• Title/Summary/Keyword: Visual

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Study on Diagnosis by Visual Inspection of Local Regions in Nei-Ching ("황제내경"의 국소부위 망형태(望形態)에 대한 연구)

  • Seo, Jae-Ho;Kim, Jeong-Kyun;Kim, Hyun-Ho;Park, Jin-Sung;Park, Young-Bae;Park, Young-Jae
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.15 no.3
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    • pp.235-244
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    • 2011
  • Objectives: There are four types of diagnostic methods in Oriental medicine, and visual inspection is the first method among them. This study was written in order to complement further understanding on visual inspection. Methods: The authors reviewed a word related with visual inspection in Nei-Ching. The authors researched static words such as bigger/smaller, longer/shorter, slower/faster, curved/straight, one-sided/fair, and groove/uplift, and active words such as extension and contraction, shake, tremor, slow, fast, walk, run, standing, lying, and sitting related with visual inspection in Nei-Ching. Results: The static words linked with visual inspection are related with skin, muscles, fat, and especially the liver, stomach, and large intestine. The active words linked with visual inspection are related with movement of muscles, fat, and bone. Conclusion: In this study, the authors provided further understanding on visual inspection in Nei-Ching. However, there was no clear reference point about appearances and movements.

A Study on Spectators Reception of Visual Error in Manually Produced Animation (아날로그 제작 방식 애니메이션에 나타나는 시각적 오차성의 관객 수용에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.13
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    • pp.83-96
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    • 2008
  • Digital production method in animation has enabled us to reconstruction the real world in the way we had sought in visual all. However, spectator's visual desire is not satisfied with mere photographic visual reconstruction. It demands traditional picturesque qualify with involves a great deal of contingencies and errors. Naturally, Digital film technology has also sometimes tried to simulate analogue technique such as hand drawing so on. This is not caused by nostalgia, but by recursive instinct. The spectator's visual desire for media doesn't remain only precision of real world but require mental demand on successive visual and perceptive errors while repealing ripeness of new media and going through perception and recognition. This spectator's desire and visual art technology pursuits variously its visual perfection in history.

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Development of a Calculating Program for the Prism Power Influencing to Binocular Vision according to Shift of Binocular Visual Points in the Distance Vision Spectacles (원용안경의 양안 주시점 이동에 따른 양안시에 미치는 프리즘 굴절력 산출 프로그램 개발)

  • Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.3
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    • pp.257-262
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    • 2010
  • Purpose: Developing a calculating program for the prism power which influenced the binocular vision according to shifts of binocular visual points in the distance vision spectacles. Methods: By using the Delphi 6.0 programming language, we developed a calculating program of the relative binocular prism power according to the movements of binocular visual points in the distance vision spectacles, which was calculated by dragging the mouse along the traces of binocular visual points on the computer window. Results: We developed a calculating program for the relative binocular prism power according to the movements of binocular visual points in the distance vision spectacles. The user of the program could confirm the trace of visual points by allowing them to display the trace of binocular visual points on the computer screen with a mouse button. An application on confirming the variation of prism power by graphs in the program also allowed the user to use the program more conveniently. Conclusions: By using the developed program, the user could easily calculate the relative binocular prism power according to shifts of binocular visual points in the distance vision spectacles. We also found that the developed program helped the user to receive a lot of assistance in analyzing the asthenopia.

Relationship between Uncorrected Visual Acuity and Refraction of the Children and Teenagers (소아, 청소년의 나안시력과 굴절이상의 상관성 분석)

  • Kim, Sang-Moon;Shim, Hyun-Seok;Shim, Jun-Beom
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.2
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    • pp.173-178
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    • 2013
  • Purpose: This study is to predict refractive errors according to uncorrected visual acuity using uncorrected visual acuity of the first glasses wearers. Methods: For 886 children who visited an ophthalmic clinic, subjective refraction was carried out with maintain refraction (MR) and cycloplegic refraction (CR), and objective refraction was carried out using auto-refractometer. Uncorrected visual acuity and corrected visual acuity were tested using on a trial lens and a Han's visual acuity chart. Results: In correlation between with the uncorrected visual acuity and refractive the myopia was the highest (r=0.774) and followed by hyperopia (r=0.670), simple astigmatism (r=0.623), simple with-the-rule astigmatism (r=0.604)and simple against-the-rule astigmatism (r=0.508). Conclusions: There were differences in the predictions between uncorrected visual acuity and refractive error according to the types of refractive error and astigmatism.

Configuration of Audio-Visual System using Visual Image (이미지를 활용한 오디오-비쥬얼 시스템 구성)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.121-129
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    • 2008
  • With the help of information technology The problem of building a concrete form with a shapeless media is the starting point of presenting information by means of sound. Audio-Visual System using sound as a medium is a method that presents an auditory material visually and has a role of linking different sensory organs. In a sense, Audio-Visual System transfers a non-concrete sensation to a concrete one. Audio-Visual System presentation by late methods using active and non-active images produced by computerized irregular procedures can be limited because of the limited ways of visual output. On the other side, visualization using active images can induce more diverse expressions using sound as a medium. This study suggests a new way of expression in animations using visualization of various auditory materials and sounds built by Audio-Visual System with active images.

A Study of the Visual Evaluation by Variation in the Location of the Waistband of the One-Piece Dress (원피스 드레스의 허리 밴드 위치 변화에 따른 시각적 평가)

  • Lee Jung-Jin;Lee Jung-Soon;Han Gyong-Hee
    • The Research Journal of the Costume Culture
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    • v.13 no.6 s.59
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    • pp.1011-1022
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    • 2005
  • The purpose of this study is to evaluate the differences of visual evaluatations by variations in the location of the waistband of the one-piece dress. The stimuli are 13 samples. The data has been obtained from 30 fashion design majors. The data has analyzed by Factor Analysis, Anova, Duncan's Test and Correlation. The results of the study are as follows. The visual effects by the location of the waistband are composed of 3 factors: the length of the body, the width of the body, the flexuosity of the lower body. The visual image by the location of the waistband are composed of 4 factors: attraction, maturity, attention, elegance. The visual effects by the location of the waistband have significant differnces all factors. (N.W.+6), (N.W.+8) have the best visual effect in the factor of the length of the body, (N.W.+4) in the factor of the width of the body, and (N.W.-12) in the factor of the flexuosity of the lower body. The visual image by the location of the waistband have significant differnces all factors. The higher the band goes, the more positive visual image comes in maturity, attraction, elegance. However, in attention, the lower the band goes toward the hips, the better visual image comes.

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A Study of the Design Characteristics of the Police Uniform As A Visual Language - Focused on the U.S., England, Italy, France and Korea - (시각언어로서의 교통경찰관복의 디자인특성 연구 - 미국, 영국, 이태리, 프랑스, 한국을 중심으로 -)

  • Lee, Jung-Won;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.7
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    • pp.13-30
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    • 2008
  • Visual language is 'a form of communication without text'. Visual language is one of the strongest methods to spread knowledge. Uniforms could be interpreted as a symbolic language that establishes order in this complicated modern society by placing identity and responsibility on each members of various different organizations. In light of the above, the purpose of this research paper will be to analyze police uniforms of U.S.A, Great Britain, Italy, France and Korea as a form of visual language and interpreting them in terms of visual design in order to understand the fundamental ideas behind the designs and the effective applications thereof. Upon analysis of traffic police uniforms of each individual county mentioned above by separating each uniform's distinctive design, pattern, color, material and decoration based on visual factor, three characteristics of authority, dynamic functionality and friendliness were derived from comparing and analyzing each country's distinctive uniform design. The traditional unique role of police in our society was to maintain social order as their nature inherently possesses characteristic of authority and preservation, but has since undergone transition in many countries to appeal to the broader public by incorporating friendliness and dynamic functionality. Analyzing police uniforms in terms of visual linguistic sense requires a much more profound process of understanding beyond simple interpretation of configurative shapes. In conclusion, the true purpose of uniforms is to include and portray images of mankind's desire toward expressing ideas like 'mankind's bias toward existence beyond theirselves and the exercise of force through authority' and materializing such ideas into a physical form.

Effects of Visual Perception Skills on Driving Performance of Patients With Stroke (뇌졸중 환자의 시지각 능력이 운전수행에 미치는 영향)

  • Kwak, Ho-Soung
    • Therapeutic Science for Rehabilitation
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    • v.9 no.1
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    • pp.45-55
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    • 2020
  • Objective : The purpose of this study was to investigate the effects of visual perception on driving performance and the importance of visual training for improving driving performance in patients with stroke. Methods : The evaluations, using MVPT(Motor-free Visual Perception Test), TMT A&B(Trail Making Test A & B), UFOV(Useful Field Of View test), and a driving simulator, were carried out with patients in department of physical medicine and rehabilitation in a rehabilitation hospital from October 2014 to November 2014. Results : Driving performance was related to the ability of various visual perceptions of patients with stroke, and the highest correlation was found in the UFOV subtest 2, TMT B, and MVPT. The results of discriminant analysis indicated a sensitivity of 100.0%, specificity of 80.0%, and predicted the results of the driving simulator with 89.5% accuracy. Conclusion : This study found that visual-perception skills influence driving performance and suggested the importance of visual-perception skill training for driving.

The Effect of Visual Feedback Training Using a Mirror on the Balance in Hemiplegic Patients (거울을 이용한 시각적 되먹임 훈련이 편마비 환자의 균형능력에 미치는 효과)

  • Ji, Sang-Goo;Nam, Gi-Won;Kim, Myoung-Kyun;Cha, Hyun-Kyu
    • Journal of the Korean Society of Physical Medicine
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    • v.6 no.2
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    • pp.153-163
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    • 2011
  • Purpose: This study was conducted to compare the effect of visual feedback training using mirror and the training without mirror on the balance in people with hemiplegic paralysis. Methods: A total of 26 stroke patients were enrolled in this study. The participants were allocated randomly to 2 groups : visual feedback training group(n=13) and control group(n=13). Both groups received PNF(proprioceptive neuromuscular facilitation) for 5 times(each 30 minutes) per week over 6 weeks period. The group, which is enrolled in visual feed back training, performed additional exercise in front of mirror for 30 minutes. The control group performed same exercise without mirror. The data was analyzed using a paired t-test and independent t-test to determine the statistical significance. Results: The visual feedback training group showed significantly increased foot pressure and total pressure compared to the control group(p<.05) and significantly decreased body sway compared to the control group (p<.05). Also, visual feedback training group showed significant increase on the Berg Balance Scale(BBS), Timed Up and Go test(TUG) compared to the control group(p<.05). Conclusion: These results support the perceived benefits of visual feedback training using mirror to augment the balance of stroke patients. Therefore, visual feedback training using mirror is feasible and suitable for stroke patients.

Audio-visual Interaction and Design-education in the Age of Multimedia (시청각 상호작용과 멀티미디어 시대의 디자인교육)

  • 서계숙
    • Archives of design research
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    • v.14 no.3
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    • pp.49-58
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    • 2001
  • The communication designer in the multimedia age should have a consideration that the sound also can be an important expression element to transmit ones thought as well as the visual sense like color, shape and motion. As you already know, someones thought can be better understood when transmitted to others using the visual and auditory senses together than using the visual or auditory sense alone. The meeting of sight and hearing bases on the synesthesia. For example, low sound reminds a person of dark color and high sound usually reminds light color. And a percussion instrument reminds a person a circle and melody reminds a line. The visual and auditory senses In communication of the multimedia age should act as an independent expression element gotten out of the synchronizing that just serves simple sight and related sound at the same time. Interaction between sight and hearing arose a different emotion that cannot be happened just by one element alone. So, the programs of communication design education in this multimedia age should fulfill the requirement that it can develop ones expression ability through the understanding of interaction between sight and hearing. In this study, we suggest the education programs Classified into following categories; audio visual Gestaltung, audio visual moving graphics, audio visual design.

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