• Title/Summary/Keyword: Visual Format

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Structuralization of CGI Visual Format for Digital Cinema and Digital Animation -Focused on Film - (디지털시네마와 디지털애니메이션을 위한 CGI 시각형식 구조화 -영화<정글북>을 중심으로-)

  • Yu, Hyoung-Jun
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.22-30
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    • 2017
  • CGI not only performed a crucial role to make cinema and animation evolved into digital cinema and digital animation but also CGI, an important visual format, settled realism-centric spectacle image culture in public commercial cinema and animation. The fact that CGI visual format could be structuralized in three different view points is discovered through Iconicity, photorealism, verisimilitude, uncanny valley, hyperrealism, and spectacular realism discourse research which explain image culture. First, a formative viewpoint that comes up in an iconic difference between drawing and photograph. Secondly, a cognitive viewpoint that sees visually perceived naturalness and abnormality as a realistic probability issue. Lastly, a customary viewpoint which is rooted in aesthetic tradition of cinema and animation. After that, the features of CGI which is used in the movie 'jungle book'(2016) were analyzed using the structured visual format. Consequently, this movie has hyper-realistic photographic iconicity on the base of realistic probability. Also, by following image-aesthetic convention which uses overstated and amplified narrative as a visual format, at the same time, the movie also has sufficient image-aesthetic convention in animation by personified animal character.

AN INTRODUCTION OF NEW SCHEDULING SOFTWARE "BEELINER" BASED ON THE BEELINE DIAGRAMMING METHOD (BDM)

  • Seon-Gyoo Kim
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.391-396
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    • 2013
  • As the construction environment has been changing all the times, the techniques for managing the construction projects have been improved accordingly. The schedule management technique, one of the construction management tools, has been evolved as well in order to be adaptable to new construction environment. Most of newly proposed scheduling techniques have been based on the Critical Path Method (CPM) that was proposed in 1956. The CPM is classified into two categories, Arrow Diagramming Method (ADM) and Precedence Diagramming Method (PDM). ADM is so good in the visual format but it cannot express the overlapping relationships between two consecutive activities. On the other hand, PDM can express the overlapping relationships but it is unsatisfactory in the visual format. Recently, as the construction environment becomes more complex and the role of schedule management becomes more and more important, the overlapping expression becomes one of critical factors for scheduling as well. Most of construction project participants prefer more comfortable visual format, however, the scheduling software based on the PDM cannot satisfy their basic requirement. Beeliner, new scheduling software based on the Beeline Diagramming Method (BDM) that was proposed in 2010, was developed in 2012, it can express more flexible overlapping relationships and has superior visual format as well. This paper presents major features and applications of Beeliner, and makes construction professionals understand new scheduling concept and its applications.

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GML Map Visualization on Mobile Devices

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of Information Processing Systems
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    • v.6 no.1
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    • pp.33-42
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    • 2010
  • GIS can only be applied to certain areas by storing format. It is subordinate to a system when displaying geographic information data. It is therefore inevitable for GIS to use GML that supports efficient usage of various geographic information data and interoperability for integration and sharing. The paper constructs VisualGML that translates currently-used geographic information such as DXF (Drawing Exchange Format), DWG (DraWinG), or SHP (Shapefile) into GML format for visualization. VisualGML constructs an integrated map pre-process module, which filters geographic information data according to its tag and properties, to provide the flexibility of a mobile device. VisualGML also provides two major GIS services for the user and administrator. It can enable visualizing location search. This is applied with a 3-Layer POI structure for the user. It has trace monitoring visualization through moving information of mobile devices for the administrator.

Design of Visual Tool for Efficient Descripting of Binary ECG File Formats (바이너리 심전도 파일 포맷의 효율적인 디스크립션을 위한 시각적 도구 설계)

  • Koo, Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.26-31
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    • 2007
  • In this study, A BED(Binary ECG description) based binary ECG conversion system is that supports the conversion of a binary ECG format into XML-based HL7 aECG for interoperability of ECG. HL7 aECG is a XML based standard lot interoperability of ECG waveform. However, it is difficult for beginners to write the BED document of binary BED conversion system in XML. We implement a BED Studio on the Java Servlet engine that allows beginners to write BED documents more easily. Our system consists of three parts: Visual Editor, Text Editor, and Format Checking Viewer. Format Checking Viewer support users to detect the format errors in the XML files, so-called BED documents, that describe the data format of the targer binary ECG file in the BED-based binary ECG conversion system, so may reduce the format errors in BED documents.

Design of a Format Converter from MPEG-4 Over MPEG-2 TS to MP4 (MPEG-4 Over MPEG-2 TS로부터 MP4 파일로의 포맷 변환기 설계)

  • 최재영;정제창
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.176-187
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    • 2000
  • MPEG-4 is a digital bit stream format and associated protocols for representing multimedia content consisting of natural and synthetic audio, video and object data. This paper describes an application where multiple audio/visual data stream are combined in MPEG-4 and transported via MPTG-2 transport streams(TS). Also, this paper describes how to convert MPEG-4 Over MPEG-2 TS bit streams into MP4 file which Is designed to contain the media information of an MPEG-4 presentation in a flexible, extensible format. MPEG-4 is presented in the form of audio-visual objects that are arranged into an audio-visual scene by means of a scene descriptor and is composed of the audio-visual objects by means of an object descriptor. These descriptor streams are not defined MPEG-2 TS. So. this paper focuses on handling of these descriptors and parsing TS streams to get MPEG-4 data. The MPEG-4 Over MPEG-2 TS to MP4 format converter is implemented in the demonstrated systems.

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Research on Audiovisual Type Preservation Format Selection Criteria and Recommended Formats: Focusing on Audio Types (시청각 유형 보존포맷 선정기준 및 권고포맷 연구 - 오디오 유형을 중심으로 -)

  • Hanyeok Jeon;Dongmin Yang
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.35 no.1
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    • pp.273-300
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    • 2024
  • In the electronic records environment, along with discussions on ways to digitize analog records, it is important to prepare preservation strategies for each type of records produced and received electronically. In the same context, there is a need for discussion on applying a preservation format selection system with the goal of long-term preservation of data sets and audio-visual type electronic records other than document types. Audiovisual records must apply preservation strategies appropriate to the characteristics of each medium, such as images, audio, and video. This study establishes unique standards for selecting a preservation format for audio-visual electronic records through analysis of Significant Properties based on literature review, composed audio-type preservation format suitability evaluation items, and proposed a recommended format based on the results of applying them.

A Study on the expression method in the internet of design with experimental magazine(street magazine or experimental magazine of printed media) - Focused the ttl magazine, Paper, web-zine Sponge - (실험적 잡지(스트리트매거진, 또는 인쇄매체의 실험적 잡지) 디자인의 인터넷에서의 표현방법에 관한 연구 - ttl 매거진, Paper, 웹진 Sponge의 디자인 사례 분석을 중심으로 -)

  • 황상미;최인규
    • Archives of design research
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    • v.15 no.4
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    • pp.15-24
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    • 2002
  • Today, as era of Internet competition, experimental magazines-created especially for young adult group-are also trying to convert themselves into a internet magazines. This study intends to find out contents format and visual expression that should be considered for on-line conversion of these magazines. The industry's leading experimental magazines, for example, 'ttl', 'Paper', and 'webzine sponge' which co-exist in both printed and web-based format are to be examined by their contents, typography, colors, pictures& illustrations and others. This study intends to exam and suggest possible contents format and visual expression which they ought to evolve with.

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Development of New Computer Program for Mechanics of Materials and Structural Mechanics Courses (재료역학과 구조역학 수업을 위한 전산프로그램 개발)

  • Lee, Sang Soon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.106-113
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    • 2011
  • The new computer program, visual SolidMech (ver 2.0), for mechanics of materials and structural mechanics has been developed using visual C++. The visual SolidMech is organized in a format similar to most standard texts on mechanics of materials and structural mechanics. This program consists of a number of menus to perform various calculations as well as a set of dedicated graphical user interfaces. Solutions to problems are given in both graphical and numerical forms. The visual SolidMech will help students develop problem-solving skills by showing them the important factors affecting various problem types, by helping them visualize the nature of internal stresses and member deformations, and by providing them an easy-to-use means of investigating a greater number of problems and variations. This new program can be utilized as a supplement to existing texts in mechanics of materials and structural mechanics.

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Design and Implementation of Interactive Multi-view Visual Contents Authoring System (대화형 복수시점 영상콘텐츠 저작시스템 설계 및 구현)

  • Lee, In-Jae;Choi, Jin-Soo;Ki, Myung-Seok;Jeong, Se-Yoon;Moon, Kyung-Ae;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.458-470
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    • 2006
  • This paper describes issues and consideration on authoring of interactive multi-view visual content based on MPEG-4. The issues include types of multi-view visual content; scene composition for rendering; functionalities for user-interaction; and multi-view visual content file format. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, the use of MPEG-4 can resolve the format diversity problem of multi-view visual contents while providing high interactivity to users. Throughout this paper, we will present which issues need to be determined and how they can be realized by means of MPEG-4 Systems.