• 제목/요약/키워드: Visual Fidelity

검색결과 30건 처리시간 0.03초

영화에 나타난 대한제국기 신여성 의상 이미지 - <가비>, , <그림자 살인>을 중심으로 - (Costume Images of New Woman in the Korean Empire Period in Films - Focused on Gabi, YMCA Baseball Team, and Private Eye (Geurimja Sarin) -)

  • 임소아;김순영;남윤자
    • 한국의류산업학회지
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    • 제16권4호
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    • pp.543-553
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    • 2014
  • This study analyzes the visual image and the symbolic image of the 'New Woman' main female characters' costumes in three films: , , and , set in the Korean Empire Period and filmed in the last 10 years. The findings are as follows. First, on the visual image by formative characteristics, Gibson girl style was reflected in Western costume design. Korean costume design is based on a traditional style (or modified in some parts). Second, the three films have the same historical background on the visual image by the fidelity of historical research; however, the fidelity of historical research differs and varies with the personality of characters or situations in the films. Third, all three films share the symbolic image by characteristics of characters and 'New Woman' aspect with the same historical background and 'New Woman' female character in common; however, the personality and 'New Woman' aspect of the characters were somewhat different. There was also a distinct difference in the symbolic image of Western and Korean costumes. Western and Korean costumes signify externality versus internality and denial versus the affirmation of national identity in ; dailiness versus ceremonialness and dynamics versus statics in ; and independence versus conformity and variability versus continuity in .

Multiprimary displays for natural color reproduction

  • Yamaguchi, Masahiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.999-1004
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    • 2002
  • This paper presents the color displays using more than three primary colors, for the reproduction of wider color gamut, and high-fidelity color reproduction. First, Natural Vision system, which is currently under development for the natural color reproduction in visual telecommunication applications, is introduced, The natural vision is based on spectrum instead of trichromatic color space, and enables high-fidelity color reproduction using multispectral and multiprimary technologies. Then, sixprimary color projection displays using LCD and DLP, and a four-primary color flat panel display are shown. It is experimentally demonstrated that the color gamut becomes much larger than conventional RGB-based display. In addition, it is proved that the spectral color reproduction using multiprimary display suppresses the influence of observer metamerism, and as a result, the color matching between the display and the real object is well improved.

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SATURATION-VALUE TOTAL VARIATION BASED COLOR IMAGE DENOISING UNDER MIXED MULTIPLICATIVE AND GAUSSIAN NOISE

  • JUNG, MIYOUN
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제26권3호
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    • pp.156-184
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    • 2022
  • In this article, we propose a novel variational model for restoring color images corrupted by mixed multiplicative Gamma noise and additive Gaussian noise. The model involves a data-fidelity term that characterizes the mixed noise as an infimal convolution of two noise distributions and the saturation-value total variation (SVTV) regularization. The data-fidelity term facilitates suitable separation of the multiplicative Gamma and Gaussian noise components, promoting simultaneous elimination of the mixed noise. Furthermore, the SVTV regularization enables adequate denoising of homogeneous regions, while maintaining edges and details and diminishing the color artifacts induced by noise. To solve the proposed nonconvex model, we exploit an alternating minimization approach, and then the alternating direction method of multipliers is adopted for solving subproblems. This contributes to an efficient iterative algorithm. The experimental results demonstrate the superior performance of the proposed model compared to other existing or related models, with regard to visual inspection and image quality measurements.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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A New Robust Watermark Embedding into Wavelet DC Components

  • Joo, Sang-Hyun;Suh, Young-Ho;Shin, Jae-Ho;Kikuchi, Hisakazu
    • ETRI Journal
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    • 제24권5호
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    • pp.401-404
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    • 2002
  • In this paper, we propose a non-blind watermarking method that embeds a pseudo-random sequence (watermarks) into wavelet DC components. The DC area is not suitable for embedding because of severe visual degradation. We overcome the degradation problem by embedding watermarks into visually insensitive locations. We compare our experimental results with respect to JPEG compression with Cox’s popular correlation-based method. We also compare the robustness of our technique with other methods registered in CheckMark. This study reveals that the proposed method simultaneously provides good fidelity in quality as well as robustness against external attacks.

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인터넷 쇼핑몰 이미지 워터마킹을 위한 HVS 설계 방법 (HVS design for Internet Shopping-Mall Image Watermarking)

  • 서용석;김원겸;이선화;황치정
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.443-444
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    • 2006
  • In this paper, a spatial-based perceptual watermarking considering human visual system (HVS) that is proposed for small-size images such as internet shopping-mall image. In our method, a multi-bit data can be embedded in luminance component of color images still keeping the perceptual quality of image. Experimental results demonstrated that watermarks can be strongly embedded while preserving a good fidelity.

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Image and Display Quality Evaluation

  • Ha, Yeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1224-1227
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    • 2009
  • When evaluating the quality of images and displays, it is important to combine the characteristics as perceived by the human visual system and measured by equipment using subjective and objective methods, respectively. In the case of objective methods, the quality of a display is measured using colorimetric or radiometric devices according to existing standards covering the color temperature, gamut size, gamma characteristic, and device characterization. Meanwhile, subjective methods assess the quality of an image using the human visual system based on a comparison with a reference or counterpart using such metrics as the sharpness, noise, contrast, saturation, and color accuracy. Objective and subjective methods are usually used together in comparison, as ultimately it is observers watching images on a display. In addition to existing objective methods, a new image quality metric is also introduced as regards the JPEG compression ratio that is reflected in the relationship between the gamut size and the color fidelity in CIELAB color space.

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사용자 및 인터페이스 에이전트의 성별이 사용자의 평가에 미치는 효과 (Effects of users and interface agents' gender on users' assessment of the agent)

  • 정덕환;조경자;한광희
    • 감성과학
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    • 제10권4호
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    • pp.523-538
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    • 2007
  • 본 연구는 의인화된 인터페이스 에이전트와 사용자의 성별이 에이전트에 대한 사용자의 평가에 미치는 효과를 알아보기 위해 실시되었다. 또한 에이전트의 시각적인 사실성의 수준에 관계없이 성별과 정서 표현 방식의 효과가 나타나는지를 알아보고자 하였다. 연구 1은 공감적인 정서를 표현하는 얼굴 사진을 에이전트로 제시하고 에이전트의 성별과 사용자의 성별에 따라 사용자의 평가가 어떻게 달라지는지 알아보았다. 참가자로 하여금 에이전트와 함께 과제에 참가하게 한 다음 에이전트에 대한 느낌을 대인 평가 척도를 이용해 평정하도록 한 결과, 전반적으로 여성 에이전트를 선호하는 경향이 나타났다. 또한 참가자가 이성의 에이전트를 보다 긍정적으로 평가하는 경향을 나타내었다. 연구 2는 시각적인 사실성이 떨어지는 그래픽 캐릭터를 이용하여 에이전트로 제시하고 성별과 정서 표현 방식을 조작하였다. 참가자로 하여금 에이전트와 함께 과제에 참가하게 한 다음 에이전트에 대한 느낌을 평정하도록 한 결과, 연구 1과 마찬가지로 여성 에이전트를 더 긍정적으로 평가하는 경향이 나타났다. 또한 참가자는 참가자의 상태에 호응하는 방식으로 공감적인 정서를 표현하는 에이전트를 에이전트 자신의 정서를 표현하는 조건이나 정서를 표현하지 않는 조건보다 더 긍정적으로 평가하였다. 본 연구의 결과로부터 시각적인 사실성이 떨어지는 에이전트가 사용자와 상호작용할 경우에도 에이전트의 성별의 효과와 공감적인 정서 표현 방식의 효과는 여전히 사용자의 평가에 영향을 미친다는 것을 지지하였다.

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감성 가치 평가를 위한 시각적, 청각적 매체의 효용 (The effects of visual and auditory information as A tool of emotional value assessment)

  • 김명석;이은창
    • 조형예술학연구
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    • 제1권
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    • pp.95-123
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    • 1999
  • The goal of this research is a visual and auditory tool development enabling designers to have the same emotional value with users in the process of user centered design. Through the research, we intend to show the aid measure for making cognitive gaps narrow between users and designer in the process of transforming and understanding the emotional needs as a verbal image. because In the business practice of design, most of tools and techniques for assessment and analysis of emotional needs are those used usually in the marketing fields. So the information generated and transformed from users to designers have a form of physical words. When the designer's understanding of the emotional needs is considered as a product mediated communication process, the morphologic and cognitive information gaps become obvious. This difference could be a false basis in designing with emotional user needs. So the alternative needs assessment sub-tools of visual and auditory information form was embodied mainly for designer's cognitive gaps and inter-cultural emotional needs assessment. As the method of embodiment, Firstly, adjectives related to emotion were classified in their cognitive dimension. Secondly, visual and auditory data were extracted, and then the relativity verified. Finally, the practicality and effectiveness were tested through the database generation. In view of the results so far achieved, 1. We could find being of the big information cognitive gaps in the verbal assessment of emotional needs between designers and users. 2. With the visual and auditory assessment tool, we could make the big cognitive gaps narrower than we expected. 3. Also, we could find the chance that the fidelity, recognition, and friendliness of design for emotional user needs would become better.

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Multi-Objective Design Exploration for Multidisciplinary Design Optimization Problems

  • Obayashi Shigeru;Jeong Shinkyu;Chiba Kazuhisa
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 추계 학술대회논문집
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    • pp.1-10
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    • 2005
  • A new approach, Multi-Objective Design Exploration (MODE), is presented to address Multidisciplinary Design Optimization (MDO) problems by CFD-CSD coupling. MODE reveals the structure of the design space from the trade-off information and visualizes it as a panorama for Decision Maker. The present form of MODE consists of Kriging Model, Adaptive Range Multi Objective Genetic Algorithms, Analysis of Variance and Self-Organizing Map. The main emphasis of this approach is visual data mining. An MDO system using high fidelity simulation codes, Navier-Stokes solver and NASTRAN, has been developed and applied to a regional-jet wing design. Because the optimization system becomes very computationally expensive, only brief exploration of the design space has been performed. However, data mining result demonstrates that design knowledge can produce a good design even from the brief design exploration.

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