• Title/Summary/Keyword: Virtual view

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Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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Wearing Test for New-Bunka Pattern Making of Men's Body Type through Virtual Garment

  • Jeong, Mi-E.;Choi, Mee-Sung
    • Journal of Fashion Business
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    • v.9 no.3
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    • pp.88-98
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    • 2005
  • This study focuses on the needs at both consumers and manufacturers. It aims to find ways for consumers to purchase outfits that would fit their particular body type and preferences at reasonable prices, choose raw materials and style at garments, and virtually try them on. In addition, the study is designed to help apparel manufacturers identity customers' changing needs, reduce inventories, manage information on customers' body type in a digitalized form, and eventually contribute to promoting electronic commerce. Based on nine basic patterns that tit each subject, 108 virtual garments are created by adjusting the size of the patterns (9 subjects $\times$ 4 body parts $\times$ 3 patterns = 108 outfits). In order to determine fitting preferences for each body part and find optimized conditions, cross-tabulation analysis including $X^2$ and frequency analysis were performed to measure the appearance rate. A style of virtual garment, which is minus 2cm from chest size was chosen as the most appropriate pattern to the baseline location of front the chest. For the waist parts, the C style as an appropriate virtual garment to front and back view. In the front, lateral and back view, a style was chosen in the response to the sleeve-bodice combinations, the ease amount of armhole area, the armhole depth and the loosening of tightening or armhole line.

Virtual pencil and airbrush rendering algorithm using particle patch (입자 패치 기반 가상 연필 및 에어브러시 가시화 알고리즘)

  • Lee, Hye Rin;Oh, Geon;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.101-109
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    • 2018
  • Recently, the improvement of virtual reality and augmented reality technologies leverages many new technologies like the virtual study room, virtual architecture room. Such virtual worlds require free handed drawing technology such as writing descriptions of formula or drawing blue print of buildings. In nature, lots of view point modifications occur when we walk around inside the virtual world. Especially, we often look some objects from near to far distance in the virtual world. Traditional drawing methods like using fixed size image for drawing unit is not produce acceptable result because they generate blurred and jaggy result as view distance varying. We propose a novel method which robust to the environment that produce lots of magnifications and minimizations like the virtual reality world. We implemented our algorithm both two dimensional and three dimensional devices. Our algorithm does not produce any artifacts, jaggy or blurred result regardless of scaling factor.

Update Semantic Preserving Object-Oriented View (갱신 의미 보존 객체-지향 뷰)

  • 나영국
    • The KIPS Transactions:PartD
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    • v.8D no.1
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    • pp.32-43
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    • 2001
  • Due to the limitation of data modeling power and the view update ambiguity, relational view is limitedly used for engineering applications. On the contrary, object-oriented database view would playa vital role in defining custom interface for engineering applications because the above two limitations of the relational view are overcome by the object-oriented view. Above all, engineering application data interface should fully support updates. More specifically, updates against the data interface needs to be unambiguously defined and its semantic behavior should be equal to base schema updates'. For this purpose, we define the notion of update semantic preserving which means that view updates displays the same semantics as base schema. Besides, in order to show the feasibility of this characteristics, specific and concrete algorithms for update preserving updates are presented for a CAD specialized object-oriented database view - MultiView. This paper finds that in order that virtual classes coudld form a schema with 'isa' relationships rather than just a group of classes, the update semantics on the virtual classes should be defined such that the implied meaning of 'isa' relationships between classes are not to be violated. Besides, as its sufficiency conditions, we derived the update semantics and schema constituable conditions of the virtual classes that make view schemas look like base schemas. To my best knowledge, this is the first research that presents the sufficiency conditions by which we could defined object-oriented views as integrated schemas rather than as separate classes.

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Computer based Control and Monitoring using LabVIEW (LabVIEW를 활용한 컴퓨터 기반의 제어 및 모니터링)

  • 송민규;김광동;제도흥;노덕규;한석태;위석오;오세진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.478-480
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    • 2004
  • Virtual Instrument는 컴퓨터를 Main controller로 두어 사용자가 필요로 하는 요소들을 연결하여 컴퓨터 속의 가상 공간에 사용자가 정의한 instrument를 구현하는 것을 그 기본 개념으로 한다. Virtual Instrument를 통하여 사용자는 여러 기능 및 함수를 소프트웨어적으로 추가할 수 있어 기존 방식에 비하여 보다 효율적으로 시스템 업그레이드 및 최적화를 수행할 수 있다. 또한 컴퓨터의 성능이 향상됨에 따라 Virtual Instrument의 성능도 증가하게 되는 기술적 이점을 얻을 수 있고 사용환경이 누구에게나 익숙하기 때문에 작업의 효율을 극대화시킬 수 있다 이러한 여러 효율성에 근거하여 나온 개념이 컴퓨터 기반의 제어 및 모니터링으로써 향후 네트워크 기술을 수용하여 더욱 발전될 것으로 전망되고 있다.

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An Information Sharing System for Product Design Data Using WWW and STEP (웹과 STEP을 이용한 제품 설계 정보 공유 시스템)

  • 김철영;김남국;김영호;강석호
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.3
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    • pp.203-214
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    • 1996
  • An information sharing system, namely World Design View, is developed for browsing product design data on the World Wide Web environment. For the last few years information sharing has been rapidly emerging as an important research issue in the areas of concurrent engineering, product data management, virtual manufacturing, and so on. Since we are mainly concerned with product development, the key information that needs be communicated and shared is product data. The developed system puts the major advantages of STEP, OODB, and VRML together. The STEP standard provides a consistent data exchange format and application interfaces among different CAD/CAM systems. OODB is efficient and effective in dealing with complex data structures often found in engineering applications. Virtual worlds for 3-D product models can be created by VRML which is networked via the global Internet and hyperlinked with WWW. The World Design View system can support for members of virtual design teams, possibly distributed all over the world, to share 3-D shape information quickly and easily.

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Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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Realization of a virtual Instrumentation system for On-Line LIM Performance Monitoring (유도형 리니어모터 성능의 온$\cdot$라인 모니터링을 위한 가상계측시스템 구현)

  • Jang, Seok-Myeong;Lee, Sung-Ho;Chang, Kun-Woo;Jeong, Sang-Sub
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.50 no.5
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    • pp.205-213
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    • 2001
  • This paper presents a virtual instrumentation(VI) system for LIMs performance on-line monitoring. The VI is designed using the graphical programming language LabVIEW and is capable of performing on-line measurement functions, including data acquisition, display, and analyses in the time and frequency domains, as well as data archiving. To monitor in real time the steady-state and transient electromagnetic thrust of LIMs, the search coil is used for the determination of the flux linkage components, which is then multiplied by the appropriate current components to yield a signal proportional to the electromagnetic thrust. This paper reports the LIM's dynamics measured by the proposed on-line monitoring system.

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Semiautomatic 3D Virtual Fish Modeling based on 2D Texture

  • Nakajima, Masayuki;Hagiwara, Hisaya;Kong, Wai-Ming;Takahashi, Hiroki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.18-21
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    • 1996
  • In the field of Virtual Reality, many studies have been reported. Especially, there are many studies on generating virtual creatures on computer systems. In this paper we propose an algorithm to automatically generate 3D fish models from 2D images which are printed in illustrated books, pictures or handwritings. At first, 2D fish images are captured by means of image scanner. Next, the fish image is separated from background and segmented to several parts such as body, anal fin, dorsal fin, ectoral fin and ventral fin using the proposed method“Active Balloon model”. After that, users choose front view model and top view model among six samples, respectively. 3D model is automatically generated from separated body, fins and the above two view models. The number of patches is decreased without any influence on the accuracy of the generated 3D model to reduce the time cost when texture mapping is applied. Finally, we can get any kinds of 3D fish models.

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