감은 나타나지 않았다.

시각기호의 3차원을 활용한 패션일러스트레이션의 은유와 환유적 표현방법 분석 (The Expression of Metaphor and Metonymy in Fashion illustration by Three Components of Visual Sign)

  • 최정화;유영선
    • 복식
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    • 제54권3호
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    • pp.13-25
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    • 2004
  • The purpose of this study was to show the analysis system and the expression which is applied to fashion illustration by three major components in visual sign, metaphor and metonymy. The results of this study were as follows : Firstly, metaphor in qualisign of syntactics was revealed as a color such as realistic description, a pattern such as clothing of figure. etc. Metonymy was revealed as a social and cultural background color, a concept pattern. etc. In sinsign of syntactics. metaphor was revealed as a human body, non-human body and metamorphosis human body and metonymy as a human body and non-human body. In legisign of syntactics, the metaphor by perspective was used for a fantasy of space. and the metonymy was revealed as a color perspective representation, etc. The degree of change of texture was revealed as a metaphor and metonymy of gradation. And conventional custom sign was almost revealed in metaphor. Secondly, semantics showed about fashion image as juxtaposition of two similar objects in metaphor and as real description and simplification in metonymy Alternative fashion image in semantics was presented as a object related to fashion image. Conventional symbolic sign was presented as a role to clarify a fashion message in metaphor. Thirdly, the metaphorical and metonymical expression in pragmatics were usually presented as drawing and painting.

3D 애니메이션 "인사이드 아웃" 분석을 통한 감성별 캐릭터 외형특징 연구 (A Study on Character's Emotional Appearance in Distinction Focused on 3D Animation "Inside Out")

  • 안덕기;정진헌
    • 디지털융복합연구
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    • 제15권2호
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    • pp.361-368
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    • 2017
  • 본 연구는, 발전하는 3D 애니메이션 영상산업의 캐릭터 개발과 관련하여, 심리변화를 중심으로 감정의 표현방법을 위한 캐릭터의 외형별 특징 분석에 대한 연구로, 2015년 픽사의 인사이드 아웃을 중심으로 심리의 시각적 형태를 위한 5명 캐릭터의 감성별 외형 특징을 대상으로 분석논문을 진행하였다. 이를 위해 선행연구로 인간의 심리적 범주의 변화를 심리학자 Paul Ekman과 Robert Plutchik의 기본감정을 연구배경으로 선택, 이를 바탕으로 애니메이션 인사이드아웃 속 사춘기 소녀의 심리요소를 대표하는 다섯 캐릭터의 외형적 특징 요소를 감성별 표정변화와 감성별 색상변화를 심리적 관점에서 접근, 시각적인 표현의 방식에 대하여 분석하였다. 본 연구는 3D 애니메이션 제작과 관련하여 감성 표현을 통한 캐릭터 설정에 필수적인 외형 특징 연구가 필요하다고 판단, 향후 애니메이션 제작을 위한 차별화된 캐릭터 설정 및 개발에 필요한 가이드라인을 제시하는 것에 본 연구의 목적과 의의를 두었다.