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http://dx.doi.org/10.9717/kmms.2021.24.9.1279

A Study on Facial Blendshape Rig Cloning Method Based on Deformation Transfer Algorithm  

Song, Jaewon (eNgine Visual Wave, Inc.)
Im, Jaeho (eNgine Visual Wave, Inc.)
Lee, Dongha (eNgine Visual Wave, Inc.)
Publication Information
Abstract
This paper addresses the task of transferring facial blendshape models to an arbitrary target face. Blendshape is a common method for the facial rig; however, production of blendshape rig is a time-consuming process in the current facial animation pipeline. We propose automatic blendshape facial rigging based on our blendshape transfer method. Our method computes the difference between source and target facial model and then transfers the source blendshape to the target face based on a deformation transfer algorithm. Our automatic method provides efficient production of a controllable digital human face; the results can be applied to various applications such as games, VR chating, and AI agent services.
Keywords
Digital Human; Virtual Human; Facial Animation;
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Times Cited By KSCI : 1  (Citation Analysis)
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