• Title/Summary/Keyword: Visual Algorithm

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Development of Holter Analysis System by Visual Programming (시각화 프로그래밍에 의한 Holter 분석 시스템 개발)

  • 이세진;이경중;윤형로
    • Journal of Biomedical Engineering Research
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    • v.18 no.1
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    • pp.45-50
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    • 1997
  • In this paper, we designed a Molter analysis system using the visual programming method It differs from the existing analysis system in that the various signal processing algorithms represented by icons were designed by GUI concept which provide unskilled user with easy and convenient analysis environment. In order to analyze ECG signal. we only select the icon representing an algorithm to be applied by mouse and arrange the selected icons upon the order to be jlrocessed on screen. As a result it provides a convenient usage and flexibility of analysis. Also, we can find the optimal algorithm for the ambulatory ECG analysis by comparing the several results obtained from the various analysis configuration.

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Recognition of Finger Language using Image from PC Camera (PC 카메라에서 추출한 이미지를 이용한 수화인식)

  • Lee, Byoung-Hwan;Lee, Kee-Seong
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.102-104
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    • 2004
  • Finger language is a typical tool for deaf persons. But learning the finger language for non-handicapped persons is very difficult. To overcome these difficulties, a new communication method using visual function is developed recently. Even though the developed system uses the visual function, it needs expensive equipments such as camera and computer. To be used in the real environments, the cost of equipments is a critical factor. If the recognition system for the finger language can be developed with low price equipments, the system can be used in the notebook or cellular phone. The image captured by PC camera was processed by preprocessing algorithm. To recognize the finger language, the resulting image was divide into $5{\times}5$ sections. The recognition system uses a similarity method and position information. The simulation results shows the effectiveness of the proposed algorithm.

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A Study on Facial Blendshape Rig Cloning Method Based on Deformation Transfer Algorithm (메쉬 변형 전달 기법을 통한 블렌드쉐입 페이셜 리그 복제에 대한 연구)

  • Song, Jaewon;Im, Jaeho;Lee, Dongha
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1279-1284
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    • 2021
  • This paper addresses the task of transferring facial blendshape models to an arbitrary target face. Blendshape is a common method for the facial rig; however, production of blendshape rig is a time-consuming process in the current facial animation pipeline. We propose automatic blendshape facial rigging based on our blendshape transfer method. Our method computes the difference between source and target facial model and then transfers the source blendshape to the target face based on a deformation transfer algorithm. Our automatic method provides efficient production of a controllable digital human face; the results can be applied to various applications such as games, VR chating, and AI agent services.

Performance Analysis of Optimization Method and Filtering Method for Feature-based Monocular Visual SLAM (특징점 기반 단안 영상 SLAM의 최적화 기법 및 필터링 기법 성능 분석)

  • Jeon, Jin-Seok;Kim, Hyo-Joong;Shim, Duk-Sun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.68 no.1
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    • pp.182-188
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    • 2019
  • Autonomous mobile robots need SLAM (simultaneous localization and mapping) to look for the location and simultaneously to make the map around the location. In order to achieve visual SLAM, it is necessary to form an algorithm that detects and extracts feature points from camera images, and gets the camera pose and 3D points of the features. In this paper, we propose MPROSAC algorithm which combines MSAC and PROSAC, and compare the performance of optimization method and the filtering method for feature-based monocular visual SLAM. Sparse Bundle Adjustment (SBA) is used for the optimization method and the extended Kalman filter is used for the filtering method.

Evaluation of Tracking Performance: Focusing on Improvement of Aiming Ability for Individual Weapon (개인화기 조준 능력 향상 관점에서의 추적 기법의 성능평가)

  • Kim, Sang Hoon;Yun, Il Dong
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.481-490
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    • 2013
  • In this paper, an investigation of weapon tracking performance is shown in regard to improving individual weapon performance of aiming objects. On the battlefield, a battle can last only a few hours, sometimes it can last several days until finished. In these long-lasting combats, a wide variety of factors will gradually lower the visual ability of soldiers. The experiments were focusing on enhancing the degraded aiming performance by applying visual tracking technology to roof mounted sights so as to track the movement of troops automatically. In order to select the optimal algorithm among the latest visual tracking techniques, performance of each algorithm was evaluated using the real combat images with characteristics of overlapping problems, camera's mobility, size changes, low contrast images, and illumination changes. The results show that VTD (Visual Tracking Decomposition)[2], IVT (Incremental learning for robust Visual Tracking)[7], and MIL (Multiple Instance Learning)[1] perform the best at accuracy, response speed, and total performance, respectively. The evaluation suggests that the roof mounted sights equipped with visual tracking technology are likely to improve the reduced aiming ability of forces.

A visual inspection algorithm for detecting infinitesimal surface defects by using dominant frequency map (지배주파수도를 이용한 미소 표면 결함 추출을 위한 영상 처리 알고리듬)

  • Kim, Kim, Sang-Won;Kweon, Kweon, In-So
    • Journal of Institute of Control, Robotics and Systems
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    • v.2 no.1
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    • pp.26-34
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    • 1996
  • One of the challenging tasks in visual inspection using CCD camera is to identify surface defects in an image with complex textured backgeound. In microscopic view, the surface of real objects shows regular or random textured patterns. In this paper, we present a visual inspection algorithm to extract abnormal surface defects in an image with textured background. The algorithm uses the space and frequency information at the same time by introducing the Dominant Frequency Map(DFM) which can describe the frequency characteristics of every small local region of an input image. We demonstrate the feasibility and effectiveness of the method through a series of real experiments for a 14" TV CRT mold. The method successfully identifies a variety of infinitesimal defects, whose size is larger than $50\mu\textrm{m}$, of the mold. The experimental results show that the DFM based method is less sensitive to the environmental changes, such as illumination and defocusing, than conventional vision techniques.ques.

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Automatic Visual Feature Extraction And Measurement of Mushroom (Lentinus Edodes L.)

  • Heon-Hwang;Lee, C.H.;Lee, Y.K.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1993.10a
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    • pp.1230-1242
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    • 1993
  • In a case of mushroom (Lentinus Edodes L.) , visual features are crucial for grading and the quantitative evaluation of the growth state. The extracted quantitative visual features can be used as a performance index for the drying process control or used for the automatic sorting and grading task. First, primary external features of the front and back sides of mushroom were analyzed. And computer vision based algorithm were developed for the extraction and measurement of those features. An automatic thresholding algorithm , which is the combined type of the window extension and maximum depth finding was developed. Freeman's chain coding was modified by gradually expanding the mask size from 3X3 to 9X9 to preserve the boundary connectivity. According to the side of mushroom determined from the automatic recognition algorithm size thickness, overall shape, and skin texture such as pattern, color (lightness) ,membrane state, and crack were quantified and measured. A portion of t e stalk was also identified and automatically removed , while reconstructing a new boundary using the Overhauser curve formulation . Algorithms applied and developed were coded using MS_C language Ver, 6.0, PC VISION Plus library functions, and VGA graphic function as a menu driven way.

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Adaptive Watermarking Algorithm Using Fuzzy Reasoning and Hybrid Scheme (퍼지추론과 혼합기법을 적용한 적응적 워터마킹 알고리즘)

  • Kim, Yoon-Ho;Kim, Tae-Gon
    • Journal of Advanced Navigation Technology
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    • v.12 no.1
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    • pp.74-81
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    • 2008
  • In this paper, adaptive watermarking algorithm which based on fuzzy reasoning and hybrid scheme is presented. To enforce the time and space complexity, hybrid scheme which utilize a color information as well as visual characteristics is also addressed. Proposed approach have double-aim: in first to use the visual characteristics so as to enforce the robustness of watermarking, and in second to select the optimal sub-band which is to be embedded a watermark. One of the principal advantage is that this approach involved the fuzzy inference module which is designed to select an optimal sub-band from the DWT coefficient blocks. In order to demonstrate the effectiveness of proposed algorithm, some numerical experiments of robustness and imperceptibility are evaluated with respect to such attacks as JPEG compression, noise and cropping.

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A Study on Detecting Optimal Corner Points using Morphology and Human Visual Concept (수리 형태학과 인간의 시각적 개념을 이용한 최적의 코너 점 추출을 위한 연구)

  • Jeong, Gi-Ryong
    • Journal of Navigation and Port Research
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    • v.28 no.3
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    • pp.233-238
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    • 2004
  • Comer point is a very important information to a pattern recognition of image processing. And so, many researchers develope various detecting comer point algoritms. But, there are some problems to get comer points by 8 directional chain code when the degree of edge line is not integer multiplication of 45 degree. So, we propose a new algorithm which is combined with morphology and human visual conception for optimal comer points without the above defects. We get a good simulation result by this proposed algorithm Ana so, we think this algorithm is very useful to FA(factory automation} and ship's radar system to know some coastal area from its image.

A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I) (차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I))

  • Park, Min-Kyu;Lee, Min-Cheol;Son, Kwon;Yoo, Wan-Suk;Han, Myung-Chul;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.6
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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