• 제목/요약/키워드: Visual Anthropology

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Application Research on the Evaluation Index System of Visual Anthropology : based on Delphi method and analytic hierarchy process

  • Du, Nan;Yu, Chuandong;Kim, Chee-Yong
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.283-292
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    • 2019
  • This paper introduces the development and current prosperity of the branch discipline of visual anthropology and describes the status and current situation of modern visual anthropology and analyzes the rationality that the achievements of visual anthropology is viewed as texts and enjoy the same achievements, making it more basis and scientific in the selection of visual anthropology in subsequent research. This article comprehensively uses Delphi method and analytic hierarchy process to construct an evaluation system of visual anthropology, as well as put forward the basic principles of screening films using this evaluation system in subsequent studies and a simple outlook for future expansion.

Rethinking Fashion or the Anthropology of Fashion through the Anthropology of Aft: A Case of the Vivienne Westwood Exhibition at the V&A

  • Lee, Jeong-Taek
    • 한국의상디자인학회:학술대회논문집
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    • 한국의상디자인학회 2004년도 한국의상디자인학회:학술대회논문집*Proceedings of the Korea Fashion
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    • pp.13-20
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    • 2004
  • This study aims to rethink fashion or, namely, the anthropology of fashion through examining issues generated by the relationship between art and the anthropology of art. Since their crossing paths, sound discussions have emerged between the anthropology of art and the art world, such as subjects about 'artworks and artefacts', 'Western and non-Western discourse' and 'art and agency'(Gell 1992; 1993; 1996; 1998).(omitted)

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Evaluation of likes and Dislikes during Visual Stimuli by Electroence phalography

  • Suo, Y.;Marusei, O.;Takeda, A.;Watanuki, S.
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.58-61
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    • 2000
  • The purpose of this study is to investigate the characteristics of electroencephalogram (EEG) during emotional occurrence of likes and dislikes in humans subjected to visual stimuli. Fifteen healthy male subjects participated in the study. Portrayals of females and cars on a visual screen, one photographic display at a time. were used as the stimulus. The subjects, with their EEGs concomitantly monitored, were asked to record their likes and dislikes for each portrayal of a total of 50 sequential displays. The results indicated that beta ($\beta$)=wave was more prevalent with dislikes than likes, and the arousal level was higher when dislikes predominated over likes, implying that more cerebral information processing activity was involved in answering dislikes than likes. In the case of cars, the difference between likes and dislikes was focused within a frequency band of 15-20 Hz in the right cerebral hemisphere. Our findings suggest that the activity in the right brain predominates with increases in negative emotion.

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Rethinking Fashion: Fashion, Art and the Anthropology of Art -A Case of the Vivienne Westwood Exhibition at the V&A-

  • Lee, Jung-Taek
    • International Journal of Costume and Fashion
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    • 제4권
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    • pp.131-144
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    • 2004
  • “The ultimate aim of the anthropology of art [fashion] must be the dissolution of art [fashion].” Alfred Gell, Art and Agency (1998) This study aims to rethink fashion by examining issues that have emerged out of recent writings in the anthropology of art. Since their inaugural coinciding, sound discussions have emerged between the anthropology of art and the art world, addressing such subjects as: ‘artworks and artefacts’, ‘Western and non- Western discourse’, and ‘art and agency’ (Gell 1992; 1993; 1996; 1998). This study is comprised of a series of discussions, the subjects of which follow: the relationship between fashion and art; art and the anthropology of art; and in parallel with this, examining the possibility for an anthropology of fashion. This study employs a qualitative approach based on the discussion of relevant literatures dealing with fashion, art and art theory for its methodology, followed by a brief examination of a case of the Vivienne Westwood exhibition at the Victoria and Albert Museum in terms of an empirical account.

언캐니 인간학 연구 -<버려진 자들의 땅>을 중심으로- (A study on 'Uncanny anthropology' -Focused on The Bad Batch-)

  • 김석원;김성호
    • 디지털융복합연구
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    • 제19권12호
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    • pp.443-450
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    • 2021
  • 이 연구는 아나 릴리 아미르푸어(Ana Lily Amirpour)의 영화 '버려진 자들의 땅(The Bed Batch, 2016)'을 중심으로 연구하였다. 논문의 핵심주제인 '언캐니 인간학(Uncanny anthropology)'은 프로이트(Sigmund Freud)의 '언캐니(Uncanny)' 이론을 '인간의 관계성 (주체와 타자)' 에서 바라보자는 의미에서 출발해서 이상적 인간학을 지향한다는 의미에서 특별히 사용하였다. '언캐니 인간학'의 새로운 이론 논의를 위해서 키르케고르를 시작으로 니체(F. W. Nietzsche), 하이데거(Martin Heidegger), 레비나스(Emmanuel Levinas)의 인간학이 언캐니 인간학의 이론적 배경에 해당된다. 하지만, 이 논문에서는 제한적인 지면 관계상 레비나스의 관계적 인간학에 집중해서 살펴보았다. 이 영화에서 가장 중요한 점은 인간과의 악의적인 관계성을 사랑으로 승화시켰다는 점이다. 일상적이지 않은 주제를 선택했고, 네러티브에서 인과성을 단절시키면서 주제와 내용을 표현했으며, 레비나스의 언캐니 인간학이 오롯이 표현된 영화로 평가된다.

EFFECT OF MONO-SPECTRAM RADIANT ON AUTONOMIC NERVOUSSYSTEM

  • Shibayama, Y.;Watanuki, S.
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.62-66
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    • 2000
  • This study investigated the effects of certain specific wavelengths of lighting on the autonomic nervous system (ANS) using the heart rate variability (HRV) as an index. Six subjects with normal color vision participated n this study between 15:00 and 17:00 hr to neutralize any visual differences arising from circadian rhythm. The environmental conditions of the laboratory were maintained in complete darkness and the temperature was equilibrated at 24$\Box$ with a relative humidity of 60%. Subjects were only subjected to light stimulation when the pupil of dyes attained a minimum size of 2 mm by projecting illumination equalized with the same spectral radiance of 500-700 nm with 50-nm internal radiance. HRV was calculated from electrocardiogram (ECG) with systematic respiratory control at 0.35 Hz. The results suggest that illumination with certain wavelengths may induce ANS activation.

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게임에서의 협력과 호혜성 메커니즘 연구 - '월드 오브 워크래프트: 클래식'을 중심으로 (The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic')

  • 최영우;유승호
    • 한국게임학회 논문지
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    • 제20권5호
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    • pp.65-76
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    • 2020
  • 본 논문은 MMORPG 'World of Warcraft: Classic'의 게임 구조 분석을 통하여 협력과 호혜성이 발생하는 메커니즘을 탐구했다. MMORPG는 사회적 상호작용이 활발히 일어나는 게임 장르이다. 이는 협력 메커니즘이 잘 드러나는 장이라는 것을 알려준다. 본 논문은 진화 심리학과 인류학, 사회 심리학을 기반으로 협력 구조를 파악하였으며 이를 위해 유저들을 참여 관찰했다. 인스턴스 던전, 명확한 역할 구분, 아이템, 아이템 귀속, 루팅, 커뮤니티 사이트, 유저 상태창을 분석하여 고정성, 지연된 상호 이득성, 공정성, 전시성이라는 협력 메커니즘을 도출했다. 이를 통해 MMORPG에서 어떤 게임의 구조가 호혜성 유지에 중요한 역할을 하는지 밝히고자 했으며 게임 기획에서 협력 설계의 아이디어를 제공했다는 것에 의의가 있다.

상류(上流) 전통주거(傳統住居) 해남(海南) 녹우당(綠雨堂)의 해석(解釋) -거주자(居住者) 생활(生活)과 농업경영(農業經營)으로- (Interpretation of the Nok-U-dang, Traditional Upper-Class Mansion in Haenam -with Dweller's Life and Agricultural Production-)

  • 이희봉;이향미
    • 건축역사연구
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    • 제11권1호
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    • pp.65-84
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    • 2002
  • This study has main purpose to understand and interpret the house Nok-U-dang, an upper class built in Chosun dynasty, not by outsider researcher's view but insider dweller's view. To interpret correctly, dweller's everyday life in the space and form is examined on a microscale beyond the physical space and form of the house, main object of architectural history To understand the present form exactly, the study restore traditional life in past era, 1940s. Main method of restoration is the ethnographic interview, based on cultural anthropology. Like any other upper-class house, the house has been influenced under ruling Confucian ideology in Chosun dynasty: separation of man's and woman's quarters and hierachical arrangement by generation, and worshipping ceremony for ancestor. However, it is by practical management for agricultural production that every court and building of the Noku-Dang can be explained correctly; preparing seed for sowing, tool storing, preparing and serving meal for laborers, making manure, harvesting, threshing grain, storing grain and so on. Precedent studies interpreted the house by the Confucian principle too much and made conclusion of dignity and austerity of ritual: woman's quarter, is closed and serene space. However this study shows that the space is semi-opened and composite space by agricultural works. And the Sarangchae, master's quarter, is located properly at visual center to control every agricultural activity.

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한국 코스프레 집단의 문화기술지적 연구 I -한국의 코스프레 집단의 분석 - (An Ethnographic Study on CosPlay Group in Korea I - Analysis on CosPlay Groups in Korea -)

  • 고애란;신미란
    • 복식문화연구
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    • 제13권6호통권59호
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    • pp.919-933
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    • 2005
  • This study goes into the field of CosPlay that takes place in Korea, and directly observes the people who engage in CosPlays. Based on in-depth interviews, this research identified the reasons why the CosPlay aficionados participate in this practice and their cultural preferences. Ethnography methodology was used to understand the behavior of the cultural entities of CosPlays. Moreover, this research attempted to understand their daily formalities through their own perspective and language instead of superficial language. In general, CosPlay form that they manifest is classified into two main categories: those who enjoy posing by becoming their favorite characters and those like to wear the clothes of their favorite characters and go up on the stage to perform an act of animation or game where the applicable character appears. Some of these groups are: 1) 'Bishojo CosPlay' that CosPlays mostly Bishojo cartoon characters and wants to just stand out, 2) 'Aekyo' group that CosPlays merely for the sake of the enjoyment of wearing costumes instead of having the mania-like characteristics, 3) 'CosPlayer Group' who enjoy doing organized team CosPlay in order to present a performance, 4) 'J-Rock CosPlay' group that CosPlay Japanese visual rock groups and prepare to be among a professional CosPlay team, and 5) 'People related to Cospre.com' who try to make CosPlay rooted in as one of new cultures.

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Implications of Korean Red Fashion Boom during the 2002 FIFA World Cup

  • Lee, Jung-Taek;Cho, Woo-Hyun
    • International Journal of Costume and Fashion
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    • 제3권
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    • pp.51-87
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    • 2003
  • This study aims primarily to discuss the question 'What does the red fashion boom in Korean society during the 2002 World Cup mean\ulcorner' For this question, it describes fashion phenomena and characteristics that appeared during the time. Specifically, in order to understand the concrete essence of the red fashion boom in terms of clothing and textiles, this study classifies and describes the red fashion boom as 'object, process and symbol' concepts. It investigates each case within the context of fashion. Outside that context, then, the implications of the red fashion boom are examined based on cultural studies and other sociocultural perspectives. This question is considered by focusing on social pressures as ideology, looking at the voluntary behaviour of Korean people in this context and examining several other factors. This is an investigation of the relationship between fashion, society and culture pursuing fashion theory by reviewing the relevant theoretical backgrounds afforded by the humanities and the social sciences. Based upon the above theoretical discussions, it synthesises what factors contributed to the Korean red fashion boom. Finally, this study briefly states their applicability to cultural marketing in its practical aspects. This study has attempted to throw some light on the question 'What does the red fashion boom in Korean society during the 2002 World Cup mean\ulcorner' The Korean Red Fashion Boom emerged from its interrelation with each context of the World Cup, as in the dualism of 'Janus'. That is, the World Cup functioned as the positive face of a festival that collected deep emotions and passion and contributed to the integration of society. Whereas its negative face, ideologically speaking, personified the invisible capitalistic product produced by the nation, enterprises and the mass media. And the implications of the red fashion boom can be interpreted with reference to the two faced World Cup.