• Title/Summary/Keyword: Vision-based interface

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Development of an Intrinsic Continuum Robot and Attitude Estimation of Its End-effector Based on a Kalman Filter (내부형 연속체로봇 개발 및 칼만필터를 이용한 말단장치 자세추정)

  • Kang, Chang Hyun;Bae, Ji Hwan;Kang, Bong Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.4
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    • pp.361-367
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    • 2015
  • This paper presents the design concept of an intrinsic continuum robot for safe man-machine interface and characteristic behaviors of its end-effector based on real experiments. Since pneumatic artificial muscles having similar antagonistic actuation to human muscles are used for main backbones of the proposed robot as well as in the role of the actuating devices, variable stiffness of robotic joints can be available in the actual environment. In order to solve the inherent shortcoming of an intrinsic continuum robot due to bending motion of the backbone materials, a Kalman filter scheme based on a triaxial accelerometer and a triaxial gyroscope was proposed to conduct an attitude estimation of the end-effector of the robot. The experimental results verified that the proposed method was effective in estimating the attitude of the end-effector of the intrinsic continuum robot.

Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.

A Conversational Interactive Tactile Map for the Visually Impaired (시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발)

  • Lee, Yerin;Lee, Dongmyeong;Quero, Luis Cavazos;Bartolome, Jorge Iranzo;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.29-40
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    • 2020
  • Visually impaired people use tactile maps to get spatial information about their surrounding environment, find their way, and improve their independent mobility. However, classical tactile maps that make use of braille to describe the location within the map have several limitations, such as the lack of information due to constraints on space and limited feedback possibilities. This study describes the development of a new multi-modal interactive tactile map interface that addresses the challenges of tactile maps to improve the usability and independence of visually impaired people when using tactile maps. This interface adds touch gesture recognition to the surface of tactile maps and enables the users to verbally interact with a voice agent to receive feedback and information about navigation routes and points of interest. A low-cost prototype was developed to conduct usability tests that evaluated the interface through a survey and interview given to blind participants after using the prototype. The test results show that this interactive tactile map prototype provides improved usability for people over traditional tactile maps that use braille only. Participants reported that it was easier to find the starting point and points of interest they wished to navigate to with the prototype. Also, it improved self-reported independence and confidence compared with traditional tactile maps. Future work includes further development of the mobility solution based on the feedback received and an extensive quantitative study.

Stereo Vision Based 3D Input Device (스테레오 비전을 기반으로 한 3차원 입력 장치)

  • Yoon, Sang-Min;Kim, Ig-Jae;Ahn, Sang-Chul;Ko, Han-Seok;Kim, Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.4
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    • pp.429-441
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    • 2002
  • This paper concerns extracting 3D motion information from a 3D input device in real time focused to enabling effective human-computer interaction. In particular, we develop a novel algorithm for extracting 6 degrees-of-freedom motion information from a 3D input device by employing an epipolar geometry of stereo camera, color, motion, and structure information, free from requiring the aid of camera calibration object. To extract 3D motion, we first determine the epipolar geometry of stereo camera by computing the perspective projection matrix and perspective distortion matrix. We then incorporate the proposed Motion Adaptive Weighted Unmatched Pixel Count algorithm performing color transformation, unmatched pixel counting, discrete Kalman filtering, and principal component analysis. The extracted 3D motion information can be applied to controlling virtual objects or aiding the navigation device that controls the viewpoint of a user in virtual reality setting. Since the stereo vision-based 3D input device is wireless, it provides users with a means for more natural and efficient interface, thus effectively realizing a feeling of immersion.

A Study on the Principal Factors of Rail Tunnel Cross-Section Design due to High Speed (고속화에 따른 철도터널의 단면규모 결정요소에 대한 고찰)

  • Ryu, Dong-Hun;Lee, Hyeon-Jeong;Han, Sang-Yeon;Shin, Hyon-Il;Jung, Byung-Ryul;Song, Chung-Ryul
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1487-1501
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    • 2011
  • Recently, fast-growing up railway transportations. Because, regional traffic congestion problem solving and a period of rapid expansion to meet the demand of industries. In addition the government also suggest to new paradigm for the future 'Low Carbon, Green Growth' is presented as a new national vision. To meet the social needs and the time demands, Last of the railway increase very long tunnels and huge deep tunnels. Especially this trend accelerated high speed up in the tunnel, the revision of design criteria and research challenges are being actively improved. Mainly in the tunnel cross-section was under the control of the vehicle train speed 150km/hr by the construction of the vehicle cross-section of the tunnel. More than 200km/hr rail tunnel depending on the vehicle's speed caused the tunnel to the pressure fluctuations will be governed by the aerodynamic changes. Considering the economy to ensure the optimum cross-section of the railway tunnel to the description scheme is selected cross-section of the railway tunnel to determine the size domestic or international railway tunnel for the elements((based on fast Algorithm design criteria, the center line spacing, streetcar line, cross-sectional shape, sectoral issues, such as interface and aerodynamics) based on design practices and to review results. In this study, to propose guidelines depending on the size of a railway tunnel cross section for the size of the determining reasonable factors when designing the railway tunnel and cost-effective standards guidelines.

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Hand posture recognition robust to rotation using temporal correlation between adjacent frames (인접 프레임의 시간적 상관 관계를 이용한 회전에 강인한 손 모양 인식)

  • Lee, Seong-Il;Min, Hyun-Seok;Shin, Ho-Chul;Lim, Eul-Gyoon;Hwang, Dae-Hwan;Ro, Yong-Man
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1630-1642
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    • 2010
  • Recently, there is an increasing need for developing the technique of Hand Gesture Recognition (HGR), for vision based interface. Since hand gesture is defined as consecutive change of hand posture, developing the algorithm of Hand Posture Recognition (HPR) is required. Among the factors that decrease the performance of HPR, we focus on rotation factor. To achieve rotation invariant HPR, we propose a method that uses the property of video that adjacent frames in video have high correlation, considering the environment of HGR. The proposed method introduces template update of object tracking using the above mentioned property, which is different from previous works based on still images. To compare our proposed method with previous methods such as template matching, PCA and LBP, we performed experiments with video that has hand rotation. The accuracy rate of the proposed method is 22.7%, 14.5%, 10.7% and 4.3% higher than ordinary template matching, template matching using KL-Transform, PCA and LBP, respectively.

A Fast Method for Face Detection Based on PCA and SVM (PCA와 SVM에 기반하는 빠른 얼굴탐지 방법)

  • Xia, Chun-Lei;Shin, Hyeon-Gab;Park, Myeong-Chul;Ha, Seok-Wun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1129-1135
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    • 2007
  • Human face detection technique plays an important role in computer vision area. It has lots of applications such as face recognition, video surveillance, human computer interface, face image database management, and querying image databases. In this paper, a fast face detection approach using Principal Component Analysis (PCA) and Support Vector Machines (SVM) is proposed based on the previous study on face detection technique. In the proposed detection system, firstly it filter the face potential area using statistical feature which is generated by analyzing the local histogram distribution the detection process is speeded up by eliminating most of the non-face area in this step. In the next step, PCA feature vectors are generated, and then detect whether there are faces present in the test image using SVM classifier. Finally, store the detection results and output the results on the test image. The test images in this paper are from CMU face database. The face and non-face samples are selected from the MIT data set. The experimental results indicate the proposed method has good performance for face detection.

Robust Hand Region Extraction Using a Joint-based Model (관절 기반의 모델을 활용한 강인한 손 영역 추출)

  • Jang, Seok-Woo;Kim, Sul-Ho;Kim, Gye-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.525-531
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    • 2019
  • Efforts to utilize human gestures to effectively implement a more natural and interactive interface between humans and computers have been ongoing in recent years. In this paper, we propose a new algorithm that accepts consecutive three-dimensional (3D) depth images, defines a hand model, and robustly extracts the human hand region based on six palm joints and 15 finger joints. Then, the 3D depth images are adaptively binarized to exclude non-interest areas, such as the background, and accurately extracts only the hand of the person, which is the area of interest. Experimental results show that the presented algorithm detects only the human hand region 2.4% more accurately than the existing method. The hand region extraction algorithm proposed in this paper is expected to be useful in various practical applications related to computer vision and image processing, such as gesture recognition, virtual reality implementation, 3D motion games, and sign recognition.

Metaverse Augmented Reality Research Trends Using Topic Modeling Methodology (토픽 모델링 기법을 활용한 메타버스 증강현실 연구 동향 분석)

  • An, Jaeyoung;Shim, Soyun;Yun, Haejung
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.123-142
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    • 2022
  • The non-face-to-face environment accelerated by COVID-19 has speeded up the dissemination of digital virtual ecosystems and metaverse. In order for the metaverse to be sustainable, digital twins that are compatible with the real world are key, and critical technology for that is AR (Augmented Reality). In this study, we examined research trends about AR, and will propose the directions for future AR research. We conducted LDA based topic modeling on 11,049 abstracts of published domestic and foreign AR related papers from 2009 to Mar 2022, and then looked into AR that was comprehensive research trends, comparison of domestic and foreign research trends, and research trends before and after the popularity of metaverse concepts. As a result, the topics of AR related research were deduced from 11 topics such as device, network communication, surgery, digital twin, education, serious game, camera/vision, color application, therapy, location accuracy, and interface design. After popularity of metaverse, 6 topics were deduced such as camera/vision, training, digital twin, surgical/surgical, interaction performance, and network communication. We will expect, through this study, to encourage active research on metaverse AR with convergent characteristics in multidisciplinary fields and contribute to giving useful implications to practitioners.

Design and Implementation of Real time Monitoring System based on Web camera for safe agricultural product management (안전한 농산물 관리를 위한 웹 카메라 기반의 실시간 모니터링 시스템의 설계 및 구현)

  • Kim Tak-Chen;Ryu Kwang-Hee;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1366-1372
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    • 2006
  • After the import liberalization of agricultural products, The Imported agricultural products rapidly increased market share of domestic agricultural products. But Imported agricultural products include various agricultural chemicals and food additives. In order to improve competitiveness in domestic markets of farmhouses and to secure food safety, the farmers needs to introduce Systematic support and various system. In this paper, established system that use Monitoring technology, to inform production information and management information about agricultural products to consumer by real time. Therefore unused analog camera such as CCTV(Closed-Circuit Television) for real time Monitoring. This system Used web camera that offer picture quality that is good than CCTV at place that consists network without distinction in the place. An advantage of real time Monitoring system designed multi-vision interface showing multi images on single screen and, for the purpose of the improvement in efficiency, the functions of saving images and of scheduling the time to save the images.