• Title/Summary/Keyword: Visual Depth

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Stereoscopic Image Generation with Optimal Disparity using Depth Map Preprocessing and Depth Information Analysis (깊이맵의 전처리와 깊이 정보의 기하학적 분석을 통한 최적의 스테레오스코픽 영상 자동 생성 기법)

  • Lee, Jae-Ho;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.164-177
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    • 2009
  • The DIBR(depth image-based rendering) method gives the sense of depth to viewers by using one color image and corresponding depth image. At this time, the qualities of the generated left- and right-image depend on the baseline distance of the virtual cameras corresponding to the view of the generated left- and right-image. In this paper, we present a novel method for enhancing the sense of depth by adjusting baseline distance of virtual cameras. Geometric analysis shows that the sense of depth is better in accordance with the increasing disparity due to the reduction of the image distortion. However, the entailed image degradation is not considered. Experimental results show that there is maximum bound in the disparity increasement due to image degradation and the visual field. Since the image degradation is reduced for increasing that bound, we add a depth map preprocessing. Since the interactive service where the disparity and view position are controlled by viewers can also be provided, the proposed method can be applied to the mobile broadcasting system such as DMB as well as 3DTV system.

3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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Track Stability in Accordance with the Depth of Soil above Box Structures Constructed by Non-excavation Method on Railway Embankment (철도하부 비개착공법을 이용한 BOX구조물 설치시 토피고에 따른 궤도구조 안전성에 관한 연구)

  • Jeon, Byeon-Muk;Eum, Ki-Young;Cho, Kook-Hwan
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.412-419
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    • 2011
  • With an increase in rail traffic, developing activities around structures of railway have been expanded. Inevitably, the changes to cross though sub-structures of railway have been getting increased. However, this situation affects on the safe operation of trains. Generated wheel load makes on the result in settlement on roadbed and damages on track materials. Therefore, via the numerical analysis were carried out for the box structure and subground using FEM analysis program called. Visual FEA/Geo 4.19. Parametric studies were performed by changing soil depth above box structure constructed in railway embankment. A standard live load was applied to simulate loads from train. Through this study, a minimum required soil depth above subground box structure was recommended based on deformation and stresses in concrete railway system.

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Image Feature-Based Real-Time RGB-D 3D SLAM with GPU Acceleration (GPU 가속화를 통한 이미지 특징점 기반 RGB-D 3차원 SLAM)

  • Lee, Donghwa;Kim, Hyongjin;Myung, Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.457-461
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    • 2013
  • This paper proposes an image feature-based real-time RGB-D (Red-Green-Blue Depth) 3D SLAM (Simultaneous Localization and Mapping) system. RGB-D data from Kinect style sensors contain a 2D image and per-pixel depth information. 6-DOF (Degree-of-Freedom) visual odometry is obtained through the 3D-RANSAC (RANdom SAmple Consensus) algorithm with 2D image features and depth data. For speed up extraction of features, parallel computation is performed with GPU acceleration. After a feature manager detects a loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and builds a 3D point cloud based map.

Computational Integral Imaging Reconstruction of 3D Object Using a Depth Conversion Technique

  • Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Optical Society of Korea
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    • v.12 no.3
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    • pp.131-135
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    • 2008
  • Computational integral imaging(CII) has the advantage of generating the volumetric information of the 3D scene without optical devices. However, the reconstruction process of CII requires increasingly larger sizes of reconstructed images and then the computational cost increases as the distance between the lenslet array and the reconstructed output plane increases. In this paper, to overcome this problem, we propose a novel CII method using a depth conversion technique. The proposed method can move a far 3D object near the lenslet array and reduce the computational cost dramatically. To show the usefulness of the proposed method, we carry out the preliminary experiment and its results are presented.

A basic study on Visual judgment method for the Dent of Lightweight wall surface (경량벽체 표면의 패임에 대한 시각적 판단방법에 관한 기초적 연구)

  • Kim, Jin-Sik;Shin, Yun-Ho;Choi, Soo-Kyung
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.36-37
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    • 2015
  • Recently, there has been a rapid increase in demand for lightweight walls for their use as interior partitions, as types of structure have gradually changed from shear wall structures to column structures or flat plate column wall systems. The lack of resisting force in lightweight walls is found by measuring the depth of dents in impact resistance tests, but it is not a direct factor of impact resistance. However, in the user's position, dents of over a certain size are clearly a factor that visually reminds the need for repair. In this study, we reviewed relative methods of assessment of the need for repair based on the visual means of determination (sensory test) on the dents on lightweight walls. Dents were found to stand out starting from depths of about 4mm, and the depth of roughly 5mm was found to be the criterion for determining the necessity of repair for men, while it was 4mm for women.

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On the Prospect Angle and Preference factors in Jungja which has Artificially Constructed Pond. (인공지를 갖춘 정자에 있어서 조망각도와 선호요인에 관하여)

  • 김용수;이재화
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.2
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    • pp.1-14
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    • 1989
  • The purpose of this study was to develop the principle of space composition in Jungja of a category of korean traditional space. The results which analyzed outside space, prospect angle and preference factors for landscape with making, Jungja which has artificially constructed pond within Gyeongbug province, the subject of study were as fellows ; Size of pond was quite different in each Jungja, and its form was retangular. There was built circle island or figured ten-long life within pond. These pursued harmony of the cosmic dual force or eternal youth. Average angle of depression and horizontal angle from floor of Jungja to pond were respectively 16$^{\circ}$ 23', 48$^{\circ}$ 26'. Average angle of depression to island in pond was 13$^{\circ}$28'. Average angle of depression from floor of Jungia to wall was 2$^{\circ}$58'. With controlling height of wall, there was maintained privacy and used borrowed landscape. Tree within garden was mainly planted a deciduous tall tree, the important species of tree were bamboo, pomegranate tree, crape myrtle, etc. Variables that gave influence on landscape preference degree were things about tree and pond. On prospecting pond, these variables-feeling for shore protection, impression for water, visual depth to pond feeling for shore protection, impression for water, visual depth to pond-gave Largely influences.

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Study of Color Configuration of Dunhuang(敦煌)Grottoes(石窟) Murals(壁画) in Tang Dynasty under Traditional Chinese "Five Colors" View of Color System

  • Chun Wang;Albert Young Choi
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.172-181
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    • 2023
  • Dunhuang murals are one of the most outstanding achievements in the art of traditional grotto painting in China, and are known as a "Wall Museum". As a representative of the heyday of Dunhuang murals, an in-depth exploration of Dunhuang murals from the perspective of color will help researchers understand the laws and connotations of color in Dunhuang murals during the Tang Dynasty and fully grasp the art of Dunhuang murals. The color system of the traditional Chinese "Five colors" concept expresses the cultural attributes and emotions of the Chinese people and has distinctive national characteristics. This thesis provides a theoretical grasp of the traditional Chinese "Five colors" view of color system, the Dunhuang murals of the Tang Dynasty, and the color configuration of the color composition principles, and uses the modern design principles of color composition to conduct an in-depth analysis of the configuration of the Dunhuang murals' use of color. Explore the unique characteristics of Tang Dynasty Dunhuang murals, and help modern designers master richer color application techniques by learning from and studying the harmonious patterns of Dunhuang murals to provide a new path for the dissemination of excellent Chinese traditional culture.

A Study on the Deconstruction of Perspective in Fashion Illustrations (패션 일러스트레이션에 나타난 원근법 해체에 대한 연구)

  • Kim, Soon-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.2
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    • pp.93-109
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    • 2015
  • Advent of diverse media and advancement in digital technology significantly affected our perception of time and space. By utilizing digital media actively, fashion illustration has come to go beyond the limitation on conventional perspective expression. This study aims to examine the phenomenon of deconstruction of perspective in fashion illustration, and to analyze a variety of space expressions and effects of visual expression in fashion illustration. By way of literature research for the study, theoretical data are reviewed about basic concepts of conventional perspective and the characteristics and aesthetic concept of perspective deconstruction expression in visual art. By way of an empirical study, fashion illustrations that represent the deconstruction of perspective are classified and analyzed characteristics and image effects of such expressions. Deconstruction of perspective in fashion illustration find in expression of spaces by means of multi-space, multi-layer space, reverse perspective, perspective through the exaggeration, multi-perspective space, and panoramic visual condition. Fashion illustration expresses visual confusion or fantasy rather than creating realistic spaces that have utilized reasonable perspective. Fashion illustration is moving toward a trait with disharmony and an in-depth visionary space by overlapping or mixing spaces differing from each other, and by means of such peculiar and unrealistic expressions, unfamiliar images are created.

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Depth Extraction of Convergent-Looking Stereo Images Based on the Human Visual System (인간시각체계에 기초한 교차시각 스테레오 영상의 깊이 추출)

  • 이적식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.371-382
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    • 2002
  • A camera model with optical axes parallel has been widely used for stereo vision applications. A pair of input ages are obtained from a convergent-looking stereo camera model based on the human visual system in this per, and each image is divided into quadrant regions with respect to the fixation point. The reasoning of quadrant partitions is based on the human visual system and is proven by a geometrical method. Image patches : constructed from the right and left stereo images. A modified cepstrum filter is applied to the patches and disparity vectors are determined by peak detection algorithm. The three-dimensional information for synthetic ages is obtained from the measured disparity and the convergent stereo camera model. It is shown that the experimental results of the proposed method for various stereo images are accurate around the fixation point like the human visual system.