• Title/Summary/Keyword: Visual Concentration

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Evaluation of fatigue by Analysis of Relation between Subjective Rating Score and Working Performance with Color Temperature (주관평가와 작업수행도의 상관관계 분석에 의한 조명 색온도에서의 피로도 평가)

  • 양희경;고한우;김묘향;임석기;윤용현
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.63-68
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    • 2001
  • We purpose to evaluate the fatigue of the error correcting task on monitoring with color temperature 2700 K, 4000 K and 6500 K. Results of questionnaire on subjective feeling of visual fatigue, mental fatigue and concentration. Visual fatigue and mental fatigue level were the lowest, concentration level was the highest and working performance was the best at 2700 K. At 6500 K, mental fatigue level was the highest and concentration level is the lowest. At 4000 K, visual fatigue level was the highest and working performance shown the worst ratio of correcting answers. As results, color temperature 2700 K is the best condition of color temperature to perform the error correcting task on monitoring.

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Workspace Visibility Graph Analysis (VGA) for Concentration Privacy and Group Relations in the Open-Plan Office Environment

  • Hong, Yeon-Koo;Yoo, Uoo-Sang
    • Architectural research
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    • v.12 no.1
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    • pp.9-14
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    • 2010
  • The present study explored the applicability of Visibility Graph Analysis (VGA) techniques to workplace design research. Six types of VGA measures in Depthmap encompassing visual connectivity, three types of visual integration, mean depth, and visual entropy were employed for the analysis of individual privacy for task concentration and group relationship behavior in the open-plan office environment. Data comprised 136 workers in 6 open-plan offices filled with low-paneled (1.2-1.5m) cubicle workspaces. For the statistical analysis, Spearman's rho correlations and t-tests were applied for the spatial and behavioral measures. The results showed that workspace VGA measures have a potential to be useful information to account for workers' concentration privacy and, limitedly, also informal relationships with team members. Visual entropy values especially offer reliable information to predict various aspects of office workers' privacy behavior while visual integration can be used to account for the workers' sense of trust in group relations. The study also discussed the limitation of VGA applications to the workplace context.

An Analyzed the Area of Interest based on the Visiting Intention and Existence of People in Cafe Space (카페공간에서 방문의도성과 대상체의 유무에 따른 관심영역 분석)

  • Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.130-139
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    • 2016
  • To determine "how humans move in space, what they want, and through which visual information they act and choose," this study aims to define in which sense space is preferred in gaze. The ultimate goal is to extract data of human visual awareness and preference in space. This study analyzed the observation characteristics perceived through observation frequency and time depending on the purpose cafe customers to understand what intension of visiting the space has on the observation characteristics which are the results obtained as information through visual perception. This research methods are as follows. First, the areas of preference in $caf{\acute{e}}$ space gazed by visual concentration are analyzed by divided into 12 by 12 grid A and B images separated depends on existence of people. Second, eye-tracking visual path in conscious gaze is analyzed to examine. Third, though the higher section frequency is likely to have more observation time, the interest area of I(3sec/180), II(6sec/360) and III(9sec/540) had higher frequency of Intention. The followings are the results of this study. First, the time range for searching or wandering and the observation characteristics could be estimated by the meaning of observation time by grade with the time-range out of the distribution of sections. Second, at the time distribution by section, when there was intention, the observation time was found to have higher occupation. In conclusion, this study is to determine the correlation of human concentration gazing at space images. It is an exploratory research on research methodologies, and aims to develop methodologies and provide basic data to plan attractive spaces in light of the subconscious of consumers in the future by interpreting gaze data related to concentration.

An Analysis of the Visual Attention on the Urban Landscape with Pilotis Space using Eye Tracking in terms of the Conception of 'Space and Infinity' ('공간과 무한성' 개념의 측면에서 도시경관에 대한 시각적 분석 - 필로티 공간의 유무에 따른 아이트래킹 기법 실험분석을 바탕으로 -)

  • Cho, Hyeong-Kyu
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.6
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    • pp.23-30
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    • 2018
  • Gordon Cullen, who tried to understand urban landscapes in terms of visual attention, introduced a concept called 'Space and Infinity' in his book 'Townscape'. According to him, urban images like infinity spreading across the sky are more effectively created when we happen to see an open space while walking along a ground-level street than when we look at the sky. This study aims to quantitatively examine if urban observers pay more attention to spaces like pilotis on the bottom of a building. Thus, this study collected observers on actual urban landscape images and partially-edited images and conducted an experiment by adopting Eye-movement Tracking to find out if they actually pay more visual attention to a space like pilotis. This study selected a total of 50 people as research subjects and divided them into two groups. Image 1 was shown to one group, and Image 2 with the pilotis space edited was shown to the other group. As an experiment to find objective evidences on Gordon Cullen's 'Space and Infinity', this study analyzed difference between Image 1 and Image 2, and it was found that the domain of pilotis showed a value five times higher than the average visual attention since it attracted much visual attention although it was very small in area. That is, it has objectively clarified that people get most fascinated with a place with infinite images in the background like a pilotis space out of all the urban landscapes as Gordon Cullen's theory. In addition, the differences in visual concentration of pilotis space by sex, by subject was examined, and there was no significant difference in visual concentration of pilotis space by gender. As a result of examining the difference of visual concentration by classifying the subjects into architectural related major, the major group showed higher frequency of viewing than the non - major group.

Different of Physical Activity Using Visual Stimulation Smart Device on Children's Athletic Ability and Attention Concentration (시각자극 스마트기기를 활용한 체육활동에 따른 유아의 운동능력과 주의 집중력의 차이)

  • Lim, DONG-HO;LEE, SO-MI
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.415-420
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    • 2018
  • The purpose of this study was to examine the effects of physical activity using visual stimulation smart devices on the athletic performance and attention - The conclusion is as follows. The physical activity using visual stimulation smart device was applied to the infant. The pre - and post - experiment results showed that the infants of the experimental group were higher than those of the control group. Specifically, the ability of the infant to participate in physical activity using the visual stimulation smart device was improved by sit-up bending and centering ability. Also, physical activity using visual stimulation smart device helped to improve attention of infants. In other words, it was confirmed that information and communication technology (ICT) and physical activity affect both physical and cognitive development of infants. Therefore, in order to improve the athletic ability and concentration of children more effectively, it is possible to maximize the educational effect by teaching the contents using various contents that can motivate the infant rather than the same teaching method.

Evaluation of Hand Grip Strength and EMG Signal on Visual Reaction (시각 반응에 대한 악력과 EMG 신호의 평가)

  • Shin, Sung-Wook;Jeong, Sung-Hoon;Chung, Sung-Taek
    • Korean Journal of Applied Biomechanics
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    • v.24 no.2
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    • pp.161-166
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    • 2014
  • Hand grip strength has been utilized as an indicator to evaluate the motor ability of hands, responsible for performing multiple body functions. It is however difficult to evaluate other factors (other than hand muscular strength) utilizing the hand grip strength only. The purpose of this study was analyzed the motor ability of hands using EMG and the hand grip strength, simultaneously in order to evaluate concentration, muscular strength reaction time, instantaneous muscular strength change, and agility in response to visual reaction. In results, the average time (and their standard deviations) of muscular strength reaction EMG signal and hand grip strength was found to be $209.6{\pm}56.2$ ms and $354.3{\pm}54.6$ ms, respectively. In addition, the onset time which represents acceleration time to reach 90% of maximum hand grip strength, was $382.9{\pm}129.9$ ms. Results in visual reaction (on) indicate the differences in muscular strength agility and concentration of participants in regards to visual reaction.

The Effect of Driving Simulator Program on Elderly Drivers

  • Kim, Deokju
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.18-31
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    • 2021
  • The purpose of the present study was to present evidence for driving interventions for the elderly by conducting programs that can improve visual perception and cognitive function in a driving simulator for elderly drivers and analyse their effects. Three elderly subjects who were 65 years or older, did not have physical and cognitive impairments, and were able to drive themselves participated in the present study. A total of 12 intervention sessions, of which subjects participated in 10 sessions of nine different visual perception and cognitive function programs available in a driving simulator, were conducted and pre- and post-program assessments were conducted (two assessments in total). The assessments included the evaluation of visual perception, frontal lobe function, concentration, safe driving behaviour, and self-efficacy. The results showed positive effects of the driving simulator program on the visual perception, frontal lobe function, concentration, safe driving behaviour, and self-efficacy of all subjects. Changes in the simulator results showed remarkable improvement in the response evaluation, judgment evaluation, and predictive power evaluation, but showed difficulties in interference tasks and depth perception in common. The results showed positive effects of driving simulator training on the driving ability of the elderly, and consistent provision of such training is expected to improve the quality of life of the elderly by securing the safety of driving and actively supporting social participation.

A Study on Observation Type at the Process of Visual Understanding - Focused on the Lobby in the Public Space - (공간의 시각적 이해과정에 나타난 주시유형에 관한 연구 - 공공공간의 로비를 중심으로 -)

  • Kim, Jong-Ha;Cho, Eun-Kil;Ban, Young-Sun
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.92-100
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    • 2012
  • This study was to examine the pattern of visual interpretation in the process of eye-tracking. I categorized the subjects' observation inclination for analysis so that I could find out which element the user observing the space concentrated and explored. First, for 2 minutes of observation, there occurred 171 times of eye-fixations and 9.8 times of observation frequency on average, which showed that the subject, through this observing fixation, spent 44.5% of the entire time performing the visual activity in order to acquire the "visual understanding" of the lobby-space. Second, I found out that there was a consistent observation type as the time passed. I could categorize the subjects observing the space into 6 concentrating types and 3 discontinuing ones of observation types, which category can be utilized as data for analyzing the subjects' characteristics at space-observation. Third, the type, which was so intensive as to get the visual understanding on the space, was mostly of the case that (1) the subject had a kind of high degree of observation type, exploring the space, again having high degree of the observation type [Type A], (2) the subject repeated the concentration from the early part to the latter [Type C], which can be considered to be the observation type generally shared. Fourth, in the case of observing the space, 45.8% of the subjects showed a high rate of concentration at the time of starting the observation and in less than two minutes. The subjects of type A can be considered to understand the space visually by distinctively repeating the concentration and exploration.

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A Study on the Visual Perception of Characters Using Eye Tracking (시선추적장치를 활용한 캐릭터의 시지각 집중도에 관한 연구)

  • Yin, Shuo-Han;Park, Min-Hee;Hwang, Mi-Kyung;Nam, Ga-Young;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.105-113
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    • 2019
  • This study is to analyze the concentration of visual perception of the subject through the eye-tracking experiments targeting popular characters and to investigate it is effective to highlight which part of the character in inducing consumers' interest and curiosity. As a result of the study, the subjects paid more attention to the face than the character's body, and also noted a little attention to auxiliary elements such as pants, tees, shoes, and whiskers. These results mean there is clearly different factor in which the subject's gaze on the character frequently stays and does for a long time. Therefore, the designers should recognize the differences of the concentration of visual perception by character components as a differentiating factor to feel the emotional satisfaction such as the user's interest, empathy, and immersion in the character and actively reflect it when developing the character design. In addition, there was a difference in the visual perception concentration of each of the auxiliary elements, and if careful research is done on whether the influence factors are also due to individual characteristics or another influential factors, it will be a wider study on character design.

Product Image Concentration System as a Design Strategy to Build Corporate Brand Image (기업 브랜드 이미지 구축을 위한 디자인 전략으로서의 제품 이미지 집중 체계)

  • Kim, Hyun
    • Archives of design research
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    • v.16 no.2
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    • pp.375-384
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    • 2003
  • This study is on the strategy for establishing successful corporate brand image, by understanding the need for increasing brand value based on the level of brand recognition. In order to carry this out, the PICS (Product Image Concentration System) is suggested, which includes Brand Image Analysis on a high-level, Product Image Programming based on the result of the image analysis, and Product Image Coherency Assessment and Management, resulting in setting up a guideline for gaining competitive advantage and brand management. Brand Image Analysis is a method that utilizes image association to understand brand disposition by analyzing the association pattern among available visual materials to measure the corporate and brand image inclinations. As the next step, Product Image Programming establishes design philosophy and principles based on the analysis of brand image, and the Visual Programming is a process for visualizing the intended product image direction. Lastly, Product Image Coherency Assessment examines whether to incorporate design philosophy and principles or not to arrive at an agreed evaluation criteria for developing designs coherent with the brand image. The PICS (Product Image Concentration System) is a practical method for increasing a company' competitive advantage and managing brand. The expectation on this system is to provide a guideline for applying brand image in design process more objectively. For further study, diversification of image spectrum based on expressive keywords and comparative analysis on images as well as a product image interpretation program to understand the order of visual materials will be necessary.

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